Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Harry Jeffery
Hammer works fine for me to be honest. I'm not sure if vrad is
multi-threaded but if it isn't, t should be. An opensource
multi-threaded vrad would really speed up compile times for i7 users
like myself. I spend a lot more time compiling the map than setting up
the compile.

On 18 March 2010 21:54, Tobias Kammersgaard
tobias.kammersga...@gmail.com wrote:
 30 replies of bashing and license discussion. Effectiving working here bros!
 The tools aren't really the problem, Hammer is to be honest.

 - ScarT


 On 18 March 2010 22:50, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote:

 David Kraeutmann wrote:
  LGPL is useless for standalone apps. BSD-style licenses are good tho'.
 
 That is not true. What if I wanted to copy code from my GPL'd program to
 my LGPL library and the code is commited by others?

 If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
 allowed to copy its code to GNU LGPLv3 libraries. This would not be
 permitted if I released it under GNU GPLv3. All my programs are
 currently under GNU LGPLv3 (because of licensing issues with
 implementing them in Source, just to be safe) and I frequently move code
 between the actual .exe files and my shared library Maxsi Engine. I
 would not be able to do that with code commited by others if I released
 it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about
 any of this, feel free to correct me with properly sourced material.

 Whether to use GPL or LGPL is a matter of strategy and I am leaning
 towards GPL here.

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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Tobias Kammersgaard
Both VRad and VVis are multi-threaded.

-threads # on the commandline to specific the number of threads.

- ScarT


On 19 March 2010 16:49, Harry Jeffery harry101jeff...@googlemail.comwrote:

 Hammer works fine for me to be honest. I'm not sure if vrad is
 multi-threaded but if it isn't, t should be. An opensource
 multi-threaded vrad would really speed up compile times for i7 users
 like myself. I spend a lot more time compiling the map than setting up
 the compile.

 On 18 March 2010 21:54, Tobias Kammersgaard
 tobias.kammersga...@gmail.com wrote:
  30 replies of bashing and license discussion. Effectiving working here
 bros!
  The tools aren't really the problem, Hammer is to be honest.
 
  - ScarT
 
 
  On 18 March 2010 22:50, Jonas 'Sortie' Termansen hlcod...@maxsi.dk
 wrote:
 
  David Kraeutmann wrote:
   LGPL is useless for standalone apps. BSD-style licenses are good tho'.
  
  That is not true. What if I wanted to copy code from my GPL'd program to
  my LGPL library and the code is commited by others?
 
  If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
  allowed to copy its code to GNU LGPLv3 libraries. This would not be
  permitted if I released it under GNU GPLv3. All my programs are
  currently under GNU LGPLv3 (because of licensing issues with
  implementing them in Source, just to be safe) and I frequently move code
  between the actual .exe files and my shared library Maxsi Engine. I
  would not be able to do that with code commited by others if I released
  it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about
  any of this, feel free to correct me with properly sourced material.
 
  Whether to use GPL or LGPL is a matter of strategy and I am leaning
  towards GPL here.
 
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  please visit:
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Harry Jeffery
Oh, Thanks. I should probably RTFM more.

On 19 March 2010 15:53, Tobias Kammersgaard
tobias.kammersga...@gmail.com wrote:
 Both VRad and VVis are multi-threaded.

 -threads # on the commandline to specific the number of threads.

 - ScarT


 On 19 March 2010 16:49, Harry Jeffery harry101jeff...@googlemail.comwrote:

 Hammer works fine for me to be honest. I'm not sure if vrad is
 multi-threaded but if it isn't, t should be. An opensource
 multi-threaded vrad would really speed up compile times for i7 users
 like myself. I spend a lot more time compiling the map than setting up
 the compile.

 On 18 March 2010 21:54, Tobias Kammersgaard
 tobias.kammersga...@gmail.com wrote:
  30 replies of bashing and license discussion. Effectiving working here
 bros!
  The tools aren't really the problem, Hammer is to be honest.
 
  - ScarT
 
 
  On 18 March 2010 22:50, Jonas 'Sortie' Termansen hlcod...@maxsi.dk
 wrote:
 
  David Kraeutmann wrote:
   LGPL is useless for standalone apps. BSD-style licenses are good tho'.
  
  That is not true. What if I wanted to copy code from my GPL'd program to
  my LGPL library and the code is commited by others?
 
  If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
  allowed to copy its code to GNU LGPLv3 libraries. This would not be
  permitted if I released it under GNU GPLv3. All my programs are
  currently under GNU LGPLv3 (because of licensing issues with
  implementing them in Source, just to be safe) and I frequently move code
  between the actual .exe files and my shared library Maxsi Engine. I
  would not be able to do that with code commited by others if I released
  it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about
  any of this, feel free to correct me with properly sourced material.
 
  Whether to use GPL or LGPL is a matter of strategy and I am leaning
  towards GPL here.
 
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  please visit:
  http://list.valvesoftware.com/mailman/listinfo/hlcoders
 
 
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 please visit:
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Re: [hlcoders] I intend to make a free software alternative to VBCT

2010-03-19 Thread Jonas 'Sortie' Termansen
I tested this carefully when developing said tool, on my i7 920 it scales 
perfectly to all 8 logical cores.

- Original meddelelse -
 Hammer works fine for me to be honest. I'm not sure if vrad is
 multi-threaded but if it isn't, t should be. An opensource
 multi-threaded vrad would really speed up compile times for i7 users
 like myself. I spend a lot more time compiling the map than setting up
 the compile.

 On 18 March 2010 21:54, Tobias Kammersgaard
 tobias.kammersga...@gmail.com wrote:
  30 replies of bashing and license discussion. Effectiving working here bros!
  The tools aren't really the problem, Hammer is to be honest.
 
  - ScarT
 
 
  On 18 March 2010 22:50, Jonas 'Sortie' Termansen hlcod...@maxsi.dk wrote:
 
   David Kraeutmann wrote:
LGPL is useless for standalone apps. BSD-style licenses are good tho'.
   
   That is not true. What if I wanted to copy code from my GPL'd program to
   my LGPL library and the code is commited by others?
  
   If I released my Maxsi Compile tool under the GNU LGPLv3, then you are
   allowed to copy its code to GNU LGPLv3 libraries. This would not be
   permitted if I released it under GNU GPLv3. All my programs are
   currently under GNU LGPLv3 (because of licensing issues with
   implementing them in Source, just to be safe) and I frequently move code
   between the actual .exe files and my shared library Maxsi Engine. I
   would not be able to do that with code commited by others if I released
   it under GNU GPLv3 - so that's a bit of a problem. If I am wrong about
   any of this, feel free to correct me with properly sourced material.
  
   Whether to use GPL or LGPL is a matter of strategy and I am leaning
   towards GPL here.
  
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   please visit:
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[hlcoders] Player pose params not animating

2010-03-19 Thread Tom Edwards
I'm making a new player entity from scratch. I have it working and set 
up to do client-side animation, but the pose paramaters aren't 
animating. They are being selected and applied correctly, but after a 
pose has been blended into it never changes. /Except/ when I fire my 
hitscan weapon: then the walking animation plays exactly once on the 
server (but not the client). These are the DOD player models so I know 
they can work!

The only clue I've found so far is that the (actual activity == desired 
activity) check in CMultiPlayerAnimState::ComputeMainSequence() always 
fails because the actual activity is DIE_RAGDOLL. But this must be 
erroneous somehow, as the correct animations are visibly applied to the 
model.

Server code: http://pastebin.com/tfPuQbrg
Client: http://pastebin.com/ZUkx3vWR

m_PlayerAnimState is implemented elsewhere:
 MultiPlayerMovementData_t mv;
 mv.m_flSprintSpeed = -1;
 mv.m_flRunSpeed = 320;
 mv.m_flWalkSpeed = 75;
 mv.m_flBodyYawRate = 720;
 m_PlayerAnimState = new CMultiPlayerAnimState( this,mv );
Helllp?

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