Re: [Gimp-developer] Gimp UI ... hesitant about compiling a list...
RMMjr bob.montgomery.jr at gmail.com writes: I caught this e-mail address on someone's signature line in a post... snip long rant... Well you're certainly a verbose one... I'll be brief though: What you think are UI issues are actually code issues. The boundaries and floating layers are not there by choice exactly. there is an intention to get rid of them, but there are not many developers on this project and things simply take a long time. If you are a developer you might want to join and help. ___ gimp-developer-list mailing list gimp-developer-list@gnome.org https://mail.gnome.org/mailman/listinfo/gimp-developer-list
Re: [Gimp-developer] Gimp UI ... hesitant about compiling a list...
RMMjr (bob.montgomery...@gmail.com) wrote: I've worked with a lot of software, and delved into usability issues, and while I'm not a luminary like Nielsen/Norman Co, I can recognize when a UI is taxing me, or in some cases, when it reduces me to babbling, schitzo spaz trying to learn again how to use a stupid pencil. There is something about neuro-motor circuitry and art-brains which just doesn't cotton to sitting through hours of explanatory videos to do even simple stuff. You might recoil and suggest I just use some simple tool like 'paint' and be happy. I do use stuff like Blender, which similarly has an amazingly Star- Trekkie-esque UI, which can be similarly daunting if your mice and tablet and trackpads aren't deconfilicted with your systemwide hotkeys. Please try to state your question/suggestion in a way, that non-native speaker have a chance of understanding. I did not get at all what you want, and my english in general is pretty good. Thanks, Simon -- si...@budig.de http://simon.budig.de/ ___ gimp-developer-list mailing list gimp-developer-list@gnome.org https://mail.gnome.org/mailman/listinfo/gimp-developer-list
Re: [Gimp-developer] Gimp UI ... hesitant about compiling a list...
On 24/07/12 15:56, Simon Budig wrote: Please try to state your question/suggestion in a way, that non-native speaker have a chance of understanding. I did not get at all what you want, and my english in general is pretty good. Thanks, Simon He seems to suggest that GIMP developers should conduct a user experience study. But he also seems to suggest that instead of artists or any kind of user in the target audience, developers should interview clueless people who refuse to learn anything or is dumb ('idiots' in his words) enough to take years to figure that floating selections can be anchored back or turned into new layers. It can be summarized like this: Perform a user experience study interviewing MS Paint users to figure out how to turn GIMP into MS Paint. Gez ___ gimp-developer-list mailing list gimp-developer-list@gnome.org https://mail.gnome.org/mailman/listinfo/gimp-developer-list
Re: [Gimp-developer] Gimp UI ... hesitant about compiling a list...
On Tue, Jul 24, 2012 at 10:04 PM, RMMjr wrote: Gimp, after using it for years, I'm still wondering how cut paste, which is complicated by multiple 'floating' layers, selections which persist, things which behave like 'bugs' - modal stuff where strange boundaries which seemingly can't be eradicated constrain operations, where actions happen with selections long thought to be forgotten, surprises abound to the extent 'learning' by doing is not a practical approach. The UI never seems to explain itself. For how long have you been reading this mailing list? My next question depends on your answer. Alexandre Prokoudine http://libregraphicsworld.org ___ gimp-developer-list mailing list gimp-developer-list@gnome.org https://mail.gnome.org/mailman/listinfo/gimp-developer-list