On Wed, Jan 02, 2019 at 02:50:15AM +0100, kais euchi wrote: > This article [0] made me wonder how to improve latency in st, and i > thought i would share this small modification for a non-blinking setup. > When blinktimeout is set to 0, it reduces latency by ca. 5ms [1] by avoiding > useless delay calculation making it also independent from the xfps setting.
I've been using this patch for several weeks, and it seems to resolve a problem I observed where sometimes, in the middle of a screen refresh, st would pause for a perceptible amount of time showing the screen in a half-updated state. Thanks for sharing, Eric