[hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread Adam \amckern\ Mckern
This list is for code - not maps or support...

Please sumbit your comments to the correct list - if
there is no correct list then please stop at the
steampowered's faq - and then a google of your
symptoms - if thats no help, please contact a website
such as interlopers with your issues.

[HLCODERS] IS NOT A LIST FOR SUPPORT OF LEVEL DESIGN
HELP - OFFTOPIC SHOULD BE KEEPT AS CLEAR OF THE LIST
AS POSIBLE.



I have a syndrome that causes me to make typos, i can
not spell that syndrome, so i wont even try.

Adam



My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net
  Developer of CST and ZHLT 3.0 http://www.zhlt.info
 Team Lead - Prime - Website TBA...

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Re: [hlcoders] Hammer Black Screen

2006-01-26 Thread Jeremy Swigart
--
[ Picked text/plain from multipart/alternative ]
Apologies for the non coder questions. I'll re-post in hlmappers mailing
list. Didn't realize there was a mapper list. Hopefully its as active as
this one.

On 1/25/06, Aaron Schiff [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Wanna send the log here?

 On 1/25/06, Jeremy Swigart [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  Yea, he's running vrad. But at one point, he turned it off, and just ran
  vbsp, and vvis. After doing that it still happened, so he turned of vvis
  so
  only vbsp was running and it was still occuring.
 
  Here are some pictures.
 
  http://i1.tinypic.com/mkvu5k.jpg
  http://i1.tinypic.com/mkvuhj.jpg
  http://i1.tinypic.com/mkvuqo.jpg
  http://i1.tinypic.com/mkvw37.jpg
 
  On 1/25/06, Aaron Schiff [EMAIL PROTECTED] wrote:
  
   --
   [ Picked text/plain from multipart/alternative ]
   Is he running vrad?
  
   On 1/25/06, Jeremy Swigart [EMAIL PROTECTED] wrote:
   
--
[ Picked text/plain from multipart/alternative ]
There are 4 spotlights in it, and a light_environment.
   
On 1/25/06, Aaron Schiff [EMAIL PROTECTED] wrote:

 --
 [ Picked text/plain from multipart/alternative ]
 Here's what I presume:
 He probably doesn't have any lights in the map...without a normal
   start
 up,
 it doesn't get to do mat_fullbright 1


 On 1/25/06, Jeremy Swigart [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  A mapper friend of mine has run into a problem after the latest
   update
  where
  his map looks fine in hammer, but for some reason when loaded
   in-game
it
  renders completely black. To be more specific, when compiling
 and
 running
  from hammer it loads up all black. Apparently it works fine if
 he
starts
  the
  game up first then loads the map. The map compiles with no
 errors
  at
 all,
  appears fine at first, but then everything goes black after
 taking
  a
few
  steps. Anyone have this problem before?
 
  Thanks
  J
  --
 
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RE: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread StealthMode
Aww whats wrong your e-peen ain't big enough adam?

Your ignorance shines through...




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Re: [hlcoders] Hammer Black Screen

2006-01-26 Thread Adam \amckern\ Mckern
Thanks!

--- StealthMode [EMAIL PROTECTED] wrote:

 If no one here can help you try the mappers list.
 Pay no attention to adam,
 he has issues obviously.

 [EMAIL PROTECTED]

http://list.valvesoftware.com/mailman/listinfo/hlmappers

 Damn that took me a long time to find and it didn't
 take me flaming someone
 asking for help to get him to the right list.
 1337sauce.


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Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread DigiChaos
--
[ Picked text/plain from multipart/alternative ]
Hehehe... No need to get uber pissy.

Could we suggest a Modeling/Animation list? I know a handful of modelers
that are always pissy that there is no list for modeling.

On 1/26/06, StealthMode [EMAIL PROTECTED] wrote:

 Aww whats wrong your e-peen ain't big enough adam?

 Your ignorance shines through...




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Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread l3fty
I totally support Adam's position, it would be nice to keep this list about
coding issues, seeing as there are various places people can go for other
types of support. A new list for modellers is a great idea though.

- Original Message -
From: DigiChaos [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, January 26, 2006 3:43 PM
Subject: Re: [hlcoders] NO MORE OFFTOPIC PLEASE


 --
 [ Picked text/plain from multipart/alternative ]
 Hehehe... No need to get uber pissy.

 Could we suggest a Modeling/Animation list? I know a handful of modelers
 that are always pissy that there is no list for modeling.

 On 1/26/06, StealthMode [EMAIL PROTECTED] wrote:
 
  Aww whats wrong your e-peen ain't big enough adam?
 
  Your ignorance shines through...
 
 
 
 
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Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread fjulll
--
[ Picked text/plain from multipart/alternative ]
I totally agree to everything l3fty said, seriously.
StealthMode: Why don't you go somewhere else to insult random people to feel
better?

On 1/26/06, l3fty [EMAIL PROTECTED] wrote:

 I totally support Adam's position, it would be nice to keep this list
 about
 coding issues, seeing as there are various places people can go for other
 types of support. A new list for modellers is a great idea though.

 - Original Message -
 From: DigiChaos [EMAIL PROTECTED]
 To: hlcoders@list.valvesoftware.com
 Sent: Thursday, January 26, 2006 3:43 PM
 Subject: Re: [hlcoders] NO MORE OFFTOPIC PLEASE


  --
  [ Picked text/plain from multipart/alternative ]
  Hehehe... No need to get uber pissy.
 
  Could we suggest a Modeling/Animation list? I know a handful of modelers
  that are always pissy that there is no list for modeling.
 
  On 1/26/06, StealthMode [EMAIL PROTECTED] wrote:
  
   Aww whats wrong your e-peen ain't big enough adam?
  
   Your ignorance shines through...
  
  
  
  
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[hlcoders] Help with figuring out NPC movement...

2006-01-26 Thread Matt
This is a multi-part message in MIME format.
--
[ Picked text/plain from multipart/alternative ]
Friends,



I’m new to the SDK and I’m trying to figure some things out.  I can compile
it, debug it, make my own maps, etc.  For a mod I’m working on, I want to be
able to allow the NPCs to move over small or large obstacles (though I’m
only work on small now, like a low wall).  I’ve found, I think, the point
where the movement happens and I’ve stepped through in debug mode, but I’m
not sure I really understand it.



If anyone could help with a brief walk through of the code or some sample
code on how to changes things in that general area or even a good place to
go to find out more info, that would be incredibly helpful.



BTW, love the wiki and my thanks to all that contribute to it.



Matt


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Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread Spektre
I think we need a General Problems list that we can discuss things
that don't fit under the specific headings, and yes, I could use a
Artist/Modeller list too.
Talia

fjulll wrote:

--
[ Picked text/plain from multipart/alternative ]
I totally agree to everything l3fty said, seriously.
StealthMode: Why don't you go somewhere else to insult random people to feel
better?

On 1/26/06, l3fty [EMAIL PROTECTED] wrote:


I totally support Adam's position, it would be nice to keep this list
about
coding issues, seeing as there are various places people can go for other
types of support. A new list for modellers is a great idea though.

- Original Message -
From: DigiChaos [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, January 26, 2006 3:43 PM
Subject: Re: [hlcoders] NO MORE OFFTOPIC PLEASE




--
[ Picked text/plain from multipart/alternative ]
Hehehe... No need to get uber pissy.

Could we suggest a Modeling/Animation list? I know a handful of modelers
that are always pissy that there is no list for modeling.

On 1/26/06, StealthMode [EMAIL PROTECTED] wrote:


Aww whats wrong your e-peen ain't big enough adam?

Your ignorance shines through...




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Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread Jeff Fearn
On 1/26/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:
 This list is for code - not maps or support...

 Please sumbit your comments to the correct list - if
 there is no correct list then please stop at the
 steampowered's faq - and then a google of your
 symptoms - if thats no help, please contact a website
 such as interlopers with your issues.

 [HLCODERS] IS NOT A LIST FOR SUPPORT OF LEVEL DESIGN
 HELP - OFFTOPIC SHOULD BE KEEPT AS CLEAR OF THE LIST
 AS POSIBLE.

 

 I have a syndrome that causes me to make typos, i can
 not spell that syndrome, so i wont even try.

 Adam

 

 My Website http://www.ammahls.com
Lead Programer NightFall http://www.nightfallmod.net
   Developer of CST and ZHLT 3.0 http://www.zhlt.info
  Team Lead - Prime - Website TBA...

 This email has been sent from Adam McKern, and is not one of the many spam 
 bots that use my email address.

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 the email, and not respond in any way to it.

