[hlcoders] VGUI command KeyValues management

2008-04-23 Thread Piotr Siódmak
Take a look at the following code:

KeyValues* kv = new KeyValues( myMessage, p1, 1, p2, 2 );
m_pInventoryButtons[i]-SetCommand( kv );

Are the KeyValues managed by the panel (deleted when changed or when panel is 
deleted) or do I have to take care of deleting them?

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[hlcoders] OB SDK HL2MP

2008-04-23 Thread Janek
Hi all,

I encountered a weird issue with HL2MP of OB SDK. I can't change my name
typing : name toto generates a call to ClientSettingsChanged in gamerules
but name I get is still the old one.
It is like name can't be changed.

I also see that there is no more entry field in Options (multiplayer) to
change your name.

Do you guys faced this issue ?

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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Tom Leighton
This is because the OB uses your community name.

You can change your name by using setinfo name New Name, but only 
while you'rre in that server.



Janek wrote:
 Hi all,

 I encountered a weird issue with HL2MP of OB SDK. I can't change my name
 typing : name toto generates a call to ClientSettingsChanged in gamerules
 but name I get is still the old one.
 It is like name can't be changed.

 I also see that there is no more entry field in Options (multiplayer) to
 change your name.

 Do you guys faced this issue ?

   


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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Keeper
Try typing setinfo name newname

But as far as I know, the name is tied to the steam friends name in the
orange box.  I haven't messed with the orange box code in depth yet, but I
think the engine now uses the community name.

Keeper

-Original Message-
From: Janek [mailto:[EMAIL PROTECTED] 
Sent: Wednesday, April 23, 2008 9:02 AM
To: hlcoders@list.valvesoftware.com
Subject: [hlcoders] OB SDK HL2MP

Hi all,

I encountered a weird issue with HL2MP of OB SDK. I can't change my name
typing : name toto generates a call to ClientSettingsChanged in gamerules
but name I get is still the old one.
It is like name can't be changed.

I also see that there is no more entry field in Options (multiplayer) to
change your name.

Do you guys faced this issue ?

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---
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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Janek
Thank you so much. setinfo name newname is working like a charm.

I imagine that setinfo can get many arguments. Do you guys know where I can
find this list ?

[EMAIL PROTECTED]

2008/4/23 Garry Newman [EMAIL PROTECTED]:

 Names are taken from your Steam name now. You can still change your
 name by using setinfo name name in the console - but I'm not sure
 that you're meant to be able to.

 garry

 On Wed, Apr 23, 2008 at 2:02 PM, Janek [EMAIL PROTECTED] wrote:
  Hi all,
 
  I encountered a weird issue with HL2MP of OB SDK. I can't change my name
  typing : name toto generates a call to ClientSettingsChanged in
 gamerules
  but name I get is still the old one.
  It is like name can't be changed.
 
  I also see that there is no more entry field in Options (multiplayer) to
  change your name.
 
  Do you guys faced this issue ?
 
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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Tobias Kammersgaard
In the GoldSrc you just type setinfo, and it'll output a list of values
set. Whether it's all of them or not, I do not know.

/ScarT


On 23/04/2008, Janek [EMAIL PROTECTED] wrote:

 Thank you so much. setinfo name newname is working like a charm.

 I imagine that setinfo can get many arguments. Do you guys know where I
 can
 find this list ?

 [EMAIL PROTECTED]

 2008/4/23 Garry Newman [EMAIL PROTECTED]:

  Names are taken from your Steam name now. You can still change your
  name by using setinfo name name in the console - but I'm not sure
  that you're meant to be able to.
 
  garry
 
  On Wed, Apr 23, 2008 at 2:02 PM, Janek [EMAIL PROTECTED] wrote:
   Hi all,
  
   I encountered a weird issue with HL2MP of OB SDK. I can't change my
 name
   typing : name toto generates a call to ClientSettingsChanged in
  gamerules
   but name I get is still the old one.
   It is like name can't be changed.
  
   I also see that there is no more entry field in Options (multiplayer)
 to
   change your name.
  
   Do you guys faced this issue ?
  
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Re: [hlcoders] OB SDK HL2MP

2008-04-23 Thread Janek
I just tested and it just gives syntax of the command. No list.

2008/4/23 Tobias Kammersgaard [EMAIL PROTECTED]:

 In the GoldSrc you just type setinfo, and it'll output a list of values
 set. Whether it's all of them or not, I do not know.

 /ScarT


 On 23/04/2008, Janek [EMAIL PROTECTED] wrote:
 
  Thank you so much. setinfo name newname is working like a charm.
 
  I imagine that setinfo can get many arguments. Do you guys know where I
  can
  find this list ?
 
  [EMAIL PROTECTED]
 
  2008/4/23 Garry Newman [EMAIL PROTECTED]:
 
   Names are taken from your Steam name now. You can still change your
   name by using setinfo name name in the console - but I'm not sure
   that you're meant to be able to.
  
   garry
  
   On Wed, Apr 23, 2008 at 2:02 PM, Janek [EMAIL PROTECTED] wrote:
Hi all,
   
I encountered a weird issue with HL2MP of OB SDK. I can't change my
  name
typing : name toto generates a call to ClientSettingsChanged in
   gamerules
but name I get is still the old one.
It is like name can't be changed.
   
I also see that there is no more entry field in Options
 (multiplayer)
  to
change your name.
   
Do you guys faced this issue ?
   
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 archives,
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Re: [hlcoders] VGUI command KeyValues management

2008-04-23 Thread Stephen Micheals
keyvalues data objects are deleted when the button objects are destructed:

Button::~Button()
{
if (_actionMessage)
{
_actionMessage-deleteThis();
}
}

On Wed, Apr 23, 2008 at 4:59 AM, Piotr Siódmak [EMAIL PROTECTED] wrote:
 Take a look at the following code:

  KeyValues* kv = new KeyValues( myMessage, p1, 1, p2, 2 );
  m_pInventoryButtons[i]-SetCommand( kv );

  Are the KeyValues managed by the panel (deleted when changed or when panel 
 is deleted) or do I have to take care of deleting them?


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[hlcoders] orange box tf2 third person animation code

2008-04-23 Thread Michael Chang
Hey all

I posted back in 2006 trying to get third-person animation to work in a
HL2MP client with no success. I'm back trying it again this time in the
Orange Box 2007 release of the SDK.

I've looked through a ton of the code and it seems everywhere there's
scattered INVASION_CLIENT_DLL preprocessor def. This is the Team Fortress 2
code, and it's being told not to run in HL2DM. Fair enough. However, chunks
of this code possibly contains the proper implementation for clientside
animation and prediction.

Would you guys happen to know what *specifically* needs to be implemented
for third-person animation to be as smooth as TF2?

I've tried a few no-shit things so far, just to test the waters:

1. Commented out all instances of #ifdef INVASION_DLL and
INVASION_CLIENT_DLL and tried to compile. Ofcourse, it's missing a bunch of
stuff like tf_shareddefs.h and some vgui stuff.
2. Commented out all instances of #ifdef INVASION etc except for those that
caused immediate errors, which lead to a ton of linkage errors and stuff
like SetDormant(bool) not found.
3. Added the INVASION_CLIENT_DLL, INVASION_DLL, TF2 to the preproc defs to
trick code into compiling as TF2, which ofcourse fails

Tomorrow I'm going to go through all the possible clientside animation stuff
that gets omitted from #ifdefs but I was wondering if you guys already have
a heads up on this.

Thanks a bunch!
~M
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Re: [hlcoders] orange box tf2 third person animation code

2008-04-23 Thread Andrew Ritchie
The Advanced SDK for a long time has had great local player third person
animations, no jitters and such as some of the HL2DM stuff sometimes has,
even though that's entirely possible to fix.  If you're desperate to use the
HL2DM stuff though it is possible to smooth out as well.
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Re: [hlcoders] VGUI command KeyValues management

2008-04-23 Thread Andrew Ritchie
void Button::SetCommand( KeyValues *message )
{
// delete the old message
if (_actionMessage)
{
_actionMessage-deleteThis();
}
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[hlcoders] OB SDK and Linux

2008-04-23 Thread Janek
Hi,

Any news on when Linux version of OB SDK will be released ?

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Re: [hlcoders] OB SDK and Linux

2008-04-23 Thread Nick
Never!

On Wed, Apr 23, 2008 at 3:55 PM, Janek [EMAIL PROTECTED] wrote:
 Hi,

  Any news on when Linux version of OB SDK will be released ?

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Re: [hlcoders] OB SDK and Linux

2008-04-23 Thread vivoli
When Duke Nukem Forever goes gold :)

 Never!

 On Wed, Apr 23, 2008 at 3:55 PM, Janek [EMAIL PROTECTED] wrote:
 Hi,

  Any news on when Linux version of OB SDK will be released ?

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