Re: [Gimp-user] Exporting DDS for MS FSX Flight Sim

2019-08-14 Thread Pierre L.
Hi,

On another game, I keep using Gimp 2.8 with the dds plugin (to add by
yourself)

You can try ? May be it's compatible with the game you're working on ?
http://www.maniapark.com/forum/viewtopic.php?p=211743#p211743

GIMP 2.8.22: https://download.gimp.org/mirror/pub/gi ... -setup.exe

DDS Plugin win64: https://storage.googleapis.com/google-c ... -3.0.1.zip

DDS Plugin win32: https://storage.googleapis.com/google-c ... -3.0.1.zip



Le 08/08/2019 à 13:31, FR-153 a écrit :
> I'm new to GIMP (2.10.12 with NormalMap win64 1.2.3 plugin) but long time user
> of PhotoShop CS6 with nVidia plugin for DDS files.  In nVidia's plugin for PS,
> to convert a file to DDS for MS Flight Simulator FSX, you set as 2D, 8.8.8.8
> ARGB 32 Unsigned with no MIP maps and you need to flip vertically.
>
> I have imported a known working PS (PSD) file into GIMP and am trying to get 
> the
> DDS file converted in GIMP but cannot figure out the settings required by the
> NormalMap exporter.  For those that know MSFS X, the c182_t.dds gives an all
> black skin in FSX (aka unusable texture file).  I have tried to decrease the
> size/resolution of the file as well, with no success.  I might add, that if I
> examine the GIMP created dds file back in PS CS6, it looks normal, but it will
> not work in FSX.
>
> Need some help on the NormalMap setup.  .  
>

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Re: [Gimp-user] Exporting DDS for MS FSX Flight Sim

2019-08-14 Thread Tobias Jakobs via gimp-user-list
Hello,

there is at the moment no developer/maintainer for the DDS plugin, have a
look at this links:
https://www.gimp.org/news/2019/04/07/gimp-2-10-10-released/#dds-support
https://twitter.com/zemarmot/status/1080529391871016960

Regards,
Tobias


Am Do., 8. Aug. 2019 um 13:31 Uhr schrieb FR-153 :

> I'm new to GIMP (2.10.12 with NormalMap win64 1.2.3 plugin) but long time
> user
> of PhotoShop CS6 with nVidia plugin for DDS files.  In nVidia's plugin for
> PS,
> to convert a file to DDS for MS Flight Simulator FSX, you set as 2D,
> 8.8.8.8
> ARGB 32 Unsigned with no MIP maps and you need to flip vertically.
>
> I have imported a known working PS (PSD) file into GIMP and am trying to
> get the
> DDS file converted in GIMP but cannot figure out the settings required by
> the
> NormalMap exporter.  For those that know MSFS X, the c182_t.dds gives an
> all
> black skin in FSX (aka unusable texture file).  I have tried to decrease
> the
> size/resolution of the file as well, with no success.  I might add, that
> if I
> examine the GIMP created dds file back in PS CS6, it looks normal, but it
> will
> not work in FSX.
>
> Need some help on the NormalMap setup.  .
>
> --
> FR-153 (via www.gimpusers.com/forums)
> ___
> gimp-user-list mailing list
> List address:gimp-user-list@gnome.org
> List membership: https://mail.gnome.org/mailman/listinfo/gimp-user-list
> List archives:   https://mail.gnome.org/archives/gimp-user-list
>
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[Gimp-user] Exporting DDS for MS FSX Flight Sim

2019-08-08 Thread FR-153
I'm new to GIMP (2.10.12 with NormalMap win64 1.2.3 plugin) but long time user
of PhotoShop CS6 with nVidia plugin for DDS files.  In nVidia's plugin for PS,
to convert a file to DDS for MS Flight Simulator FSX, you set as 2D, 8.8.8.8
ARGB 32 Unsigned with no MIP maps and you need to flip vertically.

I have imported a known working PS (PSD) file into GIMP and am trying to get the
DDS file converted in GIMP but cannot figure out the settings required by the
NormalMap exporter.  For those that know MSFS X, the c182_t.dds gives an all
black skin in FSX (aka unusable texture file).  I have tried to decrease the
size/resolution of the file as well, with no success.  I might add, that if I
examine the GIMP created dds file back in PS CS6, it looks normal, but it will
not work in FSX.

Need some help on the NormalMap setup.  .  

-- 
FR-153 (via www.gimpusers.com/forums)
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