On Mon, 18 Apr 2016 08:13:34 +0000 (UTC)
"Patrice Clement" <monsie...@gentoo.org> wrote:

> commit:     b6f6ee40596c7a17fbd4bf9a37d0f1c0a1e98e49
> Author:     Patrice Clement <monsieurp <AT> gentoo <DOT> org>
> AuthorDate: Mon Apr 18 06:48:33 2016 +0000
> Commit:     Patrice Clement <monsieurp <AT> gentoo <DOT> org>
> CommitDate: Mon Apr 18 07:58:35 2016 +0000
> URL:        https://gitweb.gentoo.org/repo/gentoo.git/commit/?id=b6f6ee40
> 
> media-gfx/freewrl: Fix metadata.xml file.
> 
> Package-Manager: portage-2.2.26
> 
>  media-gfx/freewrl/metadata.xml | 2 --
>  1 file changed, 2 deletions(-)
> 
> diff --git a/media-gfx/freewrl/metadata.xml b/media-gfx/freewrl/metadata.xml
> index bf65869..7c9a304 100644
> --- a/media-gfx/freewrl/metadata.xml
> +++ b/media-gfx/freewrl/metadata.xml
> @@ -12,8 +12,6 @@ support for rendering.  When developing your 3D world or 
> model, you can program
>  X3D Shaders Component, put your model exactly where you want them with the 
> Geospatial Component, or just 
>  throw triangles to the screen as Extrusions, IndexedFaceSets, TriangleSets, 
> Circle2D, Disk2D, Spheres, Boxes, 
>  Cubes; the list goes on and on.  With royalty free open standards, your 
> models will continue to render, year after year. 
> -<pkg>=media-gfx/freewrl-1.22*</pkg> uses traditional OpenGL calls, while 
> <pkg>&gt;=media-gfx/freewrl-2</pkg> uses 
> -"shaders" and requires hardware capable of at least OpenGL-2.0 or OpenGL-ES.
>  </longdescription>
>       <use>
>               <flag name="glew">Enable glew extensions</flag>

Unless I'm missing something, you've removed one sentence and provided
no replacement.

-- 
Best regards,
Michał Górny
<http://dev.gentoo.org/~mgorny/>

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