Re: [Gimp-developer] Re: Return of 16-bit Per Channel Rendering
On 15-Nov-2002, Guillermo S. Romero / Familia Romero wrote: [EMAIL PROTECTED] (2002-11-14 at 2317.54 -0500): Cool, but I was talking about more overt development. What about gimp-film or gegl lists? GIMP devel is always done via lists, IRC, CVS and bugzilla. Check https://lists.xcf.berkeley.edu/mailman/listinfo/gimp-film/ and http://www.gegl.org/. Thanks. GSR ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. --Kristian Wilson, Nintendo, Inc, 1989 msg03083/pgp0.pgp Description: PGP signature
Re: [Gimp-developer] Re: Return of 16-bit Per Channel Rendering
Check https://lists.xcf.berkeley.edu/mailman/listinfo/gimp-film/ The berkeley.edu list is superceded by the Film Gimp list at SourceForge. For current information about Film Gimp see filmgimp.org. Cheers, Robin Film Gimp Release Manager --- www.LinuxMovies.org http://filmgimp.sourceforge.net www.OpenSourceProgrammers.org ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer
Re: [Gimp-developer] Re: Return of 16-bit Per Channel Rendering
I was thinking about using film gimp originally, but the XCF loader is broken, I dont know how to fix it, and the developers for film gimp have no interest in fixing it. On 15-Nov-2002, Guillermo S. Romero / Familia Romero wrote: [EMAIL PROTECTED] (2002-11-14 at 2317.54 -0500): Cool, but I was talking about more overt development. What about gimp-film or gegl lists? GIMP devel is always done via lists, IRC, CVS and bugzilla. Check https://lists.xcf.berkeley.edu/mailman/listinfo/gimp-film/ and http://www.gegl.org/. GSR ___ Gimp-developer mailing list [EMAIL PROTECTED] http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-developer -- Patrick Diablo-D3 McFarland || [EMAIL PROTECTED] Computer games don't affect kids; I mean if Pac-Man affected us as kids, we'd all be running around in darkened rooms, munching magic pills and listening to repetitive electronic music. --Kristian Wilson, Nintendo, Inc, 1989 msg03054/pgp0.pgp Description: PGP signature