[hlcoders] NO MORE OFFTOPIC PLEASE
This list is for code - not maps or support... Please sumbit your comments to the correct list - if there is no correct list then please stop at the steampowered's faq - and then a google of your symptoms - if thats no help, please contact a website such as interlopers with your issues. [HLCODERS] IS NOT A LIST FOR SUPPORT OF LEVEL DESIGN HELP - OFFTOPIC SHOULD BE KEEPT AS CLEAR OF THE LIST AS POSIBLE. I have a syndrome that causes me to make typos, i can not spell that syndrome, so i wont even try. Adam My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - Website TBA... This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delete the email, and not respond in any way to it. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Hammer Black Screen
-- [ Picked text/plain from multipart/alternative ] Apologies for the non coder questions. I'll re-post in hlmappers mailing list. Didn't realize there was a mapper list. Hopefully its as active as this one. On 1/25/06, Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Wanna send the log here? On 1/25/06, Jeremy Swigart [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Yea, he's running vrad. But at one point, he turned it off, and just ran vbsp, and vvis. After doing that it still happened, so he turned of vvis so only vbsp was running and it was still occuring. Here are some pictures. http://i1.tinypic.com/mkvu5k.jpg http://i1.tinypic.com/mkvuhj.jpg http://i1.tinypic.com/mkvuqo.jpg http://i1.tinypic.com/mkvw37.jpg On 1/25/06, Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Is he running vrad? On 1/25/06, Jeremy Swigart [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] There are 4 spotlights in it, and a light_environment. On 1/25/06, Aaron Schiff [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Here's what I presume: He probably doesn't have any lights in the map...without a normal start up, it doesn't get to do mat_fullbright 1 On 1/25/06, Jeremy Swigart [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] A mapper friend of mine has run into a problem after the latest update where his map looks fine in hammer, but for some reason when loaded in-game it renders completely black. To be more specific, when compiling and running from hammer it loads up all black. Apparently it works fine if he starts the game up first then loads the map. The map compiles with no errors at all, appears fine at first, but then everything goes black after taking a few steps. Anyone have this problem before? Thanks J -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] NO MORE OFFTOPIC PLEASE
Aww whats wrong your e-peen ain't big enough adam? Your ignorance shines through... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Hammer Black Screen
Thanks! --- StealthMode [EMAIL PROTECTED] wrote: If no one here can help you try the mappers list. Pay no attention to adam, he has issues obviously. [EMAIL PROTECTED] http://list.valvesoftware.com/mailman/listinfo/hlmappers Damn that took me a long time to find and it didn't take me flaming someone asking for help to get him to the right list. 1337sauce. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - Website TBA... This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delete the email, and not respond in any way to it. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] NO MORE OFFTOPIC PLEASE
-- [ Picked text/plain from multipart/alternative ] Hehehe... No need to get uber pissy. Could we suggest a Modeling/Animation list? I know a handful of modelers that are always pissy that there is no list for modeling. On 1/26/06, StealthMode [EMAIL PROTECTED] wrote: Aww whats wrong your e-peen ain't big enough adam? Your ignorance shines through... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] NO MORE OFFTOPIC PLEASE
I totally support Adam's position, it would be nice to keep this list about coding issues, seeing as there are various places people can go for other types of support. A new list for modellers is a great idea though. - Original Message - From: DigiChaos [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, January 26, 2006 3:43 PM Subject: Re: [hlcoders] NO MORE OFFTOPIC PLEASE -- [ Picked text/plain from multipart/alternative ] Hehehe... No need to get uber pissy. Could we suggest a Modeling/Animation list? I know a handful of modelers that are always pissy that there is no list for modeling. On 1/26/06, StealthMode [EMAIL PROTECTED] wrote: Aww whats wrong your e-peen ain't big enough adam? Your ignorance shines through... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] NO MORE OFFTOPIC PLEASE
-- [ Picked text/plain from multipart/alternative ] I totally agree to everything l3fty said, seriously. StealthMode: Why don't you go somewhere else to insult random people to feel better? On 1/26/06, l3fty [EMAIL PROTECTED] wrote: I totally support Adam's position, it would be nice to keep this list about coding issues, seeing as there are various places people can go for other types of support. A new list for modellers is a great idea though. - Original Message - From: DigiChaos [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, January 26, 2006 3:43 PM Subject: Re: [hlcoders] NO MORE OFFTOPIC PLEASE -- [ Picked text/plain from multipart/alternative ] Hehehe... No need to get uber pissy. Could we suggest a Modeling/Animation list? I know a handful of modelers that are always pissy that there is no list for modeling. On 1/26/06, StealthMode [EMAIL PROTECTED] wrote: Aww whats wrong your e-peen ain't big enough adam? Your ignorance shines through... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Help with figuring out NPC movement...
This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Friends, I’m new to the SDK and I’m trying to figure some things out. I can compile it, debug it, make my own maps, etc. For a mod I’m working on, I want to be able to allow the NPCs to move over small or large obstacles (though I’m only work on small now, like a low wall). I’ve found, I think, the point where the movement happens and I’ve stepped through in debug mode, but I’m not sure I really understand it. If anyone could help with a brief walk through of the code or some sample code on how to changes things in that general area or even a good place to go to find out more info, that would be incredibly helpful. BTW, love the wiki and my thanks to all that contribute to it. Matt -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.23/240 - Release Date: 1/25/2006 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] NO MORE OFFTOPIC PLEASE
I think we need a General Problems list that we can discuss things that don't fit under the specific headings, and yes, I could use a Artist/Modeller list too. Talia fjulll wrote: -- [ Picked text/plain from multipart/alternative ] I totally agree to everything l3fty said, seriously. StealthMode: Why don't you go somewhere else to insult random people to feel better? On 1/26/06, l3fty [EMAIL PROTECTED] wrote: I totally support Adam's position, it would be nice to keep this list about coding issues, seeing as there are various places people can go for other types of support. A new list for modellers is a great idea though. - Original Message - From: DigiChaos [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, January 26, 2006 3:43 PM Subject: Re: [hlcoders] NO MORE OFFTOPIC PLEASE -- [ Picked text/plain from multipart/alternative ] Hehehe... No need to get uber pissy. Could we suggest a Modeling/Animation list? I know a handful of modelers that are always pissy that there is no list for modeling. On 1/26/06, StealthMode [EMAIL PROTECTED] wrote: Aww whats wrong your e-peen ain't big enough adam? Your ignorance shines through... ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] NO MORE OFFTOPIC PLEASE
On 1/26/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: This list is for code - not maps or support... Please sumbit your comments to the correct list - if there is no correct list then please stop at the steampowered's faq - and then a google of your symptoms - if thats no help, please contact a website such as interlopers with your issues. [HLCODERS] IS NOT A LIST FOR SUPPORT OF LEVEL DESIGN HELP - OFFTOPIC SHOULD BE KEEPT AS CLEAR OF THE LIST AS POSIBLE. I have a syndrome that causes me to make typos, i can not spell that syndrome, so i wont even try. Adam My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - Website TBA... This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delete the email, and not respond in any way to it. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Oh goody, mail list etiquette flame fest, errr discussion. While we are correcting posting etiquette, long and pointless sigs, like yours, are as annoying as off topic posts. Please trim your sig when posting to this list. The generally accepted length for sigs on mailing list is 4 lines. Three of those lines are taken up by Yahoo, so one line for you to play with. I love that your emails include spam about Yahoo and their wonderful spam avoidance, priceless. I have plenty of gmail invites should you wish a non-spamming mail provider ;) Jeff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Help with figuring out NPC movement...
You might want to contact sniper at www.svencoop.com (he might not answer for a while due to the car acident he was in) he has made some wonderful changes to HL1 NPC's and the code should be an easy port to HL2. Adam --- Matt [EMAIL PROTECTED] wrote: This is a multi-part message in MIME format. -- [ Picked text/plain from multipart/alternative ] Friends, Im new to the SDK and Im trying to figure some things out. I can compile it, debug it, make my own maps, etc. For a mod Im working on, I want to be able to allow the NPCs to move over small or large obstacles (though Im only work on small now, like a low wall). Ive found, I think, the point where the movement happens and Ive stepped through in debug mode, but Im not sure I really understand it. If anyone could help with a brief walk through of the code or some sample code on how to changes things in that general area or even a good place to go to find out more info, that would be incredibly helpful. BTW, love the wiki and my thanks to all that contribute to it. Matt -- No virus found in this outgoing message. Checked by AVG Free Edition. Version: 7.1.375 / Virus Database: 267.14.23/240 - Release Date: 1/25/2006 -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - Website TBA... This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delete the email, and not respond in any way to it. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] NO MORE OFFTOPIC PLEASE
-- [ Picked text/plain from multipart/alternative ] I don't believe this list needs to be regulated; if someone comes along with a topic that you feel doesn't belong on the list, just ignore it. But I really don't like the idea of being limited to any particular topic here, or having people holding back answers as a result. On 1/26/06, Jeff Fearn [EMAIL PROTECTED] wrote: On 1/26/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: This list is for code - not maps or support... Please sumbit your comments to the correct list - if there is no correct list then please stop at the steampowered's faq - and then a google of your symptoms - if thats no help, please contact a website such as interlopers with your issues. [HLCODERS] IS NOT A LIST FOR SUPPORT OF LEVEL DESIGN HELP - OFFTOPIC SHOULD BE KEEPT AS CLEAR OF THE LIST AS POSIBLE. I have a syndrome that causes me to make typos, i can not spell that syndrome, so i wont even try. Adam My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - Website TBA... This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delete the email, and not respond in any way to it. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Oh goody, mail list etiquette flame fest, errr discussion. While we are correcting posting etiquette, long and pointless sigs, like yours, are as annoying as off topic posts. Please trim your sig when posting to this list. The generally accepted length for sigs on mailing list is 4 lines. Three of those lines are taken up by Yahoo, so one line for you to play with. I love that your emails include spam about Yahoo and their wonderful spam avoidance, priceless. I have plenty of gmail invites should you wish a non-spamming mail provider ;) Jeff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] NO MORE OFFTOPIC PLEASE
On 1/27/06, Env [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] Please gentlemen this list is not for posting things that are not to be posted on. On 26/01/06, Scott Loyd [EMAIL PROTECTED] wrote: -- [ Picked text/plain from multipart/alternative ] I don't believe this list needs to be regulated; if someone comes along with a topic that you feel doesn't belong on the list, just ignore it. But I really don't like the idea of being limited to any particular topic here, or having people holding back answers as a result. On 1/26/06, Jeff Fearn [EMAIL PROTECTED] wrote: On 1/26/06, Adam amckern Mckern [EMAIL PROTECTED] wrote: This list is for code - not maps or support... Please sumbit your comments to the correct list - if there is no correct list then please stop at the steampowered's faq - and then a google of your symptoms - if thats no help, please contact a website such as interlopers with your issues. [HLCODERS] IS NOT A LIST FOR SUPPORT OF LEVEL DESIGN HELP - OFFTOPIC SHOULD BE KEEPT AS CLEAR OF THE LIST AS POSIBLE. I have a syndrome that causes me to make typos, i can not spell that syndrome, so i wont even try. Adam My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - Website TBA... This email has been sent from Adam McKern, and is not one of the many spam bots that use my email address. If you receive an email that has not got this signature line, please delete the email, and not respond in any way to it. __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Oh goody, mail list etiquette flame fest, errr discussion. While we are correcting posting etiquette, long and pointless sigs, like yours, are as annoying as off topic posts. Please trim your sig when posting to this list. The generally accepted length for sigs on mailing list is 4 lines. Three of those lines are taken up by Yahoo, so one line for you to play with. I love that your emails include spam about Yahoo and their wonderful spam avoidance, priceless. I have plenty of gmail invites should you wish a non-spamming mail provider ;) Jeff. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders Ok ... but top posting is wrong, as is not trimming your posts. hehe Jeff ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Help with figuring out NPC movement...
Matt wrote: If anyone could help with a brief walk through of the code or some sample code on how to changes things in that general area or even a good place to go to find out more info, that would be incredibly helpful. I'm not a coder, but from a level designer's standpoint and a gameplay standpoint, I've pushed the AI about as far as it will go without reprogramming it. I'll share a little bit of what I've learned here, in the hopes that it will help you with your goal. I've found it's pretty easy to get the NPCs to jump down from an object, but getting them to jump up to something is another thing entirely. You'll probably want to have a look at how the fast zombies navigate, to get an idea at how they work. They use the jump paths calculated off the info_node graph to determine where they're allowed to jump from/to. The NPCs, just like the player, will step over an object up to 18 units high. They don't know how to jump onto an object higher than that, really (other than the exception of the fast zombie). I've found that the moveprobe is an excellent tool to see how the AI's navigation routines work. You'll wanna play with it a bit in-game to figure it out. Also. The AI requires hint nodes with the Override Jump Permission type to allow any NPC other than the fast zombies to jump from one height level down to another. That's about the extent of my knowledge. Check the fast zombies. Talia ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] NO MORE OFFTOPIC PLEASE
StealthMode: Why don't you go somewhere else to insult random people to feel better? Fjuill, it wasn't random I read this list all the time. That was well deserved on his part. And no I won't go somewhere else. The issue is on this list with some of the I am holier then thou attitudes, which is what I addressed. Thx. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] NO MORE OFFTOPIC PLEASE
Please stop talking bout this because just live with it ok! Dont be anoying ok! - Original Message - From: StealthMode [EMAIL PROTECTED] To: hlcoders@list.valvesoftware.com Sent: Thursday, January 26, 2006 8:18 PM Subject: Re: [hlcoders] NO MORE OFFTOPIC PLEASE StealthMode: Why don't you go somewhere else to insult random people to feel better? Fjuill, it wasn't random I read this list all the time. That was well deserved on his part. And no I won't go somewhere else. The issue is on this list with some of the I am holier then thou attitudes, which is what I addressed. Thx. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders