Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-02 Thread Trenton Matthews
[grins back]
Ah yes, the traps. Nice job the programmers did with the swinging arrow 
sounds, and the door sound in TR 1 is quite realistic! Wish they kept that 
one in TR 2


Trenton Matthews

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- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 01, 2007 6:33 PM
Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas

 Hi Trenton,
 Yeah, but Lara's mantion is only the training level. It's meant to be
 easy. (Grin)
 Level 1 starts off pretty hard in the Anniversary version do to the fact
 you have to jump across allot of ledges, use Lara's grapple to swing up
 to grab hand holds on the wall of the caves, and all of it while wolves
 and bears are trying to eat you. Oh, and don't forget about the dart 
 traps.


 Trenton Matthews wrote:
 Tomb Raider one, the best music out of the TR series. Luckily I found the
 Playstation CD so I was able to ripped them to MP3 files. Lara's house 
 was
 farly accessible in that game, however some times I got all turnned 
 around.
 Trenton Matthews

 T Man TV!
 Why watch it, if you can listen to it!
 Web site:
 http://tman.net.ms
 Windows Live/MSN:
 a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
 Skype:
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 By Phone:
 303-872-7536



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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-02 Thread Trenton Matthews
Wow... What a big jump from TR1 to Um,... TR1! My what a change!
The music is more soft in TR1 A, however its just that melody!

Trenton Matthews

T Man TV!
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- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 01, 2007 2:41 PM
Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas

 Hi Trenton,
 yeah, Angel Of Darkness was very long. In reflection your suggestion to
 go with the remake of TR1, Anniversary edition, might be more practical
 in some sense. TR 1 is much shorter than it's later sequels.
 By the way, TR 1 Anniversary has only 14 levels. They have both
 shortened the game some, but put more into the graphics, sounds, and
 music. It's a bit of a trade off. It has all the action and adventure
 thrill seaking we know and love from the original game, improvements in
 the game engine, graphics, sounds, but they have edited out some of the
 things of the original as well.
 Anyway, it is not a big deal to me personally what they did. It is still
 a good game, and really really hard when you can't see what you are
 doing. Level 1 requires allot of jumping from ledge to ledge, climbing
 up on hand holds, and the entire way of getting Lara to do what you want
 is a pita.



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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-02 Thread Trenton Matthews
And I'm refering to the music for Tomb Raider 1, Original. Its that mMelody 
in the first song that really makes the mood see quite dreammy, but with 
plenty of action. TR 3 through 5 didn't have too much bad music either, but 
the theme to TR 1 will always be the one that people will rmember.
Trenton Matthews

T Man TV!
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- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 01, 2007 2:01 PM
Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas

 Hello Trenton,

 Quote
 The theme song isn't a Tomb Raider favorite tune I personaly liked, and I
 hear that the game is a little, um, short.
 End quote

 Which TR game are you refering to. I happen to like all of the games,
 and I felt every game had good music.
 Cheers.


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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Thomas Ward
Hi Brandon,
At the moment I was just hoping to focus on some of my  favorite sighted 
FPS games that I like playing, but have difficulty with. TMNT II should 
be possible to do with the Monty engine since it was a side-scroller, 
but I am tinking of a project a little bit bigger like TR which is 
something more advanced than current accessible games.
 

stunnerstud wrote:
 hi their, sounds good.
 I'd also like to see a recreate of the classic and everyones favorite ninja 
 turtles two the archade game originaly released for nintendo.
 Brandon
   


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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Thomas Ward
Hi Ian,
Yeah, TR one had a bit of an interesting story line. As I recall that 
was the one where Lara Croft was searching  for those artifacts from 
Atlantice, and it turned out the woman who hired her wanted those 
artifacts to become some sort of god-like creature.

ian and riggs wrote:
 although i never had sight i use to like listening to my dad and brother 
 play toomrader and i liked number 1.

 but i would just like a chance to play this kind of game
   


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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Thomas Ward
Hi Shaun,
Actually, they produced two movies in the Tomb Raider series, but as 
expected with the movies they didn't stick 100% to the game series story 
line. Though the movies were reasonable for true TR fans.
Throughout the 6 original TR games there is a progressive story going 
on, and each game in the series adds to the story. In the first one it 
is a bit of an introduction to Lara Croft, and primarily is a treasure 
hunting game. The second one is more combat oriented while still 
retaining the treasure hunting feel. Number three Lara returns hunting 
for a lost medior which has mystical powers. In number four gets really 
into the story of Lara Croft, Von Croy, and into Egyptian history and 
lore. Number 5, Chronicals, everyone thinks Lara was killed in Egypt and 
the game takes on a dream like or reflective quality where you get to 
play four different adventures. In number6, Angel of Darkness, Lara 
Croft finds Von Croy at his apartment in Paris, but a gang murders him, 
and frames Lara Croft for the crime. As you go along you find out it was 
all over some valuable paintings which you as lara Croft must find and 
recover while bagging the real murderers  of Von Croy, and clear your 
name. The Anniversary collection game is just a remake of number 1 with 
some extra goodies, better graphics, sounds, etc thrown in to make it a 
better game.

shaun everiss wrote:
 well sounds good.
 I never obtained any origional sfx for toomrader myself so I couldn't 
 send them to you.
 Besides unless you have a upload area for sfx I would have to use divshare.
 sounds good thouhgh.
 I have heard the movie and it was reasonable.
   


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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Trenton Matthews
Sounds good to me.  Olny worry about that is, do ya know how big that's 
gonna be? Almost as big as TR4, but not quite. I was thinking of TR 1 
Aniversity myself. Hmm. I better check and see how many levels are in the 
newer TR1. The old one I know has 15.
Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://tman.net.ms
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Skype:
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By Phone:
303-872-7536

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Friday, August 31, 2007 10:21 PM
Subject: [Audyssey] Tomb Raider and Open Source Ideas

 Hi all,
 A couple of weeks ago we were discussing on list about making a possible
 Tomb Raider game that is accessible. At the time I felt I shouldn't get
 involved with a direct clone do to copyrights, but I've reconsidered,
 and have thought of a possible plan to do it.
 First, most of the companies holding copyrights tend to go after
 companies and individuals which make a derivative work based on a
 specific trade mark or product, and then attempt to sell it.However,
 companies tend to leave general fan fiction alone when the person or
 persons are doing it  for free, and don't try and market or publicize
 their work. Which is where a free and open source project might come in
 to play.
 My thoughts are once I clear my schedule of the current projects, such
 as Monty, I could begin work on a free and open source 3D game engine
 that we could use to recreate some of our favorite sighted games that
 have legal restrictions attached to them. Obviously, the trade marks,
 sounds, characters, are all legally owned by their companies, but if we
 write the games as fan fiction without selling the works we might have a
 chanse of pulling this off.
 Second, I've been a fan of Tomb Raider for a long time, and I'd be
 interested to know if you have any requests as to which of the 6 games
 you would like me to begin with.
 I'm personally thinking of starting with Angel of Darkness just because
 I don't have the original game sounds, but the sounds in that game are
 pretty common sounds to come across such as: rain, elevators, punching,
 kicking,  cemmi-automatics, elivators, wild dogs, and hundreds of other
 generic day to day sounds I can pick up, and make the USA Games version
 as near to the original as humanly possable. The music, fmv sequences
 and cut scenes are also easy to come by. Finally, Angel of Darkness
 didn't offer as many puzzles as earlier games where you spent allot of
 time solving puzzles.
 Though, I can say as far as the best game to actually play for shear fun
 value would have to be Last Revelation. In TRLR Lara Croft is searching
 for the amulet and armour of horus. Not surprisingly Von Croy is also
 looking for those items, they try to knock Lara off, and the evil
 Egyptian God Set returns for a final battle, but is no match for Lara 
 Croft.
 Anyone have any suggestions, thoughts, or input about this idea?



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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Trenton Matthews
And Tomb Raider 7: Legends, is if I remember right, its more like a mini 
adventure kinda like the trophy system in JD. Its some kind of adventure 
dealing with finding lost artifacts. Um, anyway to clear up the info for 
that particular game?
The theme song isn't a Tomb Raider favorite tune I personaly liked, and I 
hear that the game is a little, um, short.
Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://tman.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 01, 2007 7:44 AM
Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas

 Hi Shaun,
 Actually, they produced two movies in the Tomb Raider series, but as
 expected with the movies they didn't stick 100% to the game series story
 line. Though the movies were reasonable for true TR fans.
 Throughout the 6 original TR games there is a progressive story going
 on, and each game in the series adds to the story. In the first one it
 is a bit of an introduction to Lara Croft, and primarily is a treasure
 hunting game. The second one is more combat oriented while still
 retaining the treasure hunting feel. Number three Lara returns hunting
 for a lost medior which has mystical powers. In number four gets really
 into the story of Lara Croft, Von Croy, and into Egyptian history and
 lore. Number 5, Chronicals, everyone thinks Lara was killed in Egypt and
 the game takes on a dream like or reflective quality where you get to
 play four different adventures. In number6, Angel of Darkness, Lara
 Croft finds Von Croy at his apartment in Paris, but a gang murders him,
 and frames Lara Croft for the crime. As you go along you find out it was
 all over some valuable paintings which you as lara Croft must find and
 recover while bagging the real murderers  of Von Croy, and clear your
 name. The Anniversary collection game is just a remake of number 1 with
 some extra goodies, better graphics, sounds, etc thrown in to make it a
 better game.

 shaun everiss wrote:
 well sounds good.
 I never obtained any origional sfx for toomrader myself so I couldn't
 send them to you.
 Besides unless you have a upload area for sfx I would have to use 
 divshare.
 sounds good thouhgh.
 I have heard the movie and it was reasonable.



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 Checked by AVG Free Edition.
 Version: 7.5.484 / Virus Database: 269.13.1/981 - Release Date: 8/31/2007 
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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Trenton Matthews
Tomb Raider one, the best music out of the TR series. Luckily I found the 
Playstation CD so I was able to ripped them to MP3 files. Lara's house was 
farly accessible in that game, however some times I got all turnned around.
Trenton Matthews

T Man TV!
Why watch it, if you can listen to it!
Web site:
http://tman.net.ms
Windows Live/MSN:
a href=http://tman.net.ms/msnim:[EMAIL PROTECTED]/a
Skype:
a href=skype:tmantv?addAd me to your Skype contacts!/a
By Phone:
303-872-7536

- Original Message -
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, September 01, 2007 7:25 AM
Subject: Re: [Audyssey] Tomb Raider and Open Source Ideas

 Hi Ian,
 Yeah, TR one had a bit of an interesting story line. As I recall that
 was the one where Lara Croft was searching  for those artifacts from
 Atlantice, and it turned out the woman who hired her wanted those
 artifacts to become some sort of god-like creature.

 ian and riggs wrote:
 although i never had sight i use to like listening to my dad and brother
 play toomrader and i liked number 1.

 but i would just like a chance to play this kind of game



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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Thomas Ward
Hello Trenton,

Quote
The theme song isn't a Tomb Raider favorite tune I personaly liked, and I
hear that the game is a little, um, short.
End quote

Which TR game are you refering to. I happen to like all of the games, 
and I felt every game had good music.
Cheers.


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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Thomas Ward
Hi Trenton,

Quote
And Tomb Raider 7: Legends, is if I remember right, its more like a mini
adventure kinda like the trophy system in JD. Its some kind of adventure
dealing with finding lost artifacts.
End quote

I haven't played Legends yet, but from the description on the box it 
didn't seam as interesting as the previous 6 games.
To be honest with you after number 4 the TR story lines and games have 
been going down hill to one degree or another.
 I didn't like Chronicals as much just because the plot took on a dream 
like past quality where you got to revisit some of Lara's past 
adventures with the entire idea being Lara died in Last Revelation which 
really didn't happen.
Then Angel of Darkness took a dramatic story line shift, and it was less 
about puzzle solving and treasure hunting and became more about action 
and adventure as Lara tries to clear her name for the murder of Von 
Croy. I liked the games action etc, but missed the tomb hunting 
qualities we saw in1-4.


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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Thomas Ward
Hi Trenton,
yeah, Angel Of Darkness was very long. In reflection your suggestion to 
go with the remake of TR1, Anniversary edition, might be more practical 
in some sense. TR 1 is much shorter than it's later sequels.
By the way, TR 1 Anniversary has only 14 levels. They have both 
shortened the game some, but put more into the graphics, sounds, and 
music. It's a bit of a trade off. It has all the action and adventure 
thrill seaking we know and love from the original game, improvements in 
the game engine, graphics, sounds, but they have edited out some of the 
things of the original as well.
Anyway, it is not a big deal to me personally what they did. It is still 
a good game, and really really hard when you can't see what you are 
doing. Level 1 requires allot of jumping from ledge to ledge, climbing 
up on hand holds, and the entire way of getting Lara to do what you want 
is a pita.



---
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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-09-01 Thread Thomas Ward
Hi Trenton,
Yeah, but Lara's mantion is only the training level. It's meant to be 
easy. (Grin)
Level 1 starts off pretty hard in the Anniversary version do to the fact 
you have to jump across allot of ledges, use Lara's grapple to swing up 
to grab hand holds on the wall of the caves, and all of it while wolves 
and bears are trying to eat you. Oh, and don't forget about the dart traps.


Trenton Matthews wrote:
 Tomb Raider one, the best music out of the TR series. Luckily I found the 
 Playstation CD so I was able to ripped them to MP3 files. Lara's house was 
 farly accessible in that game, however some times I got all turnned around.
 Trenton Matthews

 T Man TV!
 Why watch it, if you can listen to it!
 Web site:
 http://tman.net.ms
 Windows Live/MSN:
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[Audyssey] Tomb Raider and Open Source Ideas

2007-08-31 Thread Thomas Ward
Hi all,
A couple of weeks ago we were discussing on list about making a possible 
Tomb Raider game that is accessible. At the time I felt I shouldn't get 
involved with a direct clone do to copyrights, but I've reconsidered, 
and have thought of a possible plan to do it.
First, most of the companies holding copyrights tend to go after 
companies and individuals which make a derivative work based on a 
specific trade mark or product, and then attempt to sell it.However, 
companies tend to leave general fan fiction alone when the person or 
persons are doing it  for free, and don't try and market or publicize 
their work. Which is where a free and open source project might come in 
to play.
My thoughts are once I clear my schedule of the current projects, such 
as Monty, I could begin work on a free and open source 3D game engine 
that we could use to recreate some of our favorite sighted games that 
have legal restrictions attached to them. Obviously, the trade marks, 
sounds, characters, are all legally owned by their companies, but if we 
write the games as fan fiction without selling the works we might have a 
chanse of pulling this off.
Second, I've been a fan of Tomb Raider for a long time, and I'd be 
interested to know if you have any requests as to which of the 6 games 
you would like me to begin with.
I'm personally thinking of starting with Angel of Darkness just because 
I don't have the original game sounds, but the sounds in that game are 
pretty common sounds to come across such as: rain, elevators, punching, 
kicking,  cemmi-automatics, elivators, wild dogs, and hundreds of other 
generic day to day sounds I can pick up, and make the USA Games version 
as near to the original as humanly possable. The music, fmv sequences 
and cut scenes are also easy to come by. Finally, Angel of Darkness 
didn't offer as many puzzles as earlier games where you spent allot of 
time solving puzzles.
Though, I can say as far as the best game to actually play for shear fun 
value would have to be Last Revelation. In TRLR Lara Croft is searching 
for the amulet and armour of horus. Not surprisingly Von Croy is also 
looking for those items, they try to knock Lara off, and the evil 
Egyptian God Set returns for a final battle, but is no match for Lara Croft.
Anyone have any suggestions, thoughts, or input about this idea?



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Re: [Audyssey] Tomb Raider and Open Source Ideas

2007-08-31 Thread ian and riggs
although i never had sight i use to like listening to my dad and brother 
play toomrader and i liked number 1.

but i would just like a chance to play this kind of game
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: gamers@audyssey.org
Sent: Saturday, September 01, 2007 5:21 AM
Subject: [Audyssey] Tomb Raider and Open Source Ideas


 Hi all,
 A couple of weeks ago we were discussing on list about making a possible
 Tomb Raider game that is accessible. At the time I felt I shouldn't get
 involved with a direct clone do to copyrights, but I've reconsidered,
 and have thought of a possible plan to do it.
 First, most of the companies holding copyrights tend to go after
 companies and individuals which make a derivative work based on a
 specific trade mark or product, and then attempt to sell it.However,
 companies tend to leave general fan fiction alone when the person or
 persons are doing it  for free, and don't try and market or publicize
 their work. Which is where a free and open source project might come in
 to play.
 My thoughts are once I clear my schedule of the current projects, such
 as Monty, I could begin work on a free and open source 3D game engine
 that we could use to recreate some of our favorite sighted games that
 have legal restrictions attached to them. Obviously, the trade marks,
 sounds, characters, are all legally owned by their companies, but if we
 write the games as fan fiction without selling the works we might have a
 chanse of pulling this off.
 Second, I've been a fan of Tomb Raider for a long time, and I'd be
 interested to know if you have any requests as to which of the 6 games
 you would like me to begin with.
 I'm personally thinking of starting with Angel of Darkness just because
 I don't have the original game sounds, but the sounds in that game are
 pretty common sounds to come across such as: rain, elevators, punching,
 kicking,  cemmi-automatics, elivators, wild dogs, and hundreds of other
 generic day to day sounds I can pick up, and make the USA Games version
 as near to the original as humanly possable. The music, fmv sequences
 and cut scenes are also easy to come by. Finally, Angel of Darkness
 didn't offer as many puzzles as earlier games where you spent allot of
 time solving puzzles.
 Though, I can say as far as the best game to actually play for shear fun
 value would have to be Last Revelation. In TRLR Lara Croft is searching
 for the amulet and armour of horus. Not surprisingly Von Croy is also
 looking for those items, they try to knock Lara off, and the evil
 Egyptian God Set returns for a final battle, but is no match for Lara 
 Croft.
 Anyone have any suggestions, thoughts, or input about this idea?



 ---
 Gamers mailing list __ Gamers@audyssey.org
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 [EMAIL PROTECTED]
 You can make changes or update your subscription via the web, at
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 All messages are archived and can be searched and read at
 http://www.mail-archive.com/[EMAIL PROTECTED]
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 list,
 please send E-mail to [EMAIL PROTECTED] 


---
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