[hlcoders] cl_restrict_server_commands

2006-11-23 Thread Chris Deegan

for those who haven't seen it already:

http://www.tcmagazine.com/comments.php?id=12979catid=12

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Re: [hlcoders] Help identify crash cause on closed source please

2006-11-23 Thread Giancarlo Rivas
--
--
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- That crash has been forever.

- To reproduce it I load a map and start strafing and firing until it
crashes. I was aiming this more at a valve rep since they could tell me
it's trying to play a missing sound or something.
--
X-Attachment-Id: f_euvay5nx

[ Steam_23_2006_11.mdmp of type application/octet-stream deleted ]
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Re: [hlcoders] cl_restrict_server_commands

2006-11-23 Thread Nick

Interesting read. I'm probably going to try out cl_updaterate 100;
cl_cmdrate 10  to see how much of a difference they make. I will
report back with the findings soon.


Thanks for posting the link!


On 11/23/06, Chris Deegan [EMAIL PROTECTED] wrote:

for those who haven't seen it already:

http://www.tcmagazine.com/comments.php?id=12979catid=12

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Re: [hlcoders] cl_restrict_server_commands

2006-11-23 Thread Father dougal
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in 1.6 it changes ur recoil pattern and u have less recoil not sure if it
would be the same in source.

On 23/11/06, Nick [EMAIL PROTECTED] wrote:

 Interesting read. I'm probably going to try out cl_updaterate 100;
 cl_cmdrate 10  to see how much of a difference they make. I will
 report back with the findings soon.


 Thanks for posting the link!


 On 11/23/06, Chris Deegan [EMAIL PROTECTED] wrote:
  for those who haven't seen it already:
 
  http://www.tcmagazine.com/comments.php?id=12979catid=12
 
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 please visit:
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[hlcoders] Can't shove the player

2006-11-23 Thread Nikolaos Tzimoulis

Hello,

I'm making a Mario mod and for now I'm experimenting in implementing
various mario game play mechanics. I'm using the normal zombie as a
test subject for now. What I did was to make the zombie kill the
player when it touches him unless it is touched from above, in which
case it's the zombie which is killed.

So far so good, but seasoned mario fans know that when mario steps on
a monster he makes a small jump. I tried to do this with various
methods but the player's velocity doesn't seem to change no matter
what I do. A little help, please?

I find my method rather crude, but I'll leave the final judgement to
you. The most important thing for me is to learn why the player's
velocity doesn't seem to change at all since in fact this is the same
code that antlion guards use to shove the player:

void CZombie::Touch( CBaseEntity *pOther )
{
if ( pOther-IsPlayer() )
{
if (pOther-WorldSpaceCenter().z  
(this-EyePosition().z)+25.0f)
{
this-TakeDamage( CTakeDamageInfo( pOther, pOther,
10*(this-m_iHealth), DMG_GENERIC ) );
Vector forward, up;
AngleVectors( GetLocalAngles(), forward, NULL, up );
pOther-ApplyAbsVelocityImpulse( forward * 10 + up * 50 
);
}
else
pOther-TakeDamage( CTakeDamageInfo( this, this,
10*(pOther-m_iHealth), DMG_GENERIC ) );
}

}

On a completely unrelated note, I have to report that while
experimenting I used the EndTouch function that seemed to cause a
looping sound crash. I'm just saying this in case it helps track down
a bug or something.

Thanks in advance,
Nicholas


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Re: [hlcoders] Missing Entry Point??

2006-11-23 Thread Oliver
--
[ Picked text/plain from multipart/alternative ]
I have got this as well.  Any help on how to fix it would be great!

On 11/24/06, Daniel Menard [EMAIL PROTECTED] wrote:

 Is anybody else getting this error when starting their mod? It also
 happens while loading a map (after getting it on startup).

 hl2.exe - Entry Point Not Found
 The procedure entry point IsLogActive could not be located in the
 dynamic link library tier0_s.dll

 It started cropping up right around the SDK Update being rolled in. I
 updated our codebase but it hasn't disappeared. It's pretty
 intermittent, but happens more often while running with the debugger.
 I have reports from at least 1 tester having it by starting from the
 steam menu. It's not a fatal error, the mod still runs fine, but it's
 very annoying. It happens while the main menu is loading, and also
 while the map loads.

 Is there some way to get rid of this?

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Re: [hlcoders] Missing Entry Point??

2006-11-23 Thread Adam \amckern\ Mckern
I normaly get it if i run the game on a screen size my
lcd wont support in windowed mode - just make a new
mod, export the reigestry key, and change the path,
install the key, and it should work.

It might be another entry point for you, but this
fixed my error

Adam


--- Daniel Menard [EMAIL PROTECTED] wrote:

 Is anybody else getting this error when starting
 their mod? It also
 happens while loading a map (after getting it on
 startup).

 hl2.exe - Entry Point Not Found
 The procedure entry point IsLogActive could not be
 located in the
 dynamic link library tier0_s.dll

 It started cropping up right around the SDK Update
 being rolled in. I
 updated our codebase but it hasn't disappeared. It's
 pretty
 intermittent, but happens more often while running
 with the debugger.
 I have reports from at least 1 tester having it by
 starting from the
 steam menu. It's not a fatal error, the mod still
 runs fine, but it's
 very annoying. It happens while the main menu is
 loading, and also
 while the map loads.

 Is there some way to get rid of this?

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Nigredo Studios http://www.nigredostudios.com




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Re: [hlcoders] Missing Entry Point??

2006-11-23 Thread Joel R.
--
[ Picked text/plain from multipart/alternative ]
Yes, I received this too, just after restarting steam and grabbing the new
update.  I thought it was something I did with my code.  I'll try your fix,
it's really annoying having it pop up 2 times as my server loads, and I load
it up a lot for testing my mod.

On 11/24/06, Adam amckern Mckern [EMAIL PROTECTED] wrote:

 I normaly get it if i run the game on a screen size my
 lcd wont support in windowed mode - just make a new
 mod, export the reigestry key, and change the path,
 install the key, and it should work.

 It might be another entry point for you, but this
 fixed my error

 Adam


 --- Daniel Menard [EMAIL PROTECTED] wrote:

  Is anybody else getting this error when starting
  their mod? It also
  happens while loading a map (after getting it on
  startup).
 
  hl2.exe - Entry Point Not Found
  The procedure entry point IsLogActive could not be
  located in the
  dynamic link library tier0_s.dll
 
  It started cropping up right around the SDK Update
  being rolled in. I
  updated our codebase but it hasn't disappeared. It's
  pretty
  intermittent, but happens more often while running
  with the debugger.
  I have reports from at least 1 tester having it by
  starting from the
  steam menu. It's not a fatal error, the mod still
  runs fine, but it's
  very annoying. It happens while the main menu is
  loading, and also
  while the map loads.
 
  Is there some way to get rid of this?
 
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  the list archives, please visit:
 
 http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 


 
 Nigredo Studios http://www.nigredostudios.com




 
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