[hlcoders] Building HL1 mods for AMD64?

2006-03-03 Thread Tyler
Hello!

Forgiveness if this has been covered... I'm sure it has, but the search
facility in the archives is... well, not really there.

With AMD64 support in now in HL1, the question comes up-- How can I build
an AMD64 version for my mod? Is GCC 2.95 no longer a requirement? Can I
use more recent versions of gcc/glibc?

What versions of gcc/gblibc does the engine now support? Any pointers to
info appreciated!

-Tyler


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RE: [hlcoders] the vphysics bug worse in latest srcds?

2006-03-03 Thread bloodykenny
Well, the mid Dec one is it then.  I know I didn't update my server between 
Thanksgiving and New Years, and the others server hosts I know probably didn't 
either.  The symptoms are the same as the same as always, but the repro time 
frame seems to have changed like I said.

Does anyone know what happened in the Dec update?


At 2006/03/03 09:46 PM, Alfred Reynolds wrote:
>Oh, and I should add that the only vphysics change in the srcds beta is
>a save game fix for springs (initializing a member variable properly on
>construction).
>
>- Alfred
>
>Alfred Reynolds wrote:
>> There hasn't been a srcds update since mid Dec 2005. We have a beta
>> update in testing now, do you mean that one perhaps?
>>
>> - Alfred
>>
>> [EMAIL PROTECTED] wrote:
>>> I'm getting reports that the latest srcds steam update has increased
>>> the amount of vphysics bugs.
>>>
>>> I'm fairly certain now there was a vphysics change. Does anyone know
>>> when the last one occured? It apparently has introduced more bugs in
>>> the srcds core.
>>>
>>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
>>> the compile time, or the install time.
>>>
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Re: [hlcoders] Steam.exe useing 100% cpu at random times

2006-03-03 Thread bloodykenny
Attach to it and get a stack trace.  You probably won't have symbols, but still 
might be illustrative.

At 2006/03/03 10:13 PM, Adam \"amckern\" Mckern wrote:
>Steam.exe useing 100% cpu at random times?
>
>When runing a half life mod, or half life 2 mod (or
>even the core game its self) steam.exe randomly takes
>over the cpu time, and wont give it up - i left the
>computer for 45 minuites, and had to end task
>steam.exe so i could keep playing the game...
>
>I am not running any beta software, and this bug has
>been around before the firends beta came into effect.
>
>steam.exe also eats 100% cpu when i play unrealted
>games, such as unreal, quake 2, dawn of war, etc.
>
>I have the febuary direct x 9 update, and my computer
>aduit is at http://ammahls.com/random/report.htm - has
>any one else run into the issue?
>
>I also used the steam installer version 1.59.0.0
>
>
>My Website http://www.ammahls.com
>   Lead Programer NightFall http://www.nightfallmod.net
>  Developer of CST and ZHLT 3.0 http://www.zhlt.info
> Team Lead - Prime - Website TBA...
>
>__
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Re: [hlcoders] Steam.exe useing 100% cpu at random times

2006-03-03 Thread Adam \"amckern\" Mckern
Thank you, all i wanted to know in a few short lines
:)

--- Charles Solar <[EMAIL PROTECTED]> wrote:

> --
> [ Picked text/plain from multipart/alternative ]
> To make a long rant short, yes, this happens to me
> and everyone else I
> know.  And no, there is not a way to fix it.
> --
>
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>



My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net
  Developer of CST and ZHLT 3.0 http://www.zhlt.info
 Team Lead - Prime - Website TBA...

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Re: [hlcoders] Steam.exe useing 100% cpu at random times

2006-03-03 Thread Charles Solar
--
[ Picked text/plain from multipart/alternative ]
To make a long rant short, yes, this happens to me and everyone else I
know.  And no, there is not a way to fix it.
--

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[hlcoders] Steam.exe useing 100% cpu at random times

2006-03-03 Thread Adam \"amckern\" Mckern
Steam.exe useing 100% cpu at random times?

When runing a half life mod, or half life 2 mod (or
even the core game its self) steam.exe randomly takes
over the cpu time, and wont give it up - i left the
computer for 45 minuites, and had to end task
steam.exe so i could keep playing the game...

I am not running any beta software, and this bug has
been around before the firends beta came into effect.

steam.exe also eats 100% cpu when i play unrealted
games, such as unreal, quake 2, dawn of war, etc.

I have the febuary direct x 9 update, and my computer
aduit is at http://ammahls.com/random/report.htm - has
any one else run into the issue?

I also used the steam installer version 1.59.0.0


My Website http://www.ammahls.com
   Lead Programer NightFall http://www.nightfallmod.net
  Developer of CST and ZHLT 3.0 http://www.zhlt.info
 Team Lead - Prime - Website TBA...

__
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Re: [hlcoders] the vphysics bug worse in latest srcds?

2006-03-03 Thread Aaron Schiff
--
[ Picked text/plain from multipart/alternative ]
That's it, and you call it a beta?? =P

On 3/3/06, Alfred Reynolds <[EMAIL PROTECTED]> wrote:
>
> Oh, and I should add that the only vphysics change in the srcds beta is
> a save game fix for springs (initializing a member variable properly on
> construction).
>
> - Alfred
>
> Alfred Reynolds wrote:
> > There hasn't been a srcds update since mid Dec 2005. We have a beta
> > update in testing now, do you mean that one perhaps?
> >
> > - Alfred
> >
> > [EMAIL PROTECTED] wrote:
> >> I'm getting reports that the latest srcds steam update has increased
> >> the amount of vphysics bugs.
> >>
> >> I'm fairly certain now there was a vphysics change. Does anyone know
> >> when the last one occured? It apparently has introduced more bugs in
> >> the srcds core.
> >>
> >> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
> >> the compile time, or the install time.
> >>
> >> ___
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> >> archives, please visit:
> >> http://list.valvesoftware.com/mailman/listinfo/hlcoders
>
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>


--
ts2do
--

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RE: [hlcoders] the vphysics bug worse in latest srcds?

2006-03-03 Thread Alfred Reynolds
Oh, and I should add that the only vphysics change in the srcds beta is
a save game fix for springs (initializing a member variable properly on
construction).

- Alfred

Alfred Reynolds wrote:
> There hasn't been a srcds update since mid Dec 2005. We have a beta
> update in testing now, do you mean that one perhaps?
>
> - Alfred
>
> [EMAIL PROTECTED] wrote:
>> I'm getting reports that the latest srcds steam update has increased
>> the amount of vphysics bugs.
>>
>> I'm fairly certain now there was a vphysics change. Does anyone know
>> when the last one occured? It apparently has introduced more bugs in
>> the srcds core.
>>
>> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
>> the compile time, or the install time.
>>
>> ___
>> To unsubscribe, edit your list preferences, or view the list
>> archives, please visit:
>> http://list.valvesoftware.com/mailman/listinfo/hlcoders

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RE: [hlcoders] the vphysics bug worse in latest srcds?

2006-03-03 Thread Alfred Reynolds
There hasn't been a srcds update since mid Dec 2005. We have a beta
update in testing now, do you mean that one perhaps?

- Alfred

[EMAIL PROTECTED] wrote:
> I'm getting reports that the latest srcds steam update has increased
> the amount of vphysics bugs.
>
> I'm fairly certain now there was a vphysics change. Does anyone know
> when the last one occured? It apparently has introduced more bugs in
> the srcds core.
>
> My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's
> the compile time, or the install time.
>
> ___
> To unsubscribe, edit your list preferences, or view the list
> archives, please visit:
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[hlcoders] the vphysics bug worse in latest srcds?

2006-03-03 Thread bloodykenny
I'm getting reports that the latest srcds steam update has increased the amount 
of vphysics bugs.

I'm fairly certain now there was a vphysics change. Does anyone know when the 
last one occured? It apparently has introduced more bugs in the srcds core.

My vphysics.so is dated Feb 18 22:26 but I'm not certain if that's the compile 
time, or the install time.

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Re: [hlcoders] Can I use the hl1 mdl format for my own projects?