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Oh goody, mail list etiquette flame fest, errr discussion.

While we are correcting posting etiquette, long and pointless sigs,
like yours, are as annoying as off topic posts. Please trim your sig
when posting to this list. The generally accepted length for sigs on
mailing list is 4 lines. Three of those lines are taken up by Yahoo,
so one line for you to play with.

I love that your emails include spam about Yahoo and their wonderful
spam avoidance, priceless.

I have plenty of gmail invites should you wish a non-spamming mail provider ;)

Jeff.

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Re: [hlcoders] Help with figuring out NPC movement...

2006-01-26 Thread Adam \amckern\ Mckern
You might want to contact sniper at www.svencoop.com
(he might not answer for a while due to the car
acident he was in) he has made some wonderful changes
to HL1 NPC's and the code should be an easy port to
HL2.

Adam

--- Matt [EMAIL PROTECTED] wrote:

 This is a multi-part message in MIME format.
 --
 [ Picked text/plain from multipart/alternative ]
 Friends,



 I’m new to the SDK and I’m trying to figure some
 things out.  I can compile
 it, debug it, make my own maps, etc.  For a mod I’m
 working on, I want to be
 able to allow the NPCs to move over small or large
 obstacles (though I’m
 only work on small now, like a low wall).  I’ve
 found, I think, the point
 where the movement happens and I’ve stepped through
 in debug mode, but I’m
 not sure I really understand it.



 If anyone could help with a brief walk through of
 the code or some sample
 code on how to changes things in that general area
 or even a good place to
 go to find out more info, that would be incredibly
 helpful.



 BTW, love the wiki and my thanks to all that
 contribute to it.



 Matt


 --
 No virus found in this outgoing message.
 Checked by AVG Free Edition.
 Version: 7.1.375 / Virus Database: 267.14.23/240 -
 Release Date: 1/25/2006

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 Team Lead - Prime - Website TBA...

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Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread Scott Loyd
--
[ Picked text/plain from multipart/alternative ]
I don't believe this list needs to be regulated; if someone comes along with
a topic that you feel doesn't belong on the list, just ignore it.  But I
really don't like the idea of being limited to any particular topic here, or
having people holding back answers as a result.

On 1/26/06, Jeff Fearn [EMAIL PROTECTED] wrote:

 On 1/26/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:
  This list is for code - not maps or support...
 
  Please sumbit your comments to the correct list - if
  there is no correct list then please stop at the
  steampowered's faq - and then a google of your
  symptoms - if thats no help, please contact a website
  such as interlopers with your issues.
 
  [HLCODERS] IS NOT A LIST FOR SUPPORT OF LEVEL DESIGN
  HELP - OFFTOPIC SHOULD BE KEEPT AS CLEAR OF THE LIST
  AS POSIBLE.
 
  
 
  I have a syndrome that causes me to make typos, i can
  not spell that syndrome, so i wont even try.
 
  Adam
 
  
 
  My Website http://www.ammahls.com
 Lead Programer NightFall http://www.nightfallmod.net
Developer of CST and ZHLT 3.0 http://www.zhlt.info
   Team Lead - Prime - Website TBA...
 
  This email has been sent from Adam McKern, and is not one of the many
 spam bots that use my email address.
 
  If you receive an email that has not got this signature line, please
 delete the email, and not respond in any way to it.
 
  __
  Do You Yahoo!?
  Tired of spam?  Yahoo! Mail has the best spam protection around
  http://mail.yahoo.com
 
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 please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 

 Oh goody, mail list etiquette flame fest, errr discussion.

 While we are correcting posting etiquette, long and pointless sigs,
 like yours, are as annoying as off topic posts. Please trim your sig
 when posting to this list. The generally accepted length for sigs on
 mailing list is 4 lines. Three of those lines are taken up by Yahoo,
 so one line for you to play with.

 I love that your emails include spam about Yahoo and their wonderful
 spam avoidance, priceless.

 I have plenty of gmail invites should you wish a non-spamming mail
 provider ;)

 Jeff.

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Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread Jeff Fearn
On 1/27/06, Env [EMAIL PROTECTED] wrote:
 --
 [ Picked text/plain from multipart/alternative ]
 Please gentlemen this list is not for posting things that are not to be
 posted on.

 On 26/01/06, Scott Loyd [EMAIL PROTECTED] wrote:
 
  --
  [ Picked text/plain from multipart/alternative ]
  I don't believe this list needs to be regulated; if someone comes along
  with
  a topic that you feel doesn't belong on the list, just ignore it.  But I
  really don't like the idea of being limited to any particular topic here,
  or
  having people holding back answers as a result.
 
  On 1/26/06, Jeff Fearn [EMAIL PROTECTED] wrote:
  
   On 1/26/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:
This list is for code - not maps or support...
   
Please sumbit your comments to the correct list - if
there is no correct list then please stop at the
steampowered's faq - and then a google of your
symptoms - if thats no help, please contact a website
such as interlopers with your issues.
   
[HLCODERS] IS NOT A LIST FOR SUPPORT OF LEVEL DESIGN
HELP - OFFTOPIC SHOULD BE KEEPT AS CLEAR OF THE LIST
AS POSIBLE.
   

   
I have a syndrome that causes me to make typos, i can
not spell that syndrome, so i wont even try.
   
Adam
   

   
My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net
  Developer of CST and ZHLT 3.0 http://www.zhlt.info
 Team Lead - Prime - Website TBA...
   
This email has been sent from Adam McKern, and is not one of the many
   spam bots that use my email address.
   
If you receive an email that has not got this signature line, please
   delete the email, and not respond in any way to it.
   
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http://mail.yahoo.com
   
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To unsubscribe, edit your list preferences, or view the list archives,
   please visit:
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   Oh goody, mail list etiquette flame fest, errr discussion.
  
   While we are correcting posting etiquette, long and pointless sigs,
   like yours, are as annoying as off topic posts. Please trim your sig
   when posting to this list. The generally accepted length for sigs on
   mailing list is 4 lines. Three of those lines are taken up by Yahoo,
   so one line for you to play with.
  
   I love that your emails include spam about Yahoo and their wonderful
   spam avoidance, priceless.
  
   I have plenty of gmail invites should you wish a non-spamming mail
   provider ;)
  
   Jeff.
  
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Ok ... but top posting is wrong, as is not trimming your posts.

hehe

Jeff

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Re: [hlcoders] Help with figuring out NPC movement...

2006-01-26 Thread Spektre
Matt wrote:

If anyone could help with a brief walk through of the code or some sample
code on how to changes things in that general area or even a good place to
go to find out more info, that would be incredibly helpful.


I'm not a coder, but from a level designer's standpoint and a gameplay
standpoint, I've pushed the AI about as far as it will go without
reprogramming it. I'll share a little bit of what I've learned here, in
the hopes that it will help you with your goal.
 I've found it's pretty easy to get the NPCs to jump down from an
object, but getting them to jump up to something is another thing
entirely. You'll probably want to have a look at how the fast zombies
navigate, to get an idea at how they work. They use the jump paths
calculated off the info_node graph to determine where they're allowed to
jump from/to. The NPCs, just like the player, will step over an object
up to 18 units high. They don't know how to jump onto an object higher
than that, really (other than the exception of the fast zombie).
 I've found that the moveprobe is an excellent tool to see how the AI's
navigation routines work. You'll wanna play with it a bit in-game to
figure it out. Also. The AI requires hint nodes with the Override Jump
Permission type to allow any NPC other than the fast zombies to jump
from one height level down to another.
That's about the extent of my knowledge. Check the fast zombies.
Talia

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Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread StealthMode
StealthMode: Why don't you go somewhere else to insult random people to
feel better?

Fjuill, it wasn't random I read this list all the time. That was well
deserved on his part. And no I won't go somewhere else. The issue is on this
list with some of the I am holier then thou attitudes, which is what I
addressed. Thx.


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Re: [hlcoders] NO MORE OFFTOPIC PLEASE

2006-01-26 Thread Matthew

Please stop talking bout this because just live with it ok! Dont be anoying
ok!
- Original Message -
From: StealthMode [EMAIL PROTECTED]
To: hlcoders@list.valvesoftware.com
Sent: Thursday, January 26, 2006 8:18 PM
Subject: Re: [hlcoders] NO MORE OFFTOPIC PLEASE



StealthMode: Why don't you go somewhere else to insult random people to

feel better?

Fjuill, it wasn't random I read this list all the time. That was well
deserved on his part. And no I won't go somewhere else. The issue is on
this
list with some of the I am holier then thou attitudes, which is what I
addressed. Thx.


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