Re: [Gimp-developer] Histograms in unbounded mode sRGB

2014-04-22 Thread Gez

El 2014-04-22 15:25, yahvuu escribió:

Hi,

Am 18.04.2014 22:10, schrieb Elle Stone:

I think the only reasonable solution is to keep the WideGamutRGB
chromaticities available for use as an editing/compositing color 
space,

and use that color space to display histogram information (and also to
display Color Picker and Color Selector information).


please allow me to make the case for using the color space of the 
respective

export file format for histogram displays.

You recently gave striking examples of how working with RGB _numbers_
can quickly
become unwieldy from a user point of view. This probably applies as 
soon as the
limitations of the traditional 8-bit sRGB processing are relaxed. There 
is
nothing wrong with RGB color models, it is just that the numbers can 
become

difficult to interpret for human beings.

So, as a thought experiment, i'd like to get rid of any kind of RGB
triples in the
UI. To see where it hurts the most. This will be the places where RGB
numbers are
really needed. After all, GIMP is about colors, not numbers.

Say, we get an adobeRGB camera image and the task is some touch-up and 
warping.

The deliverables are 1) a JPG for the web and 2) a proPhotoRGB file
for that mega
stock company.

I find that most of the editing can be performed without looking at a 
single RGB

triple. Image transforms do not expose RGB numbers, neither do most of
the filters.
Even many of the tools in the Colors menu do not refer to RGB numbers.
Of course,
this is different for levels/curves. But by large, these tools are
used on the 'value'
channel, not on the distinct R,G,B channels. Here, working on the
luminance channel
instead would probably be an improvement.

I find it is only on *export* when the RGB numbers become really
important. Much like
output-specific scaling and sharpening, each of the deliverables needs 
specific

color treatment.

Here, the histograms need to show the R,G,B channels of the specific
output color
space to allow assessment and correction of the conversion. Probably,
this is also
where the curves/levels tools should be working in the output color 
space. For

example, how else could someone boost the midtones without adding
clipping -- when
maximum and minimum range of the curve do not refer to the actual range 
of the
output file format? (not even talking of non-matching color primaries 
here)


These color modifications that are specific to the output files are
hot candidates for
being stored in export pipelines, again analogous to scaling and
sharpening operations.

I'm less sure in how far this is an analogy to CMYK export -- is an
equivalent to
the 'press projection' needed here? Or is it sufficient to set the RGB
color space
of histogram/curves etc. to the currently active softproofing color 
space?



This is no doubt an interesting thought experiment, but I'm afraid it 
can't live much beyond it.
The way users interact with GIMP is too complex to do something like 
that.
Your example cherry-picks situations where the color part can be left 
for the final stage, but there are several manipulations where you start 
by doing some color correction.
And since RGB is how digital color images are stored, having tools for 
watching what's going on in channels while you edit (like histograms, 
waveforms, etc.) is essential for manipulating color with accuracy.
Destroying image data inadvertently is easier than you think, specially 
when you're manipulating data that doesn't fit in your output device's 
gamut.


And all this things start to sound like squaring the circle. Again, it's 
an interesting thought experiment, but if we need thought experiments to 
make a model fit, breaking the existing paradigms of image manipulation, 
then there's probably something wrong with the model.


I'm not against different ways of doing things, but it seems like making 
the unbounded RGB model fit requires to re-think a lot of the existing 
structure, not only the internals of GIMP but also how users use the 
tool.


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Re: [Gimp-developer] Histograms in unbounded mode sRGB

2014-04-22 Thread Elle Stone

On 04/22/2014 02:25 PM, yahvuu wrote:

Hi,

Am 18.04.2014 22:10, schrieb Elle Stone:

I think the only reasonable solution is to keep the WideGamutRGB
chromaticities available for use as an editing/compositing color space,
and use that color space to display histogram information (and also to
display Color Picker and Color Selector information).


please allow me to make the case for using the color space of the respective
export file format for histogram displays.

You recently gave striking examples of how working with RGB _numbers_ can 
quickly
become unwieldy from a user point of view. This probably applies as soon as the
limitations of the traditional 8-bit sRGB processing are relaxed. There is
nothing wrong with RGB color models, it is just that the numbers can become
difficult to interpret for human beings.

So, as a thought experiment, i'd like to get rid of any kind of RGB triples in 
the
UI. To see where it hurts the most. This will be the places where RGB numbers 
are
really needed. After all, GIMP is about colors, not numbers.

Say, we get an adobeRGB camera image and the task is some touch-up and warping.
The deliverables are 1) a JPG for the web and 2) a proPhotoRGB file for that 
mega
stock company.

I find that most of the editing can be performed without looking at a single RGB
triple. Image transforms do not expose RGB numbers, neither do most of the 
filters.
Even many of the tools in the Colors menu do not refer to RGB numbers. Of 
course,
this is different for levels/curves. But by large, these tools are used on the 
'value'
channel, not on the distinct R,G,B channels. Here, working on the luminance 
channel
instead would probably be an improvement.

I find it is only on *export* when the RGB numbers become really important. 
Much like
output-specific scaling and sharpening, each of the deliverables needs specific
color treatment.

Here, the histograms need to show the R,G,B channels of the specific output 
color
space to allow assessment and correction of the conversion. Probably, this is 
also
where the curves/levels tools should be working in the output color space. For
example, how else could someone boost the midtones without adding clipping -- 
when
maximum and minimum range of the curve do not refer to the actual range of the
output file format? (not even talking of non-matching color primaries here)

These color modifications that are specific to the output files are hot 
candidates for
being stored in export pipelines, again analogous to scaling and sharpening 
operations.

I'm less sure in how far this is an analogy to CMYK export -- is an equivalent 
to
the 'press projection' needed here? Or is it sufficient to set the RGB color 
space
of histogram/curves etc. to the currently active softproofing color space?


best regards,
yahvuu




You make excellent points about the need for better soft proofing tools, 
including access to channel information, histograms, and sample point 
data in the output color space.


On the one hand, I think you are right to assume that many people likely 
never look at sample points, histograms, channel data, and RGB values 
while editing. So for this group of people the colors they see on the 
screen is all that matters.


On the other hand, many people edit by the numbers. Perhaps not as 
many people edit by the numbers as by sight only. But surely a large 
percentage of the high end users who are in the GIMP target audience do 
edit by the numbers as well as visually.


I use sample points, histograms, channel data, and the color picker and 
color selector constantly while editing, for example:


* To make sure I don't drive channel data out of gamut of the color 
space that I wish I were editing in.
* To calculate what color blending layer I might want to use to correct 
a color balance problem or to change the color balance in a particular way.
* To verify that a spot that should be neutral, really is neutral, and 
to correct the RGB invidual channel intensities if it isn't neutral.

* To see how much headroom an image might have.
* To check the zones distribution (it's awfully easy to get carried 
away adding contrast to an image).

* As a check on inadvertently introduced hue changes.

Seeing RGB values like 1.6 or -0.02 makes it literally impossible to use 
sample points, histograms, channel information and the color picker and 
color selector in the usual by the numbers type of fashion, because I 
don't intuitively know things like:


* What are the equivalent RGB values make reddest red for the color 
space that I really want to work in?
* How far negative can the blue or green channel go before it's out of 
gamut with respect to the color space that I really want to work in?
* How far positive can the red or green channel go before it's out of 
gamut with respect to the color space that I really want to work in?


When working in one's color space of choice, these crucial bits of 
numberical information are taken for granted, leaving