Hello,

SoundRTS 1.0 beta 10a (unstable version) is available in English at
the following URL:

Windows installer:
http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.exe

Multi platform:
http://jlpo.free.fr/soundrts/soundrts-1.0-b10a-en.zip

This unstable version is only meant to test the new multiplayer
architecture. The single player part is probably broken (for example:
the restore feature will not work).

The main change is the way the clients and the server communicate in
multiplayer games: only the orders are sent to the server, and each
client simulates the game. This way the game should be faster and
allow more units, and a server can host more games. New bugs might
appear, though.

Known bugs:
- sometimes, the multiplayer game doesn't start (check this by
pressing control shift f3: you should hear the heartbeat of the game);
if you have this problem, ask to quit twice (the second time will
work) and start a new game; feel free to report this problem, though.
- if you start a server and stop it, and start it again without
closing the program, the server will not start the second time; close
the program if you have to restart the server.

About the reaction time of the game, you will find that there is a fixed delay
between the moment where you give an order and the moment where you
have the confirmation. This delay is necessary because of the latency,
so every player plays in the same conditions even if some of them have
higher latency delays. Later, I will make this delay adjustable,
probably automatically, so the delay is near zero in a LAN game, while
it will be higher in an Internet game, depending on the actual
latency.

If you find a server called JL, please use it, so I will be able to
check if, for example, there are synchronization problems between the
clients.

Jean-Luc

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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