Re: [Gimp-developer] Help with new default resources in 2.8

2010-07-20 Thread Cedric Sodhi
I don't know PS after CS3, I heard it had horrible performance, by the way :) 
After all, I did not try to imply that the brush engine is being neglected and 
I needed to tell you to work on it, of course not. Just statet what I think is 
necessary, if that's already being approached, simply take it as an 
confirmation for your efforts.

On 07/19/2010 10:46 PM, Alexandre Prokoudine wrote:
 On 7/19/10, Cedric Sodhi wrote:

 If there is something to
 work on in, especially the brushes section then it is improving the brush
 engine to give greater GENERIC flexibility

 The brush engine is already actively being worked on. You probably
 missed all v2.6-v2.7 reviews. Go read them, or, better, try 2.7.1.

 - take a commecrical brush engine as an example - I only know the PS
 one and I think that's what's needed.

 Let's get it straight: are we talking about brush engine before or after CS5?

 The Photoshop's brush engine *before* CS5 is not much different from
 the current GIMP's engine. There are not so many missing things in
 GIMP right now (like dual brush). I know that for sure, because I
 reverse-engineered brush dynamics in ABR.

 The Photoshop's brush engine *after* CS5 -- now, that's a whole
 different thing, because Adobe is now trying to bite a piece of the
 pie that used to belong to Corel, SAI et al. The GIMP team seems to
 have agreed that Krita and MyPaint are doing a damn great job there
 already, so they [GIMP team] aren't going to do natural brushes or
 media simulation

 Alexandre Prokoudine
 http://libregraphicsworld.org
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[Gimp-developer] about getting involved in developing Gimp

2010-07-20 Thread xianghang liu
Hi,

I am very interested GIMP and want to join the Gimp project as C
developer. I am a first-year PhD
student in computer vision. I would like to start with fixing some
bugs and then implement new
features and my final objective is gsoc 2011.
Do you have any suggestions?

Xianghang Liu
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Re: [Gimp-developer] about getting involved in developing Gimp

2010-07-20 Thread Alexia Death
On Tue, Jul 20, 2010 at 1:36 PM, xianghang liu xianghang...@gmail.com wrote:
 Hi,

 I am very interested GIMP and want to join the Gimp project as C
 developer. I am a first-year PhD
 student in computer vision. I would like to start with fixing some
 bugs and then implement new
 features and my final objective is gsoc 2011.
 Do you have any suggestions?

Have you built GIT already? If not, please do. We like our patches
against git version.  Selection of bugs waiting to be fixed is listed
in the bugzilla you can find at bugs.gimp.org. Please join us in #gimp
channel at gimpnet IRC network for a chat if you have picked a bug to
tackle. Its less hassle all around if a way to fix a bug has been
agreed on before hand. Hoping to see you around. :)

-- 
--Alexia
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Re: [Gimp-developer] 6 DOF HID support

2010-07-20 Thread Sven Neumann
On Sun, 2010-07-18 at 07:55 +0200, Cedric Sodhi wrote:

 I also might want to map Tilt (which GIMP currently has no support
 for)

That is incorrect. GIMP has had support for Tilt for more than ten years
(since before version 1.0). It was limited to the Ink tool though until
recently.


Sven


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Re: [Gimp-developer] 6 DOF HID support

2010-07-20 Thread GSR - FR
Hi,
s...@gimp.org (2010-07-20 at 1409.51 +0200):
 On Sun, 2010-07-18 at 07:55 +0200, Cedric Sodhi wrote:
 
  I also might want to map Tilt (which GIMP currently has no support
  for)
 
 That is incorrect. GIMP has had support for Tilt for more than ten years
 (since before version 1.0). It was limited to the Ink tool though until
 recently.

It had full support for a long time, not only ink tool, via GIH
exporter's Tilt X  Y options. But there are not many GIH, and even
less using the full feature set avaliable.

GSR
 
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Re: [Gimp-developer] Gradual zooming!

2010-07-20 Thread Edward Coffey
Just the other day I was wondering if there was some way of
configuring *fewer* zoom steps because I find the 66.7% and 150% steps
in my current install particularly objectionable, I'd be happiest with
[100% / n] for the zoom-out series, and [100% * 2^n] for the zoom in.

Ed.
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Re: [Gimp-developer] Gradual zooming!

2010-07-20 Thread Liam R E Quin
On Wed, 2010-07-21 at 09:00 +1000, Edward Coffey wrote:
  I'd be happiest with
 [100% / n] for the zoom-out series, and [100% * 2^n] for the zoom in.

I don't think you can please everyone :) I often work at 300%.

Liam

-- 
Liam Quin - XML Activity Lead, W3C, http://www.w3.org/People/Quin/
Pictures from old books: http://fromoldbooks.org/
Ankh: irc.sorcery.net irc.gnome.org www.advogato.org

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