Re: [Audyssey] Robo-E by MPaja software

2013-03-22 Thread Charles Rivard
Thanks, Phil.  This game is a blast, even though I've only completed the 
second level.  Now that I see how it works, it's great.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 17, 2013 10:25 PM
Subject: Re: [Audyssey] Robo-E by MPaja software



Hi Dark,
Indeed there is a review screen feature. By running your finger over the 
screen the type of cell is announced and what is in it.

For the first three levels a hint is given as to what you can do.
So running across a 5 cell grid at level 4, you could hear,
wall, empty, Robo-e, ball, energy ring, empty, wall.
In this case swiping three fingers to the right would push the ball into 
the ring.
As you go up in levels the grid gets larger. So far at level 13 I think it 
is 8 by 9 but I might be wrong as my wife mostly plays it.
There is no free version and I have seen the price vary from $1 US to $2 
US.


Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 17, 2013 9:04 PM
Subject: Re: [Audyssey] Robo-E by MPaja software


This is quite an interesting idea since I see this as a real use for the 
touch screen.


I am a fan of graphical sokoban puzzles, and have been playing them for 
several years when i want a real brain resting break, however I've neer 
really seen how they could be made accessible without some sort of very 
extensive overview function, sinse you are essentially talking about a 
spacial overview puzzle, where it's necessary to get a ful idea of where 
your character, the walls, the items which need to be moved and the 
spaces you must move them on to are before you do anything.


Even with row and column overview functions the way chess games on the 
computer have, I've never really been convinced of how possible such 
games would be just using audio.


With a touch screen however, this might change since you could gather 
direct spacial information about where each item is by moving your finger 
around the screen (assuming the developer has an overview mode). This is 
particularly the case if the puzzles the developer has created are only 
5x5 or 6x6 in size (the ones I have been playing are much larger, about 
20 x 30).


I'll be interested to see what people think and might well try this one 
myself if there is a free version.


Beware the Grue!

Dark.

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Re: [Audyssey] Robo-E by MPaja software

2013-03-19 Thread Richard Claridge
Hi Ken
I've just over taken you into 4th spot. Race you to the top. 
Rich

Sent from my iPhone

On 19 Mar 2013, at 02:16, Ken The PionEar kenwdow...@me.com wrote:

 Hey guys, just beat level twelve, and I'm number 4 in game center. Remember 
 that sighted folks are playing this too, so when I make number one you can 
 bet I'll *really* be  bragging. (Don't worry, Tom--I'll keep my boasting 
 under 10K. lol) 
 
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Re: [Audyssey] Robo-E by MPaja software

2013-03-19 Thread MamaPeach
I think it would be nice if there was a free version of this, justso we can 
check it out before spending money on it. Maybe a free version could have 
like three levels of play or something like that. Then we can decide if it 
is something we want to purchase.


-Original Message- 
From: Richard Claridge

Sent: Tuesday, March 19, 2013 6:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Robo-E by MPaja software

Hi Ken
I've just over taken you into 4th spot. Race you to the top.
Rich

Sent from my iPhone

On 19 Mar 2013, at 02:16, Ken The PionEar kenwdow...@me.com wrote:

Hey guys, just beat level twelve, and I'm number 4 in game center. 
Remember that sighted folks are playing this too, so when I make number 
one you can bet I'll *really* be  bragging. (Don't worry, Tom--I'll keep 
my boasting under 10K. lol)


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Re: [Audyssey] Robo-E by MPaja software

2013-03-19 Thread Charles Rivard

This is a good suggestion to send to the game designer.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: MamaPeach mamape...@charter.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 19, 2013 5:40 AM
Subject: Re: [Audyssey] Robo-E by MPaja software


I think it would be nice if there was a free version of this, justso we can 
check it out before spending money on it. Maybe a free version could have 
like three levels of play or something like that. Then we can decide if it 
is something we want to purchase.


-Original Message- 
From: Richard Claridge

Sent: Tuesday, March 19, 2013 6:28 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Robo-E by MPaja software

Hi Ken
I've just over taken you into 4th spot. Race you to the top.
Rich

Sent from my iPhone

On 19 Mar 2013, at 02:16, Ken The PionEar kenwdow...@me.com wrote:

Hey guys, just beat level twelve, and I'm number 4 in game center. 
Remember that sighted folks are playing this too, so when I make number 
one you can bet I'll *really* be  bragging. (Don't worry, Tom--I'll keep 
my boasting under 10K. lol)


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Re: [Audyssey] Robo-E by MPaja software

2013-03-19 Thread Ken The PionEar

You're on!
By the way, does anyone know how the scoring system works? How does moves 
plus pushes  final score?

Check out my games at
www.ThePionEar.net
and my music, and that of my band, at
www.ThePionEar.net/BlindLabyrinth.html .
If you want to reach me, you can call 419-744-0517, friend me on Facebook, 
(KenWDowney,) or write me at kenwdow...@me.com .

Crazy Ken
- Original Message - 
From: Richard Claridge richard.claridg...@googlemail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, March 19, 2013 6:28 AM
Subject: Re: [Audyssey] Robo-E by MPaja software



Hi Ken
I've just over taken you into 4th spot. Race you to the top.
Rich

Sent from my iPhone

On 19 Mar 2013, at 02:16, Ken The PionEar kenwdow...@me.com wrote:

Hey guys, just beat level twelve, and I'm number 4 in game center. 
Remember that sighted folks are playing this too, so when I make number 
one you can bet I'll *really* be  bragging. (Don't worry, Tom--I'll keep 
my boasting under 10K. lol)


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Re: [Audyssey] Robo-E by MPaja software

2013-03-18 Thread Ken The PionEar
Hey guys, just beat level twelve, and I'm number 4 in game center. Remember 
that sighted folks are playing this too, so when I make number one you can 
bet I'll *really* be  bragging. (Don't worry, Tom--I'll keep my boasting 
under 10K. lol) 



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[Audyssey] Robo-E by MPaja software

2013-03-17 Thread Phil Vlasak

Robo-E by MPaja software.
Robo-E is in charge of cleaning up the galaxy from toxic waste.
But he needs your help as his positronic brain is confused after a nearby
supernova went off.
You must guide Robo-E in pushing all the red waste balls on top of the
yellow energy rings to activate their transfer to hyperspace.
Robo-E brings you the classic game of Sokoban with beautiful graphics and
and intuitive UI.
Includes hundreds of built in levels.
Sokoban originally was a Japanese puzzle that involved moving boxes around a
room.
Without planning several moves in advance you could easily box yourself in.
Robo-E is a spin on this classic puzzle with a Sci-Fi theme.
You play on a grid with walls, Robo-E, your character, balls and energy
rings.
Different levels have different layouts like a 5 by 5 grid, 6 by 6, etc.
You can have more than one ball at a time. you push the balls in the empty
spaces and finally into the energy rings.
Robo-E is playable with Voice Over, so for the ultimate challenge activate
Voice Over from the device settings and play blindfolded, trusting only your
touch and ears.
The three finger swipe to move only works if the user has VoiceOver on.
On the very first level you are above the ball in the starting position. The
energy ring is below the ball. So you just need to swipe down. :)
Both you and the ball are blocked by the walls.
Once a ball is in an energy ring, you can't move over it.
Often you in fact need to push a ball away from an energy ring temporarily
in order to get access to another ball.
Or sometimes a ball sits on an energy ring already at the beginning of a
level,
but must be moved away, temporarily, to end up on another energy ring.
Only in the end all the energy rings need to be occupied to complete the
level.
Once a ball is against a wall it can not be moved off it, but can be moved
along it.
So if a ball and energy ring are on the same wall, only that ball can go in
that energy ring, even if there is another ball closer to the ring.
If you move a ball to the corner, there is no way to get it out from there,
except by undoing the move.
Even though the rules are simple, the locations of the walls, balls and
rings make the game almost as complicated as chess.
This type of puzzle is very challenging, and your success like in a chess
game, will depend on how many moves ahead you can store in your mind.
version 1.4 released March 16, 2013 added new sounds and support for Game
Center. And Translations to Finnish, French, Italian, Portuguese.
There is now a different sound for moving one square, going over multiple
squares, pushing the ball, pushing the ball over ring, trying to push a ball
that cannot move, and bumping into walls.
Game Center support is also there for high-score tracking.

