Re: [Gimp-developer] Re: Return of 16-bit Per Channel Rendering

2002-11-24 Thread Patrick McFarland
On 15-Nov-2002, Guillermo S. Romero / Familia Romero wrote:
 [EMAIL PROTECTED] (2002-11-14 at 2317.54 -0500):
  Cool, but I was talking about more overt development. 
 
 What about gimp-film or gegl lists? GIMP devel is always done via
 lists, IRC, CVS and bugzilla.
 
 Check https://lists.xcf.berkeley.edu/mailman/listinfo/gimp-film/ and
 http://www.gegl.org/.

Thanks.

 
 GSR
  
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Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. --Kristian Wilson, Nintendo, Inc, 1989


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Re: [Gimp-developer] Re: Return of 16-bit Per Channel Rendering

2002-11-17 Thread Robin Rowe
 Check https://lists.xcf.berkeley.edu/mailman/listinfo/gimp-film/ 

The berkeley.edu list is superceded by the Film Gimp list at SourceForge.
For current information about Film Gimp see filmgimp.org.

Cheers,

Robin
Film Gimp Release Manager
---
www.LinuxMovies.org
http://filmgimp.sourceforge.net
www.OpenSourceProgrammers.org

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Re: [Gimp-developer] Re: Return of 16-bit Per Channel Rendering

2002-11-16 Thread Patrick McFarland
I was thinking about using film gimp originally, but the XCF loader is broken,
I dont know how to fix it, and the developers for film gimp have no interest
in fixing it.

On 15-Nov-2002, Guillermo S. Romero / Familia Romero wrote:
 [EMAIL PROTECTED] (2002-11-14 at 2317.54 -0500):
  Cool, but I was talking about more overt development. 
 
 What about gimp-film or gegl lists? GIMP devel is always done via
 lists, IRC, CVS and bugzilla.
 
 Check https://lists.xcf.berkeley.edu/mailman/listinfo/gimp-film/ and
 http://www.gegl.org/.
 
 GSR
  
 ___
 Gimp-developer mailing list
 [EMAIL PROTECTED]
 http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer

-- 
Patrick Diablo-D3 McFarland || [EMAIL PROTECTED]
Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd 
all be running around in darkened rooms, munching magic pills and listening to
repetitive electronic music. --Kristian Wilson, Nintendo, Inc, 1989


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