Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
Besides that, having the game on the iPhone means that I have the game almost anywhere. No one really developed for mac, and only a few develop for PC, compared to the ones that have accessible games on iOS. Sent from my Mac. Devin Prater r.d.t.pra...@gmail.com > On Apr 13, 2016, at 2:57 PM, brennenki...@gmail.com wrote: > > To me if I ever playing RPG game I really would like to play something a > little less start than a lot of the RPG games that you see out there today > > Sent from my iPhone > >> On Apr 13, 2016, at 1:04 PM, dark wrote: >> >> Hi Charlse. >> >> I really don't see what is wrong with complex rpg games on the iPhone? look >> at king of dragon pass. True, casual games to whip a device out of your >> pocket and play are good, and there are plenty of good examples of such, >> however just because a device can! be a portable games playing device >> doesn't mean you can't use it at home, several days I've spent on Kodp, >> adventure to fate and some of the choiceofgames interactive stories >> definitely show that. >> >> All the best, >> >> Dark. >> - Original Message - From: "Charles Rivard" >> To: "Gamers Discussion list" >> Sent: Wednesday, April 13, 2016 5:40 PM >> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do >> >> >>> For me, lengthy and complex role playing games are not for the iPhone. The >>> games that I would prefer are usually games that I must react to action or >>> use dice to score, or something along that nature. A game such as chess or >>> checkers will work well, too, although I have to have a separate board for >>> scoping out my next move. I find it very difficult to explore a board >>> using speech only. I very much prefer to look at the whole board without >>> having to memorize where the pieces are. Arcade games work well on an >>> iDevice, as well as a game in which you drive a vehicle on tracks. >>> >>> I have seen books of instructions for Dungeons and Dragons and other such >>> games, and they! are! huge!! There is no way that I'm going to remember >>> all of those rules, and games for iDevices work best if they don't require >>> months to play. I can play Blindfold Pinball or Blindfold Bowling for >>> either a few minutes or a few hours, and ther is an end to each game. In >>> an RPG, it takes forever, if there is even a victor. I think it is a >>> personal opinion, but I just don't think that an RPG is best suited for >>> iDevice gaming. Sports games or arcade games, and dice competition games >>> such as Dice World, or even sound oriented adventure games are more suited >>> for them. >>> >>> >>> >>> >>> If you think you're finished, you! really! are! finished!! >>> -Original Message- From: dark >>> Sent: Wednesday, April 13, 2016 9:34 AM >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] Why I build the games as I do >>> >>> @Marty, Blind people don't like rpgs? not true. >>> >>> Go and check audiogames.net and observe the amount of people who reply to >>> rpg related topics, or indeed post a topic and ask. I suspect the >>> information you got from that statement was from a local focus group, ie, >>> society or association for the blind. Unfortunately, such places tend to >>> have a generally older population who are primarily interested in >>> traditional type games, however for younger gamers (and indeed those more >>> likely to own Ios devices), something a little more modern and complex would >>> appeal more, indeed part of the problem with audiogames development is that >>> there is a large amount of traditional games available and not so much that >>> is none traditional, ie, I can think of about 8 versions of blackjack over >>> the years, but not one single version of a modern fantasy board game like >>> Talisman, much less a ccg, collectable card game. >>> >>> >>> I'll also add that rpgs don't need to be as complex as the games produced by >>> companies like namco and squaresoft. dungeons and dragons do very well with >>> basic mechanics, indeed most of what an rpg does mechanically can be >>> represented by dice rolls and risk assessments, the one difference is that >>> you have story and atmosphere added to that, as well as player progression >>> over time. >>>
Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
I like RPG games, but not the simple ones that only last a little while. Replayability is nice, and I appreciate it in games like Nano Empire, but I usually like ones that are long in the first place. Sent from my Mac. Devin Prater r.d.t.pra...@gmail.com > On Apr 13, 2016, at 2:57 PM, brennenki...@gmail.com wrote: > > To me if I ever playing RPG game I really would like to play something a > little less start than a lot of the RPG games that you see out there today > > Sent from my iPhone > >> On Apr 13, 2016, at 1:04 PM, dark wrote: >> >> Hi Charlse. >> >> I really don't see what is wrong with complex rpg games on the iPhone? look >> at king of dragon pass. True, casual games to whip a device out of your >> pocket and play are good, and there are plenty of good examples of such, >> however just because a device can! be a portable games playing device >> doesn't mean you can't use it at home, several days I've spent on Kodp, >> adventure to fate and some of the choiceofgames interactive stories >> definitely show that. >> >> All the best, >> >> Dark. >> - Original Message - From: "Charles Rivard" >> To: "Gamers Discussion list" >> Sent: Wednesday, April 13, 2016 5:40 PM >> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do >> >> >>> For me, lengthy and complex role playing games are not for the iPhone. The >>> games that I would prefer are usually games that I must react to action or >>> use dice to score, or something along that nature. A game such as chess or >>> checkers will work well, too, although I have to have a separate board for >>> scoping out my next move. I find it very difficult to explore a board >>> using speech only. I very much prefer to look at the whole board without >>> having to memorize where the pieces are. Arcade games work well on an >>> iDevice, as well as a game in which you drive a vehicle on tracks. >>> >>> I have seen books of instructions for Dungeons and Dragons and other such >>> games, and they! are! huge!! There is no way that I'm going to remember >>> all of those rules, and games for iDevices work best if they don't require >>> months to play. I can play Blindfold Pinball or Blindfold Bowling for >>> either a few minutes or a few hours, and ther is an end to each game. In >>> an RPG, it takes forever, if there is even a victor. I think it is a >>> personal opinion, but I just don't think that an RPG is best suited for >>> iDevice gaming. Sports games or arcade games, and dice competition games >>> such as Dice World, or even sound oriented adventure games are more suited >>> for them. >>> >>> >>> >>> >>> If you think you're finished, you! really! are! finished!! >>> -Original Message- From: dark >>> Sent: Wednesday, April 13, 2016 9:34 AM >>> To: Gamers Discussion list >>> Subject: Re: [Audyssey] Why I build the games as I do >>> >>> @Marty, Blind people don't like rpgs? not true. >>> >>> Go and check audiogames.net and observe the amount of people who reply to >>> rpg related topics, or indeed post a topic and ask. I suspect the >>> information you got from that statement was from a local focus group, ie, >>> society or association for the blind. Unfortunately, such places tend to >>> have a generally older population who are primarily interested in >>> traditional type games, however for younger gamers (and indeed those more >>> likely to own Ios devices), something a little more modern and complex would >>> appeal more, indeed part of the problem with audiogames development is that >>> there is a large amount of traditional games available and not so much that >>> is none traditional, ie, I can think of about 8 versions of blackjack over >>> the years, but not one single version of a modern fantasy board game like >>> Talisman, much less a ccg, collectable card game. >>> >>> >>> I'll also add that rpgs don't need to be as complex as the games produced by >>> companies like namco and squaresoft. dungeons and dragons do very well with >>> basic mechanics, indeed most of what an rpg does mechanically can be >>> represented by dice rolls and risk assessments, the one difference is that >>> you have story and atmosphere added to that, as well as player progression >>> over time. >>> >
Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
To me if I ever playing RPG game I really would like to play something a little less start than a lot of the RPG games that you see out there today Sent from my iPhone > On Apr 13, 2016, at 1:04 PM, dark wrote: > > Hi Charlse. > > I really don't see what is wrong with complex rpg games on the iPhone? look > at king of dragon pass. True, casual games to whip a device out of your > pocket and play are good, and there are plenty of good examples of such, > however just because a device can! be a portable games playing device doesn't > mean you can't use it at home, several days I've spent on Kodp, adventure to > fate and some of the choiceofgames interactive stories definitely show that. > > All the best, > > Dark. > - Original Message - From: "Charles Rivard" > To: "Gamers Discussion list" > Sent: Wednesday, April 13, 2016 5:40 PM > Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do > > >> For me, lengthy and complex role playing games are not for the iPhone. The >> games that I would prefer are usually games that I must react to action or >> use dice to score, or something along that nature. A game such as chess or >> checkers will work well, too, although I have to have a separate board for >> scoping out my next move. I find it very difficult to explore a board using >> speech only. I very much prefer to look at the whole board without having >> to memorize where the pieces are. Arcade games work well on an iDevice, as >> well as a game in which you drive a vehicle on tracks. >> >> I have seen books of instructions for Dungeons and Dragons and other such >> games, and they! are! huge!! There is no way that I'm going to remember all >> of those rules, and games for iDevices work best if they don't require >> months to play. I can play Blindfold Pinball or Blindfold Bowling for >> either a few minutes or a few hours, and ther is an end to each game. In an >> RPG, it takes forever, if there is even a victor. I think it is a personal >> opinion, but I just don't think that an RPG is best suited for iDevice >> gaming. Sports games or arcade games, and dice competition games such as >> Dice World, or even sound oriented adventure games are more suited for them. >> >> >> >> >> If you think you're finished, you! really! are! finished!! >> -Original Message- From: dark >> Sent: Wednesday, April 13, 2016 9:34 AM >> To: Gamers Discussion list >> Subject: Re: [Audyssey] Why I build the games as I do >> >> @Marty, Blind people don't like rpgs? not true. >> >> Go and check audiogames.net and observe the amount of people who reply to >> rpg related topics, or indeed post a topic and ask. I suspect the >> information you got from that statement was from a local focus group, ie, >> society or association for the blind. Unfortunately, such places tend to >> have a generally older population who are primarily interested in >> traditional type games, however for younger gamers (and indeed those more >> likely to own Ios devices), something a little more modern and complex would >> appeal more, indeed part of the problem with audiogames development is that >> there is a large amount of traditional games available and not so much that >> is none traditional, ie, I can think of about 8 versions of blackjack over >> the years, but not one single version of a modern fantasy board game like >> Talisman, much less a ccg, collectable card game. >> >> >> I'll also add that rpgs don't need to be as complex as the games produced by >> companies like namco and squaresoft. dungeons and dragons do very well with >> basic mechanics, indeed most of what an rpg does mechanically can be >> represented by dice rolls and risk assessments, the one difference is that >> you have story and atmosphere added to that, as well as player progression >> over time. >> >> You might begin therefore by adapting some of the multiplayer fantasy themed >> card and board games for Ios, games like heroes of the multiverse or >> talisman, or creating your own along similar lines if copywrite is an issue. >> These would be mechanically similar to games like roadtrip, hearts or dice >> poker, just with more text involved, eg, a player would encounter a monster >> with a description of it's stats and be required to roll dice for combat, or >> a player would encounter a magical object card and decide whether to take it >> with them or not. >> >> While I do enjoy the games in
Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
Hi Charlse. I really don't see what is wrong with complex rpg games on the iPhone? look at king of dragon pass. True, casual games to whip a device out of your pocket and play are good, and there are plenty of good examples of such, however just because a device can! be a portable games playing device doesn't mean you can't use it at home, several days I've spent on Kodp, adventure to fate and some of the choiceofgames interactive stories definitely show that. All the best, Dark. - Original Message - From: "Charles Rivard" To: "Gamers Discussion list" Sent: Wednesday, April 13, 2016 5:40 PM Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do For me, lengthy and complex role playing games are not for the iPhone. The games that I would prefer are usually games that I must react to action or use dice to score, or something along that nature. A game such as chess or checkers will work well, too, although I have to have a separate board for scoping out my next move. I find it very difficult to explore a board using speech only. I very much prefer to look at the whole board without having to memorize where the pieces are. Arcade games work well on an iDevice, as well as a game in which you drive a vehicle on tracks. I have seen books of instructions for Dungeons and Dragons and other such games, and they! are! huge!! There is no way that I'm going to remember all of those rules, and games for iDevices work best if they don't require months to play. I can play Blindfold Pinball or Blindfold Bowling for either a few minutes or a few hours, and ther is an end to each game. In an RPG, it takes forever, if there is even a victor. I think it is a personal opinion, but I just don't think that an RPG is best suited for iDevice gaming. Sports games or arcade games, and dice competition games such as Dice World, or even sound oriented adventure games are more suited for them. If you think you're finished, you! really! are! finished!! -Original Message- From: dark Sent: Wednesday, April 13, 2016 9:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] Why I build the games as I do @Marty, Blind people don't like rpgs? not true. Go and check audiogames.net and observe the amount of people who reply to rpg related topics, or indeed post a topic and ask. I suspect the information you got from that statement was from a local focus group, ie, society or association for the blind. Unfortunately, such places tend to have a generally older population who are primarily interested in traditional type games, however for younger gamers (and indeed those more likely to own Ios devices), something a little more modern and complex would appeal more, indeed part of the problem with audiogames development is that there is a large amount of traditional games available and not so much that is none traditional, ie, I can think of about 8 versions of blackjack over the years, but not one single version of a modern fantasy board game like Talisman, much less a ccg, collectable card game. I'll also add that rpgs don't need to be as complex as the games produced by companies like namco and squaresoft. dungeons and dragons do very well with basic mechanics, indeed most of what an rpg does mechanically can be represented by dice rolls and risk assessments, the one difference is that you have story and atmosphere added to that, as well as player progression over time. You might begin therefore by adapting some of the multiplayer fantasy themed card and board games for Ios, games like heroes of the multiverse or talisman, or creating your own along