[Haskell-cafe] Xcode 5 support for GHC iOS
Hi all, Just wanted to let you know I've finished updating GHC iOS to support Xcode 5. The new scripts are at https://github.com/ghc-ios/ghc-ios-scripts/tree/xcode5 and you'll find updated instructions at http://ghc.haskell.org/trac/ghc/wiki/Building/CrossCompiling/iOS . Please let me know if you have any trouble! Cheers Luke ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
[Haskell-cafe] Announcing GHC iOS
Hi all! (in case you don't read /r/haskell : )) Stephen Blackheath and I are extremely happy to report that as of today, GHC can natively build binaries for iOS devices and the iOS Simulator. You'll find everything you need here: http://ghc.haskell.org/trac/ghc/wiki/Building/CrossCompiling/iOS The short of it is you can use ghc-ios myFiles.hs to get a universal ARMv7/ARMv7s/i386 static library to drop straight into an Xcode project. Stephen's already working on some wonderful FRP-powered games, I'm working on a project called SpaceTime that I'll announce shortly, and you may now all begin creating insanely great iOS software using the finest language in the world : ). Stephen deserves the lion's share of the credit for this project — it's been over 3 years in the making! Many thanks to Maxwell Swadling for generalizing static library builds into a -staticlib flag for GHC, Carter Schonwald for compilation guidance, and the venerable Austin Seipp for reviewing and merging our patches. ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Announcing GHC iOS
Stephen provided some more credits — thanks so much to all! Three connected projects concerning cross-compilation: *Registerised ARM support, added using David Terei's LLVM compiler back end with Stephen Blackheath doing an initial ARMv5 version and LLVM patch and Karel Gardas working on floating point support, ARMv7 compatibility and LLVM headaches. Ben Gamari did work on the runtime linker for ARM. *General cross-compiling, with much work by Stephen Blackheath and Gabor Greif (though many others have worked on this). *A cross-compiler for Apple iOS. iOS-specific parts were mostly Stephen Blackheath with Luke Iannini on the Cabal patch, testing and supporting infrastructure, also with assistance and testing by Miëtek Bak and Jonathan Fischoff, and thanks to many others for testing; The iOS cross compiler was started back in 2009 by Stephen Blackheath with funding from Ryan Trinkle of iPwn Studios. Thanks to Ian Lynagh for making it easy for us with integration, makefile refactoring and patience, and to David Terei for LLVM assistance. On Thu, Aug 29, 2013 at 1:43 PM, Luke Iannini lukex...@gmail.com wrote: Hi all! (in case you don't read /r/haskell : )) Stephen Blackheath and I are extremely happy to report that as of today, GHC can natively build binaries for iOS devices and the iOS Simulator. You'll find everything you need here: http://ghc.haskell.org/trac/ghc/wiki/Building/CrossCompiling/iOS The short of it is you can use ghc-ios myFiles.hs to get a universal ARMv7/ARMv7s/i386 static library to drop straight into an Xcode project. Stephen's already working on some wonderful FRP-powered games, I'm working on a project called SpaceTime that I'll announce shortly, and you may now all begin creating insanely great iOS software using the finest language in the world : ). Stephen deserves the lion's share of the credit for this project — it's been over 3 years in the making! Many thanks to Maxwell Swadling for generalizing static library builds into a -staticlib flag for GHC, Carter Schonwald for compilation guidance, and the venerable Austin Seipp for reviewing and merging our patches. ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] GHC for mobile devices?
Hi All, https://github.com/ghc-ios/ghc/wiki explains how to get Stephen Blackheath's GHC fork for iOS running — it's a bumpy road (cleanups are underway) but I've got Cloud Haskell, ObjectiveHaskell, LevelDB and my own libraries running wonderfully on my iPad. I just updated the wiki with a few tweaks for Mountain Lion and Xcode 4.5.2. Cheers Luke On Mon, Nov 12, 2012 at 1:41 AM, Ivan Perez ivanperezdoming...@gmail.com wrote: I found [1] a few months ago. It outputs Java bytecode, so it should work on android. Given that Android development in java is very well supported in eclipse, you might want to use haskell/frege only for the internals of your program and keep coding your interface in Java. [1] http://code.google.com/p/frege/ On 10 November 2012 01:51, Andrew Pennebaker andrew.penneba...@gmail.com wrote: I'd love to use Haskell directly for making mobiles apps. How can we make this happen, porting GHC to Android, iOS, and Windows Phone? -- Cheers, Andrew Pennebaker www.yellosoft.us ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe