Re: [Audyssey] how to use patrol function?

2007-10-19 Thread SoundMUD
Just go to e2 with the arrow keys, then select "patrol to", then press
enter to confirm "patrol to", and probably press enter again to
confirm the target of the order.

2007/10/19, The BlindTechs Network <[EMAIL PROTECTED]>:
> I am going to assume that the patrolto functionallows youto chose to
> have a soldier walk from where he is standing and a point on the map
> and back. but I can't figure out how to say walk from b1 where you
> are standing to e2and back. can some one explain this to me please?
>

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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[Audyssey] how to use patrol function?

2007-10-19 Thread The BlindTechs Network
I am going to assume that the patrolto functionallows youto chose to  
have a soldier walk from where he is standing and a point on the map  
and back. but I can't figure out how to say walk from b1 where you  
are standing to e2and back. can some one explain this to me please?

On Oct 16, 2007, at 8:09 PM, SoundMUD wrote:

I haven't tested it yet, but the sound pack 5 from
http://tbrn.net/modgirl/Ken's%20games/ may be what you need.

2007/10/16, jason <[EMAIL PROTECTED]>:
> I was wondering the same thing.  How comes in Che's version of  
> Sound RTS in
> his titorial the voices sound like humans but in the game itself  
> they sound
> like migits?  I was wondering how to do that as well or obtain a  
> sound file
> that the foices are real instead of the migit voices.  I want them  
> to sound
> more militan.
> your friend,
> Jason

-- 
SoundRTS web site: http://jlpo.free.fr/soundrts
SoundRTS development log: http://soundrts.blogspot.com/
SoundRTSChat mailing list: http://groups.google.com/group/soundrtschat

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