[hlcoders] Building HL1 mods for AMD64?
Hello! Forgiveness if this has been covered... I'm sure it has, but the search facility in the archives is... well, not really there. With AMD64 support in now in HL1, the question comes up-- How can I build an AMD64 version for my mod? Is GCC 2.95 no longer a requirement? Can I use more recent versions of gcc/glibc? What versions of gcc/gblibc does the engine now support? Any pointers to info appreciated! -Tyler ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] the vphysics bug worse in latest srcds?
Well, the mid Dec one is it then. I know I didn't update my server between Thanksgiving and New Years, and the others server hosts I know probably didn't either. The symptoms are the same as the same as always, but the repro time frame seems to have changed like I said. Does anyone know what happened in the Dec update? At 2006/03/03 09:46 PM, Alfred Reynolds wrote: >Oh, and I should add that the only vphysics change in the srcds beta is >a save game fix for springs (initializing a member variable properly on >construction). > >- Alfred > >Alfred Reynolds wrote: >> There hasn't been a srcds update since mid Dec 2005. We have a beta >> update in testing now, do you mean that one perhaps? >> >> - Alfred >> >> [EMAIL PROTECTED] wrote: >>> I'm getting reports that the latest srcds steam update has increased >>> the amount of vphysics bugs. >>> >>> I'm fairly certain now there was a vphysics change. Does anyone know >>> when the last one occured? It apparently has introduced more bugs in >>> the srcds core. >>> >>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's >>> the compile time, or the install time. >>> >>> ___ >>> To unsubscribe, edit your list preferences, or view the list >>> archives, please visit: >>> http://list.valvesoftware.com/mailman/listinfo/hlcoders > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam.exe useing 100% cpu at random times
Attach to it and get a stack trace. You probably won't have symbols, but still might be illustrative. At 2006/03/03 10:13 PM, Adam \"amckern\" Mckern wrote: >Steam.exe useing 100% cpu at random times? > >When runing a half life mod, or half life 2 mod (or >even the core game its self) steam.exe randomly takes >over the cpu time, and wont give it up - i left the >computer for 45 minuites, and had to end task >steam.exe so i could keep playing the game... > >I am not running any beta software, and this bug has >been around before the firends beta came into effect. > >steam.exe also eats 100% cpu when i play unrealted >games, such as unreal, quake 2, dawn of war, etc. > >I have the febuary direct x 9 update, and my computer >aduit is at http://ammahls.com/random/report.htm - has >any one else run into the issue? > >I also used the steam installer version 1.59.0.0 > > >My Website http://www.ammahls.com > Lead Programer NightFall http://www.nightfallmod.net > Developer of CST and ZHLT 3.0 http://www.zhlt.info > Team Lead - Prime - Website TBA... > >__ >Do You Yahoo!? >Tired of spam? Yahoo! Mail has the best spam protection around >http://mail.yahoo.com > >___ >To unsubscribe, edit your list preferences, or view the list archives, please >visit: >http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam.exe useing 100% cpu at random times
Thank you, all i wanted to know in a few short lines :) --- Charles Solar <[EMAIL PROTECTED]> wrote: > -- > [ Picked text/plain from multipart/alternative ] > To make a long rant short, yes, this happens to me > and everyone else I > know. And no, there is not a way to fix it. > -- > > ___ > To unsubscribe, edit your list preferences, or view > the list archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - Website TBA... __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Steam.exe useing 100% cpu at random times
-- [ Picked text/plain from multipart/alternative ] To make a long rant short, yes, this happens to me and everyone else I know. And no, there is not a way to fix it. -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Steam.exe useing 100% cpu at random times
Steam.exe useing 100% cpu at random times? When runing a half life mod, or half life 2 mod (or even the core game its self) steam.exe randomly takes over the cpu time, and wont give it up - i left the computer for 45 minuites, and had to end task steam.exe so i could keep playing the game... I am not running any beta software, and this bug has been around before the firends beta came into effect. steam.exe also eats 100% cpu when i play unrealted games, such as unreal, quake 2, dawn of war, etc. I have the febuary direct x 9 update, and my computer aduit is at http://ammahls.com/random/report.htm - has any one else run into the issue? I also used the steam installer version 1.59.0.0 My Website http://www.ammahls.com Lead Programer NightFall http://www.nightfallmod.net Developer of CST and ZHLT 3.0 http://www.zhlt.info Team Lead - Prime - Website TBA... __ Do You Yahoo!? Tired of spam? Yahoo! Mail has the best spam protection around http://mail.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] the vphysics bug worse in latest srcds?
-- [ Picked text/plain from multipart/alternative ] That's it, and you call it a beta?? =P On 3/3/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote: > > Oh, and I should add that the only vphysics change in the srcds beta is > a save game fix for springs (initializing a member variable properly on > construction). > > - Alfred > > Alfred Reynolds wrote: > > There hasn't been a srcds update since mid Dec 2005. We have a beta > > update in testing now, do you mean that one perhaps? > > > > - Alfred > > > > [EMAIL PROTECTED] wrote: > >> I'm getting reports that the latest srcds steam update has increased > >> the amount of vphysics bugs. > >> > >> I'm fairly certain now there was a vphysics change. Does anyone know > >> when the last one occured? It apparently has introduced more bugs in > >> the srcds core. > >> > >> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's > >> the compile time, or the install time. > >> > >> ___ > >> To unsubscribe, edit your list preferences, or view the list > >> archives, please visit: > >> http://list.valvesoftware.com/mailman/listinfo/hlcoders > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- ts2do -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] the vphysics bug worse in latest srcds?
Oh, and I should add that the only vphysics change in the srcds beta is a save game fix for springs (initializing a member variable properly on construction). - Alfred Alfred Reynolds wrote: > There hasn't been a srcds update since mid Dec 2005. We have a beta > update in testing now, do you mean that one perhaps? > > - Alfred > > [EMAIL PROTECTED] wrote: >> I'm getting reports that the latest srcds steam update has increased >> the amount of vphysics bugs. >> >> I'm fairly certain now there was a vphysics change. Does anyone know >> when the last one occured? It apparently has introduced more bugs in >> the srcds core. >> >> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's >> the compile time, or the install time. >> >> ___ >> To unsubscribe, edit your list preferences, or view the list >> archives, please visit: >> http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
RE: [hlcoders] the vphysics bug worse in latest srcds?
There hasn't been a srcds update since mid Dec 2005. We have a beta update in testing now, do you mean that one perhaps? - Alfred [EMAIL PROTECTED] wrote: > I'm getting reports that the latest srcds steam update has increased > the amount of vphysics bugs. > > I'm fairly certain now there was a vphysics change. Does anyone know > when the last one occured? It apparently has introduced more bugs in > the srcds core. > > My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's > the compile time, or the install time. > > ___ > To unsubscribe, edit your list preferences, or view the list > archives, please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] the vphysics bug worse in latest srcds?
I'm getting reports that the latest srcds steam update has increased the amount of vphysics bugs. I'm fairly certain now there was a vphysics change. Does anyone know when the last one occured? It apparently has introduced more bugs in the srcds core. My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's the compile time, or the install time. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] Can I use the hl1 mdl format for my own projects?
-- [ Picked text/plain from multipart/alternative ] You would be best off emailing Valve directly. www.valvesoftware.com On 3/3/06, Giedrius T. <[EMAIL PROTECTED]> wrote: > > I want to develop a game and I think that hl1 mdl file format would be > perfect for my needs. Though the license seems to be prohibiting the > use of the sdk code anywhere outside of hl1 mods, but I believe that > some people are using it. > > ___ > To unsubscribe, edit your list preferences, or view the list archives, > please visit: > http://list.valvesoftware.com/mailman/listinfo/hlcoders > > -- - Benjamin Davison -- ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Can I use the hl1 mdl format for my own projects?
I want to develop a game and I think that hl1 mdl file format would be perfect for my needs. Though the license seems to be prohibiting the use of the sdk code anywhere outside of hl1 mods, but I believe that some people are using it. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [OT] [hlcoders] Overlay Text
Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] I'm not going to bother getting in an argument here. LOL. If you are not going to get into an argument why do you keep responding and dragging the issue out? But if Valve treats you so bad, why don't you vote with your feet and develop plugins for any other number of games? You really should try and see more colour in your clouded outlook on life. I have tried to ditch responsibility for my CS servers a number of times. I administrate and code plugins for 2 servers, and have done so for nearly 6 years. When I got pissed off with players who didn't give a shit and Valve who don't give a shit, I tried to close it down. The players in turn, volunteered to pay to keep it going and manage the payments, etc. so long as I continued to keep the plugin up to date. I also had/have a commitment to the players and the community which now surrounds my servers, which out ways any bad feelings I have towards Valve and numpties like you who troll this mailing list. Not gonna crap up the list, always happens when a couple of plugin authors with bad attitudes turn up with a bone to grind. LOL. Yet again you state "I am not going to...", and you continue to do so. If it wasn't for your useless bitching, this diverged thread would be about half the size. As Jay C stated, he made the topic [OT] so as to avoid upsetting the sensitivities of people who, lacking anything valid to bitch about in their own life, have nothing better to do than bitch at other people who are making valid statements. I had decided to "not crap up the list" by sending this, but I hell, I couldn't bitch and make a point of "not crapping up the list" if I didn't actually crap it up. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [OT] [hlcoders] Overlay Text
Benjamin Davison wrote: -- [ Picked text/plain from multipart/alternative ] I'm not going to bother getting in an argument here. LOL. If you are not going to get into an argument why do you keep responding and dragging the issue out? But if Valve treats you so bad, why don't you vote with your feet and develop plugins for any other number of games? You really should try and see more colour in your clouded outlook on life. I have tried to ditch responsibility for my CS servers a number of times. I administrate and code plugins for 2 servers, and have done so for nearly 6 years. When I got pissed off with players who didn't give a shit and Valve who don't give a shit, I tried to close it down. The players in turn, volunteered to pay to keep it going and manage the payments, etc. so long as I continued to keep the plugin up to date. I also had/have a commitment to the players and the community which now surrounds my servers, which out ways any bad feelings I have towards Valve and numpties like you who troll this mailing list. Not gonna crap up the list, always happens when a couple of plugin authors with bad attitudes turn up with a bone to grind. LOL. Yet again you state "I am not going to...", and you continue to do so. If it wasn't for your useless bitching, this diverged thread would be about half the size. As Jay C stated, he made the topic [OT] so as to avoid upsetting the sensitivities of people who, lacking anything valid to bitch about in their own life, have nothing better to do than bitch at other people who are making valid statements. I had decided to "not crap up the list" by sending this, but I hell, I couldn't bitch and make a point of "not crapping up the list" if I didn't actually crap it up. Matt. ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders