Re: [GRASS-user] r.surf.nnbathy with GRASS 7?

2013-06-18 Thread Hamish
Ivan:
 I use it in Grass 7. it works. 


Adam wrote:
 Is r.surf.nnbathy compatible with GRASS 7.0?

Hamish:

I don't think there is a newer version, but there's
a good chance that the GRASS 6 one still works. Give
it a try and let us know!


Adam:
 Thanks.  It is working.

Hamish:

 In general cloned code is to be avoided, and svn
 supports symlinking, so a possible solution for
 known working addons (scripts) is to symlink in
 the parent directory. Hopefully the build system
 is not too grumpy about mixed python and shell
 scripts. If it is we should come up with a solution
 to fix that.


I've just added a new r.surf.nnbathy dir in the grass7/raster addons, with 
symlinks back to the grass6 dir. I had to do each file individually instead of 
jus the dir since description.html needs to be renamed to [g.module].html. Svn 
stores it as a link file internally, and I believe a checkout on Windows will 
make a full copy of the files since there are no symlinks there.

if it works it will be a nice temporary solution to avoid the extra maintenance 
overhead and divergence.



Hamish

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[GRASS-user] r.surf.nnbathy with GRASS 7?

2013-06-17 Thread Adam Dershowitz
Is r.surf.nnbathy compatible with GRASS 7.0?  It doesn't seem to be listed on 
the GRASS7 Raster AddOns page.  And, the install instructions that I have found 
all refer to GRASS 6.

I have the nnbathy binary from 6 working fine.  Can I just copy over the script 
and binary?  Is there a new version?

Thanks,

-- Adam

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Re: [GRASS-user] r.surf.nnbathy with GRASS 7?

2013-06-17 Thread Hamish
Adam wrote:

 Is r.surf.nnbathy compatible with GRASS 7.0?  It doesn't seem to
 be listed on the GRASS7 Raster AddOns page.  And, the install
 instructions that I have found all refer to GRASS 6.  

 I have the nnbathy binary from 6 working fine.  Can I just copy over
 the script and binary?  Is there a new version?


I don't think there is a newer version, but there's
a good chance that the GRASS 6 one still works. Give
it a try and let us know!

In general cloned code is to be avoided, and svn
supports symlinking, so a possible solution for
known working addons (scripts) is to symlink in
the parent directory. Hopefully the build system
is not too grumpy about mixed python and shell
scripts. If it is we should come up with a solution
to fix that.


regards,
Hamish

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