[Audyssey] A demo of the next game from N A Soft.

2016-08-03 Thread Nick and Gemma Adamson
Hi All.
As the topic came up earlier today I thought I do a quick recording of a game 
I'm working on.
The demo is here and lasts about 9 minutes:
https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-working-on

This is still quite early days, I'm not even ready to beta test yet. I'd say 
I've got about 70% of the functionality coded up.

Thanks.
Nick.

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Re: [Audyssey] Train simulator

2016-08-03 Thread Nick and Gemma Adamson
Hi Both.
You may want to take a listen to this and see my other post I've just sent:
https://audioboom.com/boos/4895258-info-and-a-quick-demo-of-the-game-i-m-wor
king-on

Thanks.
Nick.


-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Bogdan
Muresan
Sent: 03 August 2016 15:40
To: Gamers Discussion list 
Subject: Re: [Audyssey] Train simulator

Hello. This subject is so interesting for me. The truth is that there is 
not a good train simulator

for us. I would be interested if there is one on computers, or ios. Thanks.
On 8/3/2016 3:33 PM, Lukáš Kakara wrote:
> Dear friends,
> Does exist any train simulator for us or no? I like simulators, but it 
> is only flying or cars, but trains no. Thanks for your answers.
>


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Re: [Audyssey] Train simulator

2016-08-03 Thread Nick and Gemma Adamson
Hi Michael.
Www.ndadamson.com
Thanks.
Nick.


Get Outlook for iOS

_
From: michael barnes 
Sent: Thursday, August 4, 2016 12:28 am
Subject: Re: [Audyssey] Train simulator
To: 


Hey, Nick.

I enjoyed the audio of the demo of the train game.
By the way what is the URL to your website?

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[Audyssey] Calling all Tube Sim beta testers.

2016-08-22 Thread Nick and Gemma Adamson

Hi all.
I've gone and goofed up. I've managed to delete the file which listed all the 
beta testers, with there contact information.
If you volunteered to be a beta tester for Tube Sim please get back in contact 
with me via email or via www.ndadamson.com.
Sorry about this.
Nick.


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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-31 Thread Nick and Gemma Adamson
Hi. 
You can already, check out the sound pack part of the documentation. 
Theres already 1 community submitted sound pack on my website. 
Www.ndadamsom.com. 
Thanks. 
Nick. 


Sent from my iPhone

> On 31 Dec 2016, at 11:08, Austin Pinto <austinpinto.xavi...@gmail.com> wrote:
> 
> in the next update can you let us change the engine sounds?
> 
>> On 12/31/16, Shaun Everiss <sm.ever...@gmail.com> wrote:
>> yeah I do end up doing that to.
>> 
>> 
>> 
>>> On 31/12/2016 6:51 a.m., Jordan Gallacher wrote:
>>> What gets me quite often are the speed limit changes where I have to get
>>> from 80 to 15 or 10.  I almost always end up going too fast for a little
>>> bit.  Nick did a great job with both Tube Sim and Park Boss, and both of
>>> these titles are similar to games I used to play when I had more vision
>>> or
>>> had a computer that could run the programs that I used to play.
>>> Jordan
>>> 
>>> -Original Message-
>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Rajmund
>>> Sent: Friday, December 30, 2016 4:59 AM
>>> To: gamers@audyssey.org
>>> Subject: Re: [Audyssey] The train now standing at platform N A Soft is
>>> Tube
>>> Sim, and its ready to depart.
>>> 
>>> Hello,
>>> I just watched your video, at least you keep to the speed limits, whereas
>>> I
>>> don't. I put it straight to service mode, and fly out of the depo, to
>>> begin
>>> with. But thanks, it was a great watch, I now know what to do when a
>>> station
>>> is closed LOL.
>>> 
>>> 
>>> 
>>> Sent from a Braille Sense
>>> 
>>> - Original Message -
>>> From: Jordan Gallacher  <jordanandseptem...@gmail.com>
>>> To: "'Gamers Discussion list'"  <gamers@audyssey.org>
>>> Date: Friday, December 30, 2016 5:34 am
>>> Subject: Re: [Audyssey] The train now standing at platform N A Soft is
>>> Tube
>>> Sim, and its ready to depart.
>>> 
>>>> 
>>>> 
>>>> I definitely had fun testing it, and also, those interested should
>>>> check out my YouTube Channel,
>>>> https://www.youtube.com/channel/UCU1wIIZk5MPJdtFdRUBl5TQ
>>>> It mostly is about flight simulation, but it will contain some Tube
>>>> Sim footage as well.
>>>> Jordan
>>>> 
>>>> -Original Message-
>>>> From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of Shaun
>>>> Everiss
>>>> Sent: Wednesday, December 21, 2016 6:42 PM
>>>> To: Gamers Discussion list
>>>> Subject: Re: [Audyssey] The train now standing at platform N A Soft is
>>>> Tube Sim, and its ready to depart.
>>>> 
>>>> Hi nick.
>>>> Good to see this finally released.
>>>> I probably won't get a chance to play it now till after the christmas
>>>> break but it was fun testing it.
>>>> 
>>>> 
>>>> 
>>>>> On 22/12/2016 10:20 a.m., Nick and Gemma Adamson wrote:
>>>>> Hi All.
>>>>> After months of development and testing I'm pleased to announce that
>>>>> Tube Sim, The latest game from N A Soft has been released.
>>>>> Tube Sim is a train simulator for windows based on the London
>>>>> Underground system played completely in audio. Using over 600 sounds
>>>>> learn how to
>>>> drive
>>>>> a train on this iconic part of London.
>>>>> Tube sim has been designed to be as realistic as possible using
>>>> information
>>>>> based on the real world train system. One place that it does differ
>>>>> from
>>>> the
>>>>> real world, you can drive it for free.
>>>>> So grab the dead man handle. Close your doors and let's go underground.
>>>>> Get more information and the game from:
>>>>> http://ndadamson.com/index.php slab=tube-sim
>>>>> Both an installer and portable version of the game are available.
>>>>> 
>>>>> Happy driving.
>>>>> Nick.
>>>>> 
>>>>> 
>>>>> ---
>>>>> Gamers mailing list __ Gamers@audyssey.org If you want to leave the
>>>>> list, send E-mail to
>>>> gamers-unsubscr...@audyssey.org.
>>>>> You can make changes or update your subscription via the web, at
>>>>> http

[Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-21 Thread Nick and Gemma Adamson
Hi All.
After months of development and testing I'm pleased to announce that Tube
Sim, The latest game from N A Soft has been released.
Tube Sim is a train simulator for windows based on the London Underground
system played completely in audio. Using over 600 sounds learn how to drive
a train on this iconic part of London.
Tube sim has been designed to be as realistic as possible using information
based on the real world train system. One place that it does differ from the
real world, you can drive it for free.
So grab the dead man handle. Close your doors and let's go underground.
Get more information and the game from:
http://ndadamson.com/index.php?slab=tube-sim
Both an installer and portable version of the game are available.

Happy driving.
Nick.


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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-24 Thread Nick and Gemma Adamson
 the "due to depart" message then you've over shot.
11. It's impossible to leave dead on time, why?
Answer: I'd suggest reading the documentation or doing driver school again.
30 seconds either side of the depart time is considered on time. So if your
depart time is 22:15. You can depart at 22:14:30 to 22:15:30 and this is OK.
I've heard some people say this is 11 seconds, I'm not sure where that's
come from, its 30 seconds.
12. Why when I request clearance does it get denied?
Answer: The only reason clearance is denied is if you're trying to leave the
platform early. (See answer above about being 30 seconds either side of the
depart time. There for in the above example if you request clearance at
22:14:25 it'll be denied, if you request at 22:14:31 you will be cleared to
leave.
13. What time should you depart depos, the driver report is confusing?
Answer: I think there may be a small bug here, I'll try to clarify in the
next release.
14. Why can't the train reverse?
Answer: There's 2 reasons, they don't do this on the London underground in
the real world and it would make the game 2 easy.
15. Why do I suck, why's my score so low. (A genuine question)
Answer: To improve your score I'd suggest reading the documentation as it
goes in to quite a bit of detail. The driver report is also your main tool
for working out what you did right, and what you did wrong.
16. If I hit f7 and request relief by mistake what can I do?
Answer: Just hit f7 again and the request will get cancelled, I don't think
I put this in the documentation, I'll put it in for the next release.
17. Why is the game free?
Answer: A number of people said they were surprised that the game was free.
Thank you. The reason I don't charge for any of my games yet is that I'm a
developer working on my own and that not charging gives me the flexibility
in the way I support the game. I fit development around a day job and young
family so don't get as much time to support users as I wish, including
updates, release schedules, resolving user's issues and so on. If I were to
charge then I would want to provide a much more professional support and
update mechanism and I don't feel I have the time to do that. In the end It
comes down to how I believe software companies should behave, selling a game
or software isn't the end of the transaction with the customer, the
developer has a responsibility to support that customer, A responsibility I
don't have the time for given the other things I've got going on. I'd also
need to consider any piracy protection and things like handling refunds,
Stuff I just don't want to deal with. In the end, game development is
something I enjoy and just do for fun.

