Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-18 Thread Devin Prater
Besides that, having the game on the iPhone means that I have the game almost 
anywhere. No one really developed for mac, and only a few develop for PC, 
compared to the ones that have accessible games on iOS.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 13, 2016, at 2:57 PM, brennenki...@gmail.com wrote:
> 
> To me if I ever playing RPG game I really would like to play something a 
> little less start than a lot of the RPG games that you see out there today
> 
> Sent from my iPhone
> 
>> On Apr 13, 2016, at 1:04 PM, dark  wrote:
>> 
>> Hi Charlse.
>> 
>> I really don't see what is wrong with complex rpg games on the iPhone? look 
>> at king of dragon pass. True, casual games to whip a device out of your 
>> pocket and play are good, and there are plenty of good examples of such, 
>> however just because a device can! be a portable games playing device 
>> doesn't mean you can't use it at home, several days I've spent on Kodp, 
>> adventure to fate  and some of the choiceofgames interactive stories 
>> definitely show that.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Charles Rivard" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 13, 2016 5:40 PM
>> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
>> 
>> 
>>> For me, lengthy and complex role playing games are not for the iPhone. The 
>>> games that I would prefer are usually games that I must react to action or 
>>> use dice to score, or something along that nature.  A game such as chess or 
>>> checkers will work well, too, although I have to have a separate board for 
>>> scoping out my next move.  I find it very difficult to explore a board 
>>> using speech only.  I very much prefer to look at the whole board without 
>>> having to memorize where the pieces are.  Arcade games work well on an 
>>> iDevice, as well as a game in which you drive a vehicle on tracks.
>>> 
>>> I have seen books of instructions for Dungeons and Dragons and other such 
>>> games, and they! are! huge!!  There is no way that I'm going to remember 
>>> all of those rules, and games for iDevices work best if they don't require 
>>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>>> either a few minutes or a few hours, and ther is an end to each game.  In 
>>> an RPG, it takes forever, if there is even a victor.  I think it is a 
>>> personal opinion, but I just don't think that an RPG is best suited for 
>>> iDevice gaming.  Sports games or arcade games, and dice competition games 
>>> such as Dice World, or even sound oriented adventure games are more suited 
>>> for them.
>>> 
>>> 
>>> 
>>> 
>>> If you think you're finished, you! really! are! finished!!
>>> -Original Message- From: dark
>>> Sent: Wednesday, April 13, 2016 9:34 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Why I build the games as I do
>>> 
>>> @Marty, Blind people don't like rpgs? not true.
>>> 
>>> Go and check audiogames.net and observe the amount of people who reply to
>>> rpg related topics, or indeed post a topic and ask. I suspect the
>>> information you got from that statement was from a local focus group, ie,
>>> society or association for the blind. Unfortunately, such places tend to
>>> have a generally older population who are primarily interested in
>>> traditional type games, however for younger gamers (and indeed those more
>>> likely to own Ios devices), something a little more modern and complex would
>>> appeal more, indeed part of the problem with audiogames development is that
>>> there is a large amount of traditional games available and not so much that
>>> is none traditional, ie, I can think of about 8 versions of blackjack over
>>> the years, but not one single version of a modern fantasy board game like
>>> Talisman, much less a ccg, collectable card game.
>>> 
>>> 
>>> I'll also add that rpgs don't need to be as complex as the games produced by
>>> companies like namco and squaresoft. dungeons and dragons do very well with
>>> basic mechanics, indeed most of what an rpg does mechanically can be
>>> represented by dice rolls and risk assessments, the one difference is that
>>> you have story and atmosphere added to that, as well as player progression
>>> over time.
>>> 

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-18 Thread Devin Prater
I like RPG games, but not the simple ones that only last a little while. 
Replayability is nice, and I appreciate it in games like Nano Empire, but I 
usually like ones that are long in the first place.
Sent from my Mac.

Devin Prater
r.d.t.pra...@gmail.com



> On Apr 13, 2016, at 2:57 PM, brennenki...@gmail.com wrote:
> 
> To me if I ever playing RPG game I really would like to play something a 
> little less start than a lot of the RPG games that you see out there today
> 
> Sent from my iPhone
> 
>> On Apr 13, 2016, at 1:04 PM, dark  wrote:
>> 
>> Hi Charlse.
>> 
>> I really don't see what is wrong with complex rpg games on the iPhone? look 
>> at king of dragon pass. True, casual games to whip a device out of your 
>> pocket and play are good, and there are plenty of good examples of such, 
>> however just because a device can! be a portable games playing device 
>> doesn't mean you can't use it at home, several days I've spent on Kodp, 
>> adventure to fate  and some of the choiceofgames interactive stories 
>> definitely show that.
>> 
>> All the best,
>> 
>> Dark.
>> - Original Message - From: "Charles Rivard" 
>> To: "Gamers Discussion list" 
>> Sent: Wednesday, April 13, 2016 5:40 PM
>> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
>> 
>> 
>>> For me, lengthy and complex role playing games are not for the iPhone. The 
>>> games that I would prefer are usually games that I must react to action or 
>>> use dice to score, or something along that nature.  A game such as chess or 
>>> checkers will work well, too, although I have to have a separate board for 
>>> scoping out my next move.  I find it very difficult to explore a board 
>>> using speech only.  I very much prefer to look at the whole board without 
>>> having to memorize where the pieces are.  Arcade games work well on an 
>>> iDevice, as well as a game in which you drive a vehicle on tracks.
>>> 
>>> I have seen books of instructions for Dungeons and Dragons and other such 
>>> games, and they! are! huge!!  There is no way that I'm going to remember 
>>> all of those rules, and games for iDevices work best if they don't require 
>>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>>> either a few minutes or a few hours, and ther is an end to each game.  In 
>>> an RPG, it takes forever, if there is even a victor.  I think it is a 
>>> personal opinion, but I just don't think that an RPG is best suited for 
>>> iDevice gaming.  Sports games or arcade games, and dice competition games 
>>> such as Dice World, or even sound oriented adventure games are more suited 
>>> for them.
>>> 
>>> 
>>> 
>>> 
>>> If you think you're finished, you! really! are! finished!!
>>> -Original Message- From: dark
>>> Sent: Wednesday, April 13, 2016 9:34 AM
>>> To: Gamers Discussion list
>>> Subject: Re: [Audyssey] Why I build the games as I do
>>> 
>>> @Marty, Blind people don't like rpgs? not true.
>>> 
>>> Go and check audiogames.net and observe the amount of people who reply to
>>> rpg related topics, or indeed post a topic and ask. I suspect the
>>> information you got from that statement was from a local focus group, ie,
>>> society or association for the blind. Unfortunately, such places tend to
>>> have a generally older population who are primarily interested in
>>> traditional type games, however for younger gamers (and indeed those more
>>> likely to own Ios devices), something a little more modern and complex would
>>> appeal more, indeed part of the problem with audiogames development is that
>>> there is a large amount of traditional games available and not so much that
>>> is none traditional, ie, I can think of about 8 versions of blackjack over
>>> the years, but not one single version of a modern fantasy board game like
>>> Talisman, much less a ccg, collectable card game.
>>> 
>>> 
>>> I'll also add that rpgs don't need to be as complex as the games produced by
>>> companies like namco and squaresoft. dungeons and dragons do very well with
>>> basic mechanics, indeed most of what an rpg does mechanically can be
>>> represented by dice rolls and risk assessments, the one difference is that
>>> you have story and atmosphere added to that, as well as player progression
>>> over time.
>>> 
>

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread brennenkinch
To me if I ever playing RPG game I really would like to play something a little 
less start than a lot of the RPG games that you see out there today

Sent from my iPhone

> On Apr 13, 2016, at 1:04 PM, dark  wrote:
> 
> Hi Charlse.
> 
> I really don't see what is wrong with complex rpg games on the iPhone? look 
> at king of dragon pass. True, casual games to whip a device out of your 
> pocket and play are good, and there are plenty of good examples of such, 
> however just because a device can! be a portable games playing device doesn't 
> mean you can't use it at home, several days I've spent on Kodp, adventure to 
> fate  and some of the choiceofgames interactive stories definitely show that.
> 
> All the best,
> 
> Dark.
> - Original Message - From: "Charles Rivard" 
> To: "Gamers Discussion list" 
> Sent: Wednesday, April 13, 2016 5:40 PM
> Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do
> 
> 
>> For me, lengthy and complex role playing games are not for the iPhone. The 
>> games that I would prefer are usually games that I must react to action or 
>> use dice to score, or something along that nature.  A game such as chess or 
>> checkers will work well, too, although I have to have a separate board for 
>> scoping out my next move.  I find it very difficult to explore a board using 
>> speech only.  I very much prefer to look at the whole board without having 
>> to memorize where the pieces are.  Arcade games work well on an iDevice, as 
>> well as a game in which you drive a vehicle on tracks.
>> 
>> I have seen books of instructions for Dungeons and Dragons and other such 
>> games, and they! are! huge!!  There is no way that I'm going to remember all 
>> of those rules, and games for iDevices work best if they don't require 
>> months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
>> either a few minutes or a few hours, and ther is an end to each game.  In an 
>> RPG, it takes forever, if there is even a victor.  I think it is a personal 
>> opinion, but I just don't think that an RPG is best suited for iDevice 
>> gaming.  Sports games or arcade games, and dice competition games such as 
>> Dice World, or even sound oriented adventure games are more suited for them.
>> 
>> 
>> 
>> 
>> If you think you're finished, you! really! are! finished!!
>> -Original Message- From: dark
>> Sent: Wednesday, April 13, 2016 9:34 AM
>> To: Gamers Discussion list
>> Subject: Re: [Audyssey] Why I build the games as I do
>> 
>> @Marty, Blind people don't like rpgs? not true.
>> 
>> Go and check audiogames.net and observe the amount of people who reply to
>> rpg related topics, or indeed post a topic and ask. I suspect the
>> information you got from that statement was from a local focus group, ie,
>> society or association for the blind. Unfortunately, such places tend to
>> have a generally older population who are primarily interested in
>> traditional type games, however for younger gamers (and indeed those more
>> likely to own Ios devices), something a little more modern and complex would
>> appeal more, indeed part of the problem with audiogames development is that
>> there is a large amount of traditional games available and not so much that
>> is none traditional, ie, I can think of about 8 versions of blackjack over
>> the years, but not one single version of a modern fantasy board game like
>> Talisman, much less a ccg, collectable card game.
>> 
>> 
>> I'll also add that rpgs don't need to be as complex as the games produced by
>> companies like namco and squaresoft. dungeons and dragons do very well with
>> basic mechanics, indeed most of what an rpg does mechanically can be
>> represented by dice rolls and risk assessments, the one difference is that
>> you have story and atmosphere added to that, as well as player progression
>> over time.
>> 
>> You might begin therefore by adapting some of the multiplayer fantasy themed
>> card and board games for Ios, games like heroes of the multiverse or
>> talisman, or creating your own along similar lines if copywrite is an issue.
>> These would be mechanically similar to games like roadtrip, hearts or dice
>> poker, just with more text involved, eg, a player would encounter a monster
>> with a description of it's stats and be required to roll dice for combat, or
>> a player would encounter a magical object card and decide whether to take it
>> with them or not.
>> 
>> While I do enjoy the games in

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread dark

Hi Charlse.

I really don't see what is wrong with complex rpg games on the iPhone? look 
at king of dragon pass. True, casual games to whip a device out of your 
pocket and play are good, and there are plenty of good examples of such, 
however just because a device can! be a portable games playing device 
doesn't mean you can't use it at home, several days I've spent on Kodp, 
adventure to fate  and some of the choiceofgames interactive stories 
definitely show that.


All the best,

Dark.
- Original Message - 
From: "Charles Rivard" 

To: "Gamers Discussion list" 
Sent: Wednesday, April 13, 2016 5:40 PM
Subject: [Audyssey] iDevice game thoughts - Re: Why I build the games as I 
do



For me, lengthy and complex role playing games are not for the iPhone. 
The games that I would prefer are usually games that I must react to 
action or use dice to score, or something along that nature.  A game such 
as chess or checkers will work well, too, although I have to have a 
separate board for scoping out my next move.  I find it very difficult to 
explore a board using speech only.  I very much prefer to look at the 
whole board without having to memorize where the pieces are.  Arcade games 
work well on an iDevice, as well as a game in which you drive a vehicle on 
tracks.


I have seen books of instructions for Dungeons and Dragons and other such 
games, and they! are! huge!!  There is no way that I'm going to remember 
all of those rules, and games for iDevices work best if they don't require 
months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
either a few minutes or a few hours, and ther is an end to each game.  In 
an RPG, it takes forever, if there is even a victor.  I think it is a 
personal opinion, but I just don't think that an RPG is best suited for 
iDevice gaming.  Sports games or arcade games, and dice competition games 
such as Dice World, or even sound oriented adventure games are more suited 
for them.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Wednesday, April 13, 2016 9:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why I build the games as I do

@Marty, Blind people don't like rpgs? not true.

Go and check audiogames.net and observe the amount of people who reply to
rpg related topics, or indeed post a topic and ask. I suspect the
information you got from that statement was from a local focus group, ie,
society or association for the blind. Unfortunately, such places tend to
have a generally older population who are primarily interested in
traditional type games, however for younger gamers (and indeed those more
likely to own Ios devices), something a little more modern and complex 
would
appeal more, indeed part of the problem with audiogames development is 
that
there is a large amount of traditional games available and not so much 
that

is none traditional, ie, I can think of about 8 versions of blackjack over
the years, but not one single version of a modern fantasy board game like
Talisman, much less a ccg, collectable card game.


I'll also add that rpgs don't need to be as complex as the games produced 
by
companies like namco and squaresoft. dungeons and dragons do very well 
with

basic mechanics, indeed most of what an rpg does mechanically can be
represented by dice rolls and risk assessments, the one difference is that
you have story and atmosphere added to that, as well as player progression
over time.

You might begin therefore by adapting some of the multiplayer fantasy 
themed

card and board games for Ios, games like heroes of the multiverse or
talisman, or creating your own along similar lines if copywrite is an 
issue.

These would be mechanically similar to games like roadtrip, hearts or dice
poker, just with more text involved, eg, a player would encounter a 
monster
with a description of it's stats and be required to roll dice for combat, 
or
a player would encounter a magical object card and decide whether to take 
it

with them or not.

While I do enjoy the games in the collection thus far, I am a little sorry
none are games intended for longer or more complex play. There's nothing
wrong with a game of hearts, blackjack  etc or a quick arcade game, 
however

unfortunately there has already been a lot of that sort of thing produced,
indeed I do wonder if some people are taking the attitude "well there are
several versions of hearts for pc, why should I pay to have one on my
Iphone?"

this isn't meant as an attack, as I said I enjoy the games for what they
are, it just saddens me to see developers now producing exactly the same
sorts of games we were seeing in the community 10 years ago, especially 
with
the greater distribution and easier development inherent on Ios, indeed 
it's
a little ironic that with one exception all of the more complex games 
we&#

Re: [Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread Michael Feir
Oh awesome! I get to completely disagree with Charles on my brand new
laptop! What glorious fun! The big advantage of computer rpgs is that
you just don't have to remember all the rules. The better a grasp you
have on them, the better a player you'll be. However, good computer
rpgs have intuitive interfaces and handle all the complicated
consequences of your decisions. For example, you might decide to talk
with a character. You'd be presented with a series of choices as to
what to say or how you approach the conversation. You could offer all
those in simple buttons or combo boxes plus text and stats. That and
good story are at the heart of every rpg. Again, no reason at all that
you couldn't have that presented with Voiceover or through fully
dramatized sound and human actors. The iPHONE is certainly powerful
enough to handle that.

Look at King of Dragon Pass. A whole lot of complexity but actually
operating the game is very simple. A whole lot is going on behind the
scenes as clan relationships change, different characters develop and
age, and lots more. The interface allows you to focus on the areas
which interest you at a given moment. The iPHONE is very well suited
to such games. They are, however, harder to produce.



On 4/13/16, Charles Rivard  wrote:
> For me, lengthy and complex role playing games are not for the iPhone.  The
>
> games that I would prefer are usually games that I must react to action or
> use dice to score, or something along that nature.  A game such as chess or
>
> checkers will work well, too, although I have to have a separate board for
> scoping out my next move.  I find it very difficult to explore a board using
>
> speech only.  I very much prefer to look at the whole board without having
> to memorize where the pieces are.  Arcade games work well on an iDevice, as
>
> well as a game in which you drive a vehicle on tracks.
>
> I have seen books of instructions for Dungeons and Dragons and other such
> games, and they! are! huge!!  There is no way that I'm going to remember all
>
> of those rules, and games for iDevices work best if they don't require
> months to play.  I can play Blindfold Pinball or Blindfold Bowling for
> either a few minutes or a few hours, and ther is an end to each game.  In an
>
> RPG, it takes forever, if there is even a victor.  I think it is a personal
>
> opinion, but I just don't think that an RPG is best suited for iDevice
> gaming.  Sports games or arcade games, and dice competition games such as
> Dice World, or even sound oriented adventure games are more suited for
> them.
>
>
>
>
> If you think you're finished, you! really! are! finished!!
> -Original Message-
> From: dark
> Sent: Wednesday, April 13, 2016 9:34 AM
> To: Gamers Discussion list
> Subject: Re: [Audyssey] Why I build the games as I do
>
> @Marty, Blind people don't like rpgs? not true.
>
> Go and check audiogames.net and observe the amount of people who reply to
> rpg related topics, or indeed post a topic and ask. I suspect the
> information you got from that statement was from a local focus group, ie,
> society or association for the blind. Unfortunately, such places tend to
> have a generally older population who are primarily interested in
> traditional type games, however for younger gamers (and indeed those more
> likely to own Ios devices), something a little more modern and complex
> would
> appeal more, indeed part of the problem with audiogames development is that
> there is a large amount of traditional games available and not so much that
> is none traditional, ie, I can think of about 8 versions of blackjack over
> the years, but not one single version of a modern fantasy board game like
> Talisman, much less a ccg, collectable card game.
>
>
> I'll also add that rpgs don't need to be as complex as the games produced
> by
> companies like namco and squaresoft. dungeons and dragons do very well with
> basic mechanics, indeed most of what an rpg does mechanically can be
> represented by dice rolls and risk assessments, the one difference is that
> you have story and atmosphere added to that, as well as player progression
> over time.
>
> You might begin therefore by adapting some of the multiplayer fantasy
> themed
> card and board games for Ios, games like heroes of the multiverse or
> talisman, or creating your own along similar lines if copywrite is an
> issue.
> These would be mechanically similar to games like roadtrip, hearts or dice
> poker, just with more text involved, eg, a player would encounter a monster
> with a description of it's stats and be required to roll dice for combat,
> or
> a player would encounter a magical object card and decide whether to take
> it
> with them or not.
>
> While I do enjoy the games in the collection thus far, I am a little sorry
> none are games intended for longer or more complex play. There's nothing
> wrong with a game of hearts, blackjack  etc or a quick arcade game, however
> unfortunately there has already be

[Audyssey] iDevice game thoughts - Re: Why I build the games as I do

2016-04-13 Thread Charles Rivard
For me, lengthy and complex role playing games are not for the iPhone.  The 
games that I would prefer are usually games that I must react to action or 
use dice to score, or something along that nature.  A game such as chess or 
checkers will work well, too, although I have to have a separate board for 
scoping out my next move.  I find it very difficult to explore a board using 
speech only.  I very much prefer to look at the whole board without having 
to memorize where the pieces are.  Arcade games work well on an iDevice, as 
well as a game in which you drive a vehicle on tracks.


I have seen books of instructions for Dungeons and Dragons and other such 
games, and they! are! huge!!  There is no way that I'm going to remember all 
of those rules, and games for iDevices work best if they don't require 
months to play.  I can play Blindfold Pinball or Blindfold Bowling for 
either a few minutes or a few hours, and ther is an end to each game.  In an 
RPG, it takes forever, if there is even a victor.  I think it is a personal 
opinion, but I just don't think that an RPG is best suited for iDevice 
gaming.  Sports games or arcade games, and dice competition games such as 
Dice World, or even sound oriented adventure games are more suited for them.





If you think you're finished, you! really! are! finished!!
-Original Message- 
From: dark

Sent: Wednesday, April 13, 2016 9:34 AM
To: Gamers Discussion list
Subject: Re: [Audyssey] Why I build the games as I do

@Marty, Blind people don't like rpgs? not true.

Go and check audiogames.net and observe the amount of people who reply to
rpg related topics, or indeed post a topic and ask. I suspect the
information you got from that statement was from a local focus group, ie,
society or association for the blind. Unfortunately, such places tend to
have a generally older population who are primarily interested in
traditional type games, however for younger gamers (and indeed those more
likely to own Ios devices), something a little more modern and complex would
appeal more, indeed part of the problem with audiogames development is that
there is a large amount of traditional games available and not so much that
is none traditional, ie, I can think of about 8 versions of blackjack over
the years, but not one single version of a modern fantasy board game like
Talisman, much less a ccg, collectable card game.


I'll also add that rpgs don't need to be as complex as the games produced by
companies like namco and squaresoft. dungeons and dragons do very well with
basic mechanics, indeed most of what an rpg does mechanically can be
represented by dice rolls and risk assessments, the one difference is that
you have story and atmosphere added to that, as well as player progression
over time.

You might begin therefore by adapting some of the multiplayer fantasy themed
card and board games for Ios, games like heroes of the multiverse or
talisman, or creating your own along similar lines if copywrite is an issue.
These would be mechanically similar to games like roadtrip, hearts or dice
poker, just with more text involved, eg, a player would encounter a monster
with a description of it's stats and be required to roll dice for combat, or
a player would encounter a magical object card and decide whether to take it
with them or not.

While I do enjoy the games in the collection thus far, I am a little sorry
none are games intended for longer or more complex play. There's nothing
wrong with a game of hearts, blackjack  etc or a quick arcade game, however
unfortunately there has already been a lot of that sort of thing produced,
indeed I do wonder if some people are taking the attitude "well there are
several versions of hearts for pc, why should I pay to have one on my
Iphone?"

this isn't meant as an attack, as I said I enjoy the games for what they
are, it just saddens me to see developers now producing exactly the same
sorts of games we were seeing in the community 10 years ago, especially with
the greater distribution and easier development inherent on Ios, indeed it's
a little ironic that with one exception all of the more complex games we've
seen recently for Pc or Ios have been games produced by sighted developers
who have accidently created accessible games, or have included access
requests in games that are %80 accessible such as adventure to fate, where
as games produced with the express intention of writing games for blind
people have intended to be simpler.

This isn't to say "where's audio final fantasy", only that some change and
advancement would be nice, especially if kidfriendly software are doing so
well as a company.

All the best,

Dark.


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