Re: New ABI NSConstantString

2018-04-08 Thread David Chisnall
On 8 Apr 2018, at 16:27, Richard Frith-Macdonald 
 wrote:

>> I also note that a lot of the NSString method implementations are not well 
>> optimised.
> 
> Yes ... because they are almost never used as we historically had unicode 
> string methods and latin1 string methods.  I did optimise the more 
> 'importent' (ie ones causing trouble in the test applications I tried) ones 
> though.

It probably depends a lot on the application.  A number of things I’ve written 
have used custom NSString subclasses to keep the data in some other format for 
interoperability with some other library.  Language bridges also typically come 
with custom NSString subclasses that wrap the native string representation.  In 
these cases, the NSString implementations are used all of the time.

>> In a number of places, -characterAtIndex: is called repeatedly, when 
>> -getCharacters:range: is normally significantly more efficient.
> 
> You have to be very careful about using -getCharacters:range: to give more 
> efficiency, and also worry about extra complexity to put buffers on stack or 
> heap (or work in subsections of strings copied to a stack buffer etc).  I 
> remember quite a few cases where more complex code 'optimised' to work that 
> way turned out to be slower for common cases.

In Étoilé, we had some macros for iterating over all characters in a string 
using -getCharacters:range:.  In Objective-C++ it’s also quite easy to write a 
wrapper that you can use with C++11 range-based for loops to iterate over 
unichars in an NSString (I’ve not done this for NSString, but I have for 
NSIndexSet, which provides a similar interface).

In the newabi branch, I’ve modified NSString to use an on-stack buffer and 
repeated calls to -getCharacters:range: in a loop, rather than copying the 
entire string to hash:

https://github.com/gnustep/libs-base/commit/ad00cd640d69e54d730879d3d16d687da9c70c14

I don’t have any good applications to profile, but I’d be interested to know if 
cherry picking this change to master makes things better or worse for you (or 
makes no difference - in which case it’s probably worth keeping because at 
least it will reduce lock contention on the memory allocator and memory usage).

>> The ICU UText interface provides something very similar to 
>> -getCharacters:range: as its primitive method (a callback that fills a 
>> buffer with UTF-16 characters) and has some carefully optimised routines.
> 
> Yes, I have been thinking about implementing an ICU subclass of NSString (on 
> platforms where ICU is available) for some time.  My assumption/hope is that 
> it might be both more correct (in odd parts of unicode that people writing 
> our stuff have been unaware of) and faster than our UTF16 code.  Even if 
> performance tturned out to be poor, it would be good to have a reference 
> implementation for testing for correctness.

GSICUString ought to provide a basis for this.  I’ve cleaned up a bit of the 
code in the newabi branch and added a -rangeOfComposedCharacterSequenceAtIndex: 
to NSString that constructs an on-stack UText (with an on-stack buffer) and 
uses ICU’s break iterator to find character breaks:

https://github.com/gnustep/libs-base/commit/5a896fbaea915f4b49da5077ae15bfeaec7df032

Its behaviour appears to match Apple’s and most of the tests fail, but a bunch 
of the NSURLConnection tests are failing in a somewhat opaque way (these tests 
are not really intended for debugging this kind of problem, so they’re really 
just highlighting that we’re lacking some test coverage elsewhere).

David


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Re: New ABI NSConstantString

2018-04-08 Thread David Chisnall
On 8 Apr 2018, at 16:19, Fred Kiefer  wrote:
> 
> I think your implementation of characterAtIndex: is wrong for the UTF8 case. 
> Sadly things are more complicated. Please have a look at the (slow) way the 
> old code is handling this.

All of the UTF-8 and UTF-32 cases are placeholders for now.  The compiler 
generates either ASCII or UTF-16.

David


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Re: New ABI NSConstantString

2018-04-08 Thread Richard Frith-Macdonald


> On 8 Apr 2018, at 12:41, David Chisnall  wrote:
> 
> On 8 Apr 2018, at 10:55, Richard Frith-Macdonald 
>  wrote:
>> 
>> 
>> 
>>> On 6 Apr 2018, at 11:00, David Chisnall  wrote:
>>> 
>>> It would probably help catch more bugs if we made use of NSString’s 
>>> class-cluster nature more in -base.  I have just fixed a bug in GSString 
>>> where we were checking one object matched a particular class before 
>>> dereferencing the _flags ivar of the other.  I caught this because the 
>>> other was a GSTinyString, which is almost never a valid pointer.
>> 
>> Possibly, but performance *is* an issue here.  The NSString code was 
>> rewritten some years ago (moving away from them use of class cluster 
>> features) as a result of extensive profiling of real-world applications 
>> which were running too slow, precisely because NSString methods are very 
>> heavily used in real apps.  At the time somethjing like 20% of the CPU was 
>> wasted in method dispatch overheads (the -characterAtIndex: method is one of 
>> the cluster primitives and a major culprit) but there were also performance 
>> issues due to buffer allocation and copying of internal representations.  
>> The changes made a substantial improvement in general performance as well as 
>> causing multipler orders of magnitude improvement in a few pathological 
>> cases.
> 
> I agree that we should be improving performance for critical code, but 
> unfortunately it appears that we have done so at the expense of correctness 
> in a number of places.

Good guess, but you lack the perspective to appreciate quite how old GNUstep is 
... originally there was no unicode, only latin1, then we had both in a class 
'cluster' without using a set of primitive methods (wholy different 
implentations), then we had reorganisations combining the simple methods, then 
separating out again (but keeping common layout) somewhat.  So correctness has 
nothing to do with performance and everything to do with history.  On the one 
hand the last major reorganisation fixed severe performance problems, on the 
other it hid (or kept hidden) a few remaining issues.

> I also note that a lot of the NSString method implementations are not well 
> optimised.

Yes ... because they are almost never used as we historically had unicode 
string methods and latin1 string methods.  I did optimise the more 'importent' 
(ie ones causing trouble in the test applications I tried) ones though.

> In a number of places, -characterAtIndex: is called repeatedly, when 
> -getCharacters:range: is normally significantly more efficient.

You have to be very careful about using -getCharacters:range: to give more 
efficiency, and also worry about extra complexity to put buffers on stack or 
heap (or work in subsections of strings copied to a stack buffer etc).  I 
remember quite a few cases where more complex code 'optimised' to work that way 
turned out to be slower for common cases.

>  The ICU UText interface provides something very similar to 
> -getCharacters:range: as its primitive method (a callback that fills a buffer 
> with UTF-16 characters) and has some carefully optimised routines.

Yes, I have been thinking about implementing an ICU subclass of NSString (on 
platforms where ICU is available) for some time.  My assumption/hope is that it 
might be both more correct (in odd parts of unicode that people writing our 
stuff have been unaware of) and faster than our UTF16 code.  Even if 
performance tturned out to be poor, it would be good to have a reference 
implementation for testing for correctness.



