Re: [Audyssey] new swamp version?

2013-07-23 Thread shaun everiss

well its good aprone has fixed more bugs.
myself I have been working with other things, but I'll look at this version.

At 08:38 PM 7/21/2013, you wrote:

high johnny, yes. here is the post.

While I am officially done developing for Swamp, the recent security
problem forced me to work on the client code to get it fixed.  Well it
is probably too soon to actually say fixed, since I don't know for
sure that it worked, but we'll see.  While working on the code I may
have actually spotted the cause of the item-loss bug, and perhaps even
the crate cheat bug!  Without any testing, and without spending any
serious time working on them I can't know for sure if the changes will
actually fix them, but I hope they do.  Here is the change log for
version 2.9b.  I'm not calling in version 3.0 because this one doesn't
count, and I still plan to release 1 version that is dedicated to bug
fixes, when I eventually have the time to do that.
Changes from version 2.9 to 2.9b
- Altered some security features that were outdated and no longer
being used by Swamp.  These were causing a few players not to be able
to connect, based on their computer's settings.
- Made sure the dx7vb.dll file was actually IN the zip this time!  Haha, oops.
- Made sure the zip now contains the correct versions of the game
maps.  In 2.9 I accidentally sent out super old versions.
- I've updated the sounds folder because in 2.9 I forgot to zip up the
newer copies Kai had provided.  (Thanks again Kai, you rock!)
- The user agreement has been updated, so please be sure to read through it.
- I may have spotted, and fixed, the bug which randomly deleted
people's items when they signed out and back in.  We'll see if it
worked.
- I quickly tossed in some code to stop people from cheating and
taking crates from one mission into another.  People should consider
themselves lucky I didn't ban each and every one of them for doing
that.  It was a clear violation of the loopholes portion of the User
agreement.
- Added in some new code that will help me detect players who alter
the game using speed hacks.
- Added in some new code that will help me track people who try to
guess the passwords of other players.
- Added a Lithuanian chat channel on channel 14.
- Added an Italian chat channel on channel 15.
- I fixed the zones spoken command.
- The odds of getting bloody clothes has been cut in half.  This is
due to many many requests from players ever since 2.9 went live.
- Players no longer get bloody clothes on LMS missions when they get hit.
- I did a little work to hopefully improve the M79 sounds across the
server.  I'm sure it isn't going to be working perfectly, but
hopefully it at least plays more of the sounds it is supposed to play.
- Adjusted a few parts in code that may have been causing subscript
out of range errors for a few people.
- I believe I've fixed a bug which allowed players to open their
inventory menu and be invulerable to zombies.  People who were using
this trick are lucky I didn't ban them all, because it was in clear
violation of the loopholes portion of the User agreement.
- I've added the SCS command, skills menu, to open the skills menu.
- I've added the SCS command, armor menu, to open the armor menu.
- Killing with the sledgehammer now properly gives rep and xp.
- I've fixed the Clan notifications, so they aren't stuck to ON.
All of the records were reverted back to a handful of days ago, so
people may notice that they've lost a few items and perhaps a few
levels.  Many other players will have lost their entire inventory, so
be prepared!  The item loss bug was actually tracked back to a problem
with the 2.8 inventory system, which was of course imported in to 2.9
when it went live on the main server.  I think this might be why no
one reported it on the testing server, since the bug was actually an
issue with the inventories saved on the main server only.  If you
remember, the 2.9 testing server had copied over players but a huge
percentage of the players started fresh as hardcore players, thus
flushing the 2.8 inventory bug into extinction.
I really do hope this ends up solving those 2 huge bugs.  Only time
will tell.  I'm heading to bed now so hopefully the server doesn't
crash or something, 10 minutes from now.  If it does, then I'll tend
to it in the morning.  Good luck everybody!  big_smile
- Aprone

I will post the link to download the latest, below.

www.kaldobsky.com/audiogames/Swamp.zip

about to go grab it myself.

Dallas


On 21/07/2013, Johnny Tai johnnyti...@shaw.ca wrote:
 Tried to log in, running 2.9, yet server says I am not running same version
 as server...did a new one come out?
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[Audyssey] new swamp version?

2013-07-21 Thread Johnny Tai
Tried to log in, running 2.9, yet server says I am not running same version
as server...did a new one come out?
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Re: [Audyssey] new swamp version?

2013-07-21 Thread Dallas O'Brien
high johnny, yes. here is the post.

While I am officially done developing for Swamp, the recent security
problem forced me to work on the client code to get it fixed.  Well it
is probably too soon to actually say fixed, since I don't know for
sure that it worked, but we'll see.  While working on the code I may
have actually spotted the cause of the item-loss bug, and perhaps even
the crate cheat bug!  Without any testing, and without spending any
serious time working on them I can't know for sure if the changes will
actually fix them, but I hope they do.  Here is the change log for
version 2.9b.  I'm not calling in version 3.0 because this one doesn't
count, and I still plan to release 1 version that is dedicated to bug
fixes, when I eventually have the time to do that.
Changes from version 2.9 to 2.9b
- Altered some security features that were outdated and no longer
being used by Swamp.  These were causing a few players not to be able
to connect, based on their computer's settings.
- Made sure the dx7vb.dll file was actually IN the zip this time!  Haha, oops.
- Made sure the zip now contains the correct versions of the game
maps.  In 2.9 I accidentally sent out super old versions.
- I've updated the sounds folder because in 2.9 I forgot to zip up the
newer copies Kai had provided.  (Thanks again Kai, you rock!)
- The user agreement has been updated, so please be sure to read through it.
- I may have spotted, and fixed, the bug which randomly deleted
people's items when they signed out and back in.  We'll see if it
worked.
- I quickly tossed in some code to stop people from cheating and
taking crates from one mission into another.  People should consider
themselves lucky I didn't ban each and every one of them for doing
that.  It was a clear violation of the loopholes portion of the User
agreement.
- Added in some new code that will help me detect players who alter
the game using speed hacks.
- Added in some new code that will help me track people who try to
guess the passwords of other players.
- Added a Lithuanian chat channel on channel 14.
- Added an Italian chat channel on channel 15.
- I fixed the zones spoken command.
- The odds of getting bloody clothes has been cut in half.  This is
due to many many requests from players ever since 2.9 went live.
- Players no longer get bloody clothes on LMS missions when they get hit.
- I did a little work to hopefully improve the M79 sounds across the
server.  I'm sure it isn't going to be working perfectly, but
hopefully it at least plays more of the sounds it is supposed to play.
- Adjusted a few parts in code that may have been causing subscript
out of range errors for a few people.
- I believe I've fixed a bug which allowed players to open their
inventory menu and be invulerable to zombies.  People who were using
this trick are lucky I didn't ban them all, because it was in clear
violation of the loopholes portion of the User agreement.
- I've added the SCS command, skills menu, to open the skills menu.
- I've added the SCS command, armor menu, to open the armor menu.
- Killing with the sledgehammer now properly gives rep and xp.
- I've fixed the Clan notifications, so they aren't stuck to ON.
All of the records were reverted back to a handful of days ago, so
people may notice that they've lost a few items and perhaps a few
levels.  Many other players will have lost their entire inventory, so
be prepared!  The item loss bug was actually tracked back to a problem
with the 2.8 inventory system, which was of course imported in to 2.9
when it went live on the main server.  I think this might be why no
one reported it on the testing server, since the bug was actually an
issue with the inventories saved on the main server only.  If you
remember, the 2.9 testing server had copied over players but a huge
percentage of the players started fresh as hardcore players, thus
flushing the 2.8 inventory bug into extinction.
I really do hope this ends up solving those 2 huge bugs.  Only time
will tell.  I'm heading to bed now so hopefully the server doesn't
crash or something, 10 minutes from now.  If it does, then I'll tend
to it in the morning.  Good luck everybody!  big_smile
- Aprone

I will post the link to download the latest, below.

www.kaldobsky.com/audiogames/Swamp.zip

about to go grab it myself.

Dallas


On 21/07/2013, Johnny Tai johnnyti...@shaw.ca wrote:
 Tried to log in, running 2.9, yet server says I am not running same version
 as server...did a new one come out?
 ---
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Re: [Audyssey] new swamp version

2012-07-24 Thread Gerardo Corripio
OK so what's this Swamp game all about? I've thought it was regarding a
swamp and killing animals within?

-Mensaje original-
De: gamers-boun...@audyssey.org [mailto:gamers-boun...@audyssey.org] En
nombre de Dakotah Rickard
Enviado el: lunes, 09 de julio de 2012 08:37 p.m.
Para: Gamers Discussion list
Asunto: Re: [Audyssey] new swamp version

I am personally quite thrilled, and chilled, to see a flamer might go up.

I'm telling you, as awful as this sounds, if I had to pick the manner
of my death, via machinegun or flamethrower, machinegun any day. And
the weirdest part of all of this is that flame throwers are not at all
illegal in the U.S., and they're not even hard to build.

Frankly, I know it's a little weird, but I'd love to see a flamer as a
random loot in map 1, because they are so easy to build. I know that's
kind of crap, but honestly I'd like to see specialty stuff on any and
every map besides mission maps.

Signed:
Dakotah Rickard

On 7/9/12, john jpcarnemo...@comcast.net wrote:
 They, and several others, are already in the swamp 2.6 folder.

  - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sun, 8 Jul 2012 14:00:30 -0700
 Subject: Re: [Audyssey] new swamp version

 Just grabbed the patch- I don't see the new sound files for the
 two new weapons? lol
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Re: [Audyssey] new swamp version

2012-07-24 Thread Phil Vlasak

Hi Gerardo,
If you want some information about recent game releases,you should try going 
to my game list,

http://www.pcsgames.net/game-co.htm
or to the Audio Games Forum,
http://forum.audiogames.net/

Phil 



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Re: [Audyssey] new swamp version

2012-07-24 Thread simon dowling
hi gerardo, i have to tell you that swamp is just awsom, you start out
with an axe and pistol, and you can get bigger and better weapons
along the way, i thought it would be quite hard at first as you
control your char with the mouse, but i liked it that much, i got me a
laser mouse for even greater precision control. it is pretty addicting
to say the least, you have to kill zombie humans and zombie dogs at
the moment. i would suggest downloading it and give it ago. oh forgot
to add its multi player so you can play online with your friends. hth

On 24/07/2012, Phil Vlasak phi...@bex.net wrote:
 Hi Gerardo,
 If you want some information about recent game releases,you should try going

 to my game list,
 http://www.pcsgames.net/game-co.htm
 or to the Audio Games Forum,
 http://forum.audiogames.net/

 Phil


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Re: [Audyssey] new swamp version

2012-07-09 Thread john

They, and several others, are already in the swamp 2.6 folder.

- Original Message -
From: Johnny Tai johnnyti...@shaw.ca
To: Gamers Discussion list gamers@audyssey.org
Date sent: Sun, 8 Jul 2012 14:00:30 -0700
Subject: Re: [Audyssey] new swamp version

Just grabbed the patch- I don't see the new sound files for the 
two new weapons? lol

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Re: [Audyssey] new swamp version

2012-07-09 Thread Dakotah Rickard
I am personally quite thrilled, and chilled, to see a flamer might go up.

I'm telling you, as awful as this sounds, if I had to pick the manner
of my death, via machinegun or flamethrower, machinegun any day. And
the weirdest part of all of this is that flame throwers are not at all
illegal in the U.S., and they're not even hard to build.

Frankly, I know it's a little weird, but I'd love to see a flamer as a
random loot in map 1, because they are so easy to build. I know that's
kind of crap, but honestly I'd like to see specialty stuff on any and
every map besides mission maps.

Signed:
Dakotah Rickard

On 7/9/12, john jpcarnemo...@comcast.net wrote:
 They, and several others, are already in the swamp 2.6 folder.

  - Original Message -
 From: Johnny Tai johnnyti...@shaw.ca
 To: Gamers Discussion list gamers@audyssey.org
 Date sent: Sun, 8 Jul 2012 14:00:30 -0700
 Subject: Re: [Audyssey] new swamp version

 Just grabbed the patch- I don't see the new sound files for the
 two new weapons? lol
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Re: [Audyssey] new swamp version

2012-07-08 Thread Johnny Tai
Just grabbed the patch- I don't see the new sound files for the two new 
weapons? lol
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Re: [Audyssey] new swamp version

2012-07-08 Thread Dakotah Rickard
They're already in the folder.

Signed:
Dakotah Rickard

On 7/8/12, Johnny Tai johnnyti...@shaw.ca wrote:
 Just grabbed the patch- I don't see the new sound files for the two new
 weapons? lol
 ---
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Re: [Audyssey] new swamp version

2012-07-08 Thread Johnny Tai

- The AA12 and M240 guns have been added.  They can only be found on map 3.

I don't see these new gun sounds in the sound/weapon foldier anywhere?
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