SV: [hlcoders] Binary (wtf?) (Updated)
Title: Meddelande Hey! Use the calculator that comes with Windows :) It can convert decimal to binary and the other way around. /Json [EMAIL PROTECTED] -Ursprungligt meddelande-Från: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] För Nathan TaylorSkickat: den 15 december 2001 13:31Till: HLCodersÄmne: [hlcoders] Binary (wtf?) (Updated) If I made no sense which probably happened, what I mean is a table that displays the 1 and 0 values for each letter. Like: A == 000110 B == 010010 or whatever it may be. - Lakario - Original Message - From: Nathan Taylor Sent: Saturday, December 15, 2001 7:12 AM To: HLCoders Subject: OT: Binary (wtf?) Sorry, but I have a quick question. Does anyone on thisknow binary or whereI can get a complete list of alpha-numeric values? Thanks Regards,LakarioModDev.netICQ: Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com Get more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] Binary (wtf?) (Updated)
sweet, thanks man - Original Message - From: botman Sent: Saturday, December 15, 2001 7:47 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) If I made no sense which probably happened, what I mean is a table thatdisplays the 1 and 0 values for each letter. Like: A == 000110 B == 010010 or whatever it may be. - Lakariowww.asciitable.comJust use the Windows calculator in scientific mode to convert from decimal(or hexadecimal) to binary. P.S. They also have the HTML values forcharacters that sometimes get "eaten" up by web forums.Jeffrey "botman" Broome___To unsubscribe, edit your list preferences, or view the list archives, please visit:http://list.valvesoftware.com/mailman/listinfo/hlcodersGet more from the Web. FREE MSN Explorer download : http://explorer.msn.com
Re: [hlcoders] Binary (wtf?) (Updated)
I suggest learning how our base-10 number system works first. Then, it's WAY easy to translate the knowledge to any other base. 23, 17, 94, it's all up to you. IMO it's better to know how something works then to just have code that works and you don't know why, but it does. On Sat, 15 Dec 2001 17:16:18 +0100 Florian Zschocke [EMAIL PROTECTED] writes: Dynerman David M wrote: Ouch, brutally dirty code :\ Maybe, but effective. :) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Particle colors?
and yeah, i think im on crack or something. i didnt even catch what YOU said ;p let alone the fact that cortex's was al together. oh well. nobodies perfect, certain ones just are 99.% of the time =) -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 14, 2001 1:24 PM Subject: Re: [hlcoders] Particle colors? 0/255 != 1.0 0/255 = 0 0/### = 0 -omega Blackened Interactive I think you misread the original message... You can set the three color ( 0.0 - 1.0, so, to get a yellow, you can set 255/255.0, 255/255.0, 0/255.0 = 1.0, 1.0, 0.0 ). 255/255.0 will convert to floating point and be 1.0, so... 255/255.0, 255/255.0, 0/255.0 is the same as (i.e. = ) 1.0, 1.0, 0.0. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Particle Colors?
hrm. it used to work fine for me when i used the internal particles before scrapping em and writing my own particle engine. lemme take a gander at my old code. hmm. yup. mines the same. heh. p-color = gEngfuncs.pEfxAPI-R_LookupColor( 173, 112, 220 ); gEngfuncs.pEfxAPI-R_GetPackedColor( p-packedColor, p-color ); oh well, make a particle engine (whoever it was that asked in the first place) =) -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) - Original Message - From: Matthew Lewis [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Saturday, December 15, 2001 1:42 AM Subject: [hlcoders] Particle Colors? I don't think the color functions from the TriAPI are going to work with the particle system. It really does look like the particles are using a fixed palette from somewhere. These are the sample engine calls that supposedly set the particle color: // make a particle particle_t *p; p = gEngfuncs.pEfxAPI-R_AllocParticle( ParticleCallback ); // set its color p-color = gEngfuncs.pEfxAPI-R_LookupColor( r, g, b ); gEngfuncs.pEfxAPI-R_GetPackedColor( p-packedColor, p-color ); You can try to set r,g,b to some desired color, but what comes out is basically a crap shoot. There has to be a better way. (Anyone know where the palette is stored or how to view it so that the colors might be set directly?) ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Particle colors?
no i didnt. look at what you pasted. he said 0 divided by 255 is 1.0 -omega Blackened Interactive http://www.nofadz.com/blackened IRC: irc.gamesnet.net channel: #blackened-interactive Assistant Coder, Underhive (http://www.underhive.com) - Original Message - From: botman [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Friday, December 14, 2001 1:24 PM Subject: Re: [hlcoders] Particle colors? 0/255 != 1.0 0/255 = 0 0/### = 0 -omega Blackened Interactive I think you misread the original message... You can set the three color ( 0.0 - 1.0, so, to get a yellow, you can set 255/255.0, 255/255.0, 0/255.0 = 1.0, 1.0, 0.0 ). 255/255.0 will convert to floating point and be 1.0, so... 255/255.0, 255/255.0, 0/255.0 is the same as (i.e. = ) 1.0, 1.0, 0.0. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Binary (wtf?) (Updated)
Not if you need to go back in 3 months and change something :) david -Original Message- From: Florian Zschocke [mailto:[EMAIL PROTECTED]] Sent: Saturday, December 15, 2001 10:16 AM To: [EMAIL PROTECTED] Subject: Re: [hlcoders] Binary (wtf?) (Updated) Dynerman David M wrote: Ouch, brutally dirty code :\ Maybe, but effective. :) Florian. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders