Re: [Audyssey] entertainment versus social event

2014-05-22 Thread dark

Hi Jeremy.

I absolutely agree the exploration elements of entombed did get neglected. i 
was in the early alpha and beta testing for the game, and I can say a lot of 
things with the environment were planned, but didn't materialize. These 
included traps, resting, environments to search for items, and even 
environments that affected the battles in some way. Unfortunately sinse 
entombed didn't really work to an over all plan things got added somewhat 
haphazardly to the design, which is one reason the entombed dungeon creator, 
which would've also allowed such features never materialized. The developer, 
Jason Alan has stated that he'd like to fix such things in Entombed Ii in 
the future, though whether that will happen given Jason has several kids and 
two jobs last we heard I'm not sure.


Either way, while I fully agree the environment wasn't as developed as it 
was originally intended to be, Entombed's Combat mechanics and the random 
choice of different options are something I still think is a lovely idea for 
game design, sinse a you said the player is always needing to work out 
different tactics and combinations for different situations, which is what 
I'd recommend taking from entombed if considdering creating other games.


There are far too many rpgs  where the actual process of combat is extremely 
dull, just hitting one attack button. Even when (as many do), there is a 
complex equipping system of balancing items and skills, this to me isn't 
particularly interesting if all those items and skills do is give you no 
chance to interact with your enemy.


After all in reality, while it will! make a difference whether you went in 
to battle in full plate armor with a two handed greatsword, or in leather 
armor with a rapier, your skills at using either and responding to the 
attacks, parries and movement of your enemy will make a major difference no 
matter what you wear.


All the best,

Dark. 



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Re: [Audyssey] entertainment versus social event

2014-05-21 Thread Jeremy Brown
Dark,

I guess that pale imitation comment did come off as overly critical.
I have to admit though, that for me, the patterns to Entombed levels
grew monotonous after a while.  I would have liked some challenges
such as traps or pits or role playing encounters besides the
inevitable varying of monsters.  (Note: I think the farthest I've made
it in the game is maybe level 12.  I remember tons of giant spiders
that were horrible to fight).  All that said, the game did a lot of
things successfully as you summarized quite nicely.  I use Entombed as
a benchmark of a bare minimum I would want from an audio exploration
game.

I will address the mud question privately or not at all.  With most
muds it's a frustrating mess, and with the better ones that help to
provide blind support such as Alter_aeon, there are limitations (in
content type) if nothing else.

As to the social aspect, again, I was not connected to the list for
Entombed or any of the forums when they were active.  I came to it
through a tight group of mudders on Alter_aeon.  Amongst us there was
quite a bit of commentary, swapping of ideas, and competition.  My
experience is not universal experience of course.

Finally, your comments about the resource management and tactical
choices of the game though are telling ones.  I agree with you that
the more of such options a player is given the more interesting the
game is, assuming that such things are limited to a subset of choices
within a group.  I.e. To use your necromancer example from Entombed,
you could aim for head shots and knock them down that way, or just
deal so much raw damage that you took them out quickly.  With
fighters, your point about sleep, charm, etc is also apropos.
However, Entombed did one thing very nicely.  There are multiple
solutions to all of these issues that involved multiple race/class
combos.  Fairy mages cannot fight, but with shrink and fire bolt they
become dangerous opponents in a mixed group.  By the same token,
though ogres are limited in their magic powers, their raw fighting
ability levels the playing field to a certain extent.  If you have no
characters who charm, perhaps you have a char that can headbutt.

Take care,

Jeremy


-- 
In the fight between you and the world--back the world! Frank Zapa

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