Re: [GRASS-user] r.patch.many with GRASS 7 b3?

2014-11-30 Thread Anna Petrášová
On Sun, Nov 30, 2014 at 5:17 PM, Jeshua Lacock jes...@3dtopo.com wrote:


 Greetings,

 I noticed that Hamish’s r.patch.many script is absent in the GRASS 7.0b3
 repository.

 I took a look at the script and it just runs r.patch in the background for
 the number for cores set, so it seems like it should be fine with GRASS 7,
 but if someone could confirm that I would appreciate it.

 Just by looking at it, it probably should run. If you run it on beta3,
you'll be fine, with newer versions, g.mlist and g.remove were merged into
g.list and g.remove, so just remove the 'm' and it should work.

Anna


 Thanks,

 Jeshua Lacock
 Founder/Engineer
 3DTOPO Incorporated
 http://3DTOPO.com
 Phone: 208.462.4171

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Re: [GRASS-user] r.patch.many with GRASS 7 b3?

2014-11-30 Thread Jeshua Lacock

 On Nov 30, 2014, at 3:49 PM, Anna Petrášová kratocha...@gmail.com wrote:
 
 On Sun, Nov 30, 2014 at 5:17 PM, Jeshua Lacock jes...@3dtopo.com wrote:
 
 I noticed that Hamish’s r.patch.many script is absent in the GRASS 7.0b3 
 repository.
 
 I took a look at the script and it just runs r.patch in the background for 
 the number for cores set, so it seems like it should be fine with GRASS 7, 
 but if someone could confirm that I would appreciate it.
 
 Just by looking at it, it probably should run. If you run it on beta3, you'll 
 be fine, with newer versions, g.mlist and g.remove were merged into g.list 
 and g.remove, so just remove the 'm' and it should work.

Great, thanks for the information!

I sure wish there was a similar script for r.in.proj - I am currently 
reprojecting 40,000+ tiles on 6-core machine, with 5 cores sitting idle.

;)


Thanks again,

Jeshua Lacock
Founder/Engineer
3DTOPO Incorporated
http://3DTOPO.com
Phone: 208.462.4171

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Re: [GRASS-user] r.patch.many with GRASS 7 b3?

2014-11-30 Thread Anna Petrášová
On Sun, Nov 30, 2014 at 5:55 PM, Jeshua Lacock jes...@3dtopo.com wrote:


  On Nov 30, 2014, at 3:49 PM, Anna Petrášová kratocha...@gmail.com
 wrote:
 
  On Sun, Nov 30, 2014 at 5:17 PM, Jeshua Lacock jes...@3dtopo.com
 wrote:
 
  I noticed that Hamish’s r.patch.many script is absent in the GRASS 7.0b3
 repository.
 
  I took a look at the script and it just runs r.patch in the background
 for the number for cores set, so it seems like it should be fine with GRASS
 7, but if someone could confirm that I would appreciate it.
 
  Just by looking at it, it probably should run. If you run it on beta3,
 you'll be fine, with newer versions, g.mlist and g.remove were merged into
 g.list and g.remove, so just remove the 'm' and it should work.

 Great, thanks for the information!

 I sure wish there was a similar script for r.in.proj - I am currently
 reprojecting 40,000+ tiles on 6-core machine, with 5 cores sitting idle.


That should be pretty simple, simpler than r.patch.many, you just run a
certain number of r.proj processes in the background, wait and launch next
processes. There is a wiki
http://grasswiki.osgeo.org/wiki/Parallel_GRASS_jobs but perhaps someone has
already a simple template in bash you could use.


 ;)


 Thanks again,

 Jeshua Lacock
 Founder/Engineer
 3DTOPO Incorporated
 http://3DTOPO.com
 Phone: 208.462.4171


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Re: [GRASS-user] r.patch.many with GRASS 7 b3?

2014-11-30 Thread Jeshua Lacock

 On Nov 30, 2014, at 4:08 PM, Anna Petrášová kratocha...@gmail.com wrote:
 
 That should be pretty simple, simpler than r.patch.many, you just run a 
 certain number of r.proj processes in the background, wait and launch next 
 processes. There is a wiki 
 http://grasswiki.osgeo.org/wiki/Parallel_GRASS_jobs but perhaps someone has 
 already a simple template in bash you could use.

Wow - thank you so much! I almost didn’t even mention it - but now I have all 6 
cores lit up!!!


Thanks again,

Jeshua Lacock
Founder/Engineer
3DTOPO Incorporated
http://3DTOPO.com
Phone: 208.462.4171

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