Re: [Gimp-developer] efficient bilinear interpolation code
I've just submitted a patch for efficient bilinear interpolation of transformed brushes to bugzilla (Bug 520078 – Rotate brushes http://bugzilla.gnome.org/show_bug.cgi?id=520078). I have a feeling the speed could still be improved somehow, so any performance gurus looking for a challenge are welcome to give it a go. Regards, Tal -Original Message- From: ta...@inbox.com Sent: Wed, 25 Feb 2009 14:10:40 -0800 To: gimp-developer@lists.xcf.berkeley.edu Subject: [Gimp-developer] efficient bilinear interpolation code Hello, I'm very close to finishing code for efficient bilinear interpolation of transformed brushes (Bug 520078 – Rotate brushes http://bugzilla.gnome.org/show_bug.cgi?id=520078). I will post again soon when the code is ready. Regards, Tal ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer
Re: [Gimp-developer] efficient bilinear interpolation code
Hi! On Thu, Feb 26, 2009 at 8:40 AM, Tal ta...@inbox.com wrote: Hello, I'm very close to finishing code for efficient bilinear interpolation of transformed brushes (Bug 520078 – Rotate brushes http://bugzilla.gnome.org/show_bug.cgi?id=520078). I will post again soon when the code is ready. Excellent, I look forward to it. You should be aware there is an occasional bug that occurs with very small brushes, with the current code, where eg. a 1x1pixel brush becomes a 4x1 pixel brush like this: #..# It is usually triggered by adjusting the brush scale away from 1.0 and then back to 1.0. I'm happy to help with testing the interpolation, especially if the above bug also appears with your code. David ___ Gimp-developer mailing list Gimp-developer@lists.XCF.Berkeley.EDU https://lists.XCF.Berkeley.EDU/mailman/listinfo/gimp-developer