[Gimp-user] sub part 2
I realized I did not make the most important issue clear. I want it 3D in both directions...not just top to bottom (which even I can do) but also tapering towards the tips. So it really looks as if it is rounded at the ends as well as fat in the middle. Sorry for the lack of clarity. Thanks again, Jim Clark
Re: [Gimp-user] sub part 2
Jim Clark wrote: I realized I did not make the most important issue clear. I want it 3D in both directions...not just top to bottom (which even I can do) but also tapering towards the tips. So it really looks as if it is rounded at the ends as well as fat in the middle. Sorry for the lack of clarity. Jim, This sounds like something that might be easier to do in Blender, an open source 3D application at www.blender3d.org . While the tool takes some getting used to, it's well worth it. Here's the rough workflow: Add Mesh Cylinder Add Mesh Sphere Duplicate and move sphere Set smooth Move camera and render. If you don't like the lighting, you can move or add lights as you see fit. While I'm sure the GIMP can do this, the procedure for doing so might be pretty awkward. Matt ___ Gimp-user mailing list Gimp-user@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-user
Re: [Gimp-user] sub part 2
Sorry for replying to my own message, but I did a quick test. Here's the result of my Blender operations: http://www.princeton.edu/~mplough/tmp/submarine.jpg Matt Matthew H. Plough wrote: Jim Clark wrote: I realized I did not make the most important issue clear. I want it 3D in both directions...not just top to bottom (which even I can do) but also tapering towards the tips. So it really looks as if it is rounded at the ends as well as fat in the middle. Sorry for the lack of clarity. Jim, This sounds like something that might be easier to do in Blender, an open source 3D application at www.blender3d.org . While the tool takes some getting used to, it's well worth it. Here's the rough workflow: Add Mesh Cylinder Add Mesh Sphere Duplicate and move sphere Set smooth Move camera and render. If you don't like the lighting, you can move or add lights as you see fit. While I'm sure the GIMP can do this, the procedure for doing so might be pretty awkward. Matt ___ Gimp-user mailing list Gimp-user@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-user
Re: [Gimp-user] sub part 2
On Fri, 28 Jan 2005, Matthew H. Plough wrote: Sorry for replying to my own message, but I did a quick test. Here's the result of my Blender operations: http://www.princeton.edu/~mplough/tmp/submarine.jpg Well my contribution is from the Gimp, using a blend FG-Bg (white/black) and the spherical shape http://oc.site.net.au/images/sub.jpg Owen ___ Gimp-user mailing list Gimp-user@lists.xcf.berkeley.edu http://lists.xcf.berkeley.edu/mailman/listinfo/gimp-user