Re: [GRASS-user] tiled version for r.neighbors

2020-10-07 Thread Bernardo Santos
 Hi Moritz,
thanks for the hacks, they seem very useful!I am not so worried about the speed 
right now but more with the "do-ability" of the job.For some of the things I 
tried to do I just got stuck on 0 or 3% and the process did not go further, at 
least in the simple computers I use.I may try a modification of your code in 
the coming weeks, it does not seem so hard indeed. I come back here if can (or 
cannot) do it. Thanks!
regardgin the r.patch part, what you mean is that it could be better to have a 
calll to the module r.patch instead of to this function "rpatch_map" that is 
used in the source code?
BestBernardo

Em quarta-feira, 7 de outubro de 2020 13:08:16 GMT+2, Moritz Lennert 
 escreveu:  
 
 On 7/10/20 12:37, Bernardo Santos wrote:
> Dear community,
> 
> I have recently found that some functions such as r.mapcalc and 
> r.textile have their "tiled" versions, whichi is perfect for processing 
> things in large extents and fine scale resolution.
> I need to perform a moving window analysis, such as using r.neighbors, 
> over large areas. Is there already any implementation of a 
> "r.neighbors.tiled" or something like that?
> (If not, that would definitely be very useful!)

AFAIK, there is no r.neighbors.tiled. Actually, the two others you cite 
were quick hacks from me which I decided to make available in case they 
could be useful.

Several tests by others using r.mapcalc.tiled have not shown significant 
speed increase, and so there is currently a discussion about how to 
solve this (the current idea is to try with r.patch instead of the 
internal python-based patching routine). Unfortunately, I don't have 
much time for GRASS GIS these days, so will not be able to do anything 
about this.

You could have a look at the existing *.tiled modules (see link to the 
code at the bottom of the online man page) to see how they work (not 
very complicated) and try to cook your own for r.neighbors. :-)

Moritz
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[GRASS-user] tiled version for r.neighbors

2020-10-07 Thread Bernardo Santos
Dear community,
I have recently found that some functions such as r.mapcalc and r.textile have 
their "tiled" versions, whichi is perfect for processing things in large 
extents and fine scale resolution. 
I need to perform a moving window analysis, such as using r.neighbors, over 
large areas. Is there already any implementation of a "r.neighbors.tiled" or 
something like that?(If not, that would definitely be very useful!)
Best wishesBernardo
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Re: [GRASS-user] tiled version for r.neighbors

2020-10-07 Thread Moritz Lennert

On 7/10/20 12:37, Bernardo Santos wrote:

Dear community,

I have recently found that some functions such as r.mapcalc and 
r.textile have their "tiled" versions, whichi is perfect for processing 
things in large extents and fine scale resolution.
I need to perform a moving window analysis, such as using r.neighbors, 
over large areas. Is there already any implementation of a 
"r.neighbors.tiled" or something like that?

(If not, that would definitely be very useful!)


AFAIK, there is no r.neighbors.tiled. Actually, the two others you cite 
were quick hacks from me which I decided to make available in case they 
could be useful.


Several tests by others using r.mapcalc.tiled have not shown significant 
speed increase, and so there is currently a discussion about how to 
solve this (the current idea is to try with r.patch instead of the 
internal python-based patching routine). Unfortunately, I don't have 
much time for GRASS GIS these days, so will not be able to do anything 
about this.


You could have a look at the existing *.tiled modules (see link to the 
code at the bottom of the online man page) to see how they work (not 
very complicated) and try to cook your own for r.neighbors. :-)


Moritz
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