[Audyssey] VIP mud is here!

2008-04-29 Thread will lomas
hi go to

http://www.gmagames.com/vipmud.shtml


to get VIP mud
will




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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Tj
Hi,

VIP mud is deffinately a good client.  I like the documentation, and how 
things are implemented, however, It does what Mushclient does for me. 
Meaning that the Jaws implementation takes me an extra 30 seconds to do, and 
saves me 30 bucks.  I do, however, think people will be satisfied with the 
client.
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 29, 2008 6:45 AM
Subject: [Audyssey] VIP mud is here!


 hi go to

 http://www.gmagames.com/vipmud.shtml


 to get VIP mud
 will




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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread will lomas
hi do you know if the sounds sean randel wrote for godwars 2, can be  
implemented into this vip mud client?
thanks, will

On 29 Apr 2008, at 15:30, Tj wrote:

 Hi,

 VIP mud is deffinately a good client.  I like the documentation, and  
 how
 things are implemented, however, It does what Mushclient does for me.
 Meaning that the Jaws implementation takes me an extra 30 seconds to  
 do, and
 saves me 30 bucks.  I do, however, think people will be satisfied  
 with the
 client.
 - Original Message -
 From: will lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 29, 2008 6:45 AM
 Subject: [Audyssey] VIP mud is here!


 hi go to

 http://www.gmagames.com/vipmud.shtml


 to get VIP mud
 will




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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Claudio
Hi!
I am also happy!
The interface was good and I don't musst install hundreds of scripts for 
using the mud with jaws!
Great job David!
Best regards, Claudio. 


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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread shaun everiss
the jaws implimentation doesn't take 30 seconds, its more like 10.
I don't mud much hardly but mushclient for what it is is good.
I actually don't have the cash but use my parents to get things, so I 
think I may have issues justifying a mudding client.
And any other game, oh well one of these days.
At 02:30 AM 4/30/2008, you wrote:
Hi,

VIP mud is deffinately a good client.  I like the documentation, and how
things are implemented, however, It does what Mushclient does for me.
Meaning that the Jaws implementation takes me an extra 30 seconds to do, and
saves me 30 bucks.  I do, however, think people will be satisfied with the
client.
- Original Message -
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 29, 2008 6:45 AM
Subject: [Audyssey] VIP mud is here!


  hi go to
 
  http://www.gmagames.com/vipmud.shtml
 
 
  to get VIP mud
  will
 
 
 
 
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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Tj
I'm sure they could.  The trigger implementation doesn't seem to be too 
difficult
- Original Message - 
From: will lomas [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Tuesday, April 29, 2008 11:05 AM
Subject: Re: [Audyssey] VIP mud is here!


 hi do you know if the sounds sean randel wrote for godwars 2, can be
 implemented into this vip mud client?
 thanks, will

 On 29 Apr 2008, at 15:30, Tj wrote:

 Hi,

 VIP mud is deffinately a good client.  I like the documentation, and
 how
 things are implemented, however, It does what Mushclient does for me.
 Meaning that the Jaws implementation takes me an extra 30 seconds to
 do, and
 saves me 30 bucks.  I do, however, think people will be satisfied
 with the
 client.
 - Original Message -
 From: will lomas [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Tuesday, April 29, 2008 6:45 AM
 Subject: [Audyssey] VIP mud is here!


 hi go to

 http://www.gmagames.com/vipmud.shtml


 to get VIP mud
 will




 ---
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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Ryan Smith
It doesn't view in Firefox due to a template not viewing in firefox.
Just www.gmagames.com/downloads.shtml if you need it...

or
www.gmagames.com/template.shtml to see just the nav bar.

-ryan

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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Ryan Smith
Actually the nav bar is
www.gmagames.com/template.html

Sorry

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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Ronald Hopkins II
This mud is pretty cool.  I'm confused on the creation of keys, I tried it,
but it didn't seem to work, probably doing something wrong.


 [Original Message]
 From: Claudio [EMAIL PROTECTED]
 To: Gamers Discussion list gamers@audyssey.org
 Date: 4/29/2008 1:33:43 PM
 Subject: Re: [Audyssey] VIP mud is here!

 Hi!
 I am also happy!
 The interface was good and I don't musst install hundreds of scripts for 
 using the mud with jaws!
 Great job David!
 Best regards, Claudio. 


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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread David
What are the features that one would have to pay for? I also 
wonder how many people are actually going to buy this program?

 - Original Message -
From: Ryan Smith [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Date sent: Tue, 29 Apr 2008 16:07:47 -0400
Subject: Re: [Audyssey] VIP mud is here!

Actually the nav bar is
www.gmagames.com/template.html

Sorry

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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Ryan Smith
Well for my use, the only thing is the 120 minute limit and the no
debugger. I am not into muds, but I decided to try it. The scripting
tools alone are worth it...easy builders, examples, all kinds of cool
stuff. I briefly touched on the regular mudding features and they were
pretty cool...I like the use of Sapi. Overall great program...the more
I tinker with it the more I am amazed, not only of what it can do, and
how well it was coded, but I was fascinated that it was done in vb6.
It would have taken me quite a long time to code something like this.
I wonder how many people are going to download this. I feel the free
version, for the mudding (just playing, no coding) the free version is
fine.

-Ryan Smith
RS Games
www.rsgames.co.nr

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Re: [Audyssey] VIP mud is here!

2008-04-29 Thread Andy
Bro, are you kidding? Most people on audiogames dot net who know me, know that 
I lothe (or 
have lothed) muds. As of, let me see. Half hour ago.. That's changed. Wish I 
could've played more of this but I gotta go in for jerby testing tomorrow so 
can't. Oh well, still fun 
as heck! As someone who knows not about development, I will not be using the 
scripting, and I think 
I'll be ok with the freebee version of this piece of wonder.



On Tue, 29 Apr 2008 21:51:15 -0400, Ryan Smith wrote:


Well for my use, the only thing is the 120 minute limit and the no
debugger. I am not into muds, but I decided to try it. The scripting
tools alone are worth it...easy builders, examples, all kinds of cool
stuff. I briefly touched on the regular mudding features and they were
pretty cool...I like the use of Sapi. Overall great program...the more
I tinker with it the more I am amazed, not only of what it can do, and
how well it was coded, but I was fascinated that it was done in vb6.
It would have taken me quite a long time to code something like this.
I wonder how many people are going to download this. I feel the free
version, for the mudding (just playing, no coding) the free version is
fine.

-Ryan Smith
RS Games
www.rsgames.co.nr

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