Re: [Gimp-user] User interface color

2017-04-01 Thread Steve Kinney


On 04/01/2017 02:47 PM, Steve Kinney wrote:
> 
> 
> On 04/01/2017 05:40 AM, Alexandre Prokoudine wrote:
>> On Fri, Mar 31, 2017 at 10:25 PM, ldubia wrote:
>>> Gimp loads with a white background and I would like to make it a dark grey
>>> background.  How do I do this?
>>
>> https://docs.gimp.org/2.8/en/gimp-pimping.html#gimp-prefs-image-window-appearance
>>
>> You need to change the "Custom padding color".
> 
> You might also want to look at some darker / lower color themes for the
> rest of the GIMP's parts.  I think I found the one I am using here:
> 
> https://www.gnome-look.org/browse/cat/268/order/latest

Aha, here's the theme I am using just now.  A while back I went on a
Holy Quest for GIMP themes, and this was what I settled on:

https://gimptutoriali.blogspot.ba/2013/10/dark-theme-tactile-teme-za-gimp.html

https://i.imgur.com/4fnnD1u.jpg

But according to something else I just saw, the need for such Quests is
nearly at an end.  Quote:  [All of these themes are now a part of GIMP
and included by default starting with version 2.9.2]

https://github.com/Draekko-RAND/gimp-themes

And I see more than one that looks "just right" to me.

:o)


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[Gimp-user] fix-ca not showing in menu (ubuntu)

2017-04-01 Thread Jan_FtFA
Hello,

I'm new here. I use GIMP quite a lot and so far without many problems (many
kudos for the developers!) but this one I can't solve:

Fix-ca (the chromatic aberration plug in) does not appear in the menu although
it is installed. It shows in the plug-in browser.

I have Ubuntu 16.04  64 bits. Gimp version 2.8.20.

I removed and reinstalled the complete plug in registry with the package
manager, but still it does not show up.

Any ideas??


-- 
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[Gimp-user] fix-ca not showing in menu (ubuntu)

2017-04-01 Thread rich2005
>Hello,
>
>I'm new here. I use GIMP quite a lot and so far without many problems
>(many kudos for the developers!) but this one I can't solve:
>
>Fix-ca (the chromatic aberration plug in) does not appear in the menu
>although it is installed. It shows in the plug-in browser.
>
>I have Ubuntu 16.04  64 bits. Gimp version 2.8.20.
>
>I removed and reinstalled the complete plug in registry with the
>package manager, but still it does not show up.
>
>Any ideas??

I can confirm the file from the gimp-plugin-registry package does not work.
(possibly never been updated since the year dot)

Remove whatever you have installed, un-zip the attached zip archive. Put the
file fix-ca into your Gimp profile ~/.gimp-2.8/plug-ins

Screenshot is Kubuntu 16.04

Attachments:
* http://www.gimpusers.com/system/attachments/536/original/fix-ca.zip
* http://www.gimpusers.com/system/attachments/537/original/fix-ca.jpg

-- 
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Re: [Gimp-user] Who Owns Images Created Using Gimp Tool

2017-04-01 Thread Rick Strong

Probably not very many.

Rick S.

-Original Message- 
From: Kevin Cozens 
Sent: Saturday, April 01, 2017 1:38 PM 
To: gimp-user-list@gnome.org 
Subject: Re: [Gimp-user] Who Owns Images Created Using Gimp Tool 


...
When I see this question pop up now and then on the mailing list I always 
wonder how many people ask Microsoft the same question when they are 
thinking of using Photoshop.


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Re: [Gimp-user] User interface color

2017-04-01 Thread Steve Kinney


On 04/01/2017 05:40 AM, Alexandre Prokoudine wrote:
> On Fri, Mar 31, 2017 at 10:25 PM, ldubia wrote:
>> Gimp loads with a white background and I would like to make it a dark grey
>> background.  How do I do this?
> 
> https://docs.gimp.org/2.8/en/gimp-pimping.html#gimp-prefs-image-window-appearance
> 
> You need to change the "Custom padding color".

You might also want to look at some darker / lower color themes for the
rest of the GIMP's parts.  I think I found the one I am using here:

https://www.gnome-look.org/browse/cat/268/order/latest

:o)


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Re: [Gimp-user] Who Owns Images Created Using Gimp Tool

2017-04-01 Thread Kevin Cozens

On 2017-03-28 04:10 PM, Carol Perkins wrote:

This may sound unnecessary, but...could you please confirm that I am the
owner of the images I have created using this tool and can incorporate them
into my own books which I will be selling commercially.


The answer is of course you can.

When I see this question pop up now and then on the mailing list I always 
wonder how many people ask Microsoft the same question when they are 
thinking of using Photoshop.


--
Cheers!

Kevin.

http://www.ve3syb.ca/   |"Nerds make the shiny things that distract
Owner of Elecraft K2 #2172  | the mouth-breathers, and that's why we're
| powerful!"
#include  | --Chris Hardwick
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Re: [Gimp-user] Adobe Flash

2017-04-01 Thread Casey Connor
If the OP uses linux or windows and just needs to extract from an SWF to 
do further editing, they might look at http://www.swftools.org/


I don't know how well it works. Last update 2012.

-c

On 04/01/2017 06:33 AM, mdn wrote:

For a similar experience for flash player I suggest that you use synfig
studio.
https://directory.fsf.org/wiki/Synfig_Studio

Making support for flash player objects would requires a reverse
engineering team, a clean room and a lot of time.
Adobe never completely released the whole specs.
https://web.archive.org/web/20080928202954/http://www.openmedianow.org/?q=node/21

/quote/
One reason for the lack of excitement over the project in the free
software world is that it omits "huge amounts" of information needed for
a complete implementation of Flash. In particular, Savoye points out
that the announcement contains no mention of the Real Time Messaging
Protocol(RTMP) that is required for the Flash media server. Nor does it
mention the Sorenson Spark Codec that is used for video encoding in
Flash 6 and 7, and remains the choice of some users still for Flash
video because other formats convert easily to it. Both may be encumbered
by patents but, without them, the information that Adobe has released is
of limited use.

Just as important, what Adobe released is not new to the free Flash
community. "Pretty much all of that stuff was known," Otte says. Savoye
agrees, remarking, "We figured that all out years ago, or we wouldn't
have gotten as far along as we have." Moreover, although Gnash and
Swfdec are clean room implementations -- that is, developed without the
aid of any information from Adobe -- Savoye suggests that, "Most of this
documentation, if we really wanted it, has already leaked out on the
Internet years ago."
/unquote/

Adobe can implement free/libre versions of other files if they want.
They have access to their own code.
They have access to other standards without trouble since they were
conceived in a sharing mindset to the contrary of the closed adobe flash
files.
Blame adobe.

They aren't doing a very simple task while they have more than the
necessary resources to do it.
But they won't, because they know it's easier to subject people using
their software via closed files.

I really recommend stopping using flash.
It forces a lot of people to use tools who belongs to a monopoly.
Further more, I am very worried about what adobe has began to do with
their cloud solution, from what I have see with my brother in "Indesign CC".
In their "creative cloud" version when you save your work it gets
uploaded to the adobe server to see if you are using copyrighted
material (fonts for example) and if you don't have the legal rights to
use it then you can't save them, it's basically a DRM.
See these posts:
https://loadaverage.org/conversation/8497057
note: see the pictures at the bottom of the thread.

I hope you'll find what you need while staying in control of your computing.

Sincerely
BERNARD

Le 01/04/2017 01:24, CoreRoll a écrit :

Hello I am new to gimp and I want to know if I can open flash animation files
with this so I can edit with this software. If no then does anyone know when
they will have it? any suggestion that supports adobe flash files?

Attachments:
* 
http://www.gimpusers.com/system/attachments/535/original/66f6f62cb9cd9cee1899b1bb9d71352c_how-to-learn-adobe-flash-adobe-flash-clipart_600-600.jpg




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Re: [Gimp-user] Adobe Flash

2017-04-01 Thread mdn
For a similar experience for flash player I suggest that you use synfig
studio.
https://directory.fsf.org/wiki/Synfig_Studio

Making support for flash player objects would requires a reverse
engineering team, a clean room and a lot of time.
Adobe never completely released the whole specs.
https://web.archive.org/web/20080928202954/http://www.openmedianow.org/?q=node/21

/quote/
One reason for the lack of excitement over the project in the free
software world is that it omits "huge amounts" of information needed for
a complete implementation of Flash. In particular, Savoye points out
that the announcement contains no mention of the Real Time Messaging
Protocol(RTMP) that is required for the Flash media server. Nor does it
mention the Sorenson Spark Codec that is used for video encoding in
Flash 6 and 7, and remains the choice of some users still for Flash
video because other formats convert easily to it. Both may be encumbered
by patents but, without them, the information that Adobe has released is
of limited use.

