Re: [PATCH] fsck: fix leak when traversing trees

2018-01-23 Thread Junio C Hamano
Eric Wong  writes:

> While fsck_walk/fsck_walk_tree/parse_tree populates "struct tree"
> idempotently, it is still up to the fsck_walk caller to call
> free_tree_buffer.
>
> Fixes: ad2db4030e42890e ("fsck: remove redundant parse_tree() invocation")

Yup, we can see that that commit did stop freeing the tree buffer.
Thanks.

>
> Signed-off-by: Eric Wong 
> ---
>  These APIs could probably be made to be less error-prone,
>  but at least this stops my little machine from OOM-ing.
>
>  builtin/fsck.c | 8 +++-
>  1 file changed, 7 insertions(+), 1 deletion(-)
>
> diff --git a/builtin/fsck.c b/builtin/fsck.c
> index 04846d46f9..92ce775a74 100644
> --- a/builtin/fsck.c
> +++ b/builtin/fsck.c
> @@ -171,7 +171,13 @@ static void mark_object_reachable(struct object *obj)
>  
>  static int traverse_one_object(struct object *obj)
>  {
> - return fsck_walk(obj, obj, _walk_options);
> + int result = fsck_walk(obj, obj, _walk_options);
> +
> + if (obj->type == OBJ_TREE) {
> + struct tree *tree = (struct tree *)obj;
> + free_tree_buffer(tree);
> + }
> + return result;
>  }
>  
>  static int traverse_reachable(void)


[PATCH] fsck: fix leak when traversing trees

2018-01-19 Thread Eric Wong
While fsck_walk/fsck_walk_tree/parse_tree populates "struct tree"
idempotently, it is still up to the fsck_walk caller to call
free_tree_buffer.

Fixes: ad2db4030e42890e ("fsck: remove redundant parse_tree() invocation")

Signed-off-by: Eric Wong 
---
 These APIs could probably be made to be less error-prone,
 but at least this stops my little machine from OOM-ing.

 builtin/fsck.c | 8 +++-
 1 file changed, 7 insertions(+), 1 deletion(-)

diff --git a/builtin/fsck.c b/builtin/fsck.c
index 04846d46f9..92ce775a74 100644
--- a/builtin/fsck.c
+++ b/builtin/fsck.c
@@ -171,7 +171,13 @@ static void mark_object_reachable(struct object *obj)
 
 static int traverse_one_object(struct object *obj)
 {
-   return fsck_walk(obj, obj, _walk_options);
+   int result = fsck_walk(obj, obj, _walk_options);
+
+   if (obj->type == OBJ_TREE) {
+   struct tree *tree = (struct tree *)obj;
+   free_tree_buffer(tree);
+   }
+   return result;
 }
 
 static int traverse_reachable(void)
-- 
EW