Re: [Audyssey] Montezuma's beta1 bugs
Hi, Before I actually respond to the text of your email I'd just like to make a reminder here that beta 2 has had many many changes and bug fixes made already. Beta 2 is in private testing, and I am working on preparing the beta 2 release. As far as jumping goes I'll just state that the jump code as been totally rewritten in beta 2. It no longer operates the way it did in beta 1. It is also totally unnecessary to run and jump at the same time. Jumping over monsters is simply a matter of hand ear coordination. When it is very close to your left or right ear jump. Using headphones is ideal for this kind of game. Now, if you don't fall off a platform or ledge that is a bug, and one I can easily fix today in beta 2. As for using a potion at 100% health and exiting I have not been able to repete that bug try as I might. Still I can look into it, but sounds like a quark that popped up on your system. I can't see anything wrong here, nor can I duplicate the problem. Now, as to the missing key all keys are in the game, but some are hidden. You need to find it. There is an item you need to have in your hand when you enter the room with the hidden white key in order to find it. This is true to the original Monty game, and so you need to do some puzzle solving here to locate that missing key. I know everything works and all keys are in the game because I have played Monty from level 1 through the bonus round, and no issues of missing keys. Though, I know where to find all of them. shaun everiss wrote: Hi tom and all. Well finally mannaged to semi beat monti. This may be a spoiler but I found if you run you can get accross things and passed enemies as long as you keep ahead of them. Like in superliam, once a snake is in the centre of the speakers you can run jump over it, note this is not run or jump you have to run and jump at the same time. the same is true for pits with no platforms, etc. and ropes. Warning though that if you walk to the edge of a platform and or something, well not platform but a ledge and try to walk you will not fall off if you run you will. Here are the bugs. when at 100 of health using a healing posion will cause the game to just exit to the desktop. Also I got through a red door, and over a portal. through a couple white doors and found I was at another white door with no key although I had got and used all the keys I had. So either I am doing something wrong or I think there are keys I need to get or get put in the game. Really was not sure about monti but now I know how to get passed at least the hardest part of trying to walk over things I think I will probably get it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's beta1 bugs
there's only two levels in the downloadable beta. should that be? Regards, Damien Sadler - Original Message - From: Thomas Ward [EMAIL PROTECTED] To: Gamers Discussion list gamers@audyssey.org Sent: Monday, September 10, 2007 12:53 PM Subject: Re: [Audyssey] Montezuma's beta1 bugs Hi, Before I actually respond to the text of your email I'd just like to make a reminder here that beta 2 has had many many changes and bug fixes made already. Beta 2 is in private testing, and I am working on preparing the beta 2 release. As far as jumping goes I'll just state that the jump code as been totally rewritten in beta 2. It no longer operates the way it did in beta 1. It is also totally unnecessary to run and jump at the same time. Jumping over monsters is simply a matter of hand ear coordination. When it is very close to your left or right ear jump. Using headphones is ideal for this kind of game. Now, if you don't fall off a platform or ledge that is a bug, and one I can easily fix today in beta 2. As for using a potion at 100% health and exiting I have not been able to repete that bug try as I might. Still I can look into it, but sounds like a quark that popped up on your system. I can't see anything wrong here, nor can I duplicate the problem. Now, as to the missing key all keys are in the game, but some are hidden. You need to find it. There is an item you need to have in your hand when you enter the room with the hidden white key in order to find it. This is true to the original Monty game, and so you need to do some puzzle solving here to locate that missing key. I know everything works and all keys are in the game because I have played Monty from level 1 through the bonus round, and no issues of missing keys. Though, I know where to find all of them. shaun everiss wrote: Hi tom and all. Well finally mannaged to semi beat monti. This may be a spoiler but I found if you run you can get accross things and passed enemies as long as you keep ahead of them. Like in superliam, once a snake is in the centre of the speakers you can run jump over it, note this is not run or jump you have to run and jump at the same time. the same is true for pits with no platforms, etc. and ropes. Warning though that if you walk to the edge of a platform and or something, well not platform but a ledge and try to walk you will not fall off if you run you will. Here are the bugs. when at 100 of health using a healing posion will cause the game to just exit to the desktop. Also I got through a red door, and over a portal. through a couple white doors and found I was at another white door with no key although I had got and used all the keys I had. So either I am doing something wrong or I think there are keys I need to get or get put in the game. Really was not sure about monti but now I know how to get passed at least the hardest part of trying to walk over things I think I will probably get it. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED] --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]
Re: [Audyssey] Montezuma's beta1 bugs
Hi Damien, yes, the public beta only has the first two levels. That is why it is only a demo version. The full version has a bonus round, and other levels are being developed as we speak. I'm looking at possably putting beta 2 on a timer like Tank Commander and Sarah where you can only play for a certain amount of time before the game expires and you have to start from level 1 again. That way the work can continue on the game, people can play it, but they will never complete the game or go beyond level 2. --- Gamers mailing list __ Gamers@audyssey.org If you want to leave the list, send E-mail to [EMAIL PROTECTED] You can make changes or update your subscription via the web, at http://audyssey.org/mailman/listinfo/gamers_audyssey.org. All messages are archived and can be searched and read at http://www.mail-archive.com/[EMAIL PROTECTED] If you have any questions or concerns regarding the management of the list, please send E-mail to [EMAIL PROTECTED]