[Gimp-user] sub part 2

2005-01-28 Thread Jim Clark

I realized I did not make the most important issue clear. I want it 3D in both directions...not just top to bottom (which even I can do) but also tapering towards the tips. So it really looks as if it is rounded at the ends as well as fat in the middle. Sorry for the lack of clarity.

Thanks again,

Jim Clark

Re: [Gimp-user] sub part 2

2005-01-28 Thread Matthew H. Plough
Jim Clark wrote:
I realized I did not make the most important issue clear. I want it 3D 
in both directions...not just top to bottom (which even I can do) but 
also tapering towards the tips. So it really looks as if it is rounded 
at the ends as well as fat in the middle. Sorry for the lack of clarity.

Jim,
This sounds like something that might be easier to do in Blender, an 
open source 3D application at www.blender3d.org .  While the tool takes 
some getting used to, it's well worth it. 

Here's the rough workflow:
Add  Mesh  Cylinder
Add  Mesh  Sphere
Duplicate and move sphere
Set smooth
Move camera and render.
If you don't like the lighting, you can move or add lights as you see fit.
While I'm sure the GIMP can do this, the procedure for doing so might be 
pretty awkward. 

Matt
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Re: [Gimp-user] sub part 2

2005-01-28 Thread Matthew H. Plough
Sorry for replying to my own message, but I did a quick test.  Here's 
the result of my Blender operations:

http://www.princeton.edu/~mplough/tmp/submarine.jpg
Matt
Matthew H. Plough wrote:
Jim Clark wrote:
I realized I did not make the most important issue clear. I want it 
3D in both directions...not just top to bottom (which even I can do) 
but also tapering towards the tips. So it really looks as if it is 
rounded at the ends as well as fat in the middle. Sorry for the lack 
of clarity.

Jim,
This sounds like something that might be easier to do in Blender, an 
open source 3D application at www.blender3d.org .  While the tool 
takes some getting used to, it's well worth it.
Here's the rough workflow:
Add  Mesh  Cylinder
Add  Mesh  Sphere
Duplicate and move sphere
Set smooth
Move camera and render.
If you don't like the lighting, you can move or add lights as you see 
fit.

While I'm sure the GIMP can do this, the procedure for doing so might 
be pretty awkward.
Matt

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Re: [Gimp-user] sub part 2

2005-01-28 Thread Owen Cook
On Fri, 28 Jan 2005, Matthew H. Plough wrote:

 Sorry for replying to my own message, but I did a quick test.  Here's 
 the result of my Blender operations:
 
 http://www.princeton.edu/~mplough/tmp/submarine.jpg

Well my contribution is from the Gimp, using a blend FG-Bg
(white/black) and the spherical shape

http://oc.site.net.au/images/sub.jpg



Owen

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