[Haskell-cafe] Re: Stone age programming for space age hardware?
Michael Schuerig wrote: > Heinrich Apfelmus wrote: >> >> I have absolutely no experience with real time system, but if I were >> tasked to write with these coding standards, I would refuse and >> instead create a small DSL in Haskell that compiles to the requested >> subset of C. > > That suggestion is similar to the approach taken by "verifiable" > languages, as Matthias describes it in a parallel reply. > > Now, the interesting question is, whether it is possible to define a DSL > that's expressive enough and still can be translated to a very > restrictive subset of C. I wouldn't expect the on-board functionality of > a space probe or rover to be trivial. > > I think it would count as cheating if you compile down a DSL to C code > that only takes a fixed chunk of memory, but then itself manages blocks > of that memory dynamically. Ah, I had in mind that the embedded DSL represents the target subset of C verbatim, very much in the spirit of Lennart Augustsson's reimplementation of BASIC http://tinyurl.com/augustss-BASIC http://hackage.haskell.org/cgi-bin/hackage-scripts/package/BASIC In other words, I'm thinking of a direct copy of the target language in Haskell. This way, you can use the type system to reject programs that don't adhere to the coding standards, which would be the main point of this embedding. But you get a huge benefit on top of that: Haskell now serves as a macro language and you can implement many abstractions that are not directly available in the target language, like custom control structures ("foreach") or exceptions (to organize these abundant checks for error conditions). Of course, the main goal of the NASA restrictions is to make the code so simple that it has no obvious deficiencies, but what better way is there to do that than finding and expressing - even small-scale - abstractions? (The foreach statement seems to be a convincing example.) > As I understood Holzmann in his talk, use of C is a kind of cultural > heritage at JPL. Ah well, the shackles of habit... In the matter of program design, I am unconvinced of any cultural heritage that is not based on the mathematical clarity of Edsger W. Dijkstra. ;) > BTW, thanks for your recent video on GADTs. My pleasure. :) I'm already planning another video experiment. Regards, Heinrich Apfelmus -- http://apfelmus.nfshost.com ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Re: Stone age programming for space age hardware?
> Perhaps it's just my lack of imagination that was driving my original > question. I'm just having a hard time imagining how to write reasonably > interesting algorithms that way. Very likely they have very specific functionality and hopefully a precise specification about what to do if the memory bounds are reached (at least some "failsafe" mode etc.) Many of these programs are very simple, but deliberately so. > As I wrote, they might "cheat". It's entirely possible to implement > dynamic memory on top of fixed-size arrays and use indexes instead of > pointers. Of course, I have no idea if that's what they do. I think it is very likely done that way. I know this kind of programming from Java-smartcards. These support a subset of Java and allow the creation of objects only when installing a program on the card. There is no garbage collection, objects are persistent, i.e. creating new objects at runtime would fill up the available (very low) memory. "Dynamic" creation is done by reusing one "freed" object of the statically allocated ones or returning an error if no free object is available. Systems in high security or safety applications and those with properties like very low memory, very slow CPUs etc. often have requirements that makes direct usage of languages like Haskell very difficult or impossible. They are programmed in a way that makes their behavior as deterministic as possible, often also from the temporal view. If you have dynamic data structures with non-O(1) access it is also not possible to guarantee RT bounds. regards Matthias ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Re: Stone age programming for space age hardware?
On Jun 8, 2010, at 14:22 , Michael Schuerig wrote: On Tuesday 08 June 2010, Heinrich Apfelmus wrote: I have absolutely no experience with real time system, but if I were tasked to write with these coding standards, I would refuse and instead create a small DSL in Haskell that compiles to the requested subset of C. Now, the interesting question is, whether it is possible to define a DSL that's expressive enough and still can be translated to a very restrictive subset of C. I wouldn't expect the on-board functionality of a space probe or rover to be trivial. Hm. Atom? -- brandon s. allbery [solaris,freebsd,perl,pugs,haskell] allb...@kf8nh.com system administrator [openafs,heimdal,too many hats] allb...@ece.cmu.edu electrical and computer engineering, carnegie mellon universityKF8NH PGP.sig Description: This is a digitally signed message part ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
[Haskell-cafe] Re: Stone age programming for space age hardware?
On Tuesday 08 June 2010, Hans van Thiel wrote: > Now, what Gerard Holzmann told me in the interview, is that NASA is > very conservative in it's use of software tools. They don't use C++, > just C, and a well defined version of the GNU C compiler at that. > The coding standards, which even prohibit the use of C pointers, are > aimed to keep everything as simple as possible. Just imagine > hundreds of people working over many years to produce code where any > error, how trivial it may be, will occur millions of miles away, > cost hundreds of millions of dollars, and could damage the > reputation of the company and its future funding. Perhaps it's just my lack of imagination that was driving my original question. I'm just having a hard time imagining how to write reasonably interesting algorithms that way. As I wrote, they might "cheat". It's entirely possible to implement dynamic memory on top of fixed-size arrays and use indexes instead of pointers. Of course, I have no idea if that's what they do. Michael -- Michael Schuerig mailto:mich...@schuerig.de http://www.schuerig.de/michael/ ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
Re: [Haskell-cafe] Re: Stone age programming for space age hardware?