similar lines if copywrite is an issue. These would be mechanically similar to games like roadtrip, hearts or dice poker, just with more text involved, eg, a player would encounter a monster with a description of it's stats and be required to roll dice for combat, or a player would encounter a magical object card and decide whether to take it with them or not. While I do enjoy the games in the collection thus far, I am a little sorry none are games intended for longer or more complex play. There's nothing wrong with a game of hearts, blackjack etc or a quick arcade game, however unfortunately there has already been a lot of that sort of thing produced, indeed I do wonder if some people are taking the attitude "well there are several versions of hearts for pc, why should I pay to have one on my Iphone?" this isn't meant as an attack, as I said I enjoy the games for what they are, it just saddens me to see developers now producing exactly the same sorts of games we were seeing in the community 10 years ago, especially with the greater distribution and easier development inherent on Ios, indeed it's a little ironic that with one exception all of the more complex games we
Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
Oh awesome! I get to completely disagree with Charles on my brand new laptop! What glorious fun! The big advantage of computer rpgs is that you just don't have to remember all the rules. The better a grasp you have on them, the better a player you'll be. However, good computer rpgs have intuitive interfaces and handle all the complicated consequences of your decisions. For example, you might decide to talk with a character. You'd be presented with a series of choices as to what to say or how you approach the conversation. You could offer all those in simple buttons or combo boxes plus text and stats. That and good story are at the heart of every rpg. Again, no reason at all that you couldn't have that presented with Voiceover or through fully dramatized sound and human actors. The iPHONE is certainly powerful enough to handle that. Look at King of Dragon Pass. A whole lot of complexity but actually operating the game is very simple. A whole lot is going on behind the scenes as clan relationships change, different characters develop and age, and lots more. The interface allows you to focus on the areas which interest you at a given moment. The iPHONE is very well suited to such games. They are, however, harder to produce. On 4/13/16, Charles Rivard wrote: > For me, lengthy and complex role playing games are not for the iPhone. The > > games that I would prefer are usually games that I must react to action or > use dice to score, or something along that nature. A game such as chess or > > checkers will work well, too, although I have to have a separate board for > scoping out my next move. I find it very difficult to explore a board using > > speech only. I very much prefer to look at the whole board without having > to memorize where the pieces are. Arcade games work well on an iDevice, as > > well as a game in which you drive a vehicle on tracks. > > I have seen books of instructions for Dungeons and Dragons and other such > games, and they! are! huge!! There is no way that I'm going to remember all > > of those rules, and games for iDevices work best if they don't require > months to play. I can play Blindfold Pinball or Blindfold Bowling for > either a few minutes or a few hours, and ther is an end to each game. In an > > RPG, it takes forever, if there is even a victor. I think it is a personal > > opinion, but I just don't think that an RPG is best suited for iDevice > gaming. Sports games or arcade games, and dice competition games such as > Dice World, or even sound oriented adventure games are more suited for > them. > > > > > If you think you're finished, you! really! are! finished!! > -Original Message- > From: dark > Sent: Wednesday, April 13, 2016 9:34 AM > To: Gamers Discussion list > Subject: Re: [Audyssey] Why I build the games as I do > > @Marty, Blind people don't like rpgs? not true. > > Go and check audiogames.net and observe the amount of people who reply to > rpg related topics, or indeed post a topic and ask. I suspect the > information you got from that statement was from a local focus group, ie, > society or association for the blind. Unfortunately, such places tend to > have a generally older population who are primarily interested in > traditional type games, however for younger gamers (and indeed those more > likely to own Ios devices), something a little more modern and complex > would > appeal more, indeed part of the problem with audiogames development is that > there is a large amount of traditional games available and not so much that > is none traditional, ie, I can think of about 8 versions of blackjack over > the years, but not one single version of a modern fantasy board game like > Talisman, much less a ccg, collectable card game. > > > I'll also add that rpgs don't need to be as complex as the games produced > by > companies like namco and squaresoft. dungeons and dragons do very well with > basic mechanics, indeed most of what an rpg does mechanically can be > represented by dice rolls and risk assessments, the one difference is that > you have story and atmosphere added to that, as well as player progression > over time. > > You might begin therefore by adapting some of the multiplayer fantasy > themed > card and board games for Ios, games like heroes of the multiverse or > talisman, or creating your own along similar lines if copywrite is an > issue. > These would be mechanically similar to games like roadtrip, hearts or dice > poker, just with more text involved, eg, a player would encounter a monster > with a description of it's stats and be required to roll dice for combat, > or > a player would encounter a magical object card and decide whether to take > it > with them or not. > > While I do enjoy the games in the collection thus far, I am a little sorry > none are games intended for longer or more complex play. There's nothing > wrong with a game of hearts, blackjack etc or a quick arcade game, however > unfortunately there has already be
[Audyssey] iDevice game thoughts - Re: Why I build the games as I do
For me, lengthy and complex role playing games are not for the iPhone. The games that I would prefer are usually games that I must react to action or use dice to score, or something along that nature. A game such as chess or checkers will work well, too, although I have to have a separate board for scoping out my next move. I find it very difficult to explore a board using speech only. I very much prefer to look at the whole board without having to memorize where the pieces are. Arcade games work well on an iDevice, as well as a game in which you drive a vehicle on tracks. I have seen books of instructions for Dungeons and Dragons and other such games, and they! are! huge!! There is no way that I'm going to remember all of those rules, and games for iDevices work best if they don't require months to play. I can play Blindfold Pinball or Blindfold Bowling for either a few minutes or a few hours, and ther is an end to each game. In an RPG, it takes forever, if there is even a victor. I think it is a personal opinion, but I just don't think that an RPG is best suited for iDevice gaming. Sports games or arcade games, and dice competition games such as Dice World, or even sound oriented adventure games are more suited for them. If you think you're finished, you! really! are! finished!! -Original Message- From: dark Sent: Wednesday, April 13, 2016 9:34 AM To: Gamers Discussion list Subject: Re: [Audyssey] Why I build the games as I do @Marty, Blind people don't like rpgs? not true. Go and check audiogames.net and observe the amount of people who reply to rpg related topics, or indeed post a topic and ask. I suspect the information you got from that statement was from a local focus group, ie, society or association for the blind. Unfortunately, such places tend to have a generally older population who are primarily interested in traditional type games, however for younger gamers (and indeed those more likely to own Ios devices), something a little more modern and complex would appeal more, indeed part of the problem with audiogames development is that there is a large amount of traditional games available and not so much that is none traditional, ie, I can think of about 8 versions of blackjack over the years, but not one single version of a modern fantasy board game like Talisman, much less a ccg, collectable card game. I'll also add that rpgs don't need to be as complex as the games produced by companies like namco and squaresoft. dungeons and dragons do very well with basic mechanics, indeed most of what an rpg does mechanically can be represented by dice rolls and risk assessments, the one difference is that you have story and atmosphere added to that, as well as player progression over time. You might begin therefore by adapting some of the multiplayer fantasy themed card and board games for Ios, games like heroes of the multiverse or talisman, or creating your own along similar lines if copywrite is an issue. These would be mechanically similar to games like roadtrip, hearts or dice poker, just with more text involved, eg, a player would encounter a monster with a description of it's stats and be required to roll dice for combat, or a player would encounter a magical object card and decide whether to take it with them or not. While I do enjoy the games in the collection thus far, I am a little sorry none are games intended for longer or more complex play. There's nothing wrong with a game of hearts, blackjack etc or a quick arcade game, however unfortunately there has already been a lot of that sort of thing produced, indeed I do wonder if some people are taking the attitude "well there are several versions of hearts for pc, why should I pay to have one on my Iphone?" this isn't meant as an attack, as I said I enjoy the games for what they are, it just saddens me to see developers now producing exactly the same sorts of games we were seeing in the community 10 years ago, especially with the greater distribution and easier development inherent on Ios, indeed it's a little ironic that with one exception all of the more complex games we've seen recently for Pc or Ios have been games produced by sighted developers who have accidently created accessible games, or have included access requests in games that are %80 accessible such as adventure to fate, where as games produced with the express intention of writing games for blind people have intended to be simpler. This isn't to say "where's audio final fantasy", only that some change and advancement would be nice, especially if kidfriendly software are doing so well as a company. All the best, Dark. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to gamers-unsubscr...@audyssey.org. You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http:/