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Re: New ABI NSConstantString

2018-04-08 Thread Fred Kiefer


> Am 08.04.2018 um 16:11 schrieb David Chisnall :
> 
> On 8 Apr 2018, at 12:41, David Chisnall  wrote:
>> 
>> On 8 Apr 2018, at 10:55, Richard Frith-Macdonald 
>>  wrote:
>>> 
>>> 
>>> 
 On 6 Apr 2018, at 11:00, David Chisnall  wrote:
 
 It would probably help catch more bugs if we made use of NSString’s 
 class-cluster nature more in -base.  I have just fixed a bug in GSString 
 where we were checking one object matched a particular class before 
 dereferencing the _flags ivar of the other.  I caught this because the 
 other was a GSTinyString, which is almost never a valid pointer.
>>> 
>>> Possibly, but performance *is* an issue here.  The NSString code was 
>>> rewritten some years ago (moving away from them use of class cluster 
>>> features) as a result of extensive profiling of real-world applications 
>>> which were running too slow, precisely because NSString methods are very 
>>> heavily used in real apps. At the time somethjing like 20% of the CPU was 
>>> wasted in method dispatch overheads (the -characterAtIndex: method is one 
>>> of the cluster primitives and a major culprit) but there were also 
>>> performance issues due to buffer allocation and copying of internal 
>>> representations.  The changes made a substantial improvement in general 
>>> performance as well as causing multipler orders of magnitude improvement in 
>>> a few pathological cases.
>> 
>> I agree that we should be improving performance for critical code, but 
>> unfortunately it appears that we have done so at the expense of correctness 
>> in a number of places.  As per my other email, 
>> -rangeOfComposedCharacterSequenceAtIndex: appears to give the wrong results 
>> in almost every nontrivial case, and is unfortunately one of the primitive 
>> methods for a lot of things.
>> 
>> I also note that a lot of the NSString method implementations are not well 
>> optimised.  In a number of places, -characterAtIndex: is called repeatedly, 
>> when -getCharacters:range: is normally significantly more efficient.  The 
>> ICU UText interface provides something very similar to -getCharacters:range: 
>> as its primitive method (a callback that fills a buffer with UTF-16 
>> characters) and has some carefully optimised routines.
> 
> I’ve pushed my WIP changes to the newabi branch - review is welcome!  This 
> branch disables the GSString implementation of 
> -rangeOfComposedCharacterSequenceAtIndex: and falls back to the NSString one 
> (which is also wrong, but now consistently wrong).

I think your implementation of characterAtIndex: is wrong for the UTF8 case. 
Sadly things are more complicated. Please have a look at the (slow) way the old 
code is handling this.

- (unichar) characterAtIndex: (NSUInteger)index
{
  NSUIntegerl = 0;
  unichar   u;
  unichar   n = 0;
  unsigned  i = 0;

  while (i < nxcslen || n > 0)
{
  u = nextUTF8((const uint8_t *)nxcsptr, nxcslen, , );
  if (l++ == index)
{
  return u;
}
}

  [NSException raise: NSInvalidArgumentException
  format: @"-characterAtIndex: index out of range"];
  return 0;
}
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Re: New ABI NSConstantString

2018-04-08 Thread David Chisnall
On 8 Apr 2018, at 12:41, David Chisnall  wrote:
> 
> On 8 Apr 2018, at 10:55, Richard Frith-Macdonald 
>  wrote:
>> 
>> 
>> 
>>> On 6 Apr 2018, at 11:00, David Chisnall  wrote:
>>> 
>>> It would probably help catch more bugs if we made use of NSString’s 
>>> class-cluster nature more in -base.  I have just fixed a bug in GSString 
>>> where we were checking one object matched a particular class before 
>>> dereferencing the _flags ivar of the other.  I caught this because the 
>>> other was a GSTinyString, which is almost never a valid pointer.
>> 
>> Possibly, but performance *is* an issue here.  The NSString code was 
>> rewritten some years ago (moving away from them use of class cluster 
>> features) as a result of extensive profiling of real-world applications 
>> which were running too slow, precisely because NSString methods are very 
>> heavily used in real apps.  At the time somethjing like 20% of the CPU was 
>> wasted in method dispatch overheads (the -characterAtIndex: method is one of 
>> the cluster primitives and a major culprit) but there were also performance 
>> issues due to buffer allocation and copying of internal representations.  
>> The changes made a substantial improvement in general performance as well as 
>> causing multipler orders of magnitude improvement in a few pathological 
>> cases.
> 
> I agree that we should be improving performance for critical code, but 
> unfortunately it appears that we have done so at the expense of correctness 
> in a number of places.  As per my other email, 
> -rangeOfComposedCharacterSequenceAtIndex: appears to give the wrong results 
> in almost every nontrivial case, and is unfortunately one of the primitive 
> methods for a lot of things.
> 
> I also note that a lot of the NSString method implementations are not well 
> optimised.  In a number of places, -characterAtIndex: is called repeatedly, 
> when -getCharacters:range: is normally significantly more efficient.  The ICU 
> UText interface provides something very similar to -getCharacters:range: as 
> its primitive method (a callback that fills a buffer with UTF-16 characters) 
> and has some carefully optimised routines.

I’ve pushed my WIP changes to the newabi branch - review is welcome!  This 
branch disables the GSString implementation of 
-rangeOfComposedCharacterSequenceAtIndex: and falls back to the NSString one 
(which is also wrong, but now consistently wrong).

David


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Re: New ABI NSConstantString

2018-04-08 Thread Richard Frith-Macdonald


> On 6 Apr 2018, at 11:00, David Chisnall  wrote:
> 
> It would probably help catch more bugs if we made use of NSString’s 
> class-cluster nature more in -base.  I have just fixed a bug in GSString 
> where we were checking one object matched a particular class before 
> dereferencing the _flags ivar of the other.  I caught this because the other 
> was a GSTinyString, which is almost never a valid pointer.

Possibly, but performance *is* an issue here.  The NSString code was rewritten 
some years ago (moving away from them use of class cluster features) as a 
result of extensive profiling of real-world applications which were running too 
slow, precisely because NSString methods are very heavily used in real apps.  
At the time somethjing like 20% of the CPU was wasted in method dispatch 
overheads (the -characterAtIndex: method is one of the cluster primitives and a 
major culprit) but there were also performance issues due to buffer allocation 
and copying of internal representations.  The changes made a substantial 
improvement in general performance as well as causing multipler orders of 
magnitude improvement in a few pathological cases.

All that being said, when I was doing the rewrite a lot of it was making 
educated guesses at what would help and then benchmarking changes, and I know 
there were various cases where I made changes which had insignificant 
performance impact and (because they didn't make things worse) never got round 
to reverting them.  There is therefore probably some scope for removing some 
'optimisations' to simplify the code ... as long as we check that we only 
remove things that are really insignificant.

Counterintuitively, the initial introduction of GSTinyString noticably slowed 
down some applications until the key methods were optimised, but it's now a 
performance benefit.
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Re: New ABI NSConstantString

2018-04-07 Thread Stefan Bidigaray
I looked into this extensively when I was working on CFString, and came to
the conclusion that that was probably the path of least resistance.

But just to clarify, the Unicode situation is even more complicated than
that. Serogates are considered reserved character, and not allowed in
UTF-8. So to find the length of a UTF-8 string in the UTF-16 encoding you
have to decode the entire string to UTF-32, check that there are no
serogates (those should be treated as illegal), if any character is >0x
then it must checked for a valid surrogate pair.

Regardless of what is done, you'll end up delicate situation. The UTF
encodings must be constantly error checked, because there's always a chance
that all this back and forth can introduce an invalid character.

On top of it all, the UTF-16 serrogate pairs can only encode up to 0x10
characters, which means if/when this limit is reached, a new encoding will
have to be devised.

On Sat, Apr 7, 2018, 04:49 David Chisnall  wrote:

> On 5 Apr 2018, at 20:09, Stefan Bidigaray  wrote:
> >
> > I know this is probably going to be rejected, but how about making
> constant string either ASCII or UTF-16 only? Scratching UTF-8 altogether? I
> know this would increase the byte count for most European languages using
> Latin characters, but I don't see the point of maintaining both UTF-8 and
> UTF-16 encoding. Everything that can be done with UTF-16 can be encoded in
> UTF-8 (and vise-versa), so how would the compiler pick between the two?
> Additionally, wouldn't sticking to just 1 of the 2 encoding simplify the
> code significantly?
>
> I am leaning in this direction.  The APIs all want UTF-16 codepoints.  In
> ASCII, each character is precisely one UTF-16 codepoint.  In UTF-16, every
> two-byte value is a UTF-16 codepoint.  In UTF-8, UTF-16 codepoints are
> somewhere between 1 and 3 characters long and the mapping is complicated.
> It’s a shame that in the 64-bit transition Apple didn’t make unichar 32
> bits and make it a unicode character, so we’re stuck in the same situation
> of Windows with a hasty s/UCS2/UTF-16/ and an attempt to make the APIs keep
> working.
>
> My current plan is to make the format support ASCII, UTF-8, UTF-16, and
> UTF-32, but only generate ASCII and UTF-16 in the compiler and then decide
> later if we want to support generating UTF-8 and UTF-32.  I also won’t
> initialise the hash in the compiler initially, until we’ve decided a bit
> more what the hash should be.
>
> David
>
>
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Re: New ABI NSConstantString

2018-04-07 Thread Richard Frith-Macdonald


> On 7 Apr 2018, at 10:21, Ivan Vučica  wrote:
> 
> On Sat, Apr 7, 2018, 09:50 David Chisnall  wrote:
> 
> 
> My current plan is to make the format support ASCII, UTF-8, UTF-16, and 
> UTF-32, but only generate ASCII and UTF-16 in the compiler and then decide 
> later if we want to support generating UTF-8 and UTF-32.  I also won’t 
> initialise the hash in the compiler initially, until we’ve decided a bit more 
> what the hash should be.
> 
> Emojis don't fit UTF-16. Even if one dismisses CJK, ancient scripts etc, 
> constant strings are not absolutely unlikely to contain emojis.
> 
> Not supporting UTF-8 for internal storage may be reasonable, but not 
> supporting UTF-32 for strings that require it seems like a bug.

Everything fits in UTF-16 (or UTF-8 for that matter).  However it's true that 
many/most emojis don't fit in a *single* 16bit value and require two UTF-16 (or 
multiple 8bit UTF-8 values) to encode them.
Since the NSString APIs assume a 16bit character width, that means an emoji 
will generally be treated as two characters as far as they are concerned, but 
that's not really a problem and current gnustep-base can/does work for emojis 
(for instance, sending UTF16 to mobile phones).


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Re: New ABI NSConstantString

2018-04-07 Thread David Chisnall
On 7 Apr 2018, at 10:21, Ivan Vučica  wrote:
> 
> On Sat, Apr 7, 2018, 09:50 David Chisnall  wrote:
> 
> 
> My current plan is to make the format support ASCII, UTF-8, UTF-16, and 
> UTF-32, but only generate ASCII and UTF-16 in the compiler and then decide 
> later if we want to support generating UTF-8 and UTF-32.  I also won’t 
> initialise the hash in the compiler initially, until we’ve decided a bit more 
> what the hash should be.
> 
> Emojis don't fit UTF-16. Even if one dismisses CJK, ancient scripts etc, 
> constant strings are not absolutely unlikely to contain emojis.
> 
> Not supporting UTF-8 for internal storage may be reasonable, but not 
> supporting UTF-32 for strings that require it seems like a bug.

UTF-32 is not more expressive than UTF-16, and it’s not even more efficient 
than UTF-16 (all unicode characters can be expressed in either one or two 
UTF-16 characters, so in the worst case you need the same number of bytes to 
express a unicode character in UTF-16 and in the best case you need half as 
many).  The only advantage that UTF-32 has is of being a fixed-length encoding, 
but that isn’t actually very helpful when the APIs all refer to UTF-16 code 
units (and UTF-32 is not a fixed-length encoding of UTF-16 code units).

David


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Re: New ABI NSConstantString

2018-04-07 Thread Ivan Vučica
On Sat, Apr 7, 2018, 09:50 David Chisnall  wrote:

>
>
> My current plan is to make the format support ASCII, UTF-8, UTF-16, and
> UTF-32, but only generate ASCII and UTF-16 in the compiler and then decide
> later if we want to support generating UTF-8 and UTF-32.  I also won’t
> initialise the hash in the compiler initially, until we’ve decided a bit
> more what the hash should be.
>

Emojis don't fit UTF-16. Even if one dismisses CJK, ancient scripts etc,
constant strings are not absolutely unlikely to contain emojis.

Not supporting UTF-8 for internal storage may be reasonable, but not
supporting UTF-32 for strings that require it seems like a bug.

>
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Re: New ABI NSConstantString

2018-04-07 Thread David Chisnall
On 5 Apr 2018, at 20:09, Stefan Bidigaray  wrote:
> 
> I know this is probably going to be rejected, but how about making constant 
> string either ASCII or UTF-16 only? Scratching UTF-8 altogether? I know this 
> would increase the byte count for most European languages using Latin 
> characters, but I don't see the point of maintaining both UTF-8 and UTF-16 
> encoding. Everything that can be done with UTF-16 can be encoded in UTF-8 
> (and vise-versa), so how would the compiler pick between the two? 
> Additionally, wouldn't sticking to just 1 of the 2 encoding simplify the code 
> significantly?

I am leaning in this direction.  The APIs all want UTF-16 codepoints.  In 
ASCII, each character is precisely one UTF-16 codepoint.  In UTF-16, every 
two-byte value is a UTF-16 codepoint.  In UTF-8, UTF-16 codepoints are 
somewhere between 1 and 3 characters long and the mapping is complicated.  It’s 
a shame that in the 64-bit transition Apple didn’t make unichar 32 bits and 
make it a unicode character, so we’re stuck in the same situation of Windows 
with a hasty s/UCS2/UTF-16/ and an attempt to make the APIs keep working.

My current plan is to make the format support ASCII, UTF-8, UTF-16, and UTF-32, 
but only generate ASCII and UTF-16 in the compiler and then decide later if we 
want to support generating UTF-8 and UTF-32.  I also won’t initialise the hash 
in the compiler initially, until we’ve decided a bit more what the hash should 
be.

David


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Re: New ABI NSConstantString

2018-04-06 Thread David Chisnall
On 1 Apr 2018, at 11:36, Fred Kiefer  wrote:
> 
> Wouldn’t the most useful structure be the one we already use for GSString?
> 
> @interface GSString : NSString
> {
> @public
>  GSCharPtr _contents;
>  unsigned int _count;
>  struct {
>unsigned int   wide: 1;// 16-bit characters in string?
>unsigned int   owned: 1;   // Set if the instance owns the
>   // _contents buffer
>unsigned int   unused: 2;
>unsigned int   hash: 28;
>  } _flags;
> }
> @end
> 
> Of course constant strings won’t require  the hidden reference count that 
> come with all ObjC objects. But apart from that it seems to be a more useful 
> structure. Storing the length with the string should speed up some common 
> operations and 28 bit of hash should still be enough. There are even two 
> unused bits in the flags that could encode the specific hash function.

It would probably help catch more bugs if we made use of NSString’s 
class-cluster nature more in -base.  I have just fixed a bug in GSString where 
we were checking one object matched a particular class before dereferencing the 
_flags ivar of the other.  I caught this because the other was a GSTinyString, 
which is almost never a valid pointer.

Prior to this, we were checking whatever data happened to be in the wide byte 
and, if the other string happened to have the _contents array in the same place 
we were doing something that probably wouldn’t crash but may or may not give 
the correct answer.

I don’t know if we have other bugs of this nature hidden by the fact that 99% 
of the time we’re using strings with the same structure.

David


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Re: New ABI NSConstantString

2018-04-05 Thread David Chisnall
On 6 Apr 2018, at 00:25, Stefan Bidigaray  wrote:
> 
> I use the gmail web interface, which is not great. I'll just comment without 
> quoting.
> 
> The thing I'm trying to address is the fact that all CF objects must start 
> with:
> struct {
> void *isa;
> uint32_t info;
> };
> That 32-bit info value includes the CFTypeID (a 16-bit value) and 16-bit for 
> general/restricted use.

Which 16 bits are the CFTypeID and which are spare?  Apple (from their open 
source release) appears to use a 12-bit TypeID (which indexes into a 10-bit 
table, so leaves two bits spare) and uses the rest for the ref count.

> If that 32-bit (or it could be 64-bit) field could be the same for constant 
> strings, it would allow CFString functions to work directly with ObjC 
> constant strings, instead of having to call the toll-free bridging mechanism. 
> That would be much more efficient for container objects in corebase.
> 
> Just to be clear, the CFString structure is currently:
> struct {
> void *isa;
> uint32_t info;
> char *data;
> long count;
> long hash;
> void *allocator;
> };
> 
> If the ObjC constant string structure and the CFString structure were 
> similar, they could be used interchangeably in corebase and base.
> 
> So my proposal was to arrange the first top-most portion of the new constant 
> string structure as:
> sturct {
> void *isa;
> uint64_t info; /* includes both info and hash */
> char *data;
> long count;
> };
> 
> If I modified the corebase version to match, these structure, with a little 
> help from libobjc, could be exactly the same.

I’d prefer not to pack too many unrelated things into a uint64_t (particularly 
because that will break things on big-endian platforms), so how about:

struct
{
Class isa;
uint32_t flags;
uint32_t count;
uint32_t length;
uint32_t hash;
const char *data;
};

That gives us 24 bytes on 32-bit, 32 bytes on 64-bit, and 40 bytes on 128-bit, 
with no padding on any architecture.

Does CoreBase have any issues using GSTinyStrings?  Presumably it has to put up 
with the fact that they might be generated at run time and handle them already?

David


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Re: New ABI NSConstantString

2018-04-05 Thread Stefan Bidigaray
I use the gmail web interface, which is not great. I'll just comment
without quoting.

The thing I'm trying to address is the fact that all CF objects must start
with:
struct {
void *isa;
uint32_t info;
};
That 32-bit info value includes the CFTypeID (a 16-bit value) and 16-bit
for general/restricted use.

If that 32-bit (or it could be 64-bit) field could be the same for constant
strings, it would allow CFString functions to work directly with ObjC
constant strings, instead of having to call the toll-free bridging
mechanism. That would be much more efficient for container objects in
corebase.

Just to be clear, the CFString structure is currently:
struct {
void *isa;
uint32_t info;
char *data;
long count;
long hash;
void *allocator;
};

If the ObjC constant string structure and the CFString structure were
similar, they could be used interchangeably in corebase and base.

So my proposal was to arrange the first top-most portion of the new
constant string structure as:
sturct {
void *isa;
uint64_t info; /* includes both info and hash */
char *data;
long count;
};

If I modified the corebase version to match, these structure, with a little
help from libobjc, could be exactly the same.

On Thu, Apr 5, 2018 at 3:33 PM, David Chisnall 
wrote:

> This might be slightly confusing, because your mail client doesn’t seem to
> do anything sane for quoting:
>
> On 5 Apr 2018, at 20:09, Stefan Bidigaray  wrote:
> >
> > On Thu, Apr 5, 2018 at 1:41 PM, David Chisnall <
> gnus...@theravensnest.org> wrote:
> > On 5 Apr 2018, at 17:27, Stefan Bidigaray  wrote:
> > >
> > > Hi David,
> > > I forgot to make a comment when you originally posted the idea, and I
> think this would be a great time to add my 2 cents.
> > >
> > > Regarding the structure:
> > > * Would it not be better to add the flags bit field immediately after
> the isa pointer? My thought here is that it can be checked for if different
> versions of the structure exist. This is important for CoreBase since it
> does not have the luxury of real classes.
> >
> > I’m concerned with structure padding here.  Even on a 64-bit platform,
> we either need an 8-byte flags field (which is wasteful) or end up with 4
> bytes of padding.  With 128-bit pointers (which are probably coming sooner
> than you expect) we will end up with 12 bytes of padding if we have a
> 32-bit flags field followed by a pointer.
> >
> > Well, I was hoping there is a way we can define this structure so that
> it can be used directly in CoreBase, without having to call the toll-free
> bridging mechanism. If a 32-bit hash is used, could it be combined with the
> "flags" variable (see the structure I included at the end of this email)?
> I'm hoping to be able to have use the same constant strings without having
> to call the bridging mechanism. It's pretty slow and cumbersome.
>
> Can you explain why CoreBase needs to store the hash as anything other
> than a 32-bit value that it can zero extend when returning a 64-bit value?
> It the CoreFoundation and Foundation implementations of hash are
> compatible, then it will currently be returning a 28-bit value in a 64-bit
> register, so I don’t understand the issue here.
>
> >
> > By the way, I noticed there was not uint32_t flags in your original
> structure, making it 24 bytes in 32-bit CPUs.
> >
> > > * Would it be possible to make the hash variable a NSUInterger? The
> output of -hash is an NSUInterger, and that would allow the value to be
> expanded in the future.
> >
> > We can, though that would again increase the size quite noticeably.  I
> think I’m happy with a 32-bit hash, because as rfm points out with a decent
> hash algorithm that basically gives us unique hashes.
> >
> > Sounds reasonable.
> >
> > > * Why have both count and length? Would it not make more sense to keep
> a single variable here called count and define it as, "The count/number of
> code units"? For ASCII and UTF-8 this would be # of bytes, and for UTF-16
> it would be the # of 16-bit codes. The Apple documentation states "The
> number of UTF-16 code units in the receiver", making at least the ASCII and
> UTF-16 numbers correct. The way I understand the current implementation,
> the value for length would return the UTF-32 # of characters, which is
> inconsistent with the docs.
> >
> > If a UTF-8 string contains multi-byte sequences, then the length of the
> buffer and the number if UTF-16 code units will be different.  If we know
> the number of bytes, then we can use more efficient C standard library
> functions for things like comparisons, though that may not be important.
> >
> > I guess I'm still a bit confused about the meaning and/or different of
> the variables count and length.
>
> One tells you the logical number of characters, the other the length of
> the buffer in bytes.  A lot of bytes-scanning 

Re: New ABI NSConstantString

2018-04-05 Thread David Chisnall
This might be slightly confusing, because your mail client doesn’t seem to do 
anything sane for quoting:

On 5 Apr 2018, at 20:09, Stefan Bidigaray  wrote:
> 
> On Thu, Apr 5, 2018 at 1:41 PM, David Chisnall  
> wrote:
> On 5 Apr 2018, at 17:27, Stefan Bidigaray  wrote:
> >
> > Hi David,
> > I forgot to make a comment when you originally posted the idea, and I think 
> > this would be a great time to add my 2 cents.
> >
> > Regarding the structure:
> > * Would it not be better to add the flags bit field immediately after the 
> > isa pointer? My thought here is that it can be checked for if different 
> > versions of the structure exist. This is important for CoreBase since it 
> > does not have the luxury of real classes.
> 
> I’m concerned with structure padding here.  Even on a 64-bit platform, we 
> either need an 8-byte flags field (which is wasteful) or end up with 4 bytes 
> of padding.  With 128-bit pointers (which are probably coming sooner than you 
> expect) we will end up with 12 bytes of padding if we have a 32-bit flags 
> field followed by a pointer.
> 
> Well, I was hoping there is a way we can define this structure so that it can 
> be used directly in CoreBase, without having to call the toll-free bridging 
> mechanism. If a 32-bit hash is used, could it be combined with the "flags" 
> variable (see the structure I included at the end of this email)? I'm hoping 
> to be able to have use the same constant strings without having to call the 
> bridging mechanism. It's pretty slow and cumbersome.

Can you explain why CoreBase needs to store the hash as anything other than a 
32-bit value that it can zero extend when returning a 64-bit value?  It the 
CoreFoundation and Foundation implementations of hash are compatible, then it 
will currently be returning a 28-bit value in a 64-bit register, so I don’t 
understand the issue here.

> 
> By the way, I noticed there was not uint32_t flags in your original 
> structure, making it 24 bytes in 32-bit CPUs.
> 
> > * Would it be possible to make the hash variable a NSUInterger? The output 
> > of -hash is an NSUInterger, and that would allow the value to be expanded 
> > in the future.
> 
> We can, though that would again increase the size quite noticeably.  I think 
> I’m happy with a 32-bit hash, because as rfm points out with a decent hash 
> algorithm that basically gives us unique hashes.
> 
> Sounds reasonable.
>  
> > * Why have both count and length? Would it not make more sense to keep a 
> > single variable here called count and define it as, "The count/number of 
> > code units"? For ASCII and UTF-8 this would be # of bytes, and for UTF-16 
> > it would be the # of 16-bit codes. The Apple documentation states "The 
> > number of UTF-16 code units in the receiver", making at least the ASCII and 
> > UTF-16 numbers correct. The way I understand the current implementation, 
> > the value for length would return the UTF-32 # of characters, which is 
> > inconsistent with the docs.
> 
> If a UTF-8 string contains multi-byte sequences, then the length of the 
> buffer and the number if UTF-16 code units will be different.  If we know the 
> number of bytes, then we can use more efficient C standard library functions 
> for things like comparisons, though that may not be important.
> 
> I guess I'm still a bit confused about the meaning and/or different of the 
> variables count and length.

One tells you the logical number of characters, the other the length of the 
buffer in bytes.  A lot of bytes-scanning functions are far more efficient if 
they know the length up front, because they can then process one word at a time 
until the last word.

> I know this is probably going to be rejected, but how about making constant 
> string either ASCII or UTF-16 only? Scratching UTF-8 altogether? I know this 
> would increase the byte count for most European languages using Latin 
> characters, but I don't see the point of maintaining both UTF-8 and UTF-16 
> encoding. Everything that can be done with UTF-16 can be encoded in UTF-8 
> (and vise-versa), so how would the compiler pick between the two? 
> Additionally, wouldn't sticking to just 1 of the 2 encoding simplify the code 
> significantly?

There’s also the issue that -UTF8String is one of the most commonly used 
methods on NSString, so if we represent something as UTF-16 internally then it 
needs converting and returning in an autoreleased buffer, whereas with a UTF-8 
string it can just return the pointer.  On non-Windows platforms, -UTF8String 
is the way of getting a string that you pass to pretty much any OS function.

> 
> > * I would also think that it makes more sense to have the length/count 
> > variable before the data pointer. I don't have a strong opinion about this 
> > one, but it just makes more sense in my head.
> 
> Again, this gives us more padding in the structure.
> 
> Would it? Isn't sizeof (long) == 

Re: New ABI NSConstantString

2018-04-05 Thread Stefan Bidigaray
On Thu, Apr 5, 2018 at 1:41 PM, David Chisnall 
wrote:

> On 5 Apr 2018, at 17:27, Stefan Bidigaray  wrote:
> >
> > Hi David,
> > I forgot to make a comment when you originally posted the idea, and I
> think this would be a great time to add my 2 cents.
> >
> > Regarding the structure:
> > * Would it not be better to add the flags bit field immediately after
> the isa pointer? My thought here is that it can be checked for if different
> versions of the structure exist. This is important for CoreBase since it
> does not have the luxury of real classes.
>
> I’m concerned with structure padding here.  Even on a 64-bit platform, we
> either need an 8-byte flags field (which is wasteful) or end up with 4
> bytes of padding.  With 128-bit pointers (which are probably coming sooner
> than you expect) we will end up with 12 bytes of padding if we have a
> 32-bit flags field followed by a pointer.
>

Well, I was hoping there is a way we can define this structure so that it
can be used directly in CoreBase, without having to call the toll-free
bridging mechanism. If a 32-bit hash is used, could it be combined with the
"flags" variable (see the structure I included at the end of this email)?
I'm hoping to be able to have use the same constant strings without having
to call the bridging mechanism. It's pretty slow and cumbersome.

By the way, I noticed there was not uint32_t flags in your original
structure, making it 24 bytes in 32-bit CPUs.

> * Would it be possible to make the hash variable a NSUInterger? The
> output of -hash is an NSUInterger, and that would allow the value to be
> expanded in the future.
>
> We can, though that would again increase the size quite noticeably.  I
> think I’m happy with a 32-bit hash, because as rfm points out with a decent
> hash algorithm that basically gives us unique hashes.
>

Sounds reasonable.


> > * Why have both count and length? Would it not make more sense to keep a
> single variable here called count and define it as, "The count/number of
> code units"? For ASCII and UTF-8 this would be # of bytes, and for UTF-16
> it would be the # of 16-bit codes. The Apple documentation states "The
> number of UTF-16 code units in the receiver", making at least the ASCII and
> UTF-16 numbers correct. The way I understand the current implementation,
> the value for length would return the UTF-32 # of characters, which is
> inconsistent with the docs.
>
> If a UTF-8 string contains multi-byte sequences, then the length of the
> buffer and the number if UTF-16 code units will be different.  If we know
> the number of bytes, then we can use more efficient C standard library
> functions for things like comparisons, though that may not be important.
>

I guess I'm still a bit confused about the meaning and/or different of the
variables count and length.

I know this is probably going to be rejected, but how about making constant
string either ASCII or UTF-16 only? Scratching UTF-8 altogether? I know
this would increase the byte count for most European languages using Latin
characters, but I don't see the point of maintaining both UTF-8 and UTF-16
encoding. Everything that can be done with UTF-16 can be encoded in UTF-8
(and vise-versa), so how would the compiler pick between the two?
Additionally, wouldn't sticking to just 1 of the 2 encoding simplify the
code significantly?

> * I would also think that it makes more sense to have the length/count
> variable before the data pointer. I don't have a strong opinion about this
> one, but it just makes more sense in my head.
>
> Again, this gives us more padding in the structure.
>

Would it? Isn't sizeof (long) == sizeof (void *) in all 32 and 64-bit
architectures (except WIN64)? I thought a long would not be padded any more
than a pointer for most applications.

>
> > Regarding the hash function:
> > Why are we using Murmur3 hash? I know it is significantly more efficient
> than our current one-at-a-time approach, but how much better is it to
> competing hash functions? Is there a bench mark out there comparing some of
> the major ones? For example, how does it compare with lookup3 or
> SpookyHash. If we are storing the hash in the string structure, the speed
> of calculating the hash is not as important as the spread. Additionally,
> Murmur3 seems ill suited if NSUInteger is used to store the hash value
> since, as far as I could tell, it only outputs 32-bit and 128-bit hashes.
> Lookup3 and SpookyHash, for example, output 64-bit values (2 32-bit words
> in the case of lookup3), as well.
>
> The size of the type doesn’t necessarily give us the range.  We are
> completely free to give only a 32-bit or even 28-bit range within an
> NSUInteger (which is what we do now) and if we have good coverage.  A good
> hash function has even distribution of entropy across all bits, so taking a
> 32-bit or 128-bit hash and truncating it is fine.  That said, I’m happy to
> make the hash value 8 bytes on 

Re: New ABI NSConstantString

2018-04-05 Thread Ivan Vučica
Thank you, this was very informative!

On Thu, Apr 5, 2018 at 6:41 PM, David Chisnall
 wrote:
> On 5 Apr 2018, at 17:01, Ivan Vučica  wrote:
>>
>> Layman question: does it make sense to optimize for space, too, and have a 
>> smaller structure for tiny constant strings?
>
> With the new ABI, we get much better deduplication across compilation units 
> for selectors and protocols, which should extend to constant strings.
>
> At run time, on 64-bit platforms, we generate GSTinyString instances, which 
> are 64 bits and are hidden inside a pointer.  I’m tempted to make the 
> compiler generate those directly.
>
>> For 32bit ptrs and longs, this would be 20 bytes without the string itself. 
>> I don't think that's a lot, but I thought I'd ask.
>
> 20 bytes isn’t too bad, 36 (for 64-bit platforms) is a bit more.  On a 
> CHERI-like platform, it grows to 52 bytes, which starts to feel a bit 
> excessive.
>
> The absolute minimum structure is an isa pointer immediately followed by the 
> character data, with a null terminator.  That’s not a great idea, because the 
> isa pointer needs to be mutable, which would make the constant string also 
> accidentally mutable.
>
> The next smallest would be an isa pointer and a null-terminated string 
> pointer, so 8 / 16 / 32 bytes on the respective architectures.
>
> The cost of recomputing the hash is sufficiently expensive that it’s probably 
> worth using at least the 28 bits that we provide already for string hashes.
>
> I’ve done some measurements in -base.  In the compiled binary, we have a 
> total of 84976 bytes of strings, in 3307 strings, so an average of just under 
> 26 bytes per string, so 36 bytes of overhead seems quite a lot, and even 20 
> is quite noticeable.  If we exclude strings of 8 or fewer characters, this 
> gives us 81637 bytes in 2586 strings, so an average length of just under 32 
> bytes, so 36 bytes is still more than 100% overhead and adds up to about 90KB 
> in the final binary.
>
> With the current encoding, each constant string is 24 bytes, so that adds up 
> to about 60KB (excluding the string data itself) on 64-bit platforms.  That’s 
> about 0.5% of the total binary size, so I’m not too worried about making it 
> bigger.  Even making it 80KB is a lot of overhead per string (roughly 100%), 
> but isn’t that much of the total binary size.
>
>
> David
>

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Re: New ABI NSConstantString

2018-04-05 Thread David Chisnall
On 5 Apr 2018, at 17:01, Ivan Vučica  wrote:
> 
> Layman question: does it make sense to optimize for space, too, and have a 
> smaller structure for tiny constant strings?

With the new ABI, we get much better deduplication across compilation units for 
selectors and protocols, which should extend to constant strings.

At run time, on 64-bit platforms, we generate GSTinyString instances, which are 
64 bits and are hidden inside a pointer.  I’m tempted to make the compiler 
generate those directly.

> For 32bit ptrs and longs, this would be 20 bytes without the string itself. I 
> don't think that's a lot, but I thought I'd ask.

20 bytes isn’t too bad, 36 (for 64-bit platforms) is a bit more.  On a 
CHERI-like platform, it grows to 52 bytes, which starts to feel a bit excessive.

The absolute minimum structure is an isa pointer immediately followed by the 
character data, with a null terminator.  That’s not a great idea, because the 
isa pointer needs to be mutable, which would make the constant string also 
accidentally mutable.

The next smallest would be an isa pointer and a null-terminated string pointer, 
so 8 / 16 / 32 bytes on the respective architectures.

The cost of recomputing the hash is sufficiently expensive that it’s probably 
worth using at least the 28 bits that we provide already for string hashes.  

I’ve done some measurements in -base.  In the compiled binary, we have a total 
of 84976 bytes of strings, in 3307 strings, so an average of just under 26 
bytes per string, so 36 bytes of overhead seems quite a lot, and even 20 is 
quite noticeable.  If we exclude strings of 8 or fewer characters, this gives 
us 81637 bytes in 2586 strings, so an average length of just under 32 bytes, so 
36 bytes is still more than 100% overhead and adds up to about 90KB in the 
final binary.  

With the current encoding, each constant string is 24 bytes, so that adds up to 
about 60KB (excluding the string data itself) on 64-bit platforms.  That’s 
about 0.5% of the total binary size, so I’m not too worried about making it 
bigger.  Even making it 80KB is a lot of overhead per string (roughly 100%), 
but isn’t that much of the total binary size.


David


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Re: New ABI NSConstantString

2018-04-05 Thread David Chisnall
On 5 Apr 2018, at 17:27, Stefan Bidigaray  wrote:
> 
> Hi David,
> I forgot to make a comment when you originally posted the idea, and I think 
> this would be a great time to add my 2 cents.
> 
> Regarding the structure:
> * Would it not be better to add the flags bit field immediately after the isa 
> pointer? My thought here is that it can be checked for if different versions 
> of the structure exist. This is important for CoreBase since it does not have 
> the luxury of real classes.

I’m concerned with structure padding here.  Even on a 64-bit platform, we 
either need an 8-byte flags field (which is wasteful) or end up with 4 bytes of 
padding.  With 128-bit pointers (which are probably coming sooner than you 
expect) we will end up with 12 bytes of padding if we have a 32-bit flags field 
followed by a pointer.

> * Would it be possible to make the hash variable a NSUInterger? The output of 
> -hash is an NSUInterger, and that would allow the value to be expanded in the 
> future.

We can, though that would again increase the size quite noticeably.  I think 
I’m happy with a 32-bit hash, because as rfm points out with a decent hash 
algorithm that basically gives us unique hashes.

> * Why have both count and length? Would it not make more sense to keep a 
> single variable here called count and define it as, "The count/number of code 
> units"? For ASCII and UTF-8 this would be # of bytes, and for UTF-16 it would 
> be the # of 16-bit codes. The Apple documentation states "The number of 
> UTF-16 code units in the receiver", making at least the ASCII and UTF-16 
> numbers correct. The way I understand the current implementation, the value 
> for length would return the UTF-32 # of characters, which is inconsistent 
> with the docs.

If a UTF-8 string contains multi-byte sequences, then the length of the buffer 
and the number if UTF-16 code units will be different.  If we know the number 
of bytes, then we can use more efficient C standard library functions for 
things like comparisons, though that may not be important.

> * I would also think that it makes more sense to have the length/count 
> variable before the data pointer. I don't have a strong opinion about this 
> one, but it just makes more sense in my head.

Again, this gives us more padding in the structure.

> 
> Regarding the hash function:
> Why are we using Murmur3 hash? I know it is significantly more efficient than 
> our current one-at-a-time approach, but how much better is it to competing 
> hash functions? Is there a bench mark out there comparing some of the major 
> ones? For example, how does it compare with lookup3 or SpookyHash. If we are 
> storing the hash in the string structure, the speed of calculating the hash 
> is not as important as the spread. Additionally, Murmur3 seems ill suited if 
> NSUInteger is used to store the hash value since, as far as I could tell, it 
> only outputs 32-bit and 128-bit hashes. Lookup3 and SpookyHash, for example, 
> output 64-bit values (2 32-bit words in the case of lookup3), as well.

The size of the type doesn’t necessarily give us the range.  We are completely 
free to give only a 32-bit or even 28-bit range within an NSUInteger (which is 
what we do now) and if we have good coverage.  A good hash function has even 
distribution of entropy across all bits, so taking a 32-bit or 128-bit hash and 
truncating it is fine.  That said, I’m happy to make the hash value 8 bytes on 
64-bit platforms if this seems like a good use of bits.

I’m not wedded to the idea of Murmur3.  We do need to use the same hash for 
constant and non-constant strings, so execution speed is important.  I’m 
somewhat tempted to suggest SHA256, because it’s fairly easy to accelerate with 
SSE and newer CPUs have full hardware offload for it.  That said, the goal is 
not to mandate the use of the compiler-generated hash for constant strings, 
it’s to provide a space to store one that the compiler initialises to something 
sensible.

Given the analysis I’ve done in the reply to Ivan, I think it’s worth consuming 
space to improve performance.

David
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Re: New ABI NSConstantString

2018-04-05 Thread Stefan Bidigaray
Hi David,
I forgot to make a comment when you originally posted the idea, and I think
this would be a great time to add my 2 cents.

Regarding the structure:
* Would it not be better to add the flags bit field immediately after the
isa pointer? My thought here is that it can be checked for if different
versions of the structure exist. This is important for CoreBase since it
does not have the luxury of real classes.
* Would it be possible to make the hash variable a NSUInterger? The output
of -hash is an NSUInterger, and that would allow the value to be expanded
in the future.
* Why have both count and length? Would it not make more sense to keep a
single variable here called count and define it as, "The count/number of
code units"? For ASCII and UTF-8 this would be # of bytes, and for UTF-16
it would be the # of 16-bit codes. The Apple documentation states "The
number of UTF-16 code units in the receiver", making at least the ASCII and
UTF-16 numbers correct. The way I understand the current implementation,
the value for length would return the UTF-32 # of characters, which is
inconsistent with the docs.
* I would also think that it makes more sense to have the length/count
variable before the data pointer. I don't have a strong opinion about this
one, but it just makes more sense in my head.

Regarding the hash function:
Why are we using Murmur3 hash? I know it is significantly more efficient
than our current one-at-a-time approach, but how much better is it to
competing hash functions? Is there a bench mark out there comparing some of
the major ones? For example, how does it compare with lookup3 or
SpookyHash. If we are storing the hash in the string structure, the speed
of calculating the hash is not as important as the spread. Additionally,
Murmur3 seems ill suited if NSUInteger is used to store the hash value
since, as far as I could tell, it only outputs 32-bit and 128-bit hashes.
Lookup3 and SpookyHash, for example, output 64-bit values (2 32-bit words
in the case of lookup3), as well.

I'm late for work, so I have to wrap up.

Stefan

On Thu, Apr 5, 2018 at 11:24 AM, David Chisnall 
wrote:

> On 1 Apr 2018, at 14:06, Richard Frith-Macdonald  theengagehub.com> wrote:
> >
> >
> > I wasn't aware of that ... it would make sense for your new ABI, when
> individual bits, to have them specified as particular bits rather than as a
> bitfield, avoiding the possibility of problems with different compilers.
> >
> > I don't think you should feel constrained to follow the current layout
> ... IMO the current one is good for years yet but probably not for decades.
> > However, I do think that it's more sensible to have pointer, count,
> hash, and flags similar to the current GNUstep layout than to follow Apple
> (and to bear in mind that its convenient for mutable strings to share a
> layout with constant ones).
>
> How about this:
>
> struct {
> // Class pointer
> id isa;
> // Pointer to the buffer.  ro_data section, so immutable.
> NULL-terminated
> const char *data;
> // Number of characters, not including the null terminator
> long count;
> // Number of bytes in the encoding, not including the null
> terminator.
> long length;
> // Murmur 3 hash
> uint32_t hash
> // Flags bitfield:
> // Low 2 bits, enum with values:
> //   0: ASCII string
> //   1: UTF-8 but not ASCII string
> //   2: UTF-16 string
> //   3: Reserved for future encodings
> // (1<<2): has mumur3 hash
> // (1<<3) to (1<<15): Reserved for future compiler-defined flags
> // (1<<16) to (1<<31): Reserved for use by the constant string
> class
> }
>
> I think that this should give everything that we need, plus room for easy
> future expansion.
>
> David
>
>
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Re: New ABI NSConstantString

2018-04-05 Thread Ivan Vučica
Layman question: does it make sense to optimize for space, too, and have a
smaller structure for tiny constant strings?

For 32bit ptrs and longs, this would be 20 bytes without the string itself.
I don't think that's a lot, but I thought I'd ask.

On Thu, Apr 5, 2018, 16:25 David Chisnall  wrote:

> On 1 Apr 2018, at 14:06, Richard Frith-Macdonald <
> richard.frith-macdon...@theengagehub.com> wrote:
> >
> >
> > I wasn't aware of that ... it would make sense for your new ABI, when
> individual bits, to have them specified as particular bits rather than as a
> bitfield, avoiding the possibility of problems with different compilers.
> >
> > I don't think you should feel constrained to follow the current layout
> ... IMO the current one is good for years yet but probably not for decades.
> > However, I do think that it's more sensible to have pointer, count,
> hash, and flags similar to the current GNUstep layout than to follow Apple
> (and to bear in mind that its convenient for mutable strings to share a
> layout with constant ones).
>
> How about this:
>
> struct {
> // Class pointer
> id isa;
> // Pointer to the buffer.  ro_data section, so immutable.
> NULL-terminated
> const char *data;
> // Number of characters, not including the null terminator
> long count;
> // Number of bytes in the encoding, not including the null
> terminator.
> long length;
> // Murmur 3 hash
> uint32_t hash
> // Flags bitfield:
> // Low 2 bits, enum with values:
> //   0: ASCII string
> //   1: UTF-8 but not ASCII string
> //   2: UTF-16 string
> //   3: Reserved for future encodings
> // (1<<2): has mumur3 hash
> // (1<<3) to (1<<15): Reserved for future compiler-defined flags
> // (1<<16) to (1<<31): Reserved for use by the constant string
> class
> }
>
> I think that this should give everything that we need, plus room for easy
> future expansion.
>
> David
>
>
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Re: New ABI NSConstantString

2018-04-05 Thread David Chisnall
On 1 Apr 2018, at 14:06, Richard Frith-Macdonald 
 wrote:
> 
> 
> I wasn't aware of that ... it would make sense for your new ABI, when 
> individual bits, to have them specified as particular bits rather than as a 
> bitfield, avoiding the possibility of problems with different compilers.
> 
> I don't think you should feel constrained to follow the current layout ... 
> IMO the current one is good for years yet but probably not for decades.
> However, I do think that it's more sensible to have pointer, count, hash, and 
> flags similar to the current GNUstep layout than to follow Apple (and to bear 
> in mind that its convenient for mutable strings to share a layout with 
> constant ones).

How about this:

struct {
// Class pointer
id isa;
// Pointer to the buffer.  ro_data section, so immutable.  
NULL-terminated
const char *data;
// Number of characters, not including the null terminator
long count;
// Number of bytes in the encoding, not including the null terminator.
long length;
// Murmur 3 hash
uint32_t hash
// Flags bitfield:
// Low 2 bits, enum with values:
//   0: ASCII string
//   1: UTF-8 but not ASCII string
//   2: UTF-16 string
//   3: Reserved for future encodings
// (1<<2): has mumur3 hash
// (1<<3) to (1<<15): Reserved for future compiler-defined flags
// (1<<16) to (1<<31): Reserved for use by the constant string class
}

I think that this should give everything that we need, plus room for easy 
future expansion.

David


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Re: New ABI NSConstantString

2018-04-01 Thread Richard Frith-Macdonald


> On 1 Apr 2018, at 12:21, David Chisnall  wrote:
> 
> On 1 Apr 2018, at 11:36, Fred Kiefer  wrote:
>> 
>> Wouldn’t the most useful structure be the one we already use for GSString?
> 
> That’s certainly a good starting point!
> 
>> 
>> @interface GSString : NSString
>> {
>> @public
>> GSCharPtr _contents;
>> unsigned int _count;
> 
> Is this the number of bytes or the number of characters?  I imagine that both 
> are useful.

That's the character count.

>> struct {
>>   unsigned int   wide: 1;// 16-bit characters in string?
>>   unsigned int   owned: 1;   // Set if the instance owns the
>>  // _contents buffer
> 
> Owned is presumably redundant for constant strings.

Yep.  In a constant string you could just consider it a bit reserved for 
mutable strings.

>>   unsigned int   unused: 2;
>>   unsigned int   hash: 28;
>> } _flags;
>> }
>> @end
>> 
>> Of course constant strings won’t require  the hidden reference count that 
>> come with all ObjC objects. But apart from that it seems to be a more useful 
>> structure. Storing the length with the string should speed up some common 
>> operations and 28 bit of hash should still be enough. There are even two 
>> unused bits in the flags that could encode the specific hash function.
> 
> I’d like to have more than 2 bits spare for future expansion.  The current 
> NXConstantString structure is now 30 years old, and I think there have been 
> several times in the past when it would have been nice to add other things to 
> it if we’d had a good way of maintaining compatibility.
> 
> This structure does have the advantage that it doesn’t need padding on any 
> 32- or 64-bit architectures.


> Do we have any measurements to tell us that 28 bits is enough for the hash?

I don't think so, but with a good hash that gets us over a hundred million 
strings held efficiently in a set/dictionary, which seems plenty for now.
However, if the idea is to future-proof things in the ABI, perhaps 28bits is 
not enough.

> At some point, I’d like to move the hash implementation for NSString to 
> MurmurHash3, which should give better distribution and is very fast on modern 
> hardware.

Yes.  GNUstep-base has MurmurHash3 support, and perhaps it's time it was made 
the default.

> I’m also a bit nervous about using C bitfields in static data structures, 
> because their layout is ABI dependent (and on some platforms can change 
> between compiler versions).
I wasn't aware of that ... it would make sense for your new ABI, when 
individual bits, to have them specified as particular bits rather than as a 
bitfield, avoiding the possibility of problems with different compilers.

I don't think you should feel constrained to follow the current layout ... IMO 
the current one is good for years yet but probably not for decades.
However, I do think that it's more sensible to have pointer, count, hash, and 
flags similar to the current GNUstep layout than to follow Apple (and to bear 
in mind that its convenient for mutable strings to share a layout with constant 
ones).




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Re: New ABI NSConstantString

2018-04-01 Thread David Chisnall
On 1 Apr 2018, at 11:36, Fred Kiefer  wrote:
> 
> Wouldn’t the most useful structure be the one we already use for GSString?

That’s certainly a good starting point!

> 
> @interface GSString : NSString
> {
> @public
>  GSCharPtr _contents;
>  unsigned int _count;

Is this the number of bytes or the number of characters?  I imagine that both 
are useful.

>  struct {
>unsigned int   wide: 1;// 16-bit characters in string?
>unsigned int   owned: 1;   // Set if the instance owns the
>   // _contents buffer

Owned is presumably redundant for constant strings.

>unsigned int   unused: 2;
>unsigned int   hash: 28;
>  } _flags;
> }
> @end
> 
> Of course constant strings won’t require  the hidden reference count that 
> come with all ObjC objects. But apart from that it seems to be a more useful 
> structure. Storing the length with the string should speed up some common 
> operations and 28 bit of hash should still be enough. There are even two 
> unused bits in the flags that could encode the specific hash function.

I’d like to have more than 2 bits spare for future expansion.  The current 
NXConstantString structure is now 30 years old, and I think there have been 
several times in the past when it would have been nice to add other things to 
it if we’d had a good way of maintaining compatibility.

This structure does have the advantage that it doesn’t need padding on any 32- 
or 64-bit architectures.

Do we have any measurements to tell us that 28 bits is enough for the hash?  
The -hash method returns an NSUInteger, which is 64 bits on most platforms, so 
we’re not using much of the available range.  At some point, I’d like to move 
the hash implementation for NSString to MurmurHash3, which should give better 
distribution and is very fast on modern hardware.

I’m also a bit nervous about using C bitfields in static data structures, 
because their layout is ABI dependent (and on some platforms can change between 
compiler versions).

I’m also tempted to teach the compiler about GSTinyString for 64-bit platforms, 
though so far that’s not been part of the ABI.  That gives us 8 7-bit ASCII 
strings and a 5-bit length.  The hash for them needs computing dynamically, but 
they fit into a 64-bit pointer directly.

David


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Re: New ABI NSConstantString

2018-04-01 Thread Fred Kiefer
Am 01.04.2018 um 11:52 schrieb David Chisnall :
> 
> Hello the list,
> 
> I have nearly finished the ELF version of the new Objective-C ABI.  It is 
> able to pass the same tests that the previous one did in -base, with a 
> smaller binary and better reflection metadata.  The last piece left is 
> whether to improve NSConstantString.
> 
> The new ABI includes some breaking changes, so will require a complete 
> recompile.  This gives us an opportunity to improve constant strings.  I 
> think we have three options:
> 
> 1) Use the existing NSConstantString structure.
> 2) Simply adopt CFConstantString.
> 3) Do something new.
> 
> I don’t think 1 is a very good idea.  -base includes some horribly hacks to 
> go and replace NSConstantString instances with NSString instances on 
> initialisation because NSConstantString -hash requires that it be computed 
> dynamically.
> 
> Option 2 would simplify some Apple interoperability.  It allows UTF-8 and 
> UTF-16 strings (is this useful?  Anyone in CJK locales want it?) but doesn’t 
> really help with the hash issue.  
> 
> Option 3 would be to implement a structure something like:
> 
> {
>   id isa;
>   const char *str; // UTF8 or UTF16 string
>   NSUInteger  hash;
>   NSUInteger  flags;
> }
> 
> The flags would store, at a minimum:
> 
> - Whether this is UTF-8 or UTF-16.
> - What hash algorithm the compiler used.
> 
> If -base later decides to use a different hash algorithm, the implementation 
> of -hash can then check the flags and if the compiler-provided hash is not 
> the version being used, it can lazily set the hash ivar to something 
> different.
> 
> Another alternative is to set isa to different things for UTF8 and UTF16, so 
> we can just provide NSUTF8ConstantString and NSUTF16ConstantString as 
> subclasses of NSConstantString.
> 
> Does anyone have any strong opinions in either direction?

Wouldn’t the most useful structure be the one we already use for GSString?

@interface GSString : NSString
{
@public
  GSCharPtr _contents;
  unsigned int  _count;
  struct {
unsigned intwide: 1;// 16-bit characters in string?
unsigned intowned: 1;   // Set if the instance owns the
// _contents buffer
unsigned intunused: 2;
unsigned inthash: 28;
  } _flags;
}
@end

Of course constant strings won’t require  the hidden reference count that come 
with all ObjC objects. But apart from that it seems to be a more useful 
structure. Storing the length with the string should speed up some common 
operations and 28 bit of hash should still be enough. There are even two unused 
bits in the flags that could encode the specific hash function.


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