Re: [Audyssey] Tomb Raider and Open Source Ideas
[grins back] Ah yes, the traps. Nice job the programmers did with the swinging arrow sounds, and the door sound in TR 1 is quite realistic! Wish they kept that one in TR 2 Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 01, 2007 6:33 PM Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas Hi Trenton, Yeah, but Lara's mantion is only the training level. It's meant to be easy. (Grin) Level 1 starts off pretty hard in the Anniversary version do to the fact you have to jump across allot of ledges, use Lara's grapple to swing up to grab hand holds on the wall of the caves, and all of it while wolves and bears are trying to eat you. Oh, and don't forget about the dart traps. Trenton Matthews wrote: Tomb Raider one, the best music out of the TR series. Luckily I found the Playstation CD so I was able to ripped them to MP3 files. Lara's house was farly accessible in that game, however some times I got all turnned around. Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.2/984 - Release Date: 9/2/2007 12:59 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Wow... What a big jump from TR1 to Um,... TR1! My what a change! The music is more soft in TR1 A, however its just that melody! Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 01, 2007 2:41 PM Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas Hi Trenton, yeah, Angel Of Darkness was very long. In reflection your suggestion to go with the remake of TR1, Anniversary edition, might be more practical in some sense. TR 1 is much shorter than it's later sequels. By the way, TR 1 Anniversary has only 14 levels. They have both shortened the game some, but put more into the graphics, sounds, and music. It's a bit of a trade off. It has all the action and adventure thrill seaking we know and love from the original game, improvements in the game engine, graphics, sounds, but they have edited out some of the things of the original as well. Anyway, it is not a big deal to me personally what they did. It is still a good game, and really really hard when you can't see what you are doing. Level 1 requires allot of jumping from ledge to ledge, climbing up on hand holds, and the entire way of getting Lara to do what you want is a pita. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.2/984 - Release Date: 9/2/2007 12:59 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
And I'm refering to the music for Tomb Raider 1, Original. Its that mMelody in the first song that really makes the mood see quite dreammy, but with plenty of action. TR 3 through 5 didn't have too much bad music either, but the theme to TR 1 will always be the one that people will rmember. Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 01, 2007 2:01 PM Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas Hello Trenton, Quote The theme song isn't a Tomb Raider favorite tune I personaly liked, and I hear that the game is a little, um, short. End quote Which TR game are you refering to. I happen to like all of the games, and I felt every game had good music. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.2/984 - Release Date: 9/2/2007 12:59 PM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Hi Brandon, At the moment I was just hoping to focus on some of my favorite sighted FPS games that I like playing, but have difficulty with. TMNT II should be possible to do with the Monty engine since it was a side-scroller, but I am tinking of a project a little bit bigger like TR which is something more advanced than current accessible games. stunnerstud wrote: hi their, sounds good. I'd also like to see a recreate of the classic and everyones favorite ninja turtles two the archade game originaly released for nintendo. Brandon --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Hi Ian, Yeah, TR one had a bit of an interesting story line. As I recall that was the one where Lara Croft was searching for those artifacts from Atlantice, and it turned out the woman who hired her wanted those artifacts to become some sort of god-like creature. ian and riggs wrote: although i never had sight i use to like listening to my dad and brother play toomrader and i liked number 1. but i would just like a chance to play this kind of game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Hi Shaun, Actually, they produced two movies in the Tomb Raider series, but as expected with the movies they didn't stick 100% to the game series story line. Though the movies were reasonable for true TR fans. Throughout the 6 original TR games there is a progressive story going on, and each game in the series adds to the story. In the first one it is a bit of an introduction to Lara Croft, and primarily is a treasure hunting game. The second one is more combat oriented while still retaining the treasure hunting feel. Number three Lara returns hunting for a lost medior which has mystical powers. In number four gets really into the story of Lara Croft, Von Croy, and into Egyptian history and lore. Number 5, Chronicals, everyone thinks Lara was killed in Egypt and the game takes on a dream like or reflective quality where you get to play four different adventures. In number6, Angel of Darkness, Lara Croft finds Von Croy at his apartment in Paris, but a gang murders him, and frames Lara Croft for the crime. As you go along you find out it was all over some valuable paintings which you as lara Croft must find and recover while bagging the real murderers of Von Croy, and clear your name. The Anniversary collection game is just a remake of number 1 with some extra goodies, better graphics, sounds, etc thrown in to make it a better game. shaun everiss wrote: well sounds good. I never obtained any origional sfx for toomrader myself so I couldn't send them to you. Besides unless you have a upload area for sfx I would have to use divshare. sounds good thouhgh. I have heard the movie and it was reasonable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Sounds good to me. Olny worry about that is, do ya know how big that's gonna be? Almost as big as TR4, but not quite. I was thinking of TR 1 Aniversity myself. Hmm. I better check and see how many levels are in the newer TR1. The old one I know has 15. Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Friday, August 31, 2007 10:21 PM Subject: [Audyssey] Tomb Raider and Open Source Ideas Hi all, A couple of weeks ago we were discussing on list about making a possible Tomb Raider game that is accessible. At the time I felt I shouldn't get involved with a direct clone do to copyrights, but I've reconsidered, and have thought of a possible plan to do it. First, most of the companies holding copyrights tend to go after companies and individuals which make a derivative work based on a specific trade mark or product, and then attempt to sell it.However, companies tend to leave general fan fiction alone when the person or persons are doing it for free, and don't try and market or publicize their work. Which is where a free and open source project might come in to play. My thoughts are once I clear my schedule of the current projects, such as Monty, I could begin work on a free and open source 3D game engine that we could use to recreate some of our favorite sighted games that have legal restrictions attached to them. Obviously, the trade marks, sounds, characters, are all legally owned by their companies, but if we write the games as fan fiction without selling the works we might have a chanse of pulling this off. Second, I've been a fan of Tomb Raider for a long time, and I'd be interested to know if you have any requests as to which of the 6 games you would like me to begin with. I'm personally thinking of starting with Angel of Darkness just because I don't have the original game sounds, but the sounds in that game are pretty common sounds to come across such as: rain, elevators, punching, kicking, cemmi-automatics, elivators, wild dogs, and hundreds of other generic day to day sounds I can pick up, and make the USA Games version as near to the original as humanly possable. The music, fmv sequences and cut scenes are also easy to come by. Finally, Angel of Darkness didn't offer as many puzzles as earlier games where you spent allot of time solving puzzles. Though, I can say as far as the best game to actually play for shear fun value would have to be Last Revelation. In TRLR Lara Croft is searching for the amulet and armour of horus. Not surprisingly Von Croy is also looking for those items, they try to knock Lara off, and the evil Egyptian God Set returns for a final battle, but is no match for Lara Croft. Anyone have any suggestions, thoughts, or input about this idea? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: 8/31/2007 6:13 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
And Tomb Raider 7: Legends, is if I remember right, its more like a mini adventure kinda like the trophy system in JD. Its some kind of adventure dealing with finding lost artifacts. Um, anyway to clear up the info for that particular game? The theme song isn't a Tomb Raider favorite tune I personaly liked, and I hear that the game is a little, um, short. Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 01, 2007 7:44 AM Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas Hi Shaun, Actually, they produced two movies in the Tomb Raider series, but as expected with the movies they didn't stick 100% to the game series story line. Though the movies were reasonable for true TR fans. Throughout the 6 original TR games there is a progressive story going on, and each game in the series adds to the story. In the first one it is a bit of an introduction to Lara Croft, and primarily is a treasure hunting game. The second one is more combat oriented while still retaining the treasure hunting feel. Number three Lara returns hunting for a lost medior which has mystical powers. In number four gets really into the story of Lara Croft, Von Croy, and into Egyptian history and lore. Number 5, Chronicals, everyone thinks Lara was killed in Egypt and the game takes on a dream like or reflective quality where you get to play four different adventures. In number6, Angel of Darkness, Lara Croft finds Von Croy at his apartment in Paris, but a gang murders him, and frames Lara Croft for the crime. As you go along you find out it was all over some valuable paintings which you as lara Croft must find and recover while bagging the real murderers of Von Croy, and clear your name. The Anniversary collection game is just a remake of number 1 with some extra goodies, better graphics, sounds, etc thrown in to make it a better game. shaun everiss wrote: well sounds good. I never obtained any origional sfx for toomrader myself so I couldn't send them to you. Besides unless you have a upload area for sfx I would have to use divshare. sounds good thouhgh. I have heard the movie and it was reasonable. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: 8/31/2007 6:13 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Tomb Raider one, the best music out of the TR series. Luckily I found the Playstation CD so I was able to ripped them to MP3 files. Lara's house was farly accessible in that game, however some times I got all turnned around. Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Saturday, September 01, 2007 7:25 AM Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas Hi Ian, Yeah, TR one had a bit of an interesting story line. As I recall that was the one where Lara Croft was searching for those artifacts from Atlantice, and it turned out the woman who hired her wanted those artifacts to become some sort of god-like creature. ian and riggs wrote: although i never had sight i use to like listening to my dad and brother play toomrader and i liked number 1. but i would just like a chance to play this kind of game --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] -- No virus found in this incoming message. Checked by AVG Free Edition. Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: 8/31/2007 6:13 AM --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Hello Trenton, Quote The theme song isn't a Tomb Raider favorite tune I personaly liked, and I hear that the game is a little, um, short. End quote Which TR game are you refering to. I happen to like all of the games, and I felt every game had good music. Cheers. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Hi Trenton, Quote And Tomb Raider 7: Legends, is if I remember right, its more like a mini adventure kinda like the trophy system in JD. Its some kind of adventure dealing with finding lost artifacts. End quote I haven't played Legends yet, but from the description on the box it didn't seam as interesting as the previous 6 games. To be honest with you after number 4 the TR story lines and games have been going down hill to one degree or another. I didn't like Chronicals as much just because the plot took on a dream like past quality where you got to revisit some of Lara's past adventures with the entire idea being Lara died in Last Revelation which really didn't happen. Then Angel of Darkness took a dramatic story line shift, and it was less about puzzle solving and treasure hunting and became more about action and adventure as Lara tries to clear her name for the murder of Von Croy. I liked the games action etc, but missed the tomb hunting qualities we saw in1-4. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Hi Trenton, yeah, Angel Of Darkness was very long. In reflection your suggestion to go with the remake of TR1, Anniversary edition, might be more practical in some sense. TR 1 is much shorter than it's later sequels. By the way, TR 1 Anniversary has only 14 levels. They have both shortened the game some, but put more into the graphics, sounds, and music. It's a bit of a trade off. It has all the action and adventure thrill seaking we know and love from the original game, improvements in the game engine, graphics, sounds, but they have edited out some of the things of the original as well. Anyway, it is not a big deal to me personally what they did. It is still a good game, and really really hard when you can't see what you are doing. Level 1 requires allot of jumping from ledge to ledge, climbing up on hand holds, and the entire way of getting Lara to do what you want is a pita. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
Hi Trenton, Yeah, but Lara's mantion is only the training level. It's meant to be easy. (Grin) Level 1 starts off pretty hard in the Anniversary version do to the fact you have to jump across allot of ledges, use Lara's grapple to swing up to grab hand holds on the wall of the caves, and all of it while wolves and bears are trying to eat you. Oh, and don't forget about the dart traps. Trenton Matthews wrote: Tomb Raider one, the best music out of the TR series. Luckily I found the Playstation CD so I was able to ripped them to MP3 files. Lara's house was farly accessible in that game, however some times I got all turnned around. Trenton Matthews T Man TV! Why watch it, if you can listen to it! Web site: http://tman.net.ms Windows Live/MSN: a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a Skype: a href=skype:tmantv?addAd me to your Skype contacts!/a By Phone: 303-872-7536 --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
[Audyssey] Tomb Raider and Open Source Ideas
Hi all, A couple of weeks ago we were discussing on list about making a possible Tomb Raider game that is accessible. At the time I felt I shouldn't get involved with a direct clone do to copyrights, but I've reconsidered, and have thought of a possible plan to do it. First, most of the companies holding copyrights tend to go after companies and individuals which make a derivative work based on a specific trade mark or product, and then attempt to sell it.However, companies tend to leave general fan fiction alone when the person or persons are doing it for free, and don't try and market or publicize their work. Which is where a free and open source project might come in to play. My thoughts are once I clear my schedule of the current projects, such as Monty, I could begin work on a free and open source 3D game engine that we could use to recreate some of our favorite sighted games that have legal restrictions attached to them. Obviously, the trade marks, sounds, characters, are all legally owned by their companies, but if we write the games as fan fiction without selling the works we might have a chanse of pulling this off. Second, I've been a fan of Tomb Raider for a long time, and I'd be interested to know if you have any requests as to which of the 6 games you would like me to begin with. I'm personally thinking of starting with Angel of Darkness just because I don't have the original game sounds, but the sounds in that game are pretty common sounds to come across such as: rain, elevators, punching, kicking, cemmi-automatics, elivators, wild dogs, and hundreds of other generic day to day sounds I can pick up, and make the USA Games version as near to the original as humanly possable. The music, fmv sequences and cut scenes are also easy to come by. Finally, Angel of Darkness didn't offer as many puzzles as earlier games where you spent allot of time solving puzzles. Though, I can say as far as the best game to actually play for shear fun value would have to be Last Revelation. In TRLR Lara Croft is searching for the amulet and armour of horus. Not surprisingly Von Croy is also looking for those items, they try to knock Lara off, and the evil Egyptian God Set returns for a final battle, but is no match for Lara Croft. Anyone have any suggestions, thoughts, or input about this idea? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Tomb Raider and Open Source Ideas
although i never had sight i use to like listening to my dad and brother play toomrader and i liked number 1. but i would just like a chance to play this kind of game - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: gamers@audyssey.org Sent: Saturday, September 01, 2007 5:21 AM Subject: [Audyssey] Tomb Raider and Open Source Ideas Hi all, A couple of weeks ago we were discussing on list about making a possible Tomb Raider game that is accessible. At the time I felt I shouldn't get involved with a direct clone do to copyrights, but I've reconsidered, and have thought of a possible plan to do it. First, most of the companies holding copyrights tend to go after companies and individuals which make a derivative work based on a specific trade mark or product, and then attempt to sell it.However, companies tend to leave general fan fiction alone when the person or persons are doing it for free, and don't try and market or publicize their work. Which is where a free and open source project might come in to play. My thoughts are once I clear my schedule of the current projects, such as Monty, I could begin work on a free and open source 3D game engine that we could use to recreate some of our favorite sighted games that have legal restrictions attached to them. Obviously, the trade marks, sounds, characters, are all legally owned by their companies, but if we write the games as fan fiction without selling the works we might have a chanse of pulling this off. Second, I've been a fan of Tomb Raider for a long time, and I'd be interested to know if you have any requests as to which of the 6 games you would like me to begin with. I'm personally thinking of starting with Angel of Darkness just because I don't have the original game sounds, but the sounds in that game are pretty common sounds to come across such as: rain, elevators, punching, kicking, cemmi-automatics, elivators, wild dogs, and hundreds of other generic day to day sounds I can pick up, and make the USA Games version as near to the original as humanly possable. The music, fmv sequences and cut scenes are also easy to come by. Finally, Angel of Darkness didn't offer as many puzzles as earlier games where you spent allot of time solving puzzles. Though, I can say as far as the best game to actually play for shear fun value would have to be Last Revelation. In TRLR Lara Croft is searching for the amulet and armour of horus. Not surprisingly Von Croy is also looking for those items, they try to knock Lara off, and the evil Egyptian God Set returns for a final battle, but is no match for Lara Croft. Anyone have any suggestions, thoughts, or input about this idea? --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]