That's interesting, writing a DSL that compiles to C. I've actually inerviewed Gerard Holzamann twice, the first time when he received the ACM Software System Award in 2002 [1] and in 2008 after he moved to JPL [2]. What they use to test distributed software is the Process Meta Language (Promela) which models communication between distributed processes. Now Spin checks all possible models for deadlock, liveness etc. You can also use asserts to test conditions, just as in C. It also uses LTL (linear temporal logic) to formulate statements like, "will the railroad crossing always eventually open" and such. Two articles about Spin are [3] and [4]. Unfortunately, all four are in Dutch, but, hey, surely somebody here must be able to read that language . The articles on Spin contain listings in Promela. Now, what Gerard Holzmann told me in the interview, is that NASA is very conservative in it's use of software tools. They don't use C++, just C, and a well defined version of the GNU C compiler at that. The coding standards, which even prohibit the use of C pointers, are aimed to keep everything as simple as possible. Just imagine hundreds of people working over many years to produce code where any error, how trivial it may be, will occur millions of miles away, cost hundreds of millions of dollars, and could damage the reputation of the company and its future funding. Now, if you can use a DSL to make embedded software absolutely failsafe, that would certainly grab NASA's attention. But again, they are very conservative, it seems... [1] http://muitovar.com/pub/pdf/holzmann.pdf [2] http://muitovar.com/pub/pdf/acmaw.pdf [3] http://muitovar.com/pub/pdf/spin1.pdf [4] http://muitovar.com/pub/pdf/spin2.pdf On Tue, 2010-06-08 at 18:27 +0200, Heinrich Apfelmus wrote: > Michael Schuerig wrote: > > I was dumbfounded, although I have known all this. I have no personal > > experience with either embedded or real time software, but I've been > > aware that C still is the most popular language for that purpose and > > that coding standards are very restrictive. > > > > The real reason behind my surprise was, that I was wondering how more > > modern languages could make inroads into such an environment. Haskell > > without recursion and dynamic memory allocation? Hard to imagine. > > I have absolutely no experience with real time system, but if I were > tasked to write with these coding standards, I would refuse and instead > create a small DSL in Haskell that compiles to the requested subset of C. > > After all, the question is this: why use C if you don't actually use C? > The reason is probably that designing/writing a proper DSL is considered > too error prone, but with today's theorem provers, this should no longer > be the case. > > > Regards, > Heinrich Apfelmus > > -- > http://apfelmus.nfshost.com > > ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
[Haskell-cafe] Re: Stone age programming for space age hardware?
On Tuesday 08 June 2010, Heinrich Apfelmus wrote: > Michael Schuerig wrote: > > I was dumbfounded, although I have known all this. I have no > > personal experience with either embedded or real time software, > > but I've been aware that C still is the most popular language for > > that purpose and that coding standards are very restrictive. > > > > The real reason behind my surprise was, that I was wondering how > > more modern languages could make inroads into such an environment. > > Haskell without recursion and dynamic memory allocation? Hard to > > imagine. > > I have absolutely no experience with real time system, but if I were > tasked to write with these coding standards, I would refuse and > instead create a small DSL in Haskell that compiles to the requested > subset of C. That suggestion is similar to the approach taken by "verifiable" languages, as Matthias describes it in a parallel reply. Now, the interesting question is, whether it is possible to define a DSL that's expressive enough and still can be translated to a very restrictive subset of C. I wouldn't expect the on-board functionality of a space probe or rover to be trivial. I think it would count as cheating if you compile down a DSL to C code that only takes a fixed chunk of memory, but then itself manages blocks of that memory dynamically. > After all, the question is this: why use C if you don't actually use > C? The reason is probably that designing/writing a proper DSL is > considered too error prone, but with today's theorem provers, this > should no longer be the case. As I understood Holzmann in his talk, use of C is a kind of cultural heritage at JPL. BTW, thanks for your recent video on GADTs. Michael -- Michael Schuerig mailto:mich...@schuerig.de http://www.schuerig.de/michael/ ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe
[Haskell-cafe] Re: Stone age programming for space age hardware?
Michael Schuerig wrote: > I was dumbfounded, although I have known all this. I have no personal > experience with either embedded or real time software, but I've been > aware that C still is the most popular language for that purpose and > that coding standards are very restrictive. > > The real reason behind my surprise was, that I was wondering how more > modern languages could make inroads into such an environment. Haskell > without recursion and dynamic memory allocation? Hard to imagine. I have absolutely no experience with real time system, but if I were tasked to write with these coding standards, I would refuse and instead create a small DSL in Haskell that compiles to the requested subset of C. After all, the question is this: why use C if you don't actually use C? The reason is probably that designing/writing a proper DSL is considered too error prone, but with today's theorem provers, this should no longer be the case. Regards, Heinrich Apfelmus -- http://apfelmus.nfshost.com ___ Haskell-Cafe mailing list Haskell-Cafe@haskell.org http://www.haskell.org/mailman/listinfo/haskell-cafe