Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-05 Thread Richard Claridge
Hi all
How about keeping the warnings but have them crumble if you stand on them too 
long, so you would fall in if you take too long to make the jump.
Thanks
Rich



Sent from my iPhone

On 5 Nov 2010, at 00:58, Clement Chou chou.clem...@gmail.com wrote:

 That would depend on the surface itself. But in a temple that old, it would 
 logically be pretty reasonable to assume that you would hear it if you 
 stepped on a ledge with bits of broken stone and cracked edges.
 
 At 04:52 PM 04/11/2010, you wrote:
 Hi Charles,
 No, you certainly wouldn't see it, but I would think you would hear it when
 you stepped on it?
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Charles Rivard
 Sent: Thursday, November 04, 2010 7:50 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
 1.2.
 
 You would, if you didn't know where the edge is.  But my thought would be
 that you could see it, and the other items in the room, if a torch were lit.
 
 If the room were still dark, you wouldn't see the treasures or dangers.
 
 ---
 Shepherds are the best beasts!
 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, November 04, 2010 7:21 PM
 Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
 1.2.
 
 
  Hi Charles,
  Personally I think that's a little unrealistic. Granted, we only hear a
  weapon or whatever when the torch is on, but that's just a substitute for
  angela seeing it. But if we had a ledge by a chasm,  you would still
  stepon
  it, would you not?
 
  Best Regards,
  Hayden
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
  Behalf Of Charles Rivard
  Sent: Thursday, November 04, 2010 12:10 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] game difficulties was
  bestsidescroller?-Re:Q9version
  1.2.
 
  Hmm.  I was thinking it would something as simple as only one variable.
  The
 
  warnings would either be on or off, just like I picture the torches to
  work.
 
  You can still find weapons and treasures whether the torch is lit or not,
  but just have to do it differently.  With the torch lit, you hear that
  something is there, with it not utilized, you hear nothing.  Wouldn't the
  same apply with trap warnings?  Or, I just thought of this, could trap
  warnings be included in what you hear or do not hear, based on whether a
  torch is being used or not?  This would greatly emphasize the torch's
  value.
 
  ---
  Shepherds are the best beasts!
  - Original Message -
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, November 04, 2010 12:01 PM
  Subject: Re: [Audyssey] game difficulties was
  bestsidescroller?-Re:Q9version
 
  1.2.
 
 
  Hi charles,
  Unfortunately, to do that I'd have to redraw multiple versions of the
  same level. Not hard to do, but requires extra work of course.
 
 
  On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote:
  I wonder if a good compromise would be to eliminate the warnings on the
  highest difficulty and leave them in the lower ones?  Thoughts, Thomas?
 
  ---
  Shepherds are the best beasts!
 
  ---
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  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
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  list,
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Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-05 Thread Hayden Presley
I Richard,
Hmmm...I actually like that one. If it would be workable...

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Richard Claridge
Sent: Friday, November 05, 2010 2:59 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.

Hi all
How about keeping the warnings but have them crumble if you stand on them
too long, so you would fall in if you take too long to make the jump.
Thanks
Rich



Sent from my iPhone

On 5 Nov 2010, at 00:58, Clement Chou chou.clem...@gmail.com wrote:

 That would depend on the surface itself. But in a temple that old, it
would logically be pretty reasonable to assume that you would hear it if you
stepped on a ledge with bits of broken stone and cracked edges.
 
 At 04:52 PM 04/11/2010, you wrote:
 Hi Charles,
 No, you certainly wouldn't see it, but I would think you would hear it
when
 you stepped on it?
 
 Best Regards,
 Hayden
 
 
 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Charles Rivard
 Sent: Thursday, November 04, 2010 7:50 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] game difficulties
wasbestsidescroller?-Re:Q9version
 1.2.
 
 You would, if you didn't know where the edge is.  But my thought would be
 that you could see it, and the other items in the room, if a torch were
lit.
 
 If the room were still dark, you wouldn't see the treasures or dangers.
 
 ---
 Shepherds are the best beasts!
 - Original Message -
 From: Hayden Presley hdpres...@hotmail.com
 To: 'Gamers Discussion list' gamers@audyssey.org
 Sent: Thursday, November 04, 2010 7:21 PM
 Subject: Re: [Audyssey] game difficulties
wasbestsidescroller?-Re:Q9version
 1.2.
 
 
  Hi Charles,
  Personally I think that's a little unrealistic. Granted, we only hear a
  weapon or whatever when the torch is on, but that's just a substitute
for
  angela seeing it. But if we had a ledge by a chasm,  you would still
  stepon
  it, would you not?
 
  Best Regards,
  Hayden
 
 
  -Original Message-
  From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org]
On
  Behalf Of Charles Rivard
  Sent: Thursday, November 04, 2010 12:10 PM
  To: Gamers Discussion list
  Subject: Re: [Audyssey] game difficulties was
  bestsidescroller?-Re:Q9version
  1.2.
 
  Hmm.  I was thinking it would something as simple as only one variable.
  The
 
  warnings would either be on or off, just like I picture the torches to
  work.
 
  You can still find weapons and treasures whether the torch is lit or
not,
  but just have to do it differently.  With the torch lit, you hear that
  something is there, with it not utilized, you hear nothing.  Wouldn't
the
  same apply with trap warnings?  Or, I just thought of this, could trap
  warnings be included in what you hear or do not hear, based on whether
a
  torch is being used or not?  This would greatly emphasize the torch's
  value.
 
  ---
  Shepherds are the best beasts!
  - Original Message -
  From: Thomas Ward thomasward1...@gmail.com
  To: Gamers Discussion list gamers@audyssey.org
  Sent: Thursday, November 04, 2010 12:01 PM
  Subject: Re: [Audyssey] game difficulties was
  bestsidescroller?-Re:Q9version
 
  1.2.
 
 
  Hi charles,
  Unfortunately, to do that I'd have to redraw multiple versions of the
  same level. Not hard to do, but requires extra work of course.
 
 
  On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote:
  I wonder if a good compromise would be to eliminate the warnings on
the
  highest difficulty and leave them in the lower ones?  Thoughts,
Thomas?
 
  ---
  Shepherds are the best beasts!
 
  ---
  Gamers mailing list __ Gamers@audyssey.org
  If you want to leave the list, send E-mail to
  gamers-unsubscr...@audyssey.org.
  You can make changes or update your subscription via the web, at
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  http://www.mail-archive.com/gam...@audyssey.org.
  If you have any questions or concerns regarding the management of the
  list,
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Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Charles Rivard
You would, if you didn't know where the edge is.  But my thought would be 
that you could see it, and the other items in the room, if a torch were lit. 
If the room were still dark, you wouldn't see the treasures or dangers.


---
Shepherds are the best beasts!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com

To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 04, 2010 7:21 PM
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 
1.2.




Hi Charles,
Personally I think that's a little unrealistic. Granted, we only hear a
weapon or whatever when the torch is on, but that's just a substitute for
angela seeing it. But if we had a ledge by a chasm,  you would still 
stepon

it, would you not?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, November 04, 2010 12:10 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties was 
bestsidescroller?-Re:Q9version

1.2.

Hmm.  I was thinking it would something as simple as only one variable. 
The


warnings would either be on or off, just like I picture the torches to 
work.


You can still find weapons and treasures whether the torch is lit or not,
but just have to do it differently.  With the torch lit, you hear that
something is there, with it not utilized, you hear nothing.  Wouldn't the
same apply with trap warnings?  Or, I just thought of this, could trap
warnings be included in what you hear or do not hear, based on whether a
torch is being used or not?  This would greatly emphasize the torch's 
value.


---
Shepherds are the best beasts!
- Original Message - 
From: Thomas Ward thomasward1...@gmail.com

To: Gamers Discussion list gamers@audyssey.org
Sent: Thursday, November 04, 2010 12:01 PM
Subject: Re: [Audyssey] game difficulties was 
bestsidescroller?-Re:Q9version


1.2.



Hi charles,
Unfortunately, to do that I'd have to redraw multiple versions of the
same level. Not hard to do, but requires extra work of course.


On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote:

I wonder if a good compromise would be to eliminate the warnings on the
highest difficulty and leave them in the lower ones?  Thoughts, Thomas?

---
Shepherds are the best beasts!


---
Gamers mailing list __ Gamers@audyssey.org
If you want to leave the list, send E-mail to
gamers-unsubscr...@audyssey.org.
You can make changes or update your subscription via the web, at
http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
All messages are archived and can be searched and read at
http://www.mail-archive.com/gam...@audyssey.org.
If you have any questions or concerns regarding the management of the
list,
please send E-mail to gamers-ow...@audyssey.org.



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Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Hayden Presley
Hi Charles,
No, you certainly wouldn't see it, but I would think you would hear it when
you stepped on it?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, November 04, 2010 7:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.

You would, if you didn't know where the edge is.  But my thought would be 
that you could see it, and the other items in the room, if a torch were lit.

If the room were still dark, you wouldn't see the treasures or dangers.

---
Shepherds are the best beasts!
- Original Message - 
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 04, 2010 7:21 PM
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 
1.2.


 Hi Charles,
 Personally I think that's a little unrealistic. Granted, we only hear a
 weapon or whatever when the torch is on, but that's just a substitute for
 angela seeing it. But if we had a ledge by a chasm,  you would still 
 stepon
 it, would you not?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Charles Rivard
 Sent: Thursday, November 04, 2010 12:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] game difficulties was 
 bestsidescroller?-Re:Q9version
 1.2.

 Hmm.  I was thinking it would something as simple as only one variable. 
 The

 warnings would either be on or off, just like I picture the torches to 
 work.

 You can still find weapons and treasures whether the torch is lit or not,
 but just have to do it differently.  With the torch lit, you hear that
 something is there, with it not utilized, you hear nothing.  Wouldn't the
 same apply with trap warnings?  Or, I just thought of this, could trap
 warnings be included in what you hear or do not hear, based on whether a
 torch is being used or not?  This would greatly emphasize the torch's 
 value.

 ---
 Shepherds are the best beasts!
 - Original Message - 
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 04, 2010 12:01 PM
 Subject: Re: [Audyssey] game difficulties was 
 bestsidescroller?-Re:Q9version

 1.2.


 Hi charles,
 Unfortunately, to do that I'd have to redraw multiple versions of the
 same level. Not hard to do, but requires extra work of course.


 On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote:
 I wonder if a good compromise would be to eliminate the warnings on the
 highest difficulty and leave them in the lower ones?  Thoughts, Thomas?

 ---
 Shepherds are the best beasts!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version 1.2.

2010-11-04 Thread Clement Chou
That would depend on the surface itself. But in a temple that old, it 
would logically be pretty reasonable to assume that you would hear it 
if you stepped on a ledge with bits of broken stone and cracked edges.


At 04:52 PM 04/11/2010, you wrote:

Hi Charles,
No, you certainly wouldn't see it, but I would think you would hear it when
you stepped on it?

Best Regards,
Hayden


-Original Message-
From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
Behalf Of Charles Rivard
Sent: Thursday, November 04, 2010 7:50 PM
To: Gamers Discussion list
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.

You would, if you didn't know where the edge is.  But my thought would be
that you could see it, and the other items in the room, if a torch were lit.

If the room were still dark, you wouldn't see the treasures or dangers.

---
Shepherds are the best beasts!
- Original Message -
From: Hayden Presley hdpres...@hotmail.com
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Thursday, November 04, 2010 7:21 PM
Subject: Re: [Audyssey] game difficulties wasbestsidescroller?-Re:Q9version
1.2.


 Hi Charles,
 Personally I think that's a little unrealistic. Granted, we only hear a
 weapon or whatever when the torch is on, but that's just a substitute for
 angela seeing it. But if we had a ledge by a chasm,  you would still
 stepon
 it, would you not?

 Best Regards,
 Hayden


 -Original Message-
 From: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] On
 Behalf Of Charles Rivard
 Sent: Thursday, November 04, 2010 12:10 PM
 To: Gamers Discussion list
 Subject: Re: [Audyssey] game difficulties was
 bestsidescroller?-Re:Q9version
 1.2.

 Hmm.  I was thinking it would something as simple as only one variable.
 The

 warnings would either be on or off, just like I picture the torches to
 work.

 You can still find weapons and treasures whether the torch is lit or not,
 but just have to do it differently.  With the torch lit, you hear that
 something is there, with it not utilized, you hear nothing.  Wouldn't the
 same apply with trap warnings?  Or, I just thought of this, could trap
 warnings be included in what you hear or do not hear, based on whether a
 torch is being used or not?  This would greatly emphasize the torch's
 value.

 ---
 Shepherds are the best beasts!
 - Original Message -
 From: Thomas Ward thomasward1...@gmail.com
 To: Gamers Discussion list gamers@audyssey.org
 Sent: Thursday, November 04, 2010 12:01 PM
 Subject: Re: [Audyssey] game difficulties was
 bestsidescroller?-Re:Q9version

 1.2.


 Hi charles,
 Unfortunately, to do that I'd have to redraw multiple versions of the
 same level. Not hard to do, but requires extra work of course.


 On 11/4/10, Charles Rivard woofer...@sbcglobal.net wrote:
 I wonder if a good compromise would be to eliminate the warnings on the
 highest difficulty and leave them in the lower ones?  Thoughts, Thomas?

 ---
 Shepherds are the best beasts!

 ---
 Gamers mailing list __ Gamers@audyssey.org
 If you want to leave the list, send E-mail to
 gamers-unsubscr...@audyssey.org.
 You can make changes or update your subscription via the web, at
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
 All messages are archived and can be searched and read at
 http://www.mail-archive.com/gam...@audyssey.org.
 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


 ---
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 If you have any questions or concerns regarding the management of the
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 If you have any questions or concerns regarding the management of the
 list,
 please send E-mail to gamers-ow...@audyssey.org.


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