>From what I experienced, not everyone gets dropped, at least on my server.
Only a seemingly random amount of players are dropped. I get the classic
drops that are in the ready room, but I also get several clients dropping
during a game as well.

-----Original Message-----
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]
Sent: Thursday, May 27, 2004 4:25 AM
To: [EMAIL PROTECTED]
Subject: Re: [hlcoders] UserMsg 57..... ?

In NS everyone in the server gets dropped. But it only happens in the Ready
Room, which is when everyone in the game returns to one room at the end of
the
round. So it still could be pvs/pas related.

Peter.

> Tom Grim wrote:
>
> > If I recall correctly, yes, everyone on the NS server
> > dropped. This occured a lot back in the playtesting
> > when steam started. I'm unsure if Charlie has
> > determined what caused it, but the last post he made
> > here mentioning it said that he wasn't 100% sure it
> > was cleared up.
> > Unfortunately, I only have access to Charlie's betas
> > as a playtester and not the code, so I can't confirm
> > anything. However, I must say that multiple people
> > dropping appears to be a side-effect of it.
> >
> >
> >
> > --- Ben Banfield <[EMAIL PROTECTED]> wrote:
> >
> >>I have this behaviour. I have never seen it drop
> >>everyone.  This led me
> >>into thinking it could be a pvs/pas message for a
> >>while or broadcast as
> >>that goes to unreliable iirc.
> >>
> >>50% was me being lazy writing.  However, iirc ns
> >>drops all however i'm
> >>not sure.
> >>
> >>Cale Dunlap wrote:
> >>
> >>
> >>>When it happens in FA its completely random, it
> >>
> >>does not discriminate
> >>
> >>>between teams and such, and no its not always 50%
> >>
> >>of the players, sometimes
> >>
> >>>only 3 to 5 on a 28 player server will drop,
> >>
> >>sometimes 20 will drop. They
> >>
> >>>all drop at the same time too.
> >>>
> >>>-Cale
> >>>
> >>>-----Original Message-----
> >>>From: [EMAIL PROTECTED]
> >>>[mailto:[EMAIL PROTECTED] On
> >>
> >>Behalf Of Jeffrey "botman"
> >>
> >>>Broome
> >>>Sent: Wednesday, May 26, 2004 2:31 PM
> >>>To: [EMAIL PROTECTED]
> >>>Subject: Re: [hlcoders] UserMsg 57..... ?
> >>>
> >>>Ben Banfield wrote:
> >>>
> >>>
> >>>
> >>>>Sorry for the double post but I've come off like
> >>
> >>I'm flaming people and
> >>
> >>>>valve.  Thats not what I've been trying to do.
> >>
> >>I'm simply a bit
> >>
> >>>>exasperated and am just looking for more
> >>
> >>information to hunt this down
> >>
> >>>>or for this bug to not cause half the clients on
> >>
> >>the server to quit.
> >>
> >>>
> >>>Hmmm, that might be useful (half the clients on
> >>
> >>the server quit).  Does
> >>
> >>>this happen to several clients at the same time?
> >>
> >>I know it's probably
> >>
> >>>hard to tell, but do people on the server see 50%
> >>
> >>of the players
> >>
> >>>suddenly go away?  If so, then that might help to
> >>
> >>track it down.  If
> >>
> >>>it's a teamplay MOD are all of those players on
> >>
> >>the same team?  Adding
> >>
> >>>some stats tracking debug code to the server could
> >>
> >>help to identify when
> >>
> >>>this happens.
> >>>
> >>>Perhaps you can log (in memory) what's currently
> >>
> >>happening for each
> >>
> >>>player (in a circular buffer in memory) and when
> >>
> >>you see a large number
> >>
> >>>of players suddenly disappear from the server,
> >>
> >>dump this log of data to
> >>
> >>>a text file.  Then you can go back and look at
> >>
> >>what network messages had
> >>
> >>>been recently sent or what type of activity was
> >>
> >>occuring when a large
> >>
> >>>number of players suddenly disappeared.
> >>>
> >>>P.S. I don't think it sounded like you were
> >>
> >>flaming anyone.
> >>
> >>>--
> >>>Jeffrey "botman" Broome
> >>>
> >>>_______________________________________________
> >>>To unsubscribe, edit your list preferences, or
> >>
> >>view the list archives,
> >>
> >>>please visit:
> >>>
>
> _______________________________________________
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>





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