2006-03-03 Thread Benjamin Davison
--
[ Picked text/plain from multipart/alternative ]
You would be best off emailing Valve directly.

www.valvesoftware.com

On 3/3/06, Giedrius T. <[EMAIL PROTECTED]> wrote:
>
> I want to develop a game and I think that hl1 mdl file format would be
> perfect for my needs. Though the license seems to be prohibiting the
> use of the sdk code anywhere outside of hl1 mods, but I believe that
> some people are using it.
>
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>


--
- Benjamin Davison
--

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[hlcoders] Can I use the hl1 mdl format for my own projects?

2006-03-03 Thread Giedrius T.
I want to develop a game and I think that hl1 mdl file format would be
perfect for my needs. Though the license seems to be prohibiting the
use of the sdk code anywhere outside of hl1 mods, but I believe that
some people are using it.

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Re: [OT] [hlcoders] Overlay Text

2006-03-03 Thread [EMAIL PROTECTED]

Benjamin Davison wrote:

--
[ Picked text/plain from multipart/alternative ]
I'm not going to bother getting in an argument here.



LOL.  If you are not going to get into an argument why do you keep
responding and dragging the issue out?

But if Valve treats you so bad, why don't you vote with your feet and
develop plugins for any other number of games?


You really should try and see more colour in your clouded outlook on life.

I have tried to ditch responsibility for my CS servers a number of
times.  I administrate and code plugins for 2 servers, and have done so
for nearly 6 years.  When I got pissed off with players who didn't give
a shit and Valve who don't give a shit, I tried to close it down.  The
players in turn, volunteered to pay to keep it going and manage the
payments, etc.  so long as I continued to keep the plugin up to date.  I
also had/have a commitment to the players and the community which now
surrounds my servers, which out ways any bad feelings I have towards
Valve and numpties like you who troll this mailing list.


Not gonna crap up the list, always happens when a couple of plugin authors
with bad attitudes turn up with a bone to grind.



LOL.  Yet again you state "I am not going to...", and you continue to do
so.  If it wasn't for your useless bitching, this diverged thread would
be about half the size.

As Jay C stated, he made the topic [OT] so as to avoid upsetting the
sensitivities of people who, lacking anything valid to bitch about in
their own life, have nothing better to do than bitch at other people who
are making valid statements.

I had decided to "not crap up the list" by sending this, but I hell, I
couldn't bitch and make a point of "not crapping up the list" if I
didn't actually crap it up.

Matt.


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Re: [OT] [hlcoders] Overlay Text

2006-03-03 Thread [EMAIL PROTECTED]

Benjamin Davison wrote:

--
[ Picked text/plain from multipart/alternative ]
I'm not going to bother getting in an argument here.



LOL.  If you are not going to get into an argument why do you keep
responding and dragging the issue out?

But if Valve treats you so bad, why don't you vote with your feet and
develop plugins for any other number of games?


You really should try and see more colour in your clouded outlook on life.

I have tried to ditch responsibility for my CS servers a number of
times.  I administrate and code plugins for 2 servers, and have done so
for nearly 6 years.  When I got pissed off with players who didn't give
a shit and Valve who don't give a shit, I tried to close it down.  The
players in turn, volunteered to pay to keep it going and manage the
payments, etc.  so long as I continued to keep the plugin up to date.  I
also had/have a commitment to the players and the community which now
surrounds my servers, which out ways any bad feelings I have towards
Valve and numpties like you who troll this mailing list.


Not gonna crap up the list, always happens when a couple of plugin authors
with bad attitudes turn up with a bone to grind.



LOL.  Yet again you state "I am not going to...", and you continue to do
so.  If it wasn't for your useless bitching, this diverged thread would
be about half the size.

As Jay C stated, he made the topic [OT] so as to avoid upsetting the
sensitivities of people who, lacking anything valid to bitch about in
their own life, have nothing better to do than bitch at other people who
are making valid statements.

I had decided to "not crap up the list" by sending this, but I hell, I
couldn't bitch and make a point of "not crapping up the list" if I
didn't actually crap it up.

Matt.


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