[Audyssey] SoundRTS help please.

2014-05-16 Thread Lindsay Cowell
What strategies and maps do people use on SoundRTS, and what map should I start 
playing with?



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Re: [Audyssey] SoundRTS help, please.

2012-01-02 Thread john
If you can, catapult all the way. They'll give you warning, and 
enemies don't come into they're squares often. I end up playing 
jl1 and getting a couple catapults and bputting them at b2 untill 
I rob all the mines, then just march up to b3 and slaughter.


- Original Message -
From: Thomas Ward thomasward1...@gmail.com
To: Lindsay Cowell lindsay_cow...@btinternet.com, Gamers 
Discussion list gamers@audyssey.org

Date sent: Sun, 1 Jan 2012 08:03:29 -0500
Subject: Re: [Audyssey] SoundRTS help, please.

Hi Lindsay,

I don't know what to tell you that I already haven't. The problem 
here
is its a strategy game and certain elements are random enough 
that you
sometimes have to devise a new strategy or plan every game. 
However,
what I do to keep from being over run a lot of the times is try 
and

get a few nights on my side before investing time and gold into
footmen, aarchers, or anything else.

That means you will have to A, gather raw materials, B, upgrade 
your
town hall to a keep, build a stables, and then get at least two 
or
three nights to defend your teritory while you a are working 
towards a

bigger and better army.

If you are working with one of the smaller maps, where gold is 
pretty
limited, you are better off just hiring say 12 footmen and four 
or
five archers, and upgrade them. Your gold will go further and you 
can
quickly put together an army that will stop all but a bunch of 
nights.


HTH


On 12/31/11, Lindsay Cowell lindsay_cow...@btinternet.com 
wrote:

Hi all,

I am really struggling with SoundRTS. I went through the 
campaign OK, but
now I am getting slaughtered. Please can I have some tips for 
getting a good

army together, without getting absolutely slaughtered?

Lindsay Cowell

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Re: [Audyssey] SoundRTS help, please.

2012-01-01 Thread Thomas Ward
Hi Lindsay,

I don't know what to tell you that I already haven't. The problem here
is its a strategy game and certain elements are random enough that you
sometimes have to devise a new strategy or plan every game. However,
what I do to keep from being over run a lot of the times is try and
get a few nights on my side before investing time and gold into
footmen, aarchers, or anything else.

That means you will have to A, gather raw materials, B, upgrade your
town hall to a keep, build a stables, and then get at least two or
three nights to defend your teritory while you a are working towards a
bigger and better army.

If you are working with one of the smaller maps, where gold is pretty
limited, you are better off just hiring say 12 footmen and four or
five archers, and upgrade them. Your gold will go further and you can
quickly put together an army that will stop all but a bunch of nights.

HTH


On 12/31/11, Lindsay Cowell lindsay_cow...@btinternet.com wrote:
 Hi all,

 I am really struggling with SoundRTS. I went through the campaign OK, but
 now I am getting slaughtered. Please can I have some tips for getting a good
 army together, without getting absolutely slaughtered?

 Lindsay Cowell

---
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Re: [Audyssey] SoundRTS help, please. Was Re: Mysteries of the Ancients News

2011-12-31 Thread Lindsay Cowell
Hi all,

I am really struggling with SoundRTS. I went through the campaign OK, but now I 
am getting slaughtered. Please can I have some tips for getting a good army 
together, without getting absolutely slaughtered? 

Lindsay Cowell

-original message-
Subject: Re: [Audyssey] Mysteries of the Ancients News
From: Bryan Peterson bpeterson2...@cableone.net
Date: 01/01/2012 2:14 am

I could raise a glass to that. Smile.
They're coming to take me away, ha-haaa!
- Original Message - 
From: dark d...@xgam.org
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, December 31, 2011 7:01 PM
Subject: Re: [Audyssey] Mysteries of the Ancients News


 Michael I'm afraid you've exactly proved my point here.

 Thinking superliam and q9 are representative of 2D games would be like 
 believing a wheel barro is like a peter built freight carrier truck.

 right now it is as if your saying well I've seen this wheel barrow, but i 
 think transporting goods by road is utterly pointless and cargo ships are 
 the only way to go

 Without looking over the 200 tonne fright carrying monster!

 this is indeed one of the major contributions I see Mota making in audio 
 games, giving people an experience far closer to a true 2D game.

 right now, while we're certainly a long way behind graphical indi games in 
 all areas, the 2D is stil miles behind 3D.

 Also, this is not a diatribe against 3D games at all. as I've said before, 
 i'd love to see a 3D game.

 i just believe that there is a lot of potential for fun games in 2D that 
 people will not realize until a developer creates something closer to a 
 true 2D game.

 Beware the grue!

 Dark.
 - Original Message - 
 From: michael maslo mmaslo1...@swbell.net
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Saturday, December 31, 2011 3:01 PM
 Subject: Re: [Audyssey] Mysteries of the Ancients News


 There are enough side scrollers here already. If you are so in love with 
 side scrollers which I fully appreciate, play those games.



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