Thanks.
Nick.

-Original Message-
From: Gamers [mailto:gamers-boun...@audyssey.org] On Behalf Of lenron brown
Sent: 22 December 2016 17:53
To: Gamers Discussion list <gamers@audyssey.org>
Subject: Re: [Audyssey] The train now standing at platform N A Soft is Tube
Sim, and its ready to depart.

This game is truly epic. It was well design I was amazed when reading
all the commands. I was also wondering about other cities around the
world possibly having maps in the game as well? Maybe like New York
city? Also would it be possible to have away to switch from kmph to
mph when checking the speed and things?

On 12/22/16, rajmund <brajmund2...@gmail.com> wrote:
> hi,
> I tried what happens when you die, too. LOL couldn't stop at the stop
> sign, guess that's what happens when you don't stick to the speed limit
> LOL.
>
> Sent from Thunderbird
>
> On 22/12/2016 02:21 PM, Austin Pinto wrote:
>> for all who have not plaied the game go for it!
>> the game is so edictive i spent 8 hours playing the game.
>> i finished district line, the line that gives the government batch, i
>> think its bakerlew line and now i am on the centerl line.
>> can people of other countries or other parts of the world add there
>> metro or train lines to the game?
>>
>> On 12/22/16, rajmund <brajmund2...@gmail.com> wrote:
>>> hello.
>>> I was thinking about that earlier, actually.
>>>
>>> Sent from Thunderbird
>>>
>>> On 22/12/2016 03:41 AM, Austin Pinto wrote:
>>>> Nick you made my day.
>>>> i just wished i could play ts after seeing my friends play it.
>>>> now i hope we get flight simulater
>>>>
>>>> On 12/22/16, Rajmund <brajmund2...@gmail.com> wrote:
>>>>> Hi Nick,
>>>>> Do you, at this point, accept constructive feedback and suggestions?
>>>>>
>>>>>
>>>>>
>>>>> Sent from a Braille Sense
>>>>>
>>>>> - Original Message -
>>>>> From: Nick and Gemma Adamson  <n...@ndadamson.com>
>>>>> To: 'G

Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-27 Thread Nick and Gemma Adamson
Hi. 
Use them when ever you like, they are just something else you can do. They 
don't impact your score. 
Thanks. 
Nick 


Sent from my iPhone

> On 27 Dec 2016, at 04:46, Austin Pinto  wrote:
> 
> yes as i am not from London so dont know when to use the no smoking
> and cctv anouncement so some1 please answer
> 
>> On 12/26/16, lori duncan  wrote:
>> Lol i'm the same, or they complain if you don't announce it exactly on
>> time.  When are you supposed to use the no smoking and cctv announcements?
>> 
>> 
>> From Lori.
>> 
>> 
>>> On 04/01/2002 22:11, Travis Siegel wrote:
>>> Heh, I sometimes can't remember if I announced the next stop or not,
>>> so I hit the key again, then I get complaints from the passengers
>>> about excessive announcements. :)
>>> What do they know anyway.  Those buggers complain if I don't announce
>>> the stop, and they complain if I announce it twice. Picky passengers
>>> aren't they?
>>> :)
>>> Ahh well, I'll get the hang of this thing eventually.  Still can't
>>> remember to make all the announcements, and still working for those
>>> badges.
>>> 
>>> 
>>> 
>>> ---
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>> 
>> 
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> 
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> follow me on twitter.
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> contact me on skype.
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-25 Thread Nick and Gemma Adamson
Hi. 
Ill see what i can do in the runlist. 
Your data is saved under your profile. So should be something like 
c:\users\userName\application data\nasoft 
Im not at my computer at the moment so thats from memory. 
Thanks. 
Nick. 


Sent from my iPhone

> On 26 Dec 2016, at 02:35, Austin Pinto  wrote:
> 
> hi Nick.
> this is a bit urgent.
> if you have installed the game and have played the game whare is your
> data saved.
> i mean the batches score and all and everything.
> i need to format my pc so want to know.
> also in the next update can you add this feature?
> open the game and go to the second option that is runs.
> select a line.
> select a start station.
> once you do that it asks you to select the end station and gives you a list.
> can you add the distence from start station to the station that your
> focused on and the time it will take to finish the mission.
> i just wish more and more countries and maps are added i just cant
> stop playing this game
> 
>> On 1/4/02, Travis Siegel  wrote:
>> There are a couple issues I've found with the game, and I don't know if
>> posting them here is good or not, but others can comment, and let me know
>> if I'm just doing something wrong, or if it's an actual issue.
>> First off, I can't get the completion set on the first actual mission (not
>> driver school, the one that is first on the actual missions list).  It
>> doesn't matter how many times I complete that one, (or how fast) it
>> doesn't give me the completion status.  I'm thinking this is because it
>> requires you to open the doors to complete the mission, but before I get
>> to do that, it tells me my shift is complete.  Again, this happens no
>> matter how long it takes me to complete the mission.  I do not have this
>> problem with other missions.  I was a bit surprised I didn't get the badge
>> for the victoria stations when I completed the victoria run, but I'm
>> guessing there's a victoria station that wasn't covered on that run, and
>> I'll get the badge after I complete whichever mission contains that
>> station.
>> It's been a couple days since I played, so there may be other issues, but
>> those were the ones that bothered me the most, so there you go.  Anyone
>> else having these problems?
>> 
>> 
>> 
>> ---
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> 
> 
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-25 Thread Nick and Gemma Adamson
Hi. 
F3 will tell you how far to the next station. If theres a red signal a head f11 
will tell you how far. 
Thanks. 
Nick. 


Sent from my iPhone

> On 26 Dec 2016, at 03:42, Travis Siegel  wrote:
> 
> Oh yes, and when you're looking at the list of missions, it'd be nice if the 
> mission said complete before reading all that's required to complete the 
> mission.  Name and run is ok, just doesn't seem right that you need to listen 
> to the whole description as well before you are told if you completed the 
> mission or not.
> 
> And, it'd also be nice if there was a key that would tell you how far to the 
> stop (unless there's one already) Sometimes, it's necessary to check distance 
> to stop, but can only check distance to next station.  I know the announcer 
> tells you, but it'd be good to be able to get it on an as needed basis, 
> instead of having to wait until he says it, especially when you're getting 
> other announcements, (like ones about station closures).
> 
> Thanks, and this game is fun, though I'm wasting entirely too much time on 
> it. :)
> 
> 
> 
>> On 12/25/2016 9:35 PM, Austin Pinto wrote:
>> hi Nick.
>> this is a bit urgent.
>> if you have installed the game and have played the game whare is your
>> data saved.
>> i mean the batches score and all and everything.
>> i need to format my pc so want to know.
>> also in the next update can you add this feature?
>> open the game and go to the second option that is runs.
>> select a line.
>> select a start station.
>> once you do that it asks you to select the end station and gives you a list.
>> can you add the distence from start station to the station that your
>> focused on and the time it will take to finish the mission.
>> i just wish more and more countries and maps are added i just cant
>> stop playing this game
>> 
>>> On 1/4/02, Travis Siegel  wrote:
>>> There are a couple issues I've found with the game, and I don't know if
>>> posting them here is good or not, but others can comment, and let me know
>>> if I'm just doing something wrong, or if it's an actual issue.
>>> First off, I can't get the completion set on the first actual mission (not
>>> driver school, the one that is first on the actual missions list).  It
>>> doesn't matter how many times I complete that one, (or how fast) it
>>> doesn't give me the completion status.  I'm thinking this is because it
>>> requires you to open the doors to complete the mission, but before I get
>>> to do that, it tells me my shift is complete.  Again, this happens no
>>> matter how long it takes me to complete the mission.  I do not have this
>>> problem with other missions.  I was a bit surprised I didn't get the badge
>>> for the victoria stations when I completed the victoria run, but I'm
>>> guessing there's a victoria station that wasn't covered on that run, and
>>> I'll get the badge after I complete whichever mission contains that
>>> station.
>>> It's been a couple days since I played, so there may be other issues, but
>>> those were the ones that bothered me the most, so there you go.  Anyone
>>> else having these problems?
>>> 
>>> 
>>> 
>>> ---
>>> Gamers mailing list __ Gamers@audyssey.org
>>> If you want to leave the list, send E-mail to
>>> gamers-unsubscr...@audyssey.org.
>>> You can make changes or update your subscription via the web, at
>>> http://audyssey.org/mailman/listinfo/gamers_audyssey.org.
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>>> http://www.mail-archive.com/gamers@audyssey.org.
>>> If you have any questions or concerns regarding the management of the list,
>>> please send E-mail to gamers-ow...@audyssey.org.
>>> 
>> 
> 
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-27 Thread Nick and Gemma Adamson
Hi. 
Thats not a bug. 
Its why really important messages have multiple announcements as you get closer 
or a sound attached to the event. 
In early beta versions it used to queue all the messages up however the testers 
really didn't like it as everything felt slow and it meant at high speeds stuff 
would be still being talked about long after it happened. 
Hope this helps. 
Nick. 


Sent from my iPhone

> On 27 Dec 2016, at 14:41, Austin Pinto <austinpinto.xavi...@gmail.com> wrote:
> 
> i found 1 bug in the game.
> lets say i press t or any letter to check status of the train.
> at the same time some message plays like speed limit changed to so and
> so cause we press t or any other letter that message is silenced.
> 
>> On 12/27/16, Nick and Gemma Adamson <n...@ndadamson.com> wrote:
>> Hi.
>> Use them when ever you like, they are just something else you can do. They
>> don't impact your score.
>> Thanks.
>> Nick
>> 
>> 
>> Sent from my iPhone
>> 
>>> On 27 Dec 2016, at 04:46, Austin Pinto <austinpinto.xavi...@gmail.com>
>>> wrote:
>>> 
>>> yes as i am not from London so dont know when to use the no smoking
>>> and cctv anouncement so some1 please answer
>>> 
>>>> On 12/26/16, lori duncan <lori.dunca...@gmail.com> wrote:
>>>> Lol i'm the same, or they complain if you don't announce it exactly on
>>>> time.  When are you supposed to use the no smoking and cctv
>>>> announcements?
>>>> 
>>>> 
>>>> From Lori.
>>>> 
>>>> 
>>>>> On 04/01/2002 22:11, Travis Siegel wrote:
>>>>> Heh, I sometimes can't remember if I announced the next stop or not,
>>>>> so I hit the key again, then I get complaints from the passengers
>>>>> about excessive announcements. :)
>>>>> What do they know anyway.  Those buggers complain if I don't announce
>>>>> the stop, and they complain if I announce it twice. Picky passengers
>>>>> aren't they?
>>>>> :)
>>>>> Ahh well, I'll get the hang of this thing eventually.  Still can't
>>>>> remember to make all the announcements, and still working for those
>>>>> badges.
>>>>> 
>>>>> 
>>>>> 
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>>>> 
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>>> 
>>> 
>>> --
>>> search for me on facebook, google+, orkut..
>>> austinpinto.xavi...@gmail.com
>>> follow me on twitter.
>>> austinmpinto
>>> contact me on skype.
>>> austin.pinto3
>>> 
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Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-27 Thread Nick and Gemma Adamson
Hi John. 
The only thing i can think of is its taking ages to do a version check. 
The game does a request to my website to check if a newer version is available. 
You've got a couple of options. 
Normally this check is very quick or is skipped if there isn't a network 
connection available. 
As its taking ages im guessing its trying and timing out. It should take 30 
seconds before it gives up so you could just wait. 
It could be your fire wall is blocking it so try adding Tube Sim to the 
approved apps list in your fire wall. 
Does any of this help? 
Thanks. 
Nick. 

Sent from my iPhone

> On 27 Dec 2016, at 19:23, John Sanders <jmtsand...@comcast.net> wrote:
> 
> Hi my name is John Sanders.
> 
> I have a question: every I try to start up Tube Sim, after I hear the 
> introduction, the game freezes on me when  I attempt to get in to the main 
> menu.
> 
> How should I go about fixing this?
> 
> I hope to hear from you soon.
> 
> Sincerely,
> 
> John Sanders
> 
> 
> 
>> On 12/24/2016 6:27 PM, Nick and Gemma Adamson wrote:
>> Hi All.
>> Well it's been a couple of busy days since I released Tube Sim. From the
>> feedback I've had generally it looks like you're all enjoying playing. So
>> far in the 3 days since release it's been downloaded over 530 times.
>> A number of questions have been asked which I'm going to attempt to answer
>> here:
>> 1.Why is some of the information so quiet once you leave driver school
>> and start doing missions?
>> Answer: Hands up, there's a bug here. The driver school does quite a bit of
>> ducking of audio while messages are spoken. In some situations when you go
>> to do a real mission after driver school the audio is still ducked. This
>> will be fixed in the next release. For now I'd suggest once you complete
>> driver school you should exit the game from the main menu and reload it
>> before moving on to the missions. This should only be an issue with coming
>> out of driver school.
>> 2.Exiting the game, why can't I just hit alt f4 to close it?
>> Answer: This was deliberate, in the real world a driver cannot just exit a
>> train and leave it in the middle of the track. As it stands you've got 2
>> options. Escape will pause the game and f7 will radio the control room
>> asking for relief, this means that your run will end at when you open the
>> doors at the next station. Of all the comments I've had about the game this
>> seems to annoy most people so in a future release I'm planning to give you
>> an option to quit the mission from the pause menu. When you do this my
>> intention is that your distance and score will not be logged as your
>> abandoning your train. I'm also tempted to reduce the customer service
>> overall score a bit if you do this as its breaking the policy of trying to
>> keep the game as realistic as possible. I'll think about that one. I'd hope
>> that this is something that most people don't do very often.
>> 3.Are the places real places in London, how close is this to what a
>> real tube driver does?
>> Answer: Yes, the stations, routes and distances between stations is based on
>> the real world. I did quite a bit of reading up on what a real world tube
>> driver does and I'd say it's about 75% accurate. There are some changes to
>> do with setting up the train that a driver does that you don't do in the
>> game, things like static break tests and setting up the destination signs.
>> Also the rear lights are set and you have to set various modes in the rear
>> cab. As there is no rear cab in the game I moved the switches. The radio
>> sequences I completely made up. The speed limits and which bits are over
>> ground and which bits are underground are randomly generated and don't
>> reflect the real world.
>> 4.Why can't I stop at the stations, why don't the alarms play?
>> Answer: My guess you're overshooting because you're going too fast. The
>> following may help, remember that you can practise stopping with lesson 2 in
>> the driver school.
>> At top speed, 80 KMPH your stopping distances are about 100M if you use the
>> breaks, and about 600 M if you just use the throttle controls.
>> Generally unless you're late I'd not suggest going faster than 50 KMPH.
>> By the time you're 100 M from the station your speed should be about 30
>> KMPH.
>> 50 you should be down to about 20 KMPH.
>> 15 M should be down to 10 KMPH.
>> If you're at 10 KMPH at when you get told your 15 M away hit down twice to
>> bring your train to a stop, this should bring you nicely to a stop in the
>> stop zone without using the breaks.
>> 5.Why can't I move 

Re: [Audyssey] The train now standing at platform N A Soft is Tube Sim, and its ready to depart.

2016-12-21 Thread Nick and Gemma Adamson
Hi. 

Sure. Go for it. 
Thanks. 
Nick. 
Sent from my iPhone

> On 22 Dec 2016, at 01:52, Rajmund <brajmund2...@gmail.com> wrote:
> 
> Hi Nick,
> Do you, at this point, accept constructive feedback and suggestions?
> 
> 
> 
> Sent from a Braille Sense 
> 
> - Original Message -
> From: Nick and Gemma Adamson  <n...@ndadamson.com>
> To: 'Gamers Discussion list'  <gamers@audyssey.org>
> Date: Wednesday, December 21, 2016 9:23 pm
> Subject: [Audyssey] The train now standing at platform N A Soft is Tube Sim, 
> and its ready to depart.
> 
>> 
>> 
>> Hi All.
>> After months of development and testing I'm pleased to announce that Tube
>> Sim, The latest game from N A Soft has been released.
>> Tube Sim is a train simulator for windows based on the London Underground
>> system played completely in audio. Using over 600 sounds learn how to drive
>> a train on this iconic part of London.
>> Tube sim has been designed to be as realistic as possible using information
>> based on the real world train system. One place that it does differ from the
>> real world, you can drive it for free.
>> So grab the dead man handle. Close your doors and let's go underground.
>> Get more information and the game from:
>> http://ndadamson.com/index.php"slab=tube-sim
>> Both an installer and portable version of the game are available.
>> 
>> Happy driving.
>> Nick.
>> 
>> 
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