Re: [go-nuts] Rewriting a realtime game server from Node.js to Golang

2017-10-01 Thread Henrik Johansson
No not at all. If you can write a game engine in any language you should be
fine just try to avoid too big design decisions too early so that once you
get a better grasp of Go you can more easily refactor.

mån 2 okt. 2017 kl 06:13 skrev Aaron :

> Hi I am in a process of rewriting a realtime game server from Node.js to
> Golang. It's two to three thousand lines of code in Node.js. But I have no
> previous Golang experience so it's hard to measure the workload. Do you
> think it is better for me to do some other bigger projects before I start
> rewriting my game server?
>
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[go-nuts] Rewriting a realtime game server from Node.js to Golang

2017-10-01 Thread Aaron
Hi I am in a process of rewriting a realtime game server from Node.js to 
Golang. It's two to three thousand lines of code in Node.js. But I have no 
previous Golang experience so it's hard to measure the workload. Do you 
think it is better for me to do some other bigger projects before I start 
rewriting my game server?

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