Re: a passionate guy who want to join in as a developer
Hi Mark, Very appreciate for your reply. I see you mention that it's useful to implement a larger library of efficient data structure, and I'm interested in that very much. I used to work on projects which involve complicated but very interesting data structures, implementing them could be challenging, but once done I feel a great sense of achievement. One such project is implementing a language model (LM) which is a core component of speech recognition and machine translation. I don't know if you heard of it before. Unfortunately, I can't cover it too detailed here, that would complicate things too much. Basically, one of the key operations LM supports is it should return a probability associated with any given id sequence. All id sequences are of the same length, and there are a mass amount of such id sequences (a commonly-seen LM may contain billions of them). So it's required to store LM in a concise way, and at the same time make the search for each id sequence very quickly. Trie is finally chosen to be the data structure for LM (there were many papers discussing this issue). All id sequences with the same prefix share the same internal node, for example, for 1, 2, 3, 4 and 1, 2, 3, 5, only one copy of 1, 2, 3 will be stored in LM, and a search for a id sequence is done by a sequence of binary search until the leaf is met. One extra thing worth mentioning is that I store the whole trie structure in a single large piece of memory (usually around 2 gigabytes), which makes it convenient to write out to disk and load into memory by simply using mmap, and I think it also makes the system faster than if you allocate memory every time it's needed. There are some other projects I worked or working on like Spell Corrector, which also involve complicated data structures, but due to privacy policy, I can't say much about it. All in all, I'm very interested in it, and I really really hope I can help. Looking forward to your reply. Thanks in advance. Have fun! Rushan Chen
New guildhall repository
Hi, For those of you using guildhall, I've set up a new repository on my website. There isn't much there now, but I'll be looking into packaging and uploading more code as time goes on. To get started with guildhall, please follow the instructions in https://gist.github.com/3327296 If you already have a guildhall install, add (repository shift-reset http://shift-reset.com/doro/;) to your config.scm and `guild update' to enable access. Naturally, finding and packaging guile code could be speeded up if you are willing to help out :) As I said in the other thread, you can email me links if you want me to package them, and you can check out the guildhall documentation for the pkg-list.scm format if you want to give it a try yourself. There is no interface for user submissions at the moment, but I am looking into that. Hopefully, there will be soon. -- Ian Price -- shift-reset.com Programming is like pinball. The reward for doing it well is the opportunity to do it again - from The Wizardy Compiled
wip-rtl extra space at allocation of frame at call's
Hi, Currently if we want to compile to native code in the rtl branch the call instruction is very heave to inline directly. I would like to, when the number of arguments is less then 20 arguments jump to global code segment where all the nessesary heavy lifting is done. Else the whole call instruction can go in. So the issue here is that I would like to move the alloc-frame part of the call instruction out to the general code and simply just add the argumet's to their place and then jump to this global code. The problem is that we need to check the stack space before jumping and this checking is quite wordy and I would like to keep the size if the inlined code small. Therefore I suggest that always when we allocate stack space we take out 20 extra slots in the check, meaning that we do not need to check for these slot's when the call. At least that's what I plan to do in the native compilation. Any other ideas? /Stefan