The US App Store page,
https://itunes.apple.com/app/robo-e/id563253992?l=enmt=8




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Re: [Audyssey] Robo-E by MPaja software

2013-03-17 Thread dark
This is quite an interesting idea since I see this as a real use for the 
touch screen.


I am a fan of graphical sokoban puzzles, and have been playing them for 
several years when i want a real brain resting break, however I've neer 
really seen how they could be made accessible without some sort of very 
extensive overview function, sinse you are essentially talking about a 
spacial overview puzzle, where it's necessary to get a ful idea of where 
your character, the walls, the items which need to be moved and the spaces 
you must move them on to are before you do anything.


Even with row and column overview functions the way chess games on the 
computer have, I've never really been convinced of how possible such games 
would be just using audio.


With a touch screen however, this might change since you could gather direct 
spacial information about where each item is by moving your finger around 
the screen (assuming the developer has an overview mode). This is 
particularly the case if the puzzles the developer has created are only 5x5 
or 6x6 in size (the ones I have been playing are much larger, about 20 x 
30).


I'll be interested to see what people think and might well try this one 
myself if there is a free version.


Beware the Grue!

Dark. 



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Re: [Audyssey] Robo-E by MPaja software

2013-03-17 Thread shaun everiss

well its sertainly a new oncept to put down.
right away touch graphics etc make me think of an  inaccessable bit 
of crap not even worth bothering but I need to change and realise that.


At 02:04 PM 3/18/2013, you wrote:
This is quite an interesting idea since I see this as a real use for 
the touch screen.


I am a fan of graphical sokoban puzzles, and have been playing them 
for several years when i want a real brain resting break, however 
I've neer really seen how they could be made accessible without some 
sort of very extensive overview function, sinse you are essentially 
talking about a spacial overview puzzle, where it's necessary to get 
a ful idea of where your character, the walls, the items which need 
to be moved and the spaces you must move them on to are before you do anything.


Even with row and column overview functions the way chess games on 
the computer have, I've never really been convinced of how possible 
such games would be just using audio.


With a touch screen however, this might change since you could 
gather direct spacial information about where each item is by moving 
your finger around the screen (assuming the developer has an 
overview mode). This is particularly the case if the puzzles the 
developer has created are only 5x5 or 6x6 in size (the ones I have 
been playing are much larger, about 20 x 30).


I'll be interested to see what people think and might well try this 
one myself if there is a free version.


Beware the Grue!

Dark.

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Re: [Audyssey] Robo-E by MPaja software

2013-03-17 Thread Phil Vlasak

Hi Dark,
Indeed there is a review screen feature. By running your finger over the 
screen the type of cell is announced and what is in it.

For the first three levels a hint is given as to what you can do.
So running across a 5 cell grid at level 4, you could hear,
wall, empty, Robo-e, ball, energy ring, empty, wall.
In this case swiping three fingers to the right would push the ball into the 
ring.
As you go up in levels the grid gets larger. So far at level 13 I think it 
is 8 by 9 but I might be wrong as my wife mostly plays it.
There is no free version and I have seen the price vary from $1 US to $2 
US.


Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 17, 2013 9:04 PM
Subject: Re: [Audyssey] Robo-E by MPaja software


This is quite an interesting idea since I see this as a real use for the 
touch screen.


I am a fan of graphical sokoban puzzles, and have been playing them for 
several years when i want a real brain resting break, however I've neer 
really seen how they could be made accessible without some sort of very 
extensive overview function, sinse you are essentially talking about a 
spacial overview puzzle, where it's necessary to get a ful idea of where 
your character, the walls, the items which need to be moved and the spaces 
you must move them on to are before you do anything.


Even with row and column overview functions the way chess games on the 
computer have, I've never really been convinced of how possible such games 
would be just using audio.


With a touch screen however, this might change since you could gather 
direct spacial information about where each item is by moving your finger 
around the screen (assuming the developer has an overview mode). This is 
particularly the case if the puzzles the developer has created are only 
5x5 or 6x6 in size (the ones I have been playing are much larger, about 20 
x 30).


I'll be interested to see what people think and might well try this one 
myself if there is a free version.


Beware the Grue!

Dark.

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-
No virus found in this message.
Checked by AVG - www.avg.com
Version: 10.0.1430 / Virus Database: 2641/5684 - Release Date: 03/17/13




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Re: [Audyssey] Robo-E by MPaja software

2013-03-17 Thread Charles Rivard
You'll never know if you don't try.  Besides, I don't think that Phil would 
let us know about something that is not accessible, based on this list's 
purpose.


---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: shaun everiss sm.ever...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 17, 2013 10:23 PM
Subject: Re: [Audyssey] Robo-E by MPaja software



well its sertainly a new oncept to put down.
right away touch graphics etc make me think of an  inaccessable bit of 
crap not even worth bothering but I need to change and realise that.


At 02:04 PM 3/18/2013, you wrote:
This is quite an interesting idea since I see this as a real use for the 
touch screen.


I am a fan of graphical sokoban puzzles, and have been playing them for 
several years when i want a real brain resting break, however I've neer 
really seen how they could be made accessible without some sort of very 
extensive overview function, sinse you are essentially talking about a 
spacial overview puzzle, where it's necessary to get a ful idea of where 
your character, the walls, the items which need to be moved and the spaces 
you must move them on to are before you do anything.


Even with row and column overview functions the way chess games on the 
computer have, I've never really been convinced of how possible such games 
would be just using audio.


With a touch screen however, this might change since you could gather 
direct spacial information about where each item is by moving your finger 
around the screen (assuming the developer has an overview mode). This is 
particularly the case if the puzzles the developer has created are only 
5x5 or 6x6 in size (the ones I have been playing are much larger, about 20 
x 30).


I'll be interested to see what people think and might well try this one 
myself if there is a free version.


Beware the Grue!

Dark.

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Re: [Audyssey] Robo-E by MPaja software

2013-03-17 Thread dark
Well Phil that is what I thought, though whether that is enough of an 
overview to get a clear impression of everythig that is in the grid I don't 
know, particularly since the layouts of some sokoban puzzles can be very 
complex, and require understanding of the entire playing area.


I'll wait and see people's thoughts on this one before I commit cash, since 
I couldn't play this graphically on a screen as small as my Iphone and I 
will freely admit reviewing and memorizing grid patterns in audio when you 
can only get limited information is not something I'm good at,  one 
reason I don't play any audio solitare or sudoku games, let alone chess (I'd 
need a tactile board).


Beware the grue!

Dark. 



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Re: [Audyssey] Robo-E by MPaja software

2013-03-17 Thread Charles Rivard

I just looked, and it is $1.99.

---
Shepherds are the best beasts, but Labs are a close second.
- Original Message - 
From: Phil Vlasak p...@pcsgames.net

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 17, 2013 10:25 PM
Subject: Re: [Audyssey] Robo-E by MPaja software



Hi Dark,
Indeed there is a review screen feature. By running your finger over the 
screen the type of cell is announced and what is in it.

For the first three levels a hint is given as to what you can do.
So running across a 5 cell grid at level 4, you could hear,
wall, empty, Robo-e, ball, energy ring, empty, wall.
In this case swiping three fingers to the right would push the ball into 
the ring.
As you go up in levels the grid gets larger. So far at level 13 I think it 
is 8 by 9 but I might be wrong as my wife mostly plays it.
There is no free version and I have seen the price vary from $1 US to $2 
US.


Phil

- Original Message - 
From: dark d...@xgam.org

To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, March 17, 2013 9:04 PM
Subject: Re: [Audyssey] Robo-E by MPaja software


This is quite an interesting idea since I see this as a real use for the 
touch screen.


I am a fan of graphical sokoban puzzles, and have been playing them for 
several years when i want a real brain resting break, however I've neer 
really seen how they could be made accessible without some sort of very 
extensive overview function, sinse you are essentially talking about a 
spacial overview puzzle, where it's necessary to get a ful idea of where 
your character, the walls, the items which need to be moved and the 
spaces you must move them on to are before you do anything.


Even with row and column overview functions the way chess games on the 
computer have, I've never really been convinced of how possible such 
games would be just using audio.


With a touch screen however, this might change since you could gather 
direct spacial information about where each item is by moving your finger 
around the screen (assuming the developer has an overview mode). This is 
particularly the case if the puzzles the developer has created are only 
5x5 or 6x6 in size (the ones I have been playing are much larger, about 
20 x 30).


I'll be interested to see what people think and might well try this one 
myself if there is a free version.


Beware the Grue!

Dark.

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