Re: [Audyssey] self destruct source code

2006-12-04 Thread Thomas Ward
Hi,
As much as I hate making comments like the one I am about to say I will 
only say for instruction purposes Self Destruct isn't all that great an 
example. I would not recommend it for amature programmers as it is not, 
well, as Liam said not that good an example of good programming. Smile.


Liam Erven wrote:
 Heh.  The only bug I see is that there are about 8 files missing.
  For anyone who downloads this, it's not a very good example of how to code.





 Liam Erven
 KC9KHY

 msn and Email: [EMAIL PROTECTED]
 homepage: http://www.liamerven.com

 -Original Message-
 From: x-sight interactive [mailto:[EMAIL PROTECTED] 
 Sent: Sunday, December 03, 2006 6:18 PM
 To: Gamers Discussion list
 Subject: [Audyssey] self destruct source code

 jason has very kindly allowed me to release the self destruct source code.
 you will find it in the development section of my website:

 http://x-sight.brandoncole.net/dev

 regards,

 damien

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[Audyssey] self destruct source code

2006-12-03 Thread x-sight interactive
jason has very kindly allowed me to release the self destruct source code. you 
will find it in the development section of my website:

http://x-sight.brandoncole.net/dev

regards,

damien

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Re: [Audyssey] self destruct source code

2006-12-03 Thread Liam Erven
Heh.  The only bug I see is that there are about 8 files missing.
 For anyone who downloads this, it's not a very good example of how to code.





Liam Erven
KC9KHY

msn and Email: [EMAIL PROTECTED]
homepage: http://www.liamerven.com

-Original Message-
From: x-sight interactive [mailto:[EMAIL PROTECTED] 
Sent: Sunday, December 03, 2006 6:18 PM
To: Gamers Discussion list
Subject: [Audyssey] self destruct source code

jason has very kindly allowed me to release the self destruct source code.
you will find it in the development section of my website:

http://x-sight.brandoncole.net/dev

regards,

damien

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Re: [Audyssey] self destruct source code

2006-12-03 Thread x-sight interactive
no, don't you see what he's done? lol the only files that are missing, tut
tut, (grin) is the registration code, keygen, etc.
the actual bug i think he was talking about was the lord urchin battle,
something to do with the coordination.

regards,

damien



- Original Message -
From: Liam Erven [EMAIL PROTECTED]
To: 'Gamers Discussion list' gamers@audyssey.org
Sent: Monday, December 04, 2006 1:03 AM
Subject: Re: [Audyssey] self destruct source code


 Heh.  The only bug I see is that there are about 8 files missing.
  For anyone who downloads this, it's not a very good example of how to
code.





 Liam Erven
 KC9KHY

 msn and Email: [EMAIL PROTECTED]
 homepage: http://www.liamerven.com

 -Original Message-
 From: x-sight interactive [mailto:[EMAIL PROTECTED]
 Sent: Sunday, December 03, 2006 6:18 PM
 To: Gamers Discussion list
 Subject: [Audyssey] self destruct source code

 jason has very kindly allowed me to release the self destruct source code.
 you will find it in the development section of my website:

 http://x-sight.brandoncole.net/dev

 regards,

 damien

 ___
 Gamers mailing list .. Gamers@audyssey.org To unsubscribe send E-mail to
 [EMAIL PROTECTED] You can visit
 http://audyssey.org/mailman/listinfo/gamers_audyssey.org to make any
 subscription changes via the web.

 __ NOD32 1.1659 (20060713) Information __

 This message was checked by NOD32 antivirus system.
 http://www.eset.com



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Re: [Audyssey] self destruct source code

2006-12-03 Thread Nicol Oosthuizen

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Will you charge  money for the game if you get it working?

-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
On Behalf Of Liam Erven
Sent: 04 December 2006 03:49 AM
To: 'Gamers Discussion list'
Subject: Re: [Audyssey] self destruct source code

Ah.  Well.  Maybe I'll piece it together when I go on vacation.
It would be fun to get it working again.
 


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