[Audyssey] monte beta7 impressions

2007-12-09 Thread nicol
Thom I like beta7. the screaming sound is cool.
Its much better than the screaming sound used in alpha1.
Also I like the sound when angela is   injured by electricity. The sound
used in the previous betas was frightening.
I  strongly feel you should revert back to the previous sound used for
completing a level.
That sound gave me the feeling I'm playing an Atari game.
When I played tv games way back with the help of my sighted friends many of
those games made more or less the same sound when completing a level than
was used in betas 1 to 6. the blind gamer must have the feeling that he is
playing a console game and  the end of level sound used in betas 1 to 6
gives that feeling.
I also feel the  menu sound used in previous betas  sounds better than the
step sound.
The menu sound used in previous betas  gives a feeling of playing a console
game. If I hear the  menu and end of level sounds used in betas 1 to 6  it
feels like I'm sitting in front of a console. I'm living myself into it, it
doesn't feel like I'm sitting in front of my pc. That sounds lets me feel
I'm in the console game world, that moment my pc feels like a console to me.
Those sounds makes the accessible  Atari  gaming experience more natural.
But I like the drum beat and intro sound, its cool.
I also like the new warp sound and invincibility music.
And please keep the sound when angela dies as its currently, I really like
it a lot.
Great job!


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Re: [Audyssey] monte beta7 impressions

2007-12-09 Thread Thomas Ward
Hi Nicol,
I know where you are coming from with the end of level sounds and menu 
beeps, but I removed them, because they didn't really seam to fit in 
with the other high quality sound effects. It is not really a console 
game, and I felt using gongs and things like that would fit in better 
with the temple of doom type of theme Angela apparently is in.
As for the menu sounds I am examining possibilities. Allot of people 
didn't like the step sounds for menus, which is an idea I got from Tomb 
Raider, so I am looking at other possabilities for Beta 8.

nicol wrote:
 Thom I like beta7. the screaming sound is cool.
 Its much better than the screaming sound used in alpha1.
 Also I like the sound when angela is   injured by electricity. The sound
 used in the previous betas was frightening.
 I  strongly feel you should revert back to the previous sound used for
 completing a level.
 That sound gave me the feeling I'm playing an Atari game.
 When I played tv games way back with the help of my sighted friends many of
 those games made more or less the same sound when completing a level than
 was used in betas 1 to 6. the blind gamer must have the feeling that he is
 playing a console game and  the end of level sound used in betas 1 to 6
 gives that feeling.
 I also feel the  menu sound used in previous betas  sounds better than the
 step sound.
 The menu sound used in previous betas  gives a feeling of playing a console
 game. If I hear the  menu and end of level sounds used in betas 1 to 6  it
 feels like I'm sitting in front of a console. I'm living myself into it, it
 doesn't feel like I'm sitting in front of my pc. That sounds lets me feel
 I'm in the console game world, that moment my pc feels like a console to me.
 Those sounds makes the accessible  Atari  gaming experience more natural.
 But I like the drum beat and intro sound, its cool.
 I also like the new warp sound and invincibility music.
 And please keep the sound when angela dies as its currently, I really like
 it a lot.
 Great job!


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Re: [Audyssey] monte beta7 impressions

2007-12-09 Thread Bryan
I personally feel the new sound is fine. Leave it.
Time is an illusion, lunchtime doubly so.
- Original Message - 
From: nicol [EMAIL PROTECTED]
To: gamers Gamers@audyssey.org
Sent: Sunday, December 09, 2007 4:42 AM
Subject: [Audyssey] monte beta7 impressions


 Thom I like beta7. the screaming sound is cool.
 Its much better than the screaming sound used in alpha1.
 Also I like the sound when angela is   injured by electricity. The sound
 used in the previous betas was frightening.
 I  strongly feel you should revert back to the previous sound used for
 completing a level.
 That sound gave me the feeling I'm playing an Atari game.
 When I played tv games way back with the help of my sighted friends many 
 of
 those games made more or less the same sound when completing a level than
 was used in betas 1 to 6. the blind gamer must have the feeling that he is
 playing a console game and  the end of level sound used in betas 1 to 6
 gives that feeling.
 I also feel the  menu sound used in previous betas  sounds better than the
 step sound.
 The menu sound used in previous betas  gives a feeling of playing a 
 console
 game. If I hear the  menu and end of level sounds used in betas 1 to 6  it
 feels like I'm sitting in front of a console. I'm living myself into it, 
 it
 doesn't feel like I'm sitting in front of my pc. That sounds lets me feel
 I'm in the console game world, that moment my pc feels like a console to 
 me.
 Those sounds makes the accessible  Atari  gaming experience more natural.
 But I like the drum beat and intro sound, its cool.
 I also like the new warp sound and invincibility music.
 And please keep the sound when angela dies as its currently, I really like
 it a lot.
 Great job!


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 list,
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Re: [Audyssey] monte beta7 impressions

2007-12-09 Thread Mike Reiser
Congrads on an awesome game.  When I first started playing I thought I 
wouldn't enjoy it but now I'm hooked.  I just completed the first level 
yesterday and will purchase the game tomorrow..  I like the sounds just 
fine, I'm to young to remember consel games so can't comment on it feeling 
like an atari game.  Thanks for an awesome game and keep up the good work.

Mike
- Original Message - 
From: Thomas Ward [EMAIL PROTECTED]
To: Gamers Discussion list gamers@audyssey.org
Sent: Sunday, December 09, 2007 10:37
Subject: Re: [Audyssey] monte beta7 impressions


 Hi Nicol,
 I know where you are coming from with the end of level sounds and menu
 beeps, but I removed them, because they didn't really seam to fit in
 with the other high quality sound effects. It is not really a console
 game, and I felt using gongs and things like that would fit in better
 with the temple of doom type of theme Angela apparently is in.
 As for the menu sounds I am examining possibilities. Allot of people
 didn't like the step sounds for menus, which is an idea I got from Tomb
 Raider, so I am looking at other possabilities for Beta 8.

 nicol wrote:
 Thom I like beta7. the screaming sound is cool.
 Its much better than the screaming sound used in alpha1.
 Also I like the sound when angela is   injured by electricity. The sound
 used in the previous betas was frightening.
 I  strongly feel you should revert back to the previous sound used for
 completing a level.
 That sound gave me the feeling I'm playing an Atari game.
 When I played tv games way back with the help of my sighted friends many 
 of
 those games made more or less the same sound when completing a level than
 was used in betas 1 to 6. the blind gamer must have the feeling that he 
 is
 playing a console game and  the end of level sound used in betas 1 to 6
 gives that feeling.
 I also feel the  menu sound used in previous betas  sounds better than 
 the
 step sound.
 The menu sound used in previous betas  gives a feeling of playing a 
 console
 game. If I hear the  menu and end of level sounds used in betas 1 to 6 
 it
 feels like I'm sitting in front of a console. I'm living myself into it, 
 it
 doesn't feel like I'm sitting in front of my pc. That sounds lets me feel
 I'm in the console game world, that moment my pc feels like a console to 
 me.
 Those sounds makes the accessible  Atari  gaming experience more natural.
 But I like the drum beat and intro sound, its cool.
 I also like the new warp sound and invincibility music.
 And please keep the sound when angela dies as its currently, I really 
 like
 it a lot.
 Great job!


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