Re: [Audyssey] Risk was Out of the games dimension

2008-01-22 Thread SoundMUD
This reminds me of an RTS game demo I have played recently. It's
probably totally inaccessible because it is heavily mouse based, but
its principles may be interesting. It's called Galcon. It's a very
simplified RTS, with no tech tree, no buildings, no workers, and yet a
very interesting game. There are only planets, with different
production rate. If you own one of them, it creates new battle ships.
The only thing you have to decide is in which planet you send them. In
a multiplayer game I have played, the players started expanding,
without going too far, avoiding premature conflicts with their
neighbors; then, when all the available planets were conquered, the
players did nothing for a long time, just moving their ships randomly;
they used a chat system too (a voice chat would have been even
better), for example to stop a conflict that would have left the 2
opponents behind the others; and then suddenly one player attacked
another one, sometimes triggering the attack of another player, trying
to take the opportunity, etc. A game lasted about 5 to 15 minutes.
Very interesting game because relatively simple, so you can focus on
the diplomatic aspect. Probably like in Risk.

Jean-Luc

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Re: [Audyssey] Risk was Out of the games dimension

2008-01-22 Thread Thomas Ward
Hi Cara,
Yeah, too bad you lost, but there is always the next battle to get 
revenge. Grin
However, the more we discuss this I do think some online playable 
versions of Monopoly, Risk, etc would be extremely fun.  I've been 
reading through the Java networked games stuff I have, and I do think 
making these kinds of games should be easy using Java's really good 
network API.

Cara Quinn wrote:
ah, I LOVE Pinky and the Brain!  lol!  but alas, I digress.  smile

unfortunately, in that game, I lost, but smile there's always  
 tomorrow night Pinky!  lol!

 Smiles,
   


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Re: [Audyssey] Risk was Out of the games dimension

2008-01-21 Thread Thomas Ward
Hi Cara,
Hmmm... Yes, I know the feeling. I have always  been good at multiplayer 
strategy games and when I played Risk my family would tend to team up 
against me to have a fighting chanse. In one on one matches I would 
crush them like bugs. Kind of reminds me of Pinky and the Brain.
So what are we going to do tonight, Brain? Tonight is the night I am 
going to take over the world!
So who won your matches. Did you face both enemy players and sese global 
conquest or did they team up and ware you down to the last man?


Cara Quinn wrote:
lol!  actually the allied play was in a all out war situation where  
 I was playing two friends of mine, and I was taking over the entire  
 world, so they needed to form an alliance to keep me from winning the  
 game...

 smile   Was bunches o' fun!!!...

 yes, the Sound RTS way of managing a game I think would work nicely  
 for Risk...

 BTW, those alternate boards sound way cool!!!  woohoo!!!...

 Smiles,

 Cara  :)
   


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Re: [Audyssey] Risk was Out of the games dimension

2008-01-21 Thread Cara Quinn
   ah, I LOVE Pinky and the Brain!  lol!  but alas, I digress.  smile

   unfortunately, in that game, I lost, but smile there's always  
tomorrow night Pinky!  lol!

Smiles,

Cara  :)


On Jan 21, 2008, at 8:18 PM, Thomas Ward wrote:

 Hi Cara,
 Hmmm... Yes, I know the feeling. I have always  been good at  
 multiplayer
 strategy games and when I played Risk my family would tend to team up
 against me to have a fighting chanse. In one on one matches I would
 crush them like bugs. Kind of reminds me of Pinky and the Brain.
 So what are we going to do tonight, Brain? Tonight is the night I  
 am
 going to take over the world!
 So who won your matches. Did you face both enemy players and sese  
 global
 conquest or did they team up and ware you down to the last man?


 Cara Quinn wrote:
   lol!  actually the allied play was in a all out war situation where
 I was playing two friends of mine, and I was taking over the entire
 world, so they needed to form an alliance to keep me from winning the
 game...

 smile   Was bunches o' fun!!!...

 yes, the Sound RTS way of managing a game I think would work nicely
 for Risk...

 BTW, those alternate boards sound way cool!!!  woohoo!!!...

 Smiles,

 Cara  :)



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