Re: Gnucash c++

2014-08-14 Thread Ted Creedon
Its very possible to begin he transition to C++ by writing C++ header files.

The real advantage of C++ is the ability to take a specification (in my
case the Intel IBIS electronic buffer modeling specification
http://www.eigroup.org/ibis/ibis.htm) and modelling it with  C++ header
files that compile.

This provides an unambiguous representation of a specification allowing
multiple vendors to create data structures that always run correctly. In
addition, the early on representation (i.e is this an iterator or whatever)
and class definition really tie the code writers down.

The particular project I mentioned took a summer grad student 3 months to
create the header files from a complicated spec.

Then the project was cancelled (because it worked)! As a result vendor A's
models might not work with vendor B's simulator...

As difficult as I find C++ to understand I highly recommend its use.

Tedc



On Wed, Aug 13, 2014 at 5:20 PM, John Ralls jra...@ceridwen.us wrote:


 On Aug 13, 2014, at 3:42 PM, Gour g...@atmarama.net wrote:

  On Wed, 13 Aug 2014 11:21:59 -0400
  Derek Atkins warl...@mit.edu wrote:
 
  Ummm.. No.
 
  OK.
 
  The benefit of C - C++ is that except for a few minor issues with
  keywords you can *generally* compile C code using the C++ compiler and
  it will *just work*.
 
  That's clear.
 
  The same cannot be said for Go or any other language.
 
  Btw, Go team converts Go compiler from C to Go. ;)
 
  Please read the FAQ entry on Why don't you (re)write GnuCash in your
  favorite language at http://wiki.gnucash.org/wiki/FAQ
 
  Well, being in #gnucash I got the feeling that there is plan to abandon
  glib, rewrite the engine and possibly even to consider Qt 'cause
  without glib, one is not tied so much to GTK any longer.
 
  Considering that C -- C++ (and taking advantage of it) might be more
  strange than C -- Go which is created to be picked easily by C devs, I
  did throw my suggestion.
 
  Otoh, I believe that C -- C++ is not to be done in order to just
  increase build time.* :-)
 
  * Rob Bike from the Go team says that long build times (~45mins) for C++
  * projects was the time when Go was conceived. ;)
 
  I'm aware of FAQ entry, but was thinking that GC is on the verge of
  possible (partial) rewrite.

 All true, but you missed Derek's point. The advantage of C++ is that one
 can use it with C *in the same file*. That means I can take a C file, tell
 the compiler it's really a C++ file, and compile it almost as-is (that's
 what Aaron's change is about, cleaning up all of the almosts). Then I can
 make a C++ class and move the functionality into it one function at a time,
 converting the C function to a wrapper with C linkage. I can test that
 against the existing C tests, add C++ tests, and move on to the next
 function. The rest of GnuCash can't tell anything's changed; new work now
 has two versions of the API to use depending on whether it's completely new
 or a modification of existing. If it comes time to start the release cycle
 and the conversion isn't complete, we can ship it as-is because nothing's
 broken.

 There other languages like that, but they're all AFAIK tied to particular
 proprietary platforms to some extent: Objective C and Apple, C# and
 Microsoft, Vala and Gtk+. C++ is ISO-standard with an extremely active
 committee.

 Regards,
 John Ralls


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Re: Gnucash c++

2014-08-14 Thread Gour
On Wed, 13 Aug 2014 17:20:51 -0700
John Ralls jra...@ceridwen.us wrote:

 Then I can make a C++ class and move the functionality into
 it one function at a time, converting the C function to a wrapper
 with C linkage. I can test that against the existing C tests, add C++
 tests, and move on to the next function. The rest of GnuCash can't
 tell anything's changed; new work now has two versions of the API to
 use depending on whether it's completely new or a modification of
 existing. If it comes time to start the release cycle and the
 conversion isn't complete, we can ship it as-is because nothing's
 broken.

It sounds good *in theory*, but I'm not so sure you're going to rewrite engine
and get rid of cruft this way.

Still, as a happy GC user, I wish you all success.

For the sake of experiment I briefly tried KMyMoney anticipating that (maybe)
KDE could fill the need, but *very* quickly I was back to xfce/i3/Gnucash. :-)


Sincerely,
Gour

-- 
An intelligent person does not take part in the sources of misery, 
which are due to contact with the material senses. O son of Kuntī, 
such pleasures have a beginning and an end, and so the wise man does 
not delight in them.


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Re: Gnucash c++

2014-08-14 Thread Geert Janssens
On Thursday 14 August 2014 10:04:55 Gour wrote:
 On Wed, 13 Aug 2014 17:20:51 -0700
 
 John Ralls jra...@ceridwen.us wrote:
  Then I can make a C++ class and move the functionality into
  it one function at a time, converting the C function to a wrapper
  with C linkage. I can test that against the existing C tests, add
  C++
  tests, and move on to the next function. The rest of GnuCash can't
  tell anything's changed; new work now has two versions of the API to
  use depending on whether it's completely new or a modification of
  existing. If it comes time to start the release cycle and the
  conversion isn't complete, we can ship it as-is because nothing's
  broken.
 
 It sounds good *in theory*, but I'm not so sure you're going to
 rewrite engine and get rid of cruft this way.
 
 Still, as a happy GC user, I wish you all success.
 
 For the sake of experiment I briefly tried KMyMoney anticipating that
 (maybe) KDE could fill the need, but *very* quickly I was back to
 xfce/i3/Gnucash. :-)
 
Off topic for this thread - I'd love to hear what were the things you liked 
about KMyMoney 
and what you found missing. Can I ask you to share your experience in another 
e-mail thread 
on gnucash-user ?

It would IMO be very valuable feedback for gnucash to learn about it's 
strengths and 
weaknesses.

Feel free to mention I asked about this if you start such a topic.

Thanks,

Geert
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Re: Gnucash c++

2014-08-13 Thread Gour
On Tue, 5 Aug 2014 11:04:00 -0700
John Ralls jra...@ceridwen.us wrote:

Hello all,

 What is the motivation for compiling everything as C++ if it's still
 really C and you have to wrap everything in extern C {} to get it
 to link, especially in gnome and register directories, which can't be
 converted to C++?

when I visited #gnucash the other day I heard about the plan to (slowly) move
to C++.

Although I'm aware that I do not have 'currency' to influence the switch, I'd
just like to give my 0.02hrk (1$ ~ 5.8hrk) and propose to (just) consider using
Go language instead.

Here is nice article http://talks.golang.org/2012/splash.article explaining
about the reason to conceive the language which is solving some of the
performance problems encounted when building large C++ apps.

Moreover, it is meant to be easily approachable for the developers being
familiar with C (which is not really the case with C++) and we could say that
Go is kind of 'modern C'.

Not wanting to go deeper into any sort of argumentation being more than happy
that Gnucash is givne to me for free this is just attempt to my side in order
to provide some feedback to make GC even better developer-wise.


Sincerely,
Gour

-- 
The work of a man who is unattached to the modes of material 
nature and who is fully situated in transcendental knowledge 
merges entirely into transcendence.

http://www.atmarama.net | Hlapicina (Croatia) | GPG: 52B5C810


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Re: Gnucash c++

2014-08-13 Thread Derek Atkins
Gour g...@atmarama.net writes:

 On Tue, 5 Aug 2014 11:04:00 -0700
 John Ralls jra...@ceridwen.us wrote:

 Hello all,

 What is the motivation for compiling everything as C++ if it's still
 really C and you have to wrap everything in extern C {} to get it
 to link, especially in gnome and register directories, which can't be
 converted to C++?

 when I visited #gnucash the other day I heard about the plan to (slowly) move
 to C++.

 Although I'm aware that I do not have 'currency' to influence the switch, I'd
 just like to give my 0.02hrk (1$ ~ 5.8hrk) and propose to (just) consider 
 using
 Go language instead.

Ummm.. No.

The benefit of C - C++ is that except for a few minor issues with
keywords you can *generally* compile C code using the C++ compiler and
it will *just work*.  The same cannot be said for Go or any other
language.

Please read the FAQ entry on Why don't you (re)write GnuCash in your
favorite language at http://wiki.gnucash.org/wiki/FAQ

-derek

-- 
   Derek Atkins, SB '93 MIT EE, SM '95 MIT Media Laboratory
   Member, MIT Student Information Processing Board  (SIPB)
   URL: http://web.mit.edu/warlord/PP-ASEL-IA N1NWH
   warl...@mit.eduPGP key available
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Re: Gnucash c++

2014-08-13 Thread Gour
On Wed, 13 Aug 2014 11:21:59 -0400
Derek Atkins warl...@mit.edu wrote:

 Ummm.. No.

OK.

 The benefit of C - C++ is that except for a few minor issues with
 keywords you can *generally* compile C code using the C++ compiler and
 it will *just work*.  

That's clear.

 The same cannot be said for Go or any other language.

Btw, Go team converts Go compiler from C to Go. ;)

 Please read the FAQ entry on Why don't you (re)write GnuCash in your
 favorite language at http://wiki.gnucash.org/wiki/FAQ

Well, being in #gnucash I got the feeling that there is plan to abandon
glib, rewrite the engine and possibly even to consider Qt 'cause
without glib, one is not tied so much to GTK any longer.

Considering that C -- C++ (and taking advantage of it) might be more
strange than C -- Go which is created to be picked easily by C devs, I
did throw my suggestion.

Otoh, I believe that C -- C++ is not to be done in order to just
increase build time.* :-) 
 
* Rob Bike from the Go team says that long build times (~45mins) for C++
* projects was the time when Go was conceived. ;)

I'm aware of FAQ entry, but was thinking that GC is on the verge of
possible (partial) rewrite.


All the best!

Sincerely,
Gour

-- 
One who sees inaction in action, and action in inaction, 
is intelligent among men, and he is in the transcendental position, 
although engaged in all sorts of activities.

-- 
An intelligent person does not take part in the sources of misery, 
which are due to contact with the material senses. O son of Kuntī, 
such pleasures have a beginning and an end, and so the wise man does 
not delight in them.

http://www.atmarama.net | Hlapicina (Croatia) | GPG: 52B5C810



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Re: Gnucash c++

2014-08-13 Thread John Ralls

On Aug 13, 2014, at 3:42 PM, Gour g...@atmarama.net wrote:

 On Wed, 13 Aug 2014 11:21:59 -0400
 Derek Atkins warl...@mit.edu wrote:
 
 Ummm.. No.
 
 OK.
 
 The benefit of C - C++ is that except for a few minor issues with
 keywords you can *generally* compile C code using the C++ compiler and
 it will *just work*.  
 
 That's clear.
 
 The same cannot be said for Go or any other language.
 
 Btw, Go team converts Go compiler from C to Go. ;)
 
 Please read the FAQ entry on Why don't you (re)write GnuCash in your
 favorite language at http://wiki.gnucash.org/wiki/FAQ
 
 Well, being in #gnucash I got the feeling that there is plan to abandon
 glib, rewrite the engine and possibly even to consider Qt 'cause
 without glib, one is not tied so much to GTK any longer.
 
 Considering that C -- C++ (and taking advantage of it) might be more
 strange than C -- Go which is created to be picked easily by C devs, I
 did throw my suggestion.
 
 Otoh, I believe that C -- C++ is not to be done in order to just
 increase build time.* :-) 
 
 * Rob Bike from the Go team says that long build times (~45mins) for C++
 * projects was the time when Go was conceived. ;)
 
 I'm aware of FAQ entry, but was thinking that GC is on the verge of
 possible (partial) rewrite.

All true, but you missed Derek's point. The advantage of C++ is that one can 
use it with C *in the same file*. That means I can take a C file, tell the 
compiler it's really a C++ file, and compile it almost as-is (that's what 
Aaron's change is about, cleaning up all of the almosts). Then I can make a C++ 
class and move the functionality into it one function at a time, converting the 
C function to a wrapper with C linkage. I can test that against the existing C 
tests, add C++ tests, and move on to the next function. The rest of GnuCash 
can't tell anything's changed; new work now has two versions of the API to use 
depending on whether it's completely new or a modification of existing. If it 
comes time to start the release cycle and the conversion isn't complete, we can 
ship it as-is because nothing's broken.

There other languages like that, but they're all AFAIK tied to particular 
proprietary platforms to some extent: Objective C and Apple, C# and Microsoft, 
Vala and Gtk+. C++ is ISO-standard with an extremely active committee.

Regards,
John Ralls


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Re: Gnucash c++

2014-08-12 Thread Mike Alexander

On Aug 11, 2014, at 4:52 PM, Christian Stimming christ...@cstimming.de wrote:

 thanks for investing time in Gnucash and also in its development towards more 
 future-proof programming technologies. I was a bit puzzled about the benefit 
 of switching the normal compiling from C to C++, just by itself. IMHO, 
 there 
 is of course an immediate benefit if the data structures move from plain C 
 structs to C++ classes, with constructor/destructor and such. If you plan to 
 do such a transition with any of gnucash's data structures, of course every 
 code using those will have to be C++. However, just changing this into C++ 
 doesn't also solve the problem here: The usage of the C structs in the code 
 is 
 just that: C structs, with foo_new() and foo_delete() functions and maybe 
 even 
 glib's reference counting. To really use C++ classes instead, every single 
 usage of those old C idioms will have to be replaced by proper C++ 
 constructs. 
 IMHO, just switching the C compiling to C++ doesn't quite bring you much 
 gain here. Do you think it helps you much? I have some doubts. I see some 
 more 
 benefit when changing individual data structures to C++, then switching the 
 old C functions into wrappers that make the new C++ behaviour available to 
 the 
 C side. This means the existing C code can continue to compile in C, and the 
 next steps would rather be to open the possibility for new C++ code such as 
 unittests and maybe new GUI code in C++ (or python or something similar). 
 IMHO 
 this would be more benefitial. What do others think?

What you say is correct, of course, but I don’t think it’s a complete waste of 
time to switch over to C++ for most compiles.  It has a few advantages I can 
think of:

1. C++ compilers enforce more strict standards for C code and will catch 
problems the C compiler may not catch.

2. When some data structure is converted to a C++ class then there’s a good 
chance that any code that uses it will already be C++ code.

3. Header files won’t have to have as many #ifdef __cplusplus ... endif 
constructs.

These are all pretty minor, but they are useful, I think.  There are probably 
other advantages too.  On the other hand it will be a lot of work to get 
everything to work in C++.  I think only the easy part has been done so far.  
The last time I worked on something like this we did what you suggest, 
Christian, and it worked well.  Whether it’s worth doing this is not obvious to 
me.

   Mike


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Re: Gnucash c++

2014-08-12 Thread Aaron Laws
On Mon, Aug 11, 2014 at 4:52 PM, Christian Stimming christ...@cstimming.de
wrote:

 Hi Aaron,

 thanks for investing time in Gnucash and also in its development towards
 more
 future-proof programming technologies.


The pleasure is mine.


 I was a bit puzzled about the benefit
 of switching the normal compiling from C to C++, just by itself. IMHO,
 there
 is of course an immediate benefit if the data structures move from plain C
 structs to C++ classes, with constructor/destructor and such. If you plan
 to
 do such a transition with any of gnucash's data structures, of course every
 code using those will have to be C++. However, just changing this into C++
 doesn't also solve the problem here: The usage of the C structs in the
 code is
 just that: C structs, with foo_new() and foo_delete() functions and maybe
 even
 glib's reference counting. To really use C++ classes instead, every single
 usage of those old C idioms will have to be replaced by proper C++
 constructs.
 IMHO, just switching the C compiling to C++ doesn't quite bring you much
 gain here. Do you think it helps you much?


Thanks for asking! You're right, changing the compiler from gcc to g++ does
nothing to directly improve maintainability or performance of the code in
question. As I see it, the gains come after that painful process. I'll go
ahead and repeat the strategy I'm investigating for reference:

1) Make all code compile as c++ code
2) Add poison to make it idiomatic c++ code
3) Make higher level changes

Part of the strategy includes this plan being followed rather strictly.
Using this plan, step 3 brings with it the possibility of converting
interfaces to c++ (giving classes constructors and destructors, making
templated algorithms, etc.). Currently, for instance, the guid object is
not usable as proper c++ code even if there were a client code file that
could take advantage of it, because there is no c++ interface in the header
file; if there were, all the C code would barf at compile-time.


 [...snip...] I see some more
 benefit when changing individual data structures to C++, then switching the
 old C functions into wrappers that make the new C++ behaviour available to
 the
 C side.


In a way, that's just what I'm going for. The only way to make typedef
struct _gncGuid {...} GncGUID; into class GncGUID; is to make sure that
every compilation unit (which uses GUID) knows what class GncGUID; means!
At that point, it would be no problem to make GncGUID a class (or a typedef
for a boost class), and even manage it with smart pointers or whatever.
This can be done right alongside (for example) the existing glib date
interface. With this kind of change, we're freed from the requirement that
each code file communicates with the other code files in C. We are now
free to speak a different language as we desire, as we are able, and,
importantly, at our liesure.


 This means the existing C code can continue to compile in C, and the
 next steps would rather be to open the possibility for new C++ code such as
 unittests and maybe new GUI code in C++ (or python or something similar).


So it sounds like you're talking about introducing new c++ code that uses
the existing C interfaces, which I think is an obvious win. The next win
that I'm striving to see is the existing C code start to use C++ idioms,
data structures, etc.

It would be nice if all that makes sense, but I know better than to even
hope for that :-).  Thanks again for asking, and please help me clarify by
asking more questions!

In Christ,
Aaron
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Re: Gnucash c++

2014-08-12 Thread John Ralls

On Aug 12, 2014, at 7:22 AM, Aaron Laws dartm...@gmail.com wrote:

 On Mon, Aug 11, 2014 at 4:52 PM, Christian Stimming christ...@cstimming.de
 wrote:
 
 Hi Aaron,
 
 thanks for investing time in Gnucash and also in its development towards
 more
 future-proof programming technologies.
 
 
 The pleasure is mine.
 
 
 I was a bit puzzled about the benefit
 of switching the normal compiling from C to C++, just by itself. IMHO,
 there
 is of course an immediate benefit if the data structures move from plain C
 structs to C++ classes, with constructor/destructor and such. If you plan
 to
 do such a transition with any of gnucash's data structures, of course every
 code using those will have to be C++. However, just changing this into C++
 doesn't also solve the problem here: The usage of the C structs in the
 code is
 just that: C structs, with foo_new() and foo_delete() functions and maybe
 even
 glib's reference counting. To really use C++ classes instead, every single
 usage of those old C idioms will have to be replaced by proper C++
 constructs.
 IMHO, just switching the C compiling to C++ doesn't quite bring you much
 gain here. Do you think it helps you much?
 
 
 Thanks for asking! You're right, changing the compiler from gcc to g++ does
 nothing to directly improve maintainability or performance of the code in
 question. As I see it, the gains come after that painful process. I'll go
 ahead and repeat the strategy I'm investigating for reference:
 
 1) Make all code compile as c++ code
 2) Add poison to make it idiomatic c++ code
 3) Make higher level changes
 
 Part of the strategy includes this plan being followed rather strictly.
 Using this plan, step 3 brings with it the possibility of converting
 interfaces to c++ (giving classes constructors and destructors, making
 templated algorithms, etc.). Currently, for instance, the guid object is
 not usable as proper c++ code even if there were a client code file that
 could take advantage of it, because there is no c++ interface in the header
 file; if there were, all the C code would barf at compile-time.
 
 
 [...snip...] I see some more
 benefit when changing individual data structures to C++, then switching the
 old C functions into wrappers that make the new C++ behaviour available to
 the
 C side.
 
 
 In a way, that's just what I'm going for. The only way to make typedef
 struct _gncGuid {...} GncGUID; into class GncGUID; is to make sure that
 every compilation unit (which uses GUID) knows what class GncGUID; means!
 At that point, it would be no problem to make GncGUID a class (or a typedef
 for a boost class), and even manage it with smart pointers or whatever.
 This can be done right alongside (for example) the existing glib date
 interface. With this kind of change, we're freed from the requirement that
 each code file communicates with the other code files in C. We are now
 free to speak a different language as we desire, as we are able, and,
 importantly, at our liesure.
 
 
 This means the existing C code can continue to compile in C, and the
 next steps would rather be to open the possibility for new C++ code such as
 unittests and maybe new GUI code in C++ (or python or something similar).
 
 
 So it sounds like you're talking about introducing new c++ code that uses
 the existing C interfaces, which I think is an obvious win. The next win
 that I'm striving to see is the existing C code start to use C++ idioms,
 data structures, etc.
 
 It would be nice if all that makes sense, but I know better than to even
 hope for that :-).  Thanks again for asking, and please help me clarify by
 asking more questions!

When you compile a struct in C++, it gets a set of constructors and a 
destructor regardless of whether you write them or not.

The GUI API that we're currently using is in C, as are all of the container 
classes (GList mostly) and the GValue data-passing mechanism that's for the 
moment central to KVP and the SQL backend. Quite a lot of those APIs work with 
callbacks that must be in C linkage, and those callbacks are typically static 
functions. Few of them are pre-declared, so it will be a tedious job to find 
each one and create an extern C declaration for it. In the container case 
it's wasted work: It gets thrown away when the using class is rewritten in C++ 
with std containers. 

