[hlcoders] New trigger entity won't work D:
I made a brush-based entity extending CBaseTrigger that functions as a scoring point (touch it and some items you are carrying are exchanged for points). I made a little map with the trigger (set up the FGD and whatnot), set flags to make the client trigger it, and loaded it up, but the trigger does not respond to touch at all (not even a message to the dev console that I told it to send). I modeled the trigger after CTriggerHurt's basic structure, and it compiles correctly. Anyone have any ideas? Sorry if I'm vague. -Kohan _ Windows Live™ SkyDrive™: Store, access, and share your photos. See how. http://windowslive.com/Online/SkyDrive?ocid=TXT_TAGLM_WL_CS_SD_photos_072009 ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] whats happening with this engine
Thats definetly not the way i wrote it so i apologise for Yahoos mail Chrachterisation Screw up on the part of the Return key:( Send instant messages to your online friends http://uk.messenger.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] whats happening with this engine
Sorry, but you need to use a bit more punctuation in your mails, you don't use periods to stop your sentences making them really hard to read. Sorry for spamming your mailbox on another spam topic on this list. Sorry! - Original Message - From: "cathal mc nally" To: Sent: Wednesday, July 29, 2009 12:58 AM Subject: Re: [hlcoders] whats happening with this engine Hehe this all seems like an over grown Kettle of Fish Well heres my take on itYup the tools are old looking and all but the engine works fine I only played Halflife for the first time there last Easter i have only been a member of steam Since christmasBasically Hl2 and both episodes blew me awayIm a gamer at heart and i have played lots of games in my time but no other Engine has grabbed me by the "balls" like this one did I think that Alternative to Hammer you speak of is hereIts really only good for making structures and PrefabsIts called MicroBrushSeems hard to use but then again everything is on a first tryhttp://www.intercomm.com/shrinker/projects/Microbrush/ Well anyway i wanted to finish on a simple hard fact VALVe dont Hire Zed outZED hires them outZing!! Send instant messages to your online friends http://uk.messenger.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
[hlcoders] Simple Menu Issue
Hey guys its me again foo,Ok well ive been working away on my mod recently and i followed a really cool tutorial from the VDC that explains how to make your MODs menu both ingame and MainMenu look really funkyAnd all went well i designed a few cool animated images in PS and IR for it and got them working fine as VTFs in the game. Here is my issueWhen i am in the main Menu and click on exit the Game will exit like normal but the images for the words like "NEWGAME" ,"LOADGAME" and "Exit" linger for a second too long whereas the logo will disappear once the game shutdownI was just wondering if anyone knew what Method is called when i click Quit so that i can add it to my my code something like this "PSUEODO CODE"IF GAMEQUIT() IS_PRESSEDSETVISIBILITY "0"ELSESETVISIBILITY "1" im not a great programmer im only a student doing a game course in Ireland but i have a year of JAVA over me and i know th basics of how coding goes and the more tutorials i complete in the SOURCE code the better at C++ i get so if anyone has anyidea of what i can do here i would be very grateful:)CheersCathal Mc Nally Send instant messages to your online friends http://uk.messenger.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders
Re: [hlcoders] whats happening with this engine
Hehe this all seems like an over grown Kettle of Fish Well heres my take on itYup the tools are old looking and all but the engine works fine I only played Halflife for the first time there last Easter i have only been a member of steam Since christmasBasically Hl2 and both episodes blew me awayIm a gamer at heart and i have played lots of games in my time but no other Engine has grabbed me by the "balls" like this one did I think that Alternative to Hammer you speak of is hereIts really only good for making structures and PrefabsIts called MicroBrushSeems hard to use but then again everything is on a first tryhttp://www.intercomm.com/shrinker/projects/Microbrush/ Well anyway i wanted to finish on a simple hard fact VALVe dont Hire Zed outZED hires them outZing!! Send instant messages to your online friends http://uk.messenger.yahoo.com ___ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders