Re: [go-nuts] x/term: go-keycodes

2017-05-17 Thread Nigel Tao
On Sun, May 14, 2017 at 6:02 PM, anatoly techtonik  wrote:
> On Fri, May 12, 2017 at 7:54 AM, Nigel Tao  wrote:
>> On Fri, May 12, 2017 at 3:11 AM, anatoly techtonik  
>> wrote:
>>> I am new to Go and I need a cross-platform value for keyboard key codes to
>>> make sure I can react to user key presses regardless of operating system
>>> layer.
>>
>> FYI, there's already the key.Code type defined in
>> https://github.com/golang/mobile/blob/master/event/key/key.go
>
> 1. So does that mean it will conflict if both are imported?
>
> Right now https://github.com/yakshaveinc/go-keycodes/blob/master/keycodes.go
> uses KeyF11 while mobile lib uses CodeF11. For me Code is less clear
> than Key, because from user point of view they press keys, not
> symbols/characters of codes.

It will not conflict.

As for names, note that users of that package will refer to it by its
qualified name: key.CodeF11, not a bare CodeF11.

For example, with the net/http package in the standard library, the
types are called Client and Server, which users of that package will
see as http.Client and http.Server. It's not "type HTTPClient" which
would become "http.HTTPClient". Even so, http.Client and rpc.Client
(from the net/rpc package) will not conflict.


> 2. Does it provide reverse mapping, so that if user press F11, go
> program could write "KeyF11" to console?

Yes, just call the String method, or just pass it to e.g. fmt.Printf("%v", etc).


> 3. How should keycodes package be renames and placed so that I could
> be reused in mobile?

I'm not sure that it needs to be renamed, or that you need a new
package. It might be fine for golang.org/x/term code to import
golang.org/x/mobile packages.

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Re: [go-nuts] x/term: go-keycodes

2017-05-14 Thread anatoly techtonik
On Fri, May 12, 2017 at 7:54 AM, Nigel Tao  wrote:
> On Fri, May 12, 2017 at 3:11 AM, anatoly techtonik  
> wrote:
>> I am new to Go and I need a cross-platform value for keyboard key codes to
>> make sure I can react to user key presses regardless of operating system
>> layer.
>
> FYI, there's already the key.Code type defined in
> https://github.com/golang/mobile/blob/master/event/key/key.go

1. So does that mean it will conflict if both are imported?

Right now https://github.com/yakshaveinc/go-keycodes/blob/master/keycodes.go
uses KeyF11 while mobile lib uses CodeF11. For me Code is less clear
than Key, because from user point of view they press keys, not
symbols/characters of codes.

2. Does it provide reverse mapping, so that if user press F11, go
program could write "KeyF11" to console?

3. How should keycodes package be renames and placed so that I could
be reused in mobile?

-- 
anatoly t.

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Re: [go-nuts] x/term: go-keycodes

2017-05-11 Thread Nigel Tao
On Fri, May 12, 2017 at 3:11 AM, anatoly techtonik  wrote:
> I am new to Go and I need a cross-platform value for keyboard key codes to
> make sure I can react to user key presses regardless of operating system
> layer.

FYI, there's already the key.Code type defined in
https://github.com/golang/mobile/blob/master/event/key/key.go

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[go-nuts] x/term: go-keycodes

2017-05-11 Thread anatoly techtonik
I am new to Go and I need a cross-platform value for keyboard key codes to 
make sure I can react to user key presses regardless of operating system 
layer.

Thanks to the feedback from other projects, 
namely https://github.com/eiannone/keyboard 
and https://github.com/depp/keycode I was able to compile a package with 
key codes at https://github.com/yakshaveinc/go-keycodes which I'd like to 
make more "pythonic" for Go, and ideally merge into x/term. I need help 
with reviewing the code for best practices so that it could be included in 
stdlib.

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