Re: [Gimp-developer] Gimp UI ... hesitant about compiling a list...

2012-07-25 Thread Michael Grosberg
RMMjr bob.montgomery.jr at gmail.com writes:

 
 I caught this e-mail address on someone's signature line in a post...
 snip long rant...

Well you're certainly a verbose one...
I'll be brief though:
What you think are UI issues are actually code issues. The boundaries and
floating layers are not there by choice exactly. there is an intention to 
get rid of them, but there are not many developers on this project and things
simply take a long time. If you are a developer you might want to join and help.




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Re: [Gimp-developer] Gimp UI ... hesitant about compiling a list...

2012-07-24 Thread Simon Budig
RMMjr (bob.montgomery...@gmail.com) wrote:
 I've worked with a lot of software, and delved into usability issues, and
 while I'm not a luminary like Nielsen/Norman  Co, I can recognize when a
 UI is taxing me, or in some cases, when it reduces me to babbling, schitzo
 spaz trying to learn again how to use a stupid pencil. There is something
 about neuro-motor circuitry and art-brains which just doesn't cotton to
 sitting through hours of explanatory videos to do even simple stuff. You
 might recoil and suggest I just use some simple tool like 'paint' and be
 happy. I do use stuff like Blender, which similarly has an amazingly Star-
 Trekkie-esque UI, which can be similarly daunting if your mice and tablet
 and trackpads aren't deconfilicted with your systemwide hotkeys.

Please try to state your question/suggestion in a way, that non-native
speaker have a chance of understanding. I did not get at all what you
want, and my english in general is pretty good.

Thanks,
Simon

-- 
  si...@budig.de  http://simon.budig.de/
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Re: [Gimp-developer] Gimp UI ... hesitant about compiling a list...

2012-07-24 Thread Guillermo Espertino (Gez)

On 24/07/12 15:56, Simon Budig wrote:
Please try to state your question/suggestion in a way, that non-native 
speaker have a chance of understanding. I did not get at all what you 
want, and my english in general is pretty good. Thanks, Simon 


He seems to suggest that GIMP developers should conduct a user 
experience study.
But he also seems to suggest that instead of artists or any kind of user 
in the target audience, developers should interview clueless people who 
refuse to learn anything or is dumb ('idiots' in his words) enough to 
take years to figure that floating selections can be anchored back or 
turned into new layers.


It can be summarized like this: Perform a user experience study 
interviewing MS Paint users to figure out how to turn GIMP into MS Paint.


Gez
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Re: [Gimp-developer] Gimp UI ... hesitant about compiling a list...

2012-07-24 Thread Alexandre Prokoudine
On Tue, Jul 24, 2012 at 10:04 PM, RMMjr wrote:

 Gimp, after using it for
 years, I'm still wondering how cut  paste, which is complicated by multiple
 'floating' layers, selections which persist, things which behave like 'bugs'
 - modal stuff where strange boundaries which seemingly can't be eradicated
 constrain operations, where actions happen with selections long thought to
 be forgotten, surprises abound to the extent 'learning' by doing is not a
 practical approach. The UI never seems to explain itself.

For how long have you been reading this mailing list? My next question
depends on your answer.

Alexandre Prokoudine
http://libregraphicsworld.org
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