> I remember having that problem, too, and I think the solution was > to draw the vgui screen on a render target and use that render target as a > texture of the model.
Well, I was thinking about that too. But I was thinking about resizing screen in-game, so using RT will only be partial solution. _______________________________________________ To unsubscribe, edit your list preferences, or view the list archives, please visit: http://list.valvesoftware.com/mailman/listinfo/hlcoders