Take a look at the way I've wrapped GncNumeric with gnc_numeric in 
https://github.com/jralls/gnucash/blob/libmpdecimal/src/libqof/qof/gnc-numeric.h
C++ code can use class GncNumeric directly (once the operator overloads are 
added) while C code continues to use the gnc_numeric API.

I'm in favor of cleaning out the C++ reserved words (looks like namespace and 
class are the primary offenders; the Gnome rubric is to use klass, so let's do 
that instead of clas). Doing so will speed up the file-by-file conversion when 
the time comes. I don't think that trying to make everything C++ linkage is a 
good use of time because most of the work will be 

Re: Gnucash c++

2014-08-11 Thread Christian Stimming
Hi Aaron,

thanks for investing time in Gnucash and also in its development towards more 
future-proof programming technologies. I was a bit puzzled about the benefit 
of switching the normal compiling from C to C++, just by itself. IMHO, there 
is of course an immediate benefit if the data structures move from plain C 
structs to C++ classes, with constructor/destructor and such. If you plan to 
do such a transition with any of gnucash's data structures, of course every 
code using those will have to be C++. However, just changing this into C++ 
doesn't also solve the problem here: The usage of the C structs in the code is 
just that: C structs, with foo_new() and foo_delete() functions and maybe even 
glib's reference counting. To really use C++ classes instead, every single 
usage of those old C idioms will have to be replaced by proper C++ constructs. 
IMHO, just switching the C compiling to C++ doesn't quite bring you much 
gain here. Do you think it helps you much? I have some doubts. I see some more 
benefit when changing individual data structures to C++, then switching the 
old C functions into wrappers that make the new C++ behaviour available to the 
C side. This means the existing C code can continue to compile in C, and the 
next steps would rather be to open the possibility for new C++ code such as 
unittests and maybe new GUI code in C++ (or python or something similar). IMHO 
this would be more benefitial. What do others think?

Regards,

Christian

Am Mittwoch, 6. August 2014, 13:26:14 schrieb Aaron Laws:
 The motivation is to investigate a different strategy for migrating to C++.
 I was skeptical that it would work at all, but, through argument, I
 couldn't come up with any solid reasons why it couldn't work, so I decided
 to give it a go. The strategy is:
 Step 1) Get the project to compile as C++. Step 2) add poison to remove non
 c++ idioms, etc. Step 3) Make higher level changes.
 And the strategy entails that these steps are followed quite strictly. So
 far, I don't consider Step 1 complete, because although the project
 compiles and links, it's not shippable ... perhaps not even close :-).
 Like... nothing works.

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Re: gnucash c++

2014-08-07 Thread Geert Janssens
On Wednesday 06 August 2014 19:15:35 John Ralls wrote:
 On Aug 6, 2014, at 2:16 PM, Geert Janssens janssens-ge...@telenet.be wrote:
  On Wednesday 06 August 2014 16:16:17 Aaron Laws wrote:
  I tried to follow the directions at
  http://wiki.gnucash.org/wiki/Contributing_to_GnuCash, but I
  couldn't
  find a Bugzilla issue encapsulating the Great C++ Refactor. Should
  I
  create one so there is a place to put patches?
  
  I learned on IRC that it is generally a goal not to have C++
  keywords
  in the Gnucash code base, and this patch is along those ends. I
  think
  I got all the C++11 keywords that would interfere with a C++11
  compile. If this is an inappropriate patch to submit, please let me
  know. After my signature, you can find the patch prepared using
  `git
  format-patch` (as specified in
  http://wiki.gnucash.org/wiki/Git#Patches). Also, I followed the
  advice of http://wiki.gnucash.org/wiki/Development_Process (All
  development should target the *master* branch.). Please let me
  know
  if anything looks amiss (the amount of context, using unified diff
  format, perhaps I should be attaching instead of in-line quotation,
  etc.). Thanks!
  
  In Christ,
  
  Hi Aaron,
  
  Thank you for your patch. I haven't tested it yet but IMO the
  intention is correct.
  
  As for bugzilla: you can create a new bugreport and attach your
  patch there. Attaching it to a mailing list message risks that it
  gets lost in the midst of the ongoing discussions. 'git format-
  patch' is perfectly fine as format.
  
  As for the All development should target the *master* branch, we
  should change this. That's advice from the svn era. In git bugfixes
  should target the *maint* branch. New features and enhancements
  should target *master*.
 
 I clarified
 http://wiki.gnucash.org/wiki/Development_Process#Developing_New_Featu
 res a bit and cleared out all of the old stuff about backports and
 audits. I'm not quite satisfied with it, so I'll let it percolate in
 my head for a day or two and have another go. If someone else has
 some thoughts, by all means dive in.
 
I altered some more parts that still wrongly suggested all bugfix development 
should go on 
master. But I still welcome more improvements and clarifications.

 Let's not have a generic Convert GnuCash to C++ bug that will
 accumulate a zillion patches and a zillion comments. That will just
 become a headache. If you (Aaron) would rather attach the patch to a
 bug, make it Remove C++11/14 Keywordsor something, but I'm
 perfectly happy using Github pull requests for C++ if that's more
 convenient. I don't really see that patch as a bug-fix; it's not a
 problem with maint that it doesn't compile in C++. OTOH, *not*
 applying it to maint will make it harder to merge into master sooner
 than otherwise, so I'm not opposed to it either as long as it passes
 `make distcheck`.
 
Fully agreed. It may be better to apply this one against maint in the hopes it 
will result in 
simple merges for a while longer. It has to pass make distcheck of course.

Geert

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Re: Gnucash c++

2014-08-06 Thread Aaron Laws
On Tue, Aug 5, 2014 at 2:04 PM, John Ralls jra...@ceridwen.us wrote:

 Aaron,

 I've pulled and begun testing your guidcpp branch. It looks good, and I
 expect to merge it to master today or Thursday.


Excellent! :-)


 What is the motivation for compiling everything as C++ if it's still
 really C and you have to wrap everything in extern C {} to get it to
 link, especially in gnome and register directories, which can't be
 converted to C++?


The only extern Cs in c++-debug branch are for SCM and module entry
points, and only the latter is for more than one declaration. That comes up
to 13 functions that are declared extern C ?

The motivation is to investigate a different strategy for migrating to C++.
I was skeptical that it would work at all, but, through argument, I
couldn't come up with any solid reasons why it couldn't work, so I decided
to give it a go. The strategy is:
Step 1) Get the project to compile as C++. Step 2) add poison to remove non
c++ idioms, etc. Step 3) Make higher level changes.
And the strategy entails that these steps are followed quite strictly. So
far, I don't consider Step 1 complete, because although the project
compiles and links, it's not shippable ... perhaps not even close :-).
Like... nothing works.

To be clear, I'm just answering your question, not actually proposing this
strategy. If it goes well, it is naturally up to the development team to
adopt such a strategy.

Thanks for the response! I kept my response brief, but anyone feel free to
ask more questions. I spent the last three days or so catching up on
gnucash mailing list items (you've perhaps seen my replies, etc.), and now
I can get back to looking at the code!

In Christ,
Aaron Laws
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Re: gnucash c++

2014-08-06 Thread Geert Janssens
On Wednesday 06 August 2014 16:16:17 Aaron Laws wrote:
 I tried to follow the directions at
 http://wiki.gnucash.org/wiki/Contributing_to_GnuCash, but I couldn't
 find a Bugzilla issue encapsulating the Great C++ Refactor. Should I
 create one so there is a place to put patches?
 
 I learned on IRC that it is generally a goal not to have C++ keywords
 in the Gnucash code base, and this patch is along those ends. I think
 I got all the C++11 keywords that would interfere with a C++11
 compile. If this is an inappropriate patch to submit, please let me
 know. After my signature, you can find the patch prepared using `git
 format-patch` (as specified in
 http://wiki.gnucash.org/wiki/Git#Patches). Also, I followed the
 advice of http://wiki.gnucash.org/wiki/Development_Process (All
 development should target the *master* branch.). Please let me know
 if anything looks amiss (the amount of context, using unified diff
 format, perhaps I should be attaching instead of in-line quotation,
 etc.). Thanks!
 
 In Christ,


Hi Aaron,

Thank you for your patch. I haven't tested it yet but IMO the intention is 
correct.

As for bugzilla: you can create a new bugreport and attach your patch there. 
Attaching it to a 
mailing list message risks that it gets lost in the midst of the ongoing 
discussions. 'git format-
patch' is perfectly fine as format.

As for the All development should target the *master* branch, we should 
change this. 
That's advice from the svn era. In git bugfixes should target the *maint* 
branch. New 
features and enhancements should target *master*.

Geert
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Re: gnucash c++

2014-08-06 Thread John Ralls

On Aug 6, 2014, at 2:16 PM, Geert Janssens janssens-ge...@telenet.be wrote:

 On Wednesday 06 August 2014 16:16:17 Aaron Laws wrote:
 I tried to follow the directions at
 http://wiki.gnucash.org/wiki/Contributing_to_GnuCash, but I couldn't
 find a Bugzilla issue encapsulating the Great C++ Refactor. Should I
 create one so there is a place to put patches?
 
 I learned on IRC that it is generally a goal not to have C++ keywords
 in the Gnucash code base, and this patch is along those ends. I think
 I got all the C++11 keywords that would interfere with a C++11
 compile. If this is an inappropriate patch to submit, please let me
 know. After my signature, you can find the patch prepared using `git
 format-patch` (as specified in
 http://wiki.gnucash.org/wiki/Git#Patches). Also, I followed the
 advice of http://wiki.gnucash.org/wiki/Development_Process (All
 development should target the *master* branch.). Please let me know
 if anything looks amiss (the amount of context, using unified diff
 format, perhaps I should be attaching instead of in-line quotation,
 etc.). Thanks!
 
 In Christ,
 
 
 Hi Aaron,
 
 Thank you for your patch. I haven't tested it yet but IMO the intention is 
 correct.
 
 As for bugzilla: you can create a new bugreport and attach your patch there. 
 Attaching it to a 
 mailing list message risks that it gets lost in the midst of the ongoing 
 discussions. 'git format-
 patch' is perfectly fine as format.
 
 As for the All development should target the *master* branch, we should 
 change this. 
 That's advice from the svn era. In git bugfixes should target the *maint* 
 branch. New 
 features and enhancements should target *master*.

I clarified 
http://wiki.gnucash.org/wiki/Development_Process#Developing_New_Features a bit 
and cleared out all of the old stuff about backports and audits. I'm not quite 
satisfied with it, so I'll let it percolate in my head for a day or two and 
have another go. If someone else has some thoughts, by all means dive in.

Let's not have a generic Convert GnuCash to C++ bug that will accumulate a 
zillion patches and a zillion comments. That will just become a headache. If 
you (Aaron) would rather attach the patch to a bug, make it Remove C++11/14 
Keywordsor something, but I'm perfectly happy using Github pull requests for 
C++ if that's more convenient. I don't really see that patch as a bug-fix; it's 
not a problem with maint that it doesn't compile in C++. OTOH, *not* applying 
it to maint will make it harder to merge into master sooner than otherwise, so 
I'm not opposed to it either as long as it passes `make distcheck`.

Regards,
John Ralls


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Re: Gnucash c++

2014-08-05 Thread John Ralls

On Aug 5, 2014, at 8:05 AM, Aaron Laws dartm...@gmail.com wrote:

 I've been doing some work on gnucash with relation to c++. I'm LMAT on
 IRC. I got the project to compile, link, and run as c++ (no .c files I'm
 pretty sure). I think it doesn't load any backends, and there are other
 problems. I had to solve a problem with the module loading because c++
 mangles names (if you don't know what this is, it's much better than it
 sounds!). I added extern C to those entry points so that they could be
 found (in their unmangled form). I'm assuming the backend loading is
 similar, but having taken a look, I don't think it works in the same way.
 
 https://github.com/limitedAtonement/gnucash/tree/c++-debug is my debug
 tree. Don't count on it for anything, I may be doing force-pushing now
 and then. Currently, this is the version that runs if you want to take a
 look. (I think I'll put a tag here soon.)
 
 https://github.com/limitedAtonement/gnucash/tree/c++-work is where I plan
 on putting something that may e.g. actually be pullable into gnucash. For
 instance, the first commits I plan to put here are updates to names to
 remove c++ keywords, and changing c signatures to be c++ compatible (none
 of this   func (one, two) char one; char * two; {} stuff).
 
 And, https://github.com/limitedAtonement/gnucash/tree/guidcpp is the boost
 guid branch on which I currently have issued a pull request.
 
 I've been learning a lot about the code base by doing this work, and I'm
 sure it would be *much* faster if I knew more about how certain things were
 configured. Let me know what you think if you get a chance to take a look
 around!

Aaron,

I've pulled and begun testing your guidcpp branch. It looks good, and I expect 
to merge it to master today or Thursday.

What is the motivation for compiling everything as C++ if it's still really C 
and you have to wrap everything in extern C {} to get it to link, especially 
in gnome and register directories, which can't be converted to C++?

Regards,
John Ralls


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