Re: [Audyssey] extra noise - Re: Announcing Interceptor

2014-05-10 Thread dark
I have heard  good things about the barri barri baseball game from  arri 
barri games on http://pcyam.com/game/eng/index.htm


Their five aside tactical football game is good, although it takes a little 
understanding sinse though the game is fully translated and self voicing in 
English the developers are Japanese, though once I got the principle it 
works. Oh, and you don't need to install anything or wangle with your 
computer to play it either, just download, install, try the demo and pay for 
the full game if you wish.


I've heard though they did a much more complete job with their baseball 
game, having actual players and realistic commentary, as well as the ability 
to play online however sinse I don't know much about baseball beyond Jim 
kitchin's rules txt file I've not tried the game.


all the best,

Dark.
- Original Message - 
From: valiant8086 valiant8...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Saturday, May 10, 2014 2:53 AM
Subject: Re: [Audyssey] extra noise - Re: Announcing Interceptor



Hi.
I personally turn the music all the way down, or off if I can. If that 
fails, I edit the sound file provided I can open it and turn the volume 
down to nothing or very low in the game. I do this in all games because 
since I'm very deaf the music just lessens my chances. I tried stem 
stumper on my android phone, and the other one from the same company who I 
can't remember the name of. Anyway they both had music, and it's so loud I 
can't hear it enough to turn the music off, so those games are out for me, 
darn it anyway. We're currently including no music what so ever in 
Interceptor because of this, because of cost, and because we don't really 
believe it would add any true value to the game. Maybe we can put it in 
for a later release though if people seem to have issues with the lack of 
music. I feel for fellow game developers. It's surprising how expensive 
sounds can be for these things, and how little it may pay off since this 
is not a very large community. Therefore you're doing good just to come 
out ahead at all. I noticed some background tracks while I was searching 
for individual sounds for certain things in Interceptor, and those babies 
were shockingly expensive. We're talking 20 to 50 dollars for a single 
audio track. I'm sure we could find something a lot cheaper than that 
which would be reasonably good quality, but holy smokes!


Cheers, Sent with thunderbird 17.0.8 portable
On 5/9/2014 8:34 PM, Teresa Cochran wrote:
Hockey and baseball would be especially interesting for me with all the 
commentary. Especially with John miller and Dan Rusinowski. Ok, this is 
getting fantasy-like now. :)


Teresa

Teresa Cochran
batsfly...@me.com
Facebook

On May 9, 2014, at 5:24 PM, Josh joshknnd1...@gmail.com wrote:

maybe not music but how about all the lifelike commentary you hear in 
modern playstation and x-box sports games? that's what I like.


using windows7 laptop

On 5/9/2014 5:21 PM, Charles Rivard wrote:
The only music I would want in a baseball game would be the occasional 
organist's musical comments, maybe take me out to the ball game 
during a seventh inning stretch, a bit of music as a player comes to 
the plate, and stuff like that.  During a football game, none.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Josh joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor


this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of music 
and sounds and commentator stuff like in the real games. that would be 
fun. I think someone will get to that someday though.


using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:

Dear all,

Some word of this project has gotten out to the audio gamer community 
via Alter_aeon and the audiogames.net forum, so we are posting this 
here as well so we can include everyone.


Valiant Galaxy Associates announces that Interceptor, our first audio 
game, is nearing completion.  We are in the final stages of beta 
testing now, and hope to have a finished game available in one to 
three months. Dentin, the coder for Alter_aeon, and a good friend of 
ours, is helping with a distribution method, and once that is in 
place, we will be ready to start letting people see the final 
product.


Interceptor is a menu-driven audio game where you pilot a human 
interceptor fighter against waves of alien fighters. The game is turn 
based and includes two modes: quick mode for simple shoot and kill 
play (roughly 20-40 minutes of game play), and normal mode which is 
more detailed (roughly 60-90 minutes of game play).  The normal mode 
involves not only monitoring energy levels, but requires the player 
to watch system damage to avoid

[Audyssey] extra noise - Re: Announcing Interceptor

2014-05-09 Thread Charles Rivard
The only music I would want in a baseball game would be the occasional 
organist's musical comments, maybe take me out to the ball game during a 
seventh inning stretch, a bit of music as a player comes to the plate, and 
stuff like that.  During a football game, none.


---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - 
From: Josh joshknnd1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor


this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of music and 
sounds and commentator stuff like in the real games. that would be fun. I 
think someone will get to that someday though.


using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:

Dear all,

Some word of this project has gotten out to the audio gamer community via 
Alter_aeon and the audiogames.net forum, so we are posting this here as 
well so we can include everyone.


Valiant Galaxy Associates announces that Interceptor, our first audio 
game, is nearing completion.  We are in the final stages of beta testing 
now, and hope to have a finished game available in one to three months. 
Dentin, the coder for Alter_aeon, and a good friend of ours, is helping 
with a distribution method, and once that is in place, we will be ready 
to start letting people see the final product.


Interceptor is a menu-driven audio game where you pilot a human 
interceptor fighter against waves of alien fighters.  The game is turn 
based and includes two modes: quick mode for simple shoot and kill play 
(roughly 20-40 minutes of game play), and normal mode which is more 
detailed (roughly 60-90 minutes of game play).  The normal mode involves 
not only monitoring energy levels, but requires the player to watch 
system damage to avoid negative consequences (i.e. if your engines are 
damaged, you are less likely to gain initiative on your enemy).  The game 
is completely self-voicing and its menu-driven nature means that very few 
keyboarding skills are needed to play effectively.  So far beta testers 
have been very favorable.  We plan to release more games set in the same 
universe. Information about the company and the universe can be found at 
www.valiantgalaxy.com.


Our main coder is Aaron Speares AKA Valiant8086 who has prepared the 
Monkey Term client for Alter_aeon.  Aaron has also created the speak 
dropbox application which is available at his web site

http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses Aaron's 
voice-over script for giving BGT the capability of using a human voice to 
self-voicethe games.  To avoid confusion, the Interceptor game is a game 
for Microsoft Windows.  The reference above is to a script used to allow 
BGT to speak its output without the use of a SAPI or other screen reader.


If there are any questions that are not answered by the web site, feel 
free to ask here, or email v...@valiantgalaxy.com.


Thanks for your time and interest,

Jeremy Brown





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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the 
list,
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If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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If you have any questions or concerns regarding the management of the list,
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Re: [Audyssey] extra noise - Re: Announcing Interceptor

2014-05-09 Thread Josh
maybe not music but how about all the lifelike commentary you hear in 
modern playstation and x-box sports games? that's what I like.


using windows7 laptop

On 5/9/2014 5:21 PM, Charles Rivard wrote:
The only music I would want in a baseball game would be the occasional 
organist's musical comments, maybe take me out to the ball game 
during a seventh inning stretch, a bit of music as a player comes to 
the plate, and stuff like that.  During a football game, none.


---
Be positive!  When it comes to being defeated, if you think you're 
finished, you! really! are! finished!

- Original Message - From: Josh joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor


this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of 
music and sounds and commentator stuff like in the real games. that 
would be fun. I think someone will get to that someday though.


using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:

Dear all,

Some word of this project has gotten out to the audio gamer 
community via Alter_aeon and the audiogames.net forum, so we are 
posting this here as well so we can include everyone.


Valiant Galaxy Associates announces that Interceptor, our first 
audio game, is nearing completion.  We are in the final stages of 
beta testing now, and hope to have a finished game available in one 
to three months. Dentin, the coder for Alter_aeon, and a good friend 
of ours, is helping with a distribution method, and once that is in 
place, we will be ready to start letting people see the final product.


Interceptor is a menu-driven audio game where you pilot a human 
interceptor fighter against waves of alien fighters. The game is 
turn based and includes two modes: quick mode for simple shoot and 
kill play (roughly 20-40 minutes of game play), and normal mode 
which is more detailed (roughly 60-90 minutes of game play).  The 
normal mode involves not only monitoring energy levels, but requires 
the player to watch system damage to avoid negative consequences 
(i.e. if your engines are damaged, you are less likely to gain 
initiative on your enemy).  The game is completely self-voicing and 
its menu-driven nature means that very few keyboarding skills are 
needed to play effectively.  So far beta testers have been very 
favorable.  We plan to release more games set in the same universe. 
Information about the company and the universe can be found at 
www.valiantgalaxy.com.


Our main coder is Aaron Speares AKA Valiant8086 who has prepared the 
Monkey Term client for Alter_aeon.  Aaron has also created the speak 
dropbox application which is available at his web site

http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses 
Aaron's voice-over script for giving BGT the capability of using a 
human voice to self-voicethe games.  To avoid confusion, the 
Interceptor game is a game for Microsoft Windows.  The reference 
above is to a script used to allow BGT to speak its output without 
the use of a SAPI or other screen reader.


If there are any questions that are not answered by the web site, 
feel free to ask here, or email v...@valiantgalaxy.com.


Thanks for your time and interest,

Jeremy Brown





---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to 
gamers-unsubscr...@audyssey.org.

You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of 
the list,

please send E-mail to gamers-ow...@audyssey.org.



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
http://www.mail-archive.com/gamers@audyssey.org.
If you have any questions or concerns regarding the management of the 
list,
please send E-mail to gamers-ow...@audyssey.org. 



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You can make changes or update your subscription via the web, at
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All messages are archived and can be searched and read at
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You can make 

Re: [Audyssey] extra noise - Re: Announcing Interceptor

2014-05-09 Thread Teresa Cochran
Hockey and baseball would be especially interesting for me with all the 
commentary. Especially with John miller and Dan Rusinowski. Ok, this is getting 
fantasy-like now. :)

Teresa

Teresa Cochran
batsfly...@me.com
Facebook

On May 9, 2014, at 5:24 PM, Josh joshknnd1...@gmail.com wrote:

 maybe not music but how about all the lifelike commentary you hear in modern 
 playstation and x-box sports games? that's what I like.
 
 using windows7 laptop
 
 On 5/9/2014 5:21 PM, Charles Rivard wrote:
 The only music I would want in a baseball game would be the occasional 
 organist's musical comments, maybe take me out to the ball game during a 
 seventh inning stretch, a bit of music as a player comes to the plate, and 
 stuff like that.  During a football game, none.
 
 ---
 Be positive!  When it comes to being defeated, if you think you're finished, 
 you! really! are! finished!
 - Original Message - From: Josh joshknnd1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Friday, May 09, 2014 2:25 PM
 Subject: Re: [Audyssey] Announcing Interceptor
 
 
 this game sounds good and I look forward to it. now we need some good 
 commentated sports games like baseball and football with lots of music and 
 sounds and commentator stuff like in the real games. that would be fun. I 
 think someone will get to that someday though.
 
 using windows7 laptop
 
 On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:
 Dear all,
 
 Some word of this project has gotten out to the audio gamer community via 
 Alter_aeon and the audiogames.net forum, so we are posting this here as 
 well so we can include everyone.
 
 Valiant Galaxy Associates announces that Interceptor, our first audio 
 game, is nearing completion.  We are in the final stages of beta testing 
 now, and hope to have a finished game available in one to three months. 
 Dentin, the coder for Alter_aeon, and a good friend of ours, is helping 
 with a distribution method, and once that is in place, we will be ready to 
 start letting people see the final product.
 
 Interceptor is a menu-driven audio game where you pilot a human 
 interceptor fighter against waves of alien fighters. The game is turn 
 based and includes two modes: quick mode for simple shoot and kill play 
 (roughly 20-40 minutes of game play), and normal mode which is more 
 detailed (roughly 60-90 minutes of game play).  The normal mode involves 
 not only monitoring energy levels, but requires the player to watch system 
 damage to avoid negative consequences (i.e. if your engines are damaged, 
 you are less likely to gain initiative on your enemy).  The game is 
 completely self-voicing and its menu-driven nature means that very few 
 keyboarding skills are needed to play effectively.  So far beta testers 
 have been very favorable.  We plan to release more games set in the same 
 universe. Information about the company and the universe can be found at 
 www.valiantgalaxy.com.
 
 Our main coder is Aaron Speares AKA Valiant8086 who has prepared the 
 Monkey Term client for Alter_aeon.  Aaron has also created the speak 
 dropbox application which is available at his web site
 http://valiant8086.com
 
 The game uses the BGT language from Blastbay Studios and uses Aaron's 
 voice-over script for giving BGT the capability of using a human voice to 
 self-voicethe games.  To avoid confusion, the Interceptor game is a game 
 for Microsoft Windows.  The reference above is to a script used to allow 
 BGT to speak its output without the use of a SAPI or other screen reader.
 
 If there are any questions that are not answered by the web site, feel 
 free to ask here, or email v...@valiantgalaxy.com.
 
 Thanks for your time and interest,
 
 Jeremy Brown
 
 
 
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org.
 
 
 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to 
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gamers@audyssey.org.
 If you have any questions or concerns regarding the management of the list,
 please send E-mail to gamers-ow...@audyssey.org. 
 
 
 ---
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 If you want to leave the list, send E-mail to 
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 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.

Re: [Audyssey] extra noise - Re: Announcing Interceptor

2014-05-09 Thread valiant8086

Hi.
I personally turn the music all the way down, or off if I can. If that 
fails, I edit the sound file provided I can open it and turn the volume 
down to nothing or very low in the game. I do this in all games because 
since I'm very deaf the music just lessens my chances. I tried stem 
stumper on my android phone, and the other one from the same company who 
I can't remember the name of. Anyway they both had music, and it's so 
loud I can't hear it enough to turn the music off, so those games are 
out for me, darn it anyway. We're currently including no music what so 
ever in Interceptor because of this, because of cost, and because we 
don't really believe it would add any true value to the game. Maybe we 
can put it in for a later release though if people seem to have issues 
with the lack of music. I feel for fellow game developers. It's 
surprising how expensive sounds can be for these things, and how little 
it may pay off since this is not a very large community. Therefore 
you're doing good just to come out ahead at all. I noticed some 
background tracks while I was searching for individual sounds for 
certain things in Interceptor, and those babies were shockingly 
expensive. We're talking 20 to 50 dollars for a single audio track. I'm 
sure we could find something a lot cheaper than that which would be 
reasonably good quality, but holy smokes!


Cheers, Sent with thunderbird 17.0.8 portable
On 5/9/2014 8:34 PM, Teresa Cochran wrote:

Hockey and baseball would be especially interesting for me with all the 
commentary. Especially with John miller and Dan Rusinowski. Ok, this is getting 
fantasy-like now. :)

Teresa

Teresa Cochran
batsfly...@me.com
Facebook

On May 9, 2014, at 5:24 PM, Josh joshknnd1...@gmail.com wrote:


maybe not music but how about all the lifelike commentary you hear in modern 
playstation and x-box sports games? that's what I like.

using windows7 laptop

On 5/9/2014 5:21 PM, Charles Rivard wrote:

The only music I would want in a baseball game would be the occasional organist's musical 
comments, maybe take me out to the ball game during a seventh inning stretch, 
a bit of music as a player comes to the plate, and stuff like that.  During a football 
game, none.

---
Be positive!  When it comes to being defeated, if you think you're finished, 
you! really! are! finished!
- Original Message - From: Josh joshknnd1...@gmail.com
To: Gamers Discussion list gamers@audyssey.org
Sent: Friday, May 09, 2014 2:25 PM
Subject: Re: [Audyssey] Announcing Interceptor



this game sounds good and I look forward to it. now we need some good 
commentated sports games like baseball and football with lots of music and 
sounds and commentator stuff like in the real games. that would be fun. I think 
someone will get to that someday though.

using windows7 laptop

On 5/5/2014 8:20 PM, Valiant Galaxy Associates wrote:

Dear all,

Some word of this project has gotten out to the audio gamer community via 
Alter_aeon and the audiogames.net forum, so we are posting this here as well so 
we can include everyone.

Valiant Galaxy Associates announces that Interceptor, our first audio game, is 
nearing completion.  We are in the final stages of beta testing now, and hope 
to have a finished game available in one to three months. Dentin, the coder for 
Alter_aeon, and a good friend of ours, is helping with a distribution method, 
and once that is in place, we will be ready to start letting people see the 
final product.

Interceptor is a menu-driven audio game where you pilot a human interceptor 
fighter against waves of alien fighters. The game is turn based and includes 
two modes: quick mode for simple shoot and kill play (roughly 20-40 minutes of 
game play), and normal mode which is more detailed (roughly 60-90 minutes of 
game play).  The normal mode involves not only monitoring energy levels, but 
requires the player to watch system damage to avoid negative consequences (i.e. 
if your engines are damaged, you are less likely to gain initiative on your 
enemy).  The game is completely self-voicing and its menu-driven nature means 
that very few keyboarding skills are needed to play effectively.  So far beta 
testers have been very favorable.  We plan to release more games set in the 
same universe. Information about the company and the universe can be found at 
www.valiantgalaxy.com.

Our main coder is Aaron Speares AKA Valiant8086 who has prepared the Monkey 
Term client for Alter_aeon.  Aaron has also created the speak dropbox 
application which is available at his web site
http://valiant8086.com

The game uses the BGT language from Blastbay Studios and uses Aaron's 
voice-over script for giving BGT the capability of using a human voice to 
self-voicethe games.  To avoid confusion, the Interceptor game is a game for 
Microsoft Windows.  The reference above is to a script used to allow BGT to 
speak its output without the use of a SAPI or other screen reader.

If there are any questions