Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-26 Thread Dark Lord
Obviously you didn't know of such a acade real basketball which you paid for
and play in real life.
Even the article I sent, it does that which its design by the people behind
facebook.


Regards,
DARK LORD
-Original Message-
From: Charles Rivard [mailto:wee1s...@fidnet.com] 
Sent: Tuesday, 22 March 2016 2:29 AM
To: Dark Lord 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

It may be simple and fun, but my immediate thought would that it would 
unrealistic, because basketball hoops do not move during a game.  They are 
stationary, and the players move.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Dark Lord
Sent: Monday, March 21, 2016 11:44 AM
To: 'Charles Rivard' ; 'Gamers Discussion list'
Subject: RE: [Audyssey] a couple of new games out from kidfriendlysoftware

I still prefer the acade style, when you reach certain level, the hoops
start to turn left and right.
Simple and fun.


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Monday, 21 March 2016 9:42 AM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

I would think that the shooter, not the rim and backboard, would be what
would have to move.  Sort of like a game of HORSE, in which one of you
shoots from wherever you choose, and the other player would have to
successfully make the same shot if the first player was successful.  If the
one trying to match the successful shot missed, that player would receive an

H, then an O if they missed another one, and so on.  First player to receive

the E of the word HORSE is the loser.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Dark Lord
Sent: Sunday, March 20, 2016 11:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Can some sort of basketball game be done?
Like just shooting 3 points, you either play with someone online or through
wifi.
The sound maybe through some buzzing for you to tab to hear where the
basketball ring are, then you just flip towards it just like blindfold
bowling or something.
When it reaches 10 shot in, the hoops start to move left to right.

This idea is from the facebook messenger basketball game at
http://lifehacker.com/how-to-play-facebook-messengers-hidden-basketball-game
-1765679926


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Marty Schultz
Sent: Sunday, 20 March 2016 7:41 PM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

With roadtrip, the algorithm I found to be the opponent wasn't designed
for more than one opponent, so I'm not sure how good it will be.  I'll
look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in
racer.  I only use voiceover in the settings and menu screen, everywhere
else its real voice (my daughter from 3 years ago).  I have a new
version due out soon with another 25 levels.  I haven't heard the issue
of drifting before; I think the audio positioning might have been messed
up.  The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an
audio game.  If you could give me specifics as to what would happen in a
car or train level, I can try.








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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-26 Thread dark
I wasn't actually thinking of moving the phone quickly to jump, rather of 
jumping past the trains or cars when you and they were in the right place, 
using the tap to hop gesture that's already in the game so there is some 
continuity between the two portions.


As to movement I didn't really think of  turn to face the cars or trains so 
much as you moving left to right along a closed arena, rather like the 
paddle in breakout, with the trains or cars ahead of you and the need to 
jump, as opposed to turning left or right and jumping to each lillypad, 
though there would undoubtedly be different ways to representthe same thing.


All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 4:35 PM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


In hopper, with the car or train, I assume you mean you would move your 
phone quickly to the left or right to get ahead of the train, and then 
jump to train number 2.  Is train number 2 moving like the target lily pad 
moves?


On 3/20/2016 8:47 AM, dark wrote:

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's 
fare enough, though it'd be nice if it was sorted.


In terms of Hopper, well cars or trains would be fairly easy and have 
been done in audio before though not on Ios. Basically you hear the sound 
of the cars or trains moving quickly from one side of the sterrio field 
to the other, and have to move forward when it is at one side sinse if 
you hit it in the center you'd be squished.


The better varients had multiple cars or trains to get past and a varying 
forward movement speed so you perhaps had to judge position of a couple 
of objects at once. Very doable in audio actually and it  would be a nice 
eddition, espeically if the hop distance could be varied just as in the 
original frogger.


As to racer, what I mean is I found that when trying to set settings, 
flick between levels etc, even find out about the upgrade, for some 
reason voiceover's reading of the screen was very patchy. I couldn't 
flick to items, often the speech would be choppy, and when moving around 
the screen frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I 
tried just playing with the in built voice and turning vo off, I noticed 
a major problem with the movement and actually the same I had before, 
it'd be fine some of the time then for some reason just stop responding, 
leaving my car to pootle along and then slam into a fence. It also did 
seem an in game movement issue sinse even though the first couple of 
levels do not employ the gas peddle, the speed of the car went down to 
nothing and took literally five minutes to complete a stage, bouncing off 
fences all the way.


This is why in terms of the game, I'd either do very well, or for no 
reason very badly, eg, scores of 0 or %100 on the first couple of races.

I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume there 
isn't a problem with the hardware there.


All the best,

Dark.
- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from 
kidfriendlysoftware



With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new 
version due out soon with another 25 levels.  I haven't heard the issue 
of drifting before; I think the audio positioning might have been messed 
up. The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen in a 
car or train level, I can try.









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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-26 Thread Marty Schultz
In hopper, with the car or train, I assume you mean you would move your 
phone quickly to the left or right to get ahead of the train, and then 
jump to train number 2.  Is train number 2 moving like the target lily 
pad moves?


On 3/20/2016 8:47 AM, dark wrote:

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's 
fare enough, though it'd be nice if it was sorted.


In terms of Hopper, well cars or trains would be fairly easy and have 
been done in audio before though not on Ios. Basically you hear the 
sound of the cars or trains moving quickly from one side of the 
sterrio field to the other, and have to move forward when it is at one 
side sinse if you hit it in the center you'd be squished.


The better varients had multiple cars or trains to get past and a 
varying forward movement speed so you perhaps had to judge position of 
a couple of objects at once. Very doable in audio actually and it  
would be a nice eddition, espeically if the hop distance could be 
varied just as in the original frogger.


As to racer, what I mean is I found that when trying to set settings, 
flick between levels etc, even find out about the upgrade, for some 
reason voiceover's reading of the screen was very patchy. I couldn't 
flick to items, often the speech would be choppy, and when moving 
around the screen frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I 
tried just playing with the in built voice and turning vo off, I 
noticed a major problem with the movement and actually the same I had 
before, it'd be fine some of the time then for some reason just stop 
responding, leaving my car to pootle along and then slam into a fence. 
It also did seem an in game movement issue sinse even though the first 
couple of levels do not employ the gas peddle, the speed of the car 
went down to nothing and took literally five minutes to complete a 
stage, bouncing off fences all the way.


This is why in terms of the game, I'd either do very well, or for no 
reason very badly, eg, scores of 0 or %100 on the first couple of races.

I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume 
there isn't a problem with the hardware there.


All the best,

Dark.
- Original Message - From: "Marty Schultz" 


To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from 
kidfriendlysoftware



With roadtrip, the algorithm I found to be the opponent wasn't 
designed for more than one opponent, so I'm not sure how good it will 
be.  I'll look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, 
everywhere else its real voice (my daughter from 3 years ago).  I 
have a new version due out soon with another 25 levels.  I haven't 
heard the issue of drifting before; I think the audio positioning 
might have been messed up. The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen 
in a car or train level, I can try.









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--
*Marty Schultz*
ma...@kidfriendlysoftware.com <mailto:ma...@kidfriendlysoftware.com>

Blindfold Racer - free iPhone/iPad app where you drive with your ears, 
not your eyes www.BlindfoldRacer.com <http://www.BlindfoldRacer.com>


Learn about how we built it for blind & visually impaired kids, teens & 
adults as a STEM project.

Follow the blog: BlindfoldGames.org <https://blindfoldgames.org>
Follow us: @BlindfoldGames <https://twitter.com/b

Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-21 Thread Dark Lord
I still prefer the acade style, when you reach certain level, the hoops
start to turn left and right.
Simple and fun.


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Charles
Rivard
Sent: Monday, 21 March 2016 9:42 AM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

I would think that the shooter, not the rim and backboard, would be what 
would have to move.  Sort of like a game of HORSE, in which one of you 
shoots from wherever you choose, and the other player would have to 
successfully make the same shot if the first player was successful.  If the 
one trying to match the successful shot missed, that player would receive an

H, then an O if they missed another one, and so on.  First player to receive

the E of the word HORSE is the loser.




If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Dark Lord
Sent: Sunday, March 20, 2016 11:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Can some sort of basketball game be done?
Like just shooting 3 points, you either play with someone online or through
wifi.
The sound maybe through some buzzing for you to tab to hear where the
basketball ring are, then you just flip towards it just like blindfold
bowling or something.
When it reaches 10 shot in, the hoops start to move left to right.

This idea is from the facebook messenger basketball game at
http://lifehacker.com/how-to-play-facebook-messengers-hidden-basketball-game
-1765679926


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Marty Schultz
Sent: Sunday, 20 March 2016 7:41 PM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

With roadtrip, the algorithm I found to be the opponent wasn't designed
for more than one opponent, so I'm not sure how good it will be.  I'll
look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in
racer.  I only use voiceover in the settings and menu screen, everywhere
else its real voice (my daughter from 3 years ago).  I have a new
version due out soon with another 25 levels.  I haven't heard the issue
of drifting before; I think the audio positioning might have been messed
up.  The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an
audio game.  If you could give me specifics as to what would happen in a
car or train level, I can try.








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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Charles Rivard
I would think that the shooter, not the rim and backboard, would be what 
would have to move.  Sort of like a game of HORSE, in which one of you 
shoots from wherever you choose, and the other player would have to 
successfully make the same shot if the first player was successful.  If the 
one trying to match the successful shot missed, that player would receive an 
H, then an O if they missed another one, and so on.  First player to receive 
the E of the word HORSE is the loser.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: Dark Lord

Sent: Sunday, March 20, 2016 11:14 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Can some sort of basketball game be done?
Like just shooting 3 points, you either play with someone online or through
wifi.
The sound maybe through some buzzing for you to tab to hear where the
basketball ring are, then you just flip towards it just like blindfold
bowling or something.
When it reaches 10 shot in, the hoops start to move left to right.

This idea is from the facebook messenger basketball game at
http://lifehacker.com/how-to-play-facebook-messengers-hidden-basketball-game
-1765679926


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Marty Schultz
Sent: Sunday, 20 March 2016 7:41 PM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

With roadtrip, the algorithm I found to be the opponent wasn't designed
for more than one opponent, so I'm not sure how good it will be.  I'll
look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in
racer.  I only use voiceover in the settings and menu screen, everywhere
else its real voice (my daughter from 3 years ago).  I have a new
version due out soon with another 25 levels.  I haven't heard the issue
of drifting before; I think the audio positioning might have been messed
up.  The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an
audio game.  If you could give me specifics as to what would happen in a
car or train level, I can try.








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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Dark Lord
Can some sort of basketball game be done?
Like just shooting 3 points, you either play with someone online or through
wifi.
The sound maybe through some buzzing for you to tab to hear where the
basketball ring are, then you just flip towards it just like blindfold
bowling or something.
When it reaches 10 shot in, the hoops start to move left to right.

This idea is from the facebook messenger basketball game at
http://lifehacker.com/how-to-play-facebook-messengers-hidden-basketball-game
-1765679926


Regards,
DARK LORD
-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Marty Schultz
Sent: Sunday, 20 March 2016 7:41 PM
To: Gamers Discussion list 
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.

I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new 
version due out soon with another 25 levels.  I haven't heard the issue 
of drifting before; I think the audio positioning might have been messed 
up.  The new version has gotten a lot of testing.

If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen in a 
car or train level, I can try.








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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread dark

Hi MArty.

Thanks for getting back to me about the feedback. With roadtrip that's fare 
enough, though it'd be nice if it was sorted.


In terms of Hopper, well cars or trains would be fairly easy and have been 
done in audio before though not on Ios. Basically you hear the sound of the 
cars or trains moving quickly from one side of the sterrio field to the 
other, and have to move forward when it is at one side sinse if you hit it 
in the center you'd be squished.


The better varients had multiple cars or trains to get past and a varying 
forward movement speed so you perhaps had to judge position of a couple of 
objects at once. Very doable in audio actually and it  would be a nice 
eddition, espeically if the hop distance could be varied just as in the 
original frogger.


As to racer, what I mean is I found that when trying to set settings, flick 
between levels etc, even find out about the upgrade, for some reason 
voiceover's reading of the screen was very patchy. I couldn't flick to 
items, often the speech would be choppy, and when moving around the screen 
frequently o would not speak at all.
It was actually so bad it was difficult for me to set anything. When I tried 
just playing with the in built voice and turning vo off, I noticed a major 
problem with the movement and actually the same I had before, it'd be fine 
some of the time then for some reason just stop responding, leaving my car 
to pootle along and then slam into a fence. It also did seem an in game 
movement issue sinse even though the first couple of levels do not employ 
the gas peddle, the speed of the car went down to nothing and took literally 
five minutes to complete a stage, bouncing off fences all the way.


This is why in terms of the game, I'd either do very well, or for no reason 
very badly, eg, scores of 0 or %100 on the first couple of races.

I was hoping this bug was fixed in the newer version.

I'm using an Iphone 5 with the latest build of Ios 9, so I assume there 
isn't a problem with the hardware there.


All the best,

Dark.
- Original Message - 
From: "Marty Schultz" 

To: "Gamers Discussion list" 
Sent: Sunday, March 20, 2016 11:40 AM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new version 
due out soon with another 25 levels.  I haven't heard the issue of 
drifting before; I think the audio positioning might have been messed up. 
The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an audio 
game.  If you could give me specifics as to what would happen in a car or 
train level, I can try.









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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-20 Thread Marty Schultz
With roadtrip, the algorithm I found to be the opponent wasn't designed 
for more than one opponent, so I'm not sure how good it will be.  I'll 
look at that for the future.


I'm not sure what you mean by the voice over interface was clunky in 
racer.  I only use voiceover in the settings and menu screen, everywhere 
else its real voice (my daughter from 3 years ago).  I have a new 
version due out soon with another 25 levels.  I haven't heard the issue 
of drifting before; I think the audio positioning might have been messed 
up.  The new version has gotten a lot of testing.


If you have details and ideas for more levels in breakout, let me know.

For hopper, I'm not sure how to add more types of levels to it as an 
audio game.  If you could give me specifics as to what would happen in a 
car or train level, I can try.









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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-19 Thread dark

Hi Joseph.

I remember Marty was on list at one time so I did rather hope he picked up 
the message, though i'll probably wait until I've tried more of the games to 
consider suggestions sinse he updates them very frequently, I'm actually a 
little sorry I'm only getting to these now, but there's not a lot else to 
do.


All the best,

Dark.
- Original Message - 
From: "joseph weakland" 

To: "'Gamers Discussion list'" 
Sent: Sunday, March 20, 2016 2:46 AM
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware


Well dark and all if you have any suggestions about the kidfriendly 
software

games email
ma...@kidfriendlysoftware.com

he is very feedback receptive and he'll respond:)
have fun:)

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, March 19, 2016 4:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Hi Joseph.

Thanks for letting us know.
I've started playing these and adding them to the db. Hopper is my 
favourite

thus far, I love the sounds of the lilly pads and jumping to earn score,
also the challenge of deciding when to bale out and when to keep trying. I
wonder if we'll see more levels in the future sinse so far all the levels
are on easy, in particular, having an avoiding cars stage similar to the
original frogger before you start lilly pad hopping would be really nice.

I enjoy roadtrip, though I do wish there were more opponentns in the game
especially with the different skill levels, likewise hearts is fun though 
I

really miss the passing rules for that game.
Breakout is very awesome and good fun, I'd love to see more levels. Pong I
like, though I miss having an opponent, however that I suspect is what the
air hocky game is about.

Racer I've tried, but I found the interface with vo still rather clunky,
also there were various odd points that for some reason my car would stop
and I'd just drift along in one direction not going fast and suddenly
hitting the fence. It was odd, usually the sterring would be fine but then
suddenly it wouldn't be, which is not something I've found in any of the
other action games I've tried such as pong, breakout and hopper.

I intend to work my way through and at least try all of them, and will
likely purchice several, and Hopefully I'll get them all entries on the db
soon.

All the best,

Dark.


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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-19 Thread joseph weakland
Well dark and all if you have any suggestions about the kidfriendly software
games email
ma...@kidfriendlysoftware.com

he is very feedback receptive and he'll respond:)
have fun:)

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of dark
Sent: Saturday, March 19, 2016 4:24 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] a couple of new games out from kidfriendlysoftware

Hi Joseph.

Thanks for letting us know.
I've started playing these and adding them to the db. Hopper is my favourite
thus far, I love the sounds of the lilly pads and jumping to earn score,
also the challenge of deciding when to bale out and when to keep trying. I
wonder if we'll see more levels in the future sinse so far all the levels
are on easy, in particular, having an avoiding cars stage similar to the
original frogger before you start lilly pad hopping would be really nice.

I enjoy roadtrip, though I do wish there were more opponentns in the game
especially with the different skill levels, likewise hearts is fun though I
really miss the passing rules for that game.
Breakout is very awesome and good fun, I'd love to see more levels. Pong I
like, though I miss having an opponent, however that I suspect is what the
air hocky game is about.

Racer I've tried, but I found the interface with vo still rather clunky,
also there were various odd points that for some reason my car would stop
and I'd just drift along in one direction not going fast and suddenly
hitting the fence. It was odd, usually the sterring would be fine but then
suddenly it wouldn't be, which is not something I've found in any of the
other action games I've tried such as pong, breakout and hopper.

I intend to work my way through and at least try all of them, and will
likely purchice several, and Hopefully I'll get them all entries on the db
soon.

All the best,

Dark. 


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Re: [Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-19 Thread dark

Hi Joseph.

Thanks for letting us know.
I've started playing these and adding them to the db. Hopper is my favourite 
thus far, I love the sounds of the lilly pads and jumping to earn score, 
also the challenge of deciding when to bale out and when to keep trying. I 
wonder if we'll see more levels in the future sinse so far all the levels 
are on easy, in particular, having an avoiding cars stage similar to the 
original frogger before you start lilly pad hopping would be really nice.


I enjoy roadtrip, though I do wish there were more opponentns in the game 
especially with the different skill levels, likewise hearts is fun though I 
really miss the passing rules for that game.
Breakout is very awesome and good fun, I'd love to see more levels. Pong I 
like, though I miss having an opponent, however that I suspect is what the 
air hocky game is about.


Racer I've tried, but I found the interface with vo still rather clunky, 
also there were various odd points that for some reason my car would stop 
and I'd just drift along in one direction not going fast and suddenly 
hitting the fence. It was odd, usually the sterring would be fine but then 
suddenly it wouldn't be, which is not something I've found in any of the 
other action games I've tried such as pong, breakout and hopper.


I intend to work my way through and at least try all of them, and will 
likely purchice several, and Hopefully I'll get them all entries on the db 
soon.


All the best,

Dark. 



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[Audyssey] a couple of new games out from kidfriendlysoftware

2016-03-19 Thread joseph weakland
Hello all ios gamers there is a couple of new games out one of them is
blindfold spin and solve and info on this is below

 

app store link

 

https://itunes.apple.com/us/app/blindfold-spin-and-solve/id1086360992?mt=8

 

description

 

Blindfold Spin And Solve is a fully accessible phrase guessing game for both
sighted and visually impaired people, designed for rapid audio play. 

 

You and your opponent take turns spinning a wheel to determine the cash
prize you win if you guess a letter in the phrase,or the entire phrase, or
you can buy a vowel. If you guessed right, you keep spinning the wheel and
guessing more letters, until you determine the entire phrase. For example,
one of the phrases in the game is "MORE FUN THAN A BARREL OF MONKEYS", and
when the game starts out, it tells you that there are 7 words in the phrase
and that the first word has 4 letters, the second word has 3 letters, the
third word has 4 letters, and so on.

 

Blindfold Spin And Solve was suggested by several blind gamers who enjoyed
Blindfold Word Games and Blindfold Color Crush.

 

version

 

1.1.8

 

 

The second one is called blindfold shuffle board.

The description for this game can be found at

http://www.applevis.com 

when you do a search thereJ

happy gaming

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