Just as important, what Adobe released is not new to the free Flash
community. "Pretty much all of that stuff was known," Otte says. Savoye
agrees, remarking, "We figured that all out years ago, or we wouldn't
have gotten as far along as we have." Moreover, although Gnash and
Swfdec are clean room implementations -- that is, developed without the
aid of any information from Adobe -- Savoye suggests that, "Most of this
documentation, if we really wanted it, has already leaked out on the
Internet years ago."
/unquote/

Adobe can implement free/libre versions of other files if they want.
They have access to their own code.
They have access to other standards without trouble since they were
conceived in a sharing mindset to the contrary of the closed adobe flash
files.
Blame adobe.

They aren't doing a very simple task while they have more than the
necessary resources to do it.
But they won't, because they know it's easier to subject people using
their software via closed files.

I really recommend stopping using flash.
It forces a lot of people to use tools who belongs to a monopoly.
Further more, I am very worried about what adobe has began to do with
their cloud solution, from what I have see with my brother in "Indesign CC".
In their "creative cloud" version when you save your work it gets
uploaded to the adobe server to see if you are using copyrighted
material (fonts for example) and if you don't have the legal rights to
use it then you can't save them, it's basically a DRM.
See these posts:
https://loadaverage.org/conversation/8497057
note: see the pictures at the bottom of the thread.

I hope you'll find what you need while staying in control of your computing.

Sincerely
BERNARD

Le 01/04/2017 01:24, CoreRoll a écrit :
> Hello I am new to gimp and I want to know if I can open flash animation files
> with this so I can edit with this software. If no then does anyone know when
> they will have it? any suggestion that supports adobe flash files?
> 
> Attachments:
> * 
> http://www.gimpusers.com/system/attachments/535/original/66f6f62cb9cd9cee1899b1bb9d71352c_how-to-learn-adobe-flash-adobe-flash-clipart_600-600.jpg
> 



signature.asc
Description: OpenPGP digital signature
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Re: [Gimp-user] Adobe Flash

2017-04-01 Thread Partha Bagchi
On Sat, Apr 1, 2017 at 5:38 AM, Alexandre Prokoudine <
alexandre.prokoud...@gmail.com> wrote:

> On Sat, Apr 1, 2017 at 2:24 AM, CoreRoll wrote:
> > Hello I am new to gimp and I want to know if I can open flash animation
> files
> > with this so I can edit with this software.
>
> You can't.
>
> > If no then does anyone know when they will have it?
>
> Never. GIMP is a completely different kind of software. We don't do
> vector-based 2D animation.
>
> > any suggestion that supports adobe flash files?
>
> Adobe Flash. And yes, I'm serious :)
>
> Alex
>
I would not recommend Adobe Flash to anyone. Simply google "security issues
with Adobe flash" to understand why.
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Re: [Gimp-user] Ufraw Install on Mac?

2017-04-01 Thread Partha Bagchi
On Sat, Apr 1, 2017 at 5:46 AM, Maurizio Loreti 
wrote:

>
> > On 30 Mar 2017, at 21:57, Chuanist  wrote:
> >
> > Pat—
> >
> > thanks for the suggestion. It makes me think that, indeed, Ufraw is a
> hard nut
> > to crack. It's kind of too bad, because the bundled and installed Ufraw
> in the
> > previous version of GIMP was very seamless and convenient to  use.
>
> Hello -
> I am a satisfied Mac user and an avid photographer; I use for the
> post-production of my pictures GIMP, namely the distribution (released by
> Simone Karin Lehmann) "GIMP on OS X", available under the URL
> http://sourceforge.net/projects/gimponosx .  This distribution comes with
> a pre-compiled gimp-ufraw plugin; loading a RAW picture in GIMP is handled
> in this way.  However "GIMP on OS X" lacks a standalone ufraw and
> ufraw-batch.  Needing for my RAW pictures ufraw-batch, I compiled ufraw and
> ufraw-batch from the source code; however this is not completely described
> in the ufraw documentation.  Here is what I did.
>
> For the compiler, you need to install Xcode (from the Apple Store, free)
> and the Xcode command line tools; how to do that is described in a lot of
> places, Google will help.
>
> For the libraries, I have installed the ones supplied by the Macports
> projects:
>
>   +--+--+-+
>   |  | Package  | Version |
>   +--+--+-+
>   | LCMS | lcms2| 2.8 |
>   | EXIV2| exiv2| 0.25|
>   | JPEG | jpeg | 9b  |
>   | JPEG2000 | openjpeg | 2.1.2   |
>   | TIFF | tiff | 4.0.7   |
>   | PNG  | libpng   | 1.6.28  |
>   | ZIP  | zip  | 3.00|
>   | BZIP2| bzip2| 1.0.6   |
>   | LENSFUN  | lensfun  | 0.3.2   |
>   | CFITSIO  | cfitsio  | 3.390   |
>   | GTKIMAGEVIEW | gtkimageview | 1.6.4   |
>   +--+--+-+
>
> How to install them is described in the Macports home page,
> http://www.macports.org .
>
> The Macports libraries are compiled with clang and clang++ as C and C++
> compilers; while clang and gcc are fully compatible, and their object files
> linkable together, clang++ and g++ use different name mangling schemes; so,
> if you want e.g. exiv2 support (exiv2 is a C++ package) you need to change
> the default compilers.  So, finally, I unpacked, configured, compiled and
> installed ufraw/ufraw-batch with the following commands:
>
> tar xzf ufraw-0.22.tar.gz
> cd ufraw-0.22/
> CC=clang CXX=clang++ CPPFLAGS=-I/opt/local/include \
> LDFLAGS=-L/opt/local/lib \
> ./configure --prefix=/opt/local/share/ufraw-0.22
> make
> sudo make install
> sudo ln -s /opt/local/share/ufraw-0.22 /opt/local/share/ufraw
> ln -s /opt/local/share/ufraw/bin/ufraw ~/Applications/ufraw
> ln -s /opt/local/share/ufraw/bin/ufraw-batch ~/Applications/ufraw-batch
> ln -s /opt/local/share/ufraw/share/man/man1/ufraw.1 ~/man/man1/ufraw.1
>
> Notes:
> - Macports include files are in /opt/local/include .
> - Macports libraries are in /opt/local/lib .
> - I installed ufraw in /opt/local/share/ufraw-0.22 , a directory
> soft-linked to /opt/local/share/ufraw ; when a new release will
>   come, say 0.xy, it will be enough to install it in
> /opt/local/share/ufraw-0.xy and, then, change the soft link.
> - The executables ufraw and ufraw-batch are soft-linked to ~/Applications,
> where OS X expects to find user executables.
> - I have created ~/man/... for personal man files, and linked there
> ufraw.1, in order to have the output of "man ufraw".
>
> HTH
>
> --
> Maurizio Loreti  --  maurizio.lor...@gmail.com
>
>
> Or install my Mac builds McGimp which comes with a pre-compiled NUFRaw
which is the continuation of the UFRaw development. My build also comes
with G'MIC.

I don't think UFRaw is being maintained now. NUFRaw is currently at version
0.38.

I'd also recommend preprocessing with RawTherapee which I am also providing
either from my website or RT discussion site hosted by Pat.
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Re: [Gimp-user] Ufraw Install on Mac?

2017-04-01 Thread Maurizio Loreti

> On 30 Mar 2017, at 21:57, Chuanist  wrote:
> 
> Pat—
> 
> thanks for the suggestion. It makes me think that, indeed, Ufraw is a hard nut
> to crack. It's kind of too bad, because the bundled and installed Ufraw in the
> previous version of GIMP was very seamless and convenient to  use.

Hello -
I am a satisfied Mac user and an avid photographer; I use for the 
post-production of my pictures GIMP, namely the distribution (released by 
Simone Karin Lehmann) "GIMP on OS X", available under the URL 
http://sourceforge.net/projects/gimponosx .  This distribution comes with a 
pre-compiled gimp-ufraw plugin; loading a RAW picture in GIMP is handled in 
this way.  However "GIMP on OS X" lacks a standalone ufraw and ufraw-batch.  
Needing for my RAW pictures ufraw-batch, I compiled ufraw and ufraw-batch from 
the source code; however this is not completely described in the ufraw 
documentation.  Here is what I did.

For the compiler, you need to install Xcode (from the Apple Store, free) and 
the Xcode command line tools; how to do that is described in a lot of places, 
Google will help.

For the libraries, I have installed the ones supplied by the Macports projects:

  +--+--+-+
  |  | Package  | Version |
  +--+--+-+
  | LCMS | lcms2| 2.8 |
  | EXIV2| exiv2| 0.25|
  | JPEG | jpeg | 9b  |
  | JPEG2000 | openjpeg | 2.1.2   |
  | TIFF | tiff | 4.0.7   |
  | PNG  | libpng   | 1.6.28  |
  | ZIP  | zip  | 3.00|
  | BZIP2| bzip2| 1.0.6   |
  | LENSFUN  | lensfun  | 0.3.2   |
  | CFITSIO  | cfitsio  | 3.390   |
  | GTKIMAGEVIEW | gtkimageview | 1.6.4   |
  +--+--+-+

How to install them is described in the Macports home page, 
http://www.macports.org .

The Macports libraries are compiled with clang and clang++ as C and C++ 
compilers; while clang and gcc are fully compatible, and their object files 
linkable together, clang++ and g++ use different name mangling schemes; so, if 
you want e.g. exiv2 support (exiv2 is a C++ package) you need to change the 
default compilers.  So, finally, I unpacked, configured, compiled and installed 
ufraw/ufraw-batch with the following commands:

tar xzf ufraw-0.22.tar.gz
cd ufraw-0.22/
CC=clang CXX=clang++ CPPFLAGS=-I/opt/local/include \
LDFLAGS=-L/opt/local/lib \
./configure --prefix=/opt/local/share/ufraw-0.22
make
sudo make install
sudo ln -s /opt/local/share/ufraw-0.22 /opt/local/share/ufraw
ln -s /opt/local/share/ufraw/bin/ufraw ~/Applications/ufraw
ln -s /opt/local/share/ufraw/bin/ufraw-batch ~/Applications/ufraw-batch
ln -s /opt/local/share/ufraw/share/man/man1/ufraw.1 ~/man/man1/ufraw.1

Notes:
- Macports include files are in /opt/local/include .
- Macports libraries are in /opt/local/lib .
- I installed ufraw in /opt/local/share/ufraw-0.22 , a directory soft-linked to 
/opt/local/share/ufraw ; when a new release will
  come, say 0.xy, it will be enough to install it in 
/opt/local/share/ufraw-0.xy and, then, change the soft link.
- The executables ufraw and ufraw-batch are soft-linked to ~/Applications, 
where OS X expects to find user executables.
- I have created ~/man/... for personal man files, and linked there ufraw.1, in 
order to have the output of "man ufraw".

HTH

-- 
Maurizio Loreti  --  maurizio.lor...@gmail.com




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Re: [Gimp-user] User interface color

2017-04-01 Thread Alexandre Prokoudine
On Fri, Mar 31, 2017 at 10:25 PM, ldubia wrote:
> Gimp loads with a white background and I would like to make it a dark grey
> background.  How do I do this?

https://docs.gimp.org/2.8/en/gimp-pimping.html#gimp-prefs-image-window-appearance

You need to change the "Custom padding color".

Alex
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Re: [Gimp-user] Adobe Flash

2017-04-01 Thread Alexandre Prokoudine
On Sat, Apr 1, 2017 at 2:24 AM, CoreRoll wrote:
> Hello I am new to gimp and I want to know if I can open flash animation files
> with this so I can edit with this software.

You can't.

> If no then does anyone know when they will have it?

Never. GIMP is a completely different kind of software. We don't do
vector-based 2D animation.

> any suggestion that supports adobe flash files?

Adobe Flash. And yes, I'm serious :)

Alex
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[Gimp-user] Just want to make a SIMPLE GIF

2017-04-01 Thread rich2005
>Sounds awesome! Thanks for taking time to reply. Will try when I am at
>computer

Thinking about it, bound to run into problems. Extracting a range. You can
create all the frames then open the range of images in gimp.

A better way is chop the video using something like Avidemux and then applying
FFMPEG up to you.

A quick video on using FFMPEG in Windows https://youtu.be/PXxECG_6YvA

-- 
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[Gimp-user] Adobe Flash

2017-04-01 Thread CoreRoll
Hello I am new to gimp and I want to know if I can open flash animation files
with this so I can edit with this software. If no then does anyone know when
they will have it? any suggestion that supports adobe flash files?

Attachments:
* 
http://www.gimpusers.com/system/attachments/535/original/66f6f62cb9cd9cee1899b1bb9d71352c_how-to-learn-adobe-flash-adobe-flash-clipart_600-600.jpg

-- 
CoreRoll (via www.gimpusers.com/forums)
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[Gimp-user] User interface color

2017-04-01 Thread ldubia
Gimp loads with a white background and I would like to make it a dark grey
background.  How do I do this?

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[Gimp-user] Ufraw Install on Mac?

2017-04-01 Thread Chuanist
Pat—

thanks for the suggestion. It makes me think that, indeed, Ufraw is a hard nut
to crack. It's kind of too bad, because the bundled and installed Ufraw in the
previous version of GIMP was very seamless and convenient to  use.

I will look at the alternatives you suggested. 

Regards,

Glen

>It may be easier (or make more sense) to use one of the newer raw
>processing softwares available? 

>
>pat

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