Re[2]: [hlcoders] Steam: Technology failure
Hello Justin, Saturday, January 29, 2005, 2:14:52 AM, you wrote: JH Alright already. Go to the steam forums if you would like to bitch about steam, JH this list is for coding. No, let Valve programmers know what we think about their child. -- Best regards, Vyacheslavmailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Getting where a trace hit on the world
Hello. If a trace didn't hit an entity, how do I get where it hit on the world? -Knifa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] moveable Spawnpoints
Having not been able to look at the Source SDK, I am assuming you could just write a spawn so that it would spawn the player into a Sitting location in the vehicle, instead of driving it, they are in the back sitting on a seat, so when they want to leave they just hit use, to exit the vehicle. Has anyone coded multipassanger vehicles yet? just curious ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] new tool and HLLIB question
Hi all! I am working on a new tool, the ones who are teased what it is intentend to do can see screenshots here: http://www.hl2source.com/hoaxer/vtfviewer1.jpg http://www.hl2source.com/hoaxer/vtfviewer2.jpg I need to implement .gcf support, but currently have no time to write it in Delphi and thought about using HLLIB but NEM's site doesn't function as it should and I can't download it anywhere. If someone has it, please upload somehwere or send me to [EMAIL PROTECTED] or [EMAIL PROTECTED] or just here. Do you think I should release a working beta, which is unable to work with .gcf files, only with extracted. -- Best regards, Vyacheslav mailto:[EMAIL PROTECTED] ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] new tool and HLLIB question
On Sat, 29 Jan 2005 16:45:26 +0200, Vyacheslav Djura [EMAIL PROTECTED] wrote: I need to implement .gcf support, but currently have no time to write it in Delphi and thought about using HLLIB but NEM's site doesn't function as it should and I can't download it anywhere. If someone has it, please upload somehwere or send me to [EMAIL PROTECTED] or [EMAIL PROTECTED] or just here. wunderboy has mirrors of those files... http://www.wunderboy.org/index.php See the Links for Nem's Utilities section in the middle of that page. Jeffrey botman Broome ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Errors while spawning a prop_physics
Hi all. I'm spawning a physics prop (domino) by doing: CPhysicsProp *domino = (CPhysicsProp *)CreateEntityByName(prop_physics ); domino-SetModel( DOMINO_MODEL ); domino-SetAbsOrigin( tr.endpos ); domino-Spawn(); domino-CreateVPhysics(); But when it trys to spawn, HL2 says: prop_physics at 67 -11 0 uses model models/prop_c17/oildrum001.mdl, which has no propdata which means it must be used on prop_static. DELETED. I'm sure that model has prop data and can use physics, since I've used it in maps, and theres a .phy file in the GCF. Does anyone have any ideas? Thanks -Daniel ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Changing materials of models
Hello, I would like to change the material of a model while playing. I want to make a suit that make the player's weapons like that the model in the hardware test map. I looked through IMaterial and IMaterialSystem classes to check if I could change it, but I can't. Thanks in advance, Louka Outrebon. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Getting where a trace hit on the world
The 'world' is an entity as well. Named worldspawn === Stefan Hendriks FunDynamic RealBot http://www.fundynamic.nl http://realbot.bots-united.com http://www.bots-united.com === -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Knifa Verzonden: zaterdag 29 januari 2005 12:29 Aan: hlcoders@list.valvesoftware.com Onderwerp: [hlcoders] Getting where a trace hit on the world Hello. If a trace didn't hit an entity, how do I get where it hit on the world? -Knifa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Getting where a trace hit on the world
After a little research, to answer your 'where' question. From the trace_t result, trace.endpos is what you are looking for. === Stefan Hendriks FunDynamic RealBot http://www.fundynamic.nl http://realbot.bots-united.com http://www.bots-united.com === -Oorspronkelijk bericht- Van: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED] Namens Knifa Verzonden: zaterdag 29 januari 2005 12:29 Aan: hlcoders@list.valvesoftware.com Onderwerp: [hlcoders] Getting where a trace hit on the world Hello. If a trace didn't hit an entity, how do I get where it hit on the world? -Knifa ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] Getting where a trace hit on the world
Wow, I didn't know that. So the world is an entity too? What about the moon and other planets? Does anyone know the class name for human females (monster_human_female doesn't work, nor does human_female) I got to update a few key values on this one entity. Sorry, I'm kind of bored. ;) - voogru. -Original Message- From: S. Hendriks [mailto:[EMAIL PROTECTED] Sent: Saturday, January 29, 2005 1:44 PM To: hlcoders@list.valvesoftware.com Subject: RE: [hlcoders] Getting where a trace hit on the world The 'world' is an entity as well. Named worldspawn === Stefan Hendriks FunDynamic RealBot http://www.fundynamic.nl http://realbot.bots-united.com http://www.bots-united.com === ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders