Re: [gentoo-user] Multilib or not?
Michael Hampicke wrote: >> So I run 'revdep-rebuild --verbose' just to check what do I have that still >> depends on emul-linux-x86* and I've found: >> >> app-emulation/wine-1.4 >> sys-boot/grub-0.97-r10 >> www-plugins/google-talkplugin-2.1.7.0 >> x11-drivers/nvidia-drivers-295.59 >> games-emulation/zsnes-1.51-r2 >> skype >> > For grub you could use grub-static or grub2. I have some 64bit > no-multilib servers that run grub-static without problems. > > But I have to agree with Mike here, I really don't see why one would use > a no-multilib profile on a desktop machine :) > > When I did my install on this new rig, I installed grub-static and so far, it has worked fine. I haven't jumped off the cliff with grub2 yet. I also chose multi-lib when I did this install. The only complaint so far was flash but when has it ever really been stable to begin with? o_O I have to also mention, 64 bit does seem to use more memory. It's not a whole lot but it is noticeable. Dale :-) :-) -- I am only responsible for what I said ... Not for what you understood or how you interpreted my words!
Re: [gentoo-user] Multilib or not?
> So I run 'revdep-rebuild --verbose' just to check what do I have that still > depends on emul-linux-x86* and I've found: > > app-emulation/wine-1.4 > sys-boot/grub-0.97-r10 > www-plugins/google-talkplugin-2.1.7.0 > x11-drivers/nvidia-drivers-295.59 > games-emulation/zsnes-1.51-r2 > skype > For grub you could use grub-static or grub2. I have some 64bit no-multilib servers that run grub-static without problems. But I have to agree with Mike here, I really don't see why one would use a no-multilib profile on a desktop machine :)
Re: [gentoo-user] Multilib or not?
On Tue, Jul 17, 2012 at 3:15 PM, Michael Mol wrote: > On Tue, Jul 17, 2012 at 2:08 PM, João Matos wrote: >> I suppose that I'll have no problem with wine or nvidia-drivers based on >> preview discussion. But how about grub, zsnes, skype or some .bin games >> installed outside portage, like Aminesia? > > Don't know. > >> I'm assuming that I'll also have no problems with codecs, because since I >> compiled mplayer with vdpau support I can play all video stuff with it. > > There will be some codecs which mplayer doesn't support. Stuff whose > particular spec has been lost to time, missing documentation and > win32codecs. That will continue to be the case until the > reverse-engineering geeks find time and samples to cover the > remainder. > > Honestly, I don't see much of a point to getting rid of multilib, > unless you're looking for some sense of systemic purity. I do know > people who do that. (But they also avoid anything closed-source, which > certainly helps.) > I have to agree on that, its just too much work for no apparent gain. Unless we are talking about mission critical systems where we should avoid any point of possible failure, but I guess if it was the case, ZNES wouldn't be installed :D But maybe I'm the wrong person to ask, I still run a 32 bits system, never bothered to go full 64 for the same exact reason above (and since this system is almost 6 years old, with no reinstall, just minor adjustments to hardware changes, I don't plan on a full install so soon). -- Daniel da Veiga
Re: [gentoo-user] Multilib or not?
On Tue, Jul 17, 2012 at 2:08 PM, João Matos wrote: > > Hi list. > > I've been using gentoo amd64 multilib for at least five year, and the system > is working pretty well. But the recent discussion about 64 bit over 32 made > me wonder about changing the profile to a non-multilib. > > So I run 'revdep-rebuild --verbose' just to check what do I have that still > depends on emul-linux-x86* and I've found: > > app-emulation/wine-1.4 > sys-boot/grub-0.97-r10 > www-plugins/google-talkplugin-2.1.7.0 > x11-drivers/nvidia-drivers-295.59 > games-emulation/zsnes-1.51-r2 > skype > > I suppose that I'll have no problem with wine or nvidia-drivers based on > preview discussion. But how about grub, zsnes, skype or some .bin games > installed outside portage, like Aminesia? Don't know. > I'm assuming that I'll also have no problems with codecs, because since I > compiled mplayer with vdpau support I can play all video stuff with it. There will be some codecs which mplayer doesn't support. Stuff whose particular spec has been lost to time, missing documentation and win32codecs. That will continue to be the case until the reverse-engineering geeks find time and samples to cover the remainder. Honestly, I don't see much of a point to getting rid of multilib, unless you're looking for some sense of systemic purity. I do know people who do that. (But they also avoid anything closed-source, which certainly helps.) -- :wq
[gentoo-user] Multilib or not?
Hi list. I've been using gentoo amd64 multilib for at least five year, and the system is working pretty well. But the recent discussion about 64 bit over 32 made me wonder about changing the profile to a non-multilib. So I run 'revdep-rebuild --verbose' just to check what do I have that still depends on emul-linux-x86* and I've found: app-emulation/wine-1.4 sys-boot/grub-0.97-r10 www-plugins/google-talkplugin-2.1.7.0 x11-drivers/nvidia-drivers-295.59 games-emulation/zsnes-1.51-r2 skype I suppose that I'll have no problem with wine or nvidia-drivers based on preview discussion. But how about grub, zsnes, skype or some .bin games installed outside portage, like Aminesia? I'm assuming that I'll also have no problems with codecs, because since I compiled mplayer with vdpau support I can play all video stuff with it. Thank you, -- João de Matos Linux User #461527