Re: [Haskell-cafe] Animas/Yampa - Using Zip as a Routing Function in a Parallel Switch with Feedback
> I'm not totally sure, but I sense that you may need a one-instant delay > in your looping code here: > > >> rec >> let senses = map (\state -> (inputEvents, state)) states >> states <- par route activities -< senses > > Try adding a one-instant delay by passing the output of your parallel > switch through the iPre signal function: > > states <- iPre [] <<< par route activities -< senses > > Hope that helps. Indeed, that did solve the issue! Apparently the recursion was not well-founded for reasons beyond my comprehension, so injecting an initial value was all that was needed. Thanks! -- M. George Hansen technopolit...@gmail.com ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Animas/Yampa - Using Zip as a Routing Function in a Parallel Switch with Feedback
> process > :: [Activity] > -> SF [InputEvent] SystemOutput > process activities > = proc inputEvents -> do > rec > let senses = map (\state -> (inputEvents, state)) states > states <- par route activities -< senses > returnA -< states > > route > :: [Sense] > -> [sf] > -> [(Sense, sf)] > -- route a sfs = fmap (\sf -> (head a, sf)) sfs > route = zip For those who are interested, I found a "solution" (more of a hack, really): route a sfs = zip (take num a) sfs where num = length sfs In other words, constraining the size of the input list to that of the signal functions list was the answer. This isn't an ideal solution though since it silently throws away any "extra" input that might be introduced by buggy callers, and I still don't understand the problem with my original code. -- M. George Hansen technopolit...@gmail.com ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
[Haskell-cafe] Animas/Yampa - Using Zip as a Routing Function in a Parallel Switch with Feedback
Greetings, I've been playing around with functional reactive programming using Animas/Yampa and ran into a strange situation. I'm using a parallel switch to route input to a collection of signal functions and using the output as feedback (to simulate state). Everything works as expected until I attempt to use zip as a routing function (i.e. pair each element of input with a signal function). Using zip as a routing function causes the program to enter an infinite loop when it evaluates the output from the parallel switch. Here is a minimal program that fails to terminate when using zip as a routing function: - {-# LANGUAGE Arrows #-} module LoopingTest ( ) where import Control.Arrow import FRP.Animas main = embed (process []) ([42], []) process :: [Activity] -> SF [InputEvent] SystemOutput process activities = proc inputEvents -> do rec let senses = map (\state -> (inputEvents, state)) states states <- par route activities -< senses returnA -< states route :: [Sense] -> [sf] -> [(Sense, sf)] -- route a sfs = fmap (\sf -> (head a, sf)) sfs route = zip type Activity = SF Sense State type InputEvent = Integer type State = [Integer] type Sense = ([InputEvent], State) type SystemInput = ([InputEvent], [State]) type SystemOutput = [State] - If you run the main function as-is the program will run forever, but if you change the route function to use the commented definition instead of zip the program terminates normally. I simply cannot wrap my brain around this issue - zip normally works just fine with infinite lists as long as one of the lists is finite, and in this case the number of Activity signal functions is known at compile time to be finite. I can't find anything conceptually wrong with using zip as a routing function either. If anyone has any thoughts I would be very grateful. -- M. George Hansen technopolit...@gmail.com ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Configuration Problem and Plugins
On Sat, Sep 3, 2011 at 12:33 AM, Max Rabkin wrote: > On Sat, Sep 3, 2011 at 03:15, M. George Hansen > wrote: >> Greetings, >> >> I'm a Python programmer who is relatively new to Haskell, so go easy on me :) >> >> I have a program that uses (or will use) plugins to render output to >> the user in a generic way. I'm basing the design of the plugin >> infrastructure on the Plugins library, and have the following >> interface: >> >> data Renderer = Renderer { >> initialize :: IO (), >> destroy :: IO (), >> render :: SystemOutput -> IO () >> } > > How about having initialize return the render (and destroy, if > necessary) functions: > > initialize :: IO (SystemOutput -> IO ()) > > or > > initialize :: IO (SystemOutput -> IO (), IO()) > Thanks for your reply. That does seem like the best solution, I'll give it a try. -- M. George Hansen ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
[Haskell-cafe] Configuration Problem and Plugins
Greetings, I'm a Python programmer who is relatively new to Haskell, so go easy on me :) I have a program that uses (or will use) plugins to render output to the user in a generic way. I'm basing the design of the plugin infrastructure on the Plugins library, and have the following interface: data Renderer = Renderer { initialize :: IO (), destroy :: IO (), render :: SystemOutput -> IO () } The program loads plugins at the start and runs the initialize function, and then enters the main loop where it repeatedly calls the render function with output to display. When the program exits the main loop, it calls the destroy function to clean up any resources used by the plugin. You can probably already see my problem: how do I pass initialization information created in the initialize function to the render function? I'm vaguely aware of some solutions to the typical "configuration problem", such as implicit arguments or explicitly passing the configuration data through the function call hierarchy. As far as I can tell, neither of these approaches would work because the program can't know at compile time what, if any, configuration data is used by the plugin. I suppose I could pass a Dynamic up the call chain and let the plugin decode it in the render function, but that seems a little kludgy to me. Any thoughts would be greatly appreciated. -- M. George